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Tiberpunk: Streets of Rome box art

Tiberpunk: Streets of Rome

Game ID: GID0458218
Game Info
Year
2026
Players
2-4
Age
14+
Playtime
90 min
Complexity
2.8/5
Collection
Your Tier
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Description

A cyberpunk Rome sandbox where players roam the streets completing quests and facing dice challenges to rule the underworld

Description

A cyberpunk Rome sandbox where players roam the streets completing quests and facing dice challenges to rule the underworld

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 2 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–3 of 3
Video PUzsNTjJEJ0 BoardGameCo Preview at 0:00 sentiment: positive
video_pk 42993 · mention_pk 130805
BoardGameCo - Tiberpunk: Streets of Rome video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast-paced and straightforward action economy that helps reduce analysis paralysis
  • Strong thematic flavor with intertwined storyline cards and flavor text
  • Robust gadget/cards economy with upgrade pathways and dice mitigation
  • Combat system offers varied styles and tactical depth
  • Endgame race creates clear, urgent competitive tension
  • Drones (licers) and spatial layout add dynamic tension and interaction
  • Spaceship and lock-token mechanics create strategic blocking and tempo shifts
Cons
  • Prototype copy and rules/components subject to change; some details may shift before release
  • Dice-driven checks can be punishing (shackles) if checks fail, increasing pressure on players
  • Perceived complexity may be intimidating for new players despite the streamlined core loop
  • Endgame outcomes can be volatile depending on token placement and opponent actions
Thematic elements
  • Cyberpunk espionage and city-control in a roman landscape; personal and storyline-driven objectives driving participation
  • Old-world Rome reimagined with modern/futuristic technology and alien-derived tech, creating a retro-futuristic cyberpunk Rome.
  • Structured storyline objectives with both shared storyline cards and per-player objectives; flavor text provides lore for each task
Comparison games
none
Mechanics (from transcript analysis)
  • blessings — Blessings are power-ups aligned to a location or token; they modify dice, provide discounts, or grant extra moves, but must be used thoughtfully as they are limited.
  • Combat: Dice — Drones (licers) act as moving obstacles; combat is resolved with a tactical dice system that includes different styles (consecutive dice, evens, etc.) and defender advantages.
  • Endgame trigger via eight objectives — The round in which a player places their eighth objective token ends the game; leads to an urgent race as others finish their own objectives.
  • Gadget cards — Players collect and play gadget cards to modify checks, roll additional dice, or gain other per-turn benefits; upgrading and stacking with blessings expands use.
  • Licer drones and combat — Drones (licers) act as moving obstacles; combat is resolved with a tactical dice system that includes different styles (consecutive dice, evens, etc.) and defender advantages.
  • Multi-Use Cards — Players collect and play gadget cards to modify checks, roll additional dice, or gain other per-turn benefits; upgrading and stacking with blessings expands use.
  • Presence tokens / income — Presence tokens provide income and unlock upgrades or gadgets; players place tokens to claim rewards or initiate certain actions.
  • Shackles (penalties on failure) — Failure to meet a check can impose shackles, reducing future dice; this creates a mounting risk that must be mitigated through upgrades and gadgets.
  • Spaceship cards and lock tokens — Taking spaceship actions locks a pile, preventing reuse of the same pile; tokens on the wheel grant additional action options but also increase risk (licers spawn).
  • Storyline objective cards — Storyline cards guide personal and shared objectives; stage-based tasks (1, 3, and 2) unlock new risks and rewards when completed.
  • Two-action per turn choice — Players choose from two available actions per turn, with a third potential action unlocked via blessings or upgrades; available actions are removed after use, increasing strategic pressure.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cyberpunk Streets of Rome is going to be a competitive game where players are maneuvering around Rome, but it's not as you might know it.
  • This is a sponsored preview and this is also a prototype copy in front of me.
  • The first player to place out eight of their objectives is going to trigger endame.
  • There is a lot of story for you to be going through as well because you are going through these different storyline objectives.
  • Overall, Cyberpunk Streets of Rome is going to be very straightforward where the general pace of play is pretty quick.
References (from this video)
No references stored for this video.
Video DQbCVmt0q60 Meeple University Rules Teach at 0:13 sentiment: positive
video_pk 35244 · mention_pk 105148
