Game Info
Year
2026
Players
2-4
Age
13+
Playtime
45 min
Complexity
2.5/5
Collection
Your Tier
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Mechanic profile
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Vibe profile
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Description
Players lead factions deploying agents to compete for relics and influence across the city during the Boxer Uprising
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Images
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment:
pos 3 ·
mix 1 ·
neu 0 ·
neg 0
Showing 1–4 of 4
Video YWm8JCkEIBw
BoardGameCo Analysis at 6:37 sentiment: mixed
video_pk 119809 · mention_pk 337191
Click to watch at 6:37 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- fun game
- beautiful game
- elements that I really enjoy
Cons
- elements that I think are more fine
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- John Gets Games is kind of done with YouTube.
- It's one of those things that for some reason or another, it's definitely not a job that lasts forever for everyone.
- It is like I love playing games. I love filming videos, but I also like having time in my life.
- The amount of games you want to play is very different than the amount of games you're actually going to play.
- It's one of those games that I wonder how it'll fair over time.
- It has become one of our go-to fillers.
- I think it's an excellent game.
- This is like speaking back to like content creator burnout.
- YouTube is both a joy and there's also the elements of kind of the churn so to speak.
References (from this video)
No references stored for this video.
Video 5kAiOZBNg6Y
BoardGameCo Review at 0:02 sentiment: positive
video_pk 112588 · mention_pk 324179
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Beautiful production and card art.
- Good mix of hand and board management.
- Engaging mind games with other players.
- Satisfying decision space and puzzliness.
- Unlocking abilities is fun and helpful.
Cons
- Not enough time to fully lean into engine building aspects across five rounds.
- Feels like it needs more rounds (e.g., 6 or 7) to get more out of the decisions.
- Mind games might not be for everyone.
- Operates less well at lower player counts (better at 3-4 than 2).
- Two-player game treasure pool felt less interesting and decision space was less free.
Thematic elements
Comparison games
- Panda Spin
- Citadels
- Pop Art
Mechanics (from transcript analysis)
- Card Drafting — Players play cards face down to signify they are done for the round, and this card has a value used to acquire treasures, with higher values being better.
- deck management — Players manage their deck of cards, which includes abilities and values for acquiring treasures.
- Hand Management — Players play cards from their hand for their abilities or face down to acquire treasures. Managing the hand of cards is a key part of the game.
- player powers — Players unlock abilities on their player dashboard or on cards, which they can utilize to improve their actions each round.
- Set Collection — Players gather treasures which are the main way to get points in the game. The value of treasures varies and players aim to acquire the most valuable ones.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This game looks absolutely beautiful.
- It's a good mix of hand and a board management.
- There is some degree of mind games as well that can be quite entertaining.
- For me across five rounds of play, I don't feel there's enough time to really lean into what the all the engine building aspects.
- I wish I felt like I was getting a little bit more out of all the decisions I was making, hence my desire for a sixth or probably a seventh round.
- Overall this is a solid game.
- The biggest problem for me is that I kind of want more time to see all of this come together and I think five rounds is just a bit too short for what it is.
References (from this video)
No references stored for this video.
Video yl69fkR4nTo
kovray Rules Teach at 0:05 sentiment: positive
video_pk 111292 · mention_pk 320353
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Deciding how and when to use each lantern card is key.
- Emblems provide permanent abilities for the rest of the game.
- Treasures can be permanently secured in the vault.
- Fragile treasures only score if safely placed inside the vault.
- Scoring conditions for treasures can be fixed values or set collection rewards.
Cons
- Fragile treasures will not score at all unless safely placed inside your vault.
- Treasures can be locked, meaning they can no longer be targeted or modified by lantern card effects.
Thematic elements
- Reclaiming treasures
Comparison games
none
Mechanics (from transcript analysis)
- Card Play — Lantern cards can be played face-up to use their power or face-down to compete for treasures and utilize their face-down power.
- Hand Management — Players draw four cards from their personal deck each round, and discarded cards can eventually be shuffled back into the deck.
- Player Elimination (indirect) — Not being eligible to reclaim a treasure if you don't play a lantern card face-down means you miss out on scoring opportunities for that round.
- Set Collection — Treasures have scoring conditions that reward collecting particular sets.
- Variable Player Powers (Emblems) — Permanently activating emblems by playing certain lantern cards face-down grants new abilities for the rest of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- My name is Ilya.
- And my name is Siler. Together we make up Calavera, a couple that loves to play board games.
- In this game, you'll step into the role of the legendary Red Lanterns.
- So, deciding how and when to use each lantern card is key.
- Once activated, each emblem gives you a new ability for the rest of the game.
- And that's Red Lanterns.
- What is your favorite red board game?
References (from this video)
No references stored for this video.
Video 9BttZZe6yjE
BoardGameCo Unboxing at 11:37 sentiment: positive
video_pk 80645 · mention_pk 196975
Click to watch at 11:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Unique 3D box design
- Beautiful artwork and foil touches
- Enthusiastic reception from others who played it
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Foil cards — Features foiling on the cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Gosh darn, it feels good to be filming a video in my studio.
- Any games I picked up at UKGE were going to be traveling on five planes to get back to where I need and you can't just check a bag because it would have reduced the amount of trips from five down to three cuz you have to transfer your check bags when you're entering the US anyway.
- So, that's just way too much to justify bringing home a lot of things.
- This was an easy one to pick up because I love four shuffle.
- I liked the game, but I don't keep print and plays in my collection.
- I have basically everything Dice Throne to date, I believe.
- It's the game I'm most excited about.
- The guy's like, 'No, it's a prototype. We can't sell it to you.' He's like, 'I don't care. There's a misprint here.'
- So, I got my hands on some Bunny Kingdom.
- And they were like, 'No.' They're like, 'No, it has not sold well enough to justify another expansion.'
- Oh. Oh. Oh, I'm excited for this one.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–4 of 4