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The Malice of Light Adventures box art

The Malice of Light Adventures

Game Info
Year
2026
Players
1-4
Age
14+
Playtime
120 min
Publisher
Twin Tale Studios
Complexity
2.8/5
Collection
Ratings
Creator Score
Mechanic profile
Waiting on more creator content
Vibe profile
Waiting on more creator content
Description

A cooperative fantasy roguelike boss-battler where players navigate maps using hand management and dice to defeat bosses

Description

A cooperative fantasy roguelike boss-battler where players navigate maps using hand management and dice to defeat bosses

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 2 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–4 of 4
Video LaaPYTFS2wE One Stop Co-op Shop Analysis at 0:46 sentiment: mixed
video_pk 153511 · mention_pk 428459
One Stop Co-op Shop - The Malice of Light Adventures video thumbnail
Click to watch at 0:46 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Liked the core mechanics quite a lot
Cons
  • Balance was not quite there yet in the prototype
  • Game feels pretty long
Thematic elements
  • Adventure
  • Fantasy
Comparison games
  • Street Masters
  • Marvel Alliance
Mechanics (from transcript analysis)
  • Boss battles — Ends with a boss fight.
  • Modular Board — Has a modular vibe.
  • scenario-based play — Playing through multiple objective-based scenarios.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, Nexus, uh looking forward to the final game of this coming out.
  • That's Malice of Light Adventures.
  • It didn't blow me away. It's not one of my favorite games of the year.
  • I already have already said I love this game. I like it more than the Slay the Spire board game at this point.
  • But, still, I'm definitely excited to play it Grendel again at some point.
  • So, if that's the case, this should be a full recommend, but I already enjoyed uh what I played in the prototype.
  • But for solo tactical gaming fans who like vampires, I'm sure it'll be fun.
  • Most of the games from this company are amazing. This one's just good.
  • Even better for me than Distilled.
  • And it's a recommend if you like solo worker placement games or competitive, Luthier is great.
  • Quite enjoyed the Last Lighthouse. That is a keep for me.
  • But still a good time. I respect the design. 10B is a nice game.
  • This one was okay for me.
  • But yeah, not a keeper for me. Not my style.
  • That by itself made me like it more than the original one.
  • Uh that is another call, Unmatched Adventures, the Teenage Mutant Ninja Turtles set.
  • This one uh was rough.
  • But Cloudspire ain't it.
  • I guess I'm keeping this one
  • I don't think the system is ever going to win me over no matter how uh popular or fun the IP is for me.
  • Without house rules, I think this is kind of broken.
  • The rest of my uh 20 Strong collection is holding me hostage.
  • So, overall a bit of a mediocre January for me.
References (from this video)
No references stored for this video.
Video Abynm0v3Qrg Gaming Rules! Other at 57:21 sentiment: other
video_pk 83407 · mention_pk 210108
Gaming Rules! - The Malice of Light Adventures video thumbnail
Click to watch at 57:21 · YouTube ↗
Overall sentiment (raw)
Anticipatory
Pros
  • Host is a big fan of the designers
  • Excited about the game
Cons
  • Prototype copy used for unboxing
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're still loving it, but we are only halfway through the campaign.
  • Recall is kind of like a spiritual successor to Revive.
  • I really like this game.
  • I still love the game! I still think it's fantastic.
  • it is as good as everybody says it is.
  • the puzzles in it were really good. We really enjoyed it.
  • I really enjoyed that and I I'd like me and Vicki to finish it this weekend.
  • I'm still playing Earthborn Rangers and I'm still excited about it.
  • I really enjoyed my two plays of Windmill Valley with the new Blooming Sales expansion.
  • it's like a 20 30 minute game. We played for about 45 minutes because yeah, we were basically playing sort of cat and mouse with not firing the weapons when we could have done and just having little bits of attack and it was so so close.
  • If you want to become a Patreon supporter, patreon.com/gamingrules.
  • All of the advertising revenue goes to charity and I'm only able to do that thanks to the support of my patrons.
References (from this video)
No references stored for this video.
Video XFCrYgUOHT4 Man vs Meeple Review at 0:03 sentiment: positive
video_pk 82875 · mention_pk 208235
Man vs Meeple - The Malice of Light Adventures video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Streamlined aspects of adventure card games.
  • Tactical board movement combined with card play.
  • Modular scenarios offer replayability.