Meeple University - Tiberpunk: Streets of Rome video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich blend of story and variable objectives offering multiple paths to triumph
  • Cooperative twin-figure mechanic (character + cyber drone) with integrated synergy
  • Dice-challenge system supported by gadgets and spaceships for strategic depth
  • Modular setup with temples, upgrade hubs, and task decks enabling varied play
  • Combat system with multiple objectives and gadget interactions adds tension
  • Prototype video acknowledges ongoing development and invites feedback
Cons
  • Complex and lengthy setup with many components to organize
  • High learning curve due to many interacting systems (divine favors, tokens, decks, licts)
  • Shackles and lictors can slow progress and punish mistakes
  • Prototype status noted; final production elements may differ
Thematic elements
  • gangs vying for power in a tech-forward Rome with drones and empires
  • Cyberpunk reimagining of ancient Rome
  • story-driven progression with storyline and variable objectives
Comparison games
none
Mechanics (from transcript analysis)
  • Combat — dice-based combat between attacker and defender with selectable combat objectives; gadgets can modify dice; lictors may intervene.
  • Combat: Dice — dice-based combat between attacker and defender with selectable combat objectives; gadgets can modify dice; lictors may intervene.
  • divine_favor — a four-slot wheel where players move a cube to activate a divine favor; only one active at a time with passive effects.
  • gadgets — gadget cards modify dice, allowing manipulation of die results during tasks and combat.
  • interaction_token — place tokens to take main actions on the wheel or gain income; tokens cycle back over time, creating timetabled availability.
  • Movement — move characters, drones, or licters with different base ranges; movement can be boosted by divine favors and costs coins for extra steps.
  • Movement Points — move characters, drones, or licters with different base ranges; movement can be boosted by divine favors and costs coins for extra steps.
  • Multi-Use Cards — collect spaceships and gadgets; spaceships enable optional extra actions and card play; a lock mechanic gates access to certain ships.
  • spaceship_cards — collect spaceships and gadgets; spaceships enable optional extra actions and card play; a lock mechanic gates access to certain ships.
  • structures_and_presence — temples and upgrade hubs regulate access; visiting temples grants blessings; upgrades increase skill dice and unlocks
  • tasks_and_triumph — stage-based tasks (story and variable) grant triumph; completing story stages yields narrative progress and bonuses; race ends when eight triumphs are reached.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Tyber Punk Streets of Rome is a game of character building, adventuring, and ultimately trying to complete tasks to gain triumph.
  • Triumph is what you need to win the game.
  • To win the game, you want to be the first player to clear all eight of the triumph tokens from your board.
  • There are two types of objective, story line and variable.
  • Blue task is a hacking task and it can only be completed by the drone.
  • You won't be able to use a spaceship card on your first turn because you don't have any spaceship cards yet.
  • Spaceships can make you very efficient because they let you take multiple actions on the same turn.
  • Prototype version of the game, so things are not final.
References (from this video)
No references stored for this video.
Video kSWVM6fRu6k The Dice Tower Discussion at 24:34 sentiment: mixed
video_pk 33220 · mention_pk 98652
The Dice Tower - Tiberpunk: Streets of Rome video thumbnail
Click to watch at 24:34 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • strong thematic hook and striking visuals
  • potential for a crossover appeal between sports-card and board-game fans
Cons
  • looks highly abstract and possibly rules-intensive
  • funding status uncertain in discussion
Thematic elements
  • technological anachronism and dystopian urban landscape
  • Rome circa 59 AD with anachronistic cyberpunk tech
  • nostalgic sci-fi/metropolis flavor with old-school vibes
Comparison games
none
Mechanics (from transcript analysis)
  • sports-like governance of rules — commentary on rules structure and expansion potential
  • trading card game flavor in a board game — abstract, team-based or four-player format with card-driven actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a deck building game and all the different decks are asymmetrical.
  • you’re buying cards and putting them in your deck, just like you would do normally
  • it’s kind of a mix between a deck building game and a tactical war game
  • Extraction is a top shelf cooperative board game
  • This is Labyrinth Chronicles from Awaken Realms. This is a funky one from them.
  • Cyberpunk Streets of Rome. I think that this wins the theme of the week.
References (from this video)
No references stored for this video.
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