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Pocket Puffins: Lost in Space box art

Pocket Puffins: Lost in Space

Game ID: GID0458283
Game Info
Year
2026
Players
1
Age
8+
Playtime
5 min
Collection
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Description

An 18-card solo puzzle game where players arrange puffins into patterns and tethers before the deck runs out

Description

An 18-card solo puzzle game where players arrange puffins into patterns and tethers before the deck runs out

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video tqkQUSJoUuI DaniCha Rules Teach at 0:02 sentiment: positive
video_pk 82298 · mention_pk 206890
DaniCha - Pocket Puffins: Lost in Space video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really enjoyed this one.
Cons
  • Unfortunate shuffling discarding cards.
Thematic elements
  • formations and connections
  • space
Comparison games
  • Pocket Puffins
Mechanics (from transcript analysis)
  • Card Drafting — So, I'm going to probably do some swapping. Um, because I need the red to be at this spot. Or maybe I don't need to swap, but it probably would be a good idea. Um, maybe I will just do uh a slide.
  • Grid Movement — The goal here is to complete three missions. Uh we have three missions dealt out here. Uh the first one is mission number three. This is the formation we will need the puffins in.
  • Hand Management — So, we have six command cards as well, and these will tell us the different things that we could do to the puffins to get them in formation.
  • Pattern Building — The goal here is to complete three missions. Uh we have three missions dealt out here. Uh the first one is mission number three. This is the formation we will need the puffins in.
  • Set Collection — We have some of these in the right spot. So, we have this here, this, this, and everything else. Um, and this uh everything else might need to move.
  • solo — The game is a solo only game.
  • Tile Placement — Um, I think I will move this yellow puffin. So, I'll do the top one. I'll move this down one.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, we have six command cards as well, and these will tell us the different things that we could do to the puffins to get them in formation.
  • This is very puzzly.
  • It's kind of one of those puzzly type of games you could just pull out of your pocket and literally play um on a very small space as you can see.
  • Really enjoyed this one.
References (from this video)
No references stored for this video.
Video dTuX0Ct9NVQ Sir Thecos Review at 0:19 sentiment: positive
video_pk 81310 · mention_pk 201079
Sir Thecos - Pocket Puffins: Lost in Space video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • More free-flowing with more options and freedom compared to the first game.
  • Ability to move puffins diagonally, horizontally, and vertically as far as desired.
  • Interesting scoring mechanism involving connections to the middle puffin.
  • Cute theme and adorable illustrations.
  • Small and portable, taking up minimal table space.
  • Offers replayability through different missions and difficulties.
Cons
  • Theme is described as pasted on.
  • Kickstarter campaign has limited time remaining.
Thematic elements
  • puffins
  • space
Comparison games
  • Pocket Puffins
Mechanics (from transcript analysis)
  • Grid Movement — Players manipulate puffins arranged in a 3x3 grid.
  • Hand Management — Players use command cards to perform actions, and the deck depletes over time, adding pressure.
  • Pattern Building — Players aim to create specific patterns of puffins to fulfill mission objectives.
  • Set Collection — Missions are fulfilled by achieving certain arrangements and connections, which are then scored.
  • Solo Play — The game is presented as a solo experience, with a mission log for tracking progress.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is currently on Kickstarter. And I wasn't able to put out a video earlier. That's why the Kickstarter campaign will only be active for another 2 or 3 days.
  • So, what I will do today, I will just set up the game now without um a montage because the setup is very simple and then um I will play through the game which is usually quite quick and then I will also like say a few words about what I like about the game and what I don't.
  • We win if we can um if we do all three missions here um before we lose and we lose if um we ever have to draw a card and we can't because when we go through the entire command deck when we are through the command deck we shuffle them up we discard one card out of the game forever.
  • This is a very cute solo game with just 18 cards plus um all of these like rule cards here.
  • So, if you like uh these small 18 card solo games, this is definitely one to look out for or to back because I mean it's not very expensive.
  • All right, as usual, I want to thank all of you for your support. Especially I want to give a shout out to my generous patrons.
References (from this video)
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