  • Rewarding dice system with exploding dice.
  • Player-controlled difficulty through scenario choices.
  • Cooperative progression benefits all players.
  • Thematic character development.
Cons
  • Difficulty can ramp up significantly in later acts.
  • Ignoring monsters can lead to overwhelming situations.
  • Requires significant communication and delegation among players.
Thematic elements
  • A world of novels written by Brady Saddler
Comparison games
  • Street Masters
  • Brock City
  • Alter City
  • Alter Quest
  • Warhammer Quest
  • Heroes of Teranoth
  • Arkham Horror
  • Marvel Champions
Mechanics (from transcript analysis)
  • Adventure card game — The game takes elements from the adventure card game genre, similar to Warhammer Quest.
  • board movement — Players move miniatures around a board.
  • Card Play — Players use action cards, relic cards, and talent cards.
  • Character progression — Players upgrade their character, abilities, and cards throughout the game.
  • cooperative play — The game is cooperative, requiring communication and teamwork among players.
  • Dice Rolling — Dice are rolled for actions, with successes and failures impacting outcomes. Red dice are rolled for monsters engaged with players.
  • Enemy Activation — Enemies activate and can deal damage or move closer to players.
  • Modular board/scenarios — The game features modularity with different bosses, scenarios, and boards that can be mixed and matched.
  • peril management — Players need to remove 'peril' tokens from scheme cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And like Ryan said, this is from their new studio, Twin Tale Studios.
  • So, we've got a prototype of this new mouse of light game, which interestingly enough is actually set in a world of novels that Brady Settler has written, one of the brothers, which is kind of cool.
  • The puzzle is going to change a little bit every single time because there are three kind of core things that are going to be carried over from scenario to scenario.
  • So, it's a very generous and rewarding uh system.
  • So, the more you can deal with the peril on these schemes down here, the better.
  • The bonuses you get apply to everyone. So, you don't need to decide like, 'Okay, well, I've already gotten two bonuses. Now, it's David's turn. You need to go get a bonus.' Like, we all share in the upgrades.
References (from this video)
No references stored for this video.
Video R1VA6IeKx88 Beyond Solitaire Review at 0:00 sentiment: positive
video_pk 29375 · mention_pk 86294
Beyond Solitaire - The Malice of Light Adventures video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, modular, cooperative system with flexible hero planning
  • Exploding dice mechanic that rewards critical successes
  • Forgiving death mechanics in early acts with escalating tension
  • Strong design pedigree from the Saddler Brothers and table-ready prototyping
Cons
  • Prototype and balancing in progress; not final
  • Complex and heavy rules that may deter casual players
  • Content is limited in the prototype; might need more variety post-release
Thematic elements
  • cooperative dungeon-crawl with modular encounters, escalating threats as schemes are upgraded
  • Hollowwood Ravine and other act-based locations in a three-act cooperative campaign
  • episodic, campaign-driven with evolving villain and schemes
Comparison games
  • Street Masters
  • Brook City
  • Alter Quest
  • Warhammer Adventure Card Game
  • Heroes of Teranoth
Mechanics (from transcript analysis)
  • act-based progression and permanent consequences in act 3 — Death is forgiving in acts 1-2 but permanent in act 3; boss upgrades escalate threats.
  • dice-based action resolution with exploding dice — Both hero and enemy dice determine outcomes; exploding on crits yields additional dice.
  • exploration and upgrade puzzles on the board — Board locations include upgrade tokens and puzzle-like elements.
  • hero phases: move, action, ploy, and discovery token/ search options — Three core actions per hero turn with flexible options.
  • minion and event card interactions — Event deck can spawn minions; enemies not always in the same area as pursued.
  • Modular Board — Different encounters and decks per act with varying challenges.
  • multi-route, modular encounters across acts — Different encounters and decks per act with varying challenges.
  • peril and scheme management — Players remove peril to prevent schemes from upgrading the villain and gaining power.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a mini campaign in that it is played across three acts
  • death is more forgiving
  • I think it's going to be a very good time
  • They are such a creative team who care about games
References (from this video)
No references stored for this video.
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