Skip to main content
Guildlands box art

Guildlands

Game ID: GID0458285
Game Info
Year
2025
Players
2-6
Age
10+
Playtime
50 min
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

A tile-laying city-building game where each player leads a guild with its own actions and scoring goals

Description

A tile-laying city-building game where each player leads a guild with its own actions and scoring goals

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 2 · mix 0 · neu 0 · neg 1
Mentions per page
Showing 1–3 of 3
Video xtwmXPjI6SE The Dice Tower Analysis at 6:11 sentiment: positive
video_pk 118457 · mention_pk 334001
The Dice Tower - Guildlands video thumbnail
Click to watch at 6:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Some really neat concepts there
Cons
none
Thematic elements
  • building a city
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetric factions — Everyone is playing an asymmetric faction that scores based on how stuff is placed out there.
  • tiling — A tiling game in which you're building a city.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey everybody, I'm Tom Vassal. Welcome to Look Back, a series where I take a look at games that I reviewed a year ago, 5 years ago, 10 years ago, and 20 years ago.
  • And I tell you what I think about these games now, if I think about them at all.
  • When you talk about games that are cozy-esque, I think this is pretty close one of those as you build these nice streets.
  • Thanks so much for watching. I'm Tom Vasel, and this is Look Back.
References (from this video)
No references stored for this video.
Video ojuWfKOT-wM Chairman of the Board Preview at 8:04 sentiment: negative
video_pk 83190 · mention_pk 333397
Chairman of the Board - Guildlands video thumbnail
Click to watch at 8:04 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Fascinating concept of individual factions scoring differently on a shared map.
  • Love the way everyone has their own thing going on but adds to the same cityscape.
  • Mechanically very easy to learn.
  • Added layer of placing workers on the board.
  • Great concept and premise.
Cons
  • Decisions were fairly obvious.
  • Not concerned about other players' actions, just optimizing own strategy.
  • Interaction is not deliberate or significant.
  • Felt a bit fluffy and light.
  • A bit of a one-trick pony, experimental rather than good.
  • Didn't do enough with the asymmetry.
  • Visuals weren't that clear or attractive.
  • Could have been more visually appealing.
Thematic elements
  • Building a shared cityscape with individual faction goals
  • cityscape
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players compete for majority in different areas based on their faction goals.
  • Asymmetrical scoring — Each player's faction scores points in completely different ways.
  • Tile Placement — Players place tiles to build a shared map.
  • Worker placement (on tiles) — Players can place their colored workers on the board and move them around roads.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So much potential but it's sad it just missed the mark.
  • Maybe not one that I'm looking for because, you know, I tend to like my worker placement games to be a little bit more complex, a little bit heavier.
  • A game where again I completely applaud the concept and the the premise of the game, but I felt it's a bit of a one-trick pony, a bit of an experimental game rather than a good one.
  • It's a good design.
  • I think maybe it has a much lower ceiling when it comes to replayability than the original.
  • It's so well done.
  • Really enjoyed this one. It's going to stay around my collection for sure because again, I don't have anything like it at all.
  • Don't let the cutesy artwork deceive you with this game. It does actually offer a lot of of gameplay.
  • Brilliant filler, a lot of a lot of return in the time you'll invest in this game.
References (from this video)
No references stored for this video.
Video nDKWs4Y_jIk The Dice Tower Top 10 List at 6:42 sentiment: positive
video_pk 28235 · mention_pk 82769
The Dice Tower - Guildlands video thumbnail
Click to watch at 6:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Asymmetric powers on next level
  • Replayability through many factions
  • Strong interaction and balanced offense/defense
Cons
  • Can be challenging to track everyone's strategy at higher player counts
Thematic elements
  • asymmetric factions with deep strategy
  • city-building with tile laying
  • highly interactive, asymmetrical power dynamics
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetric factions — Each faction plays and scores differently, driving high replayability.
  • Tile Placement — City-building with defensive/offensive tension and area blocking.
  • Tile placement / area control — City-building with defensive/offensive tension and area blocking.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is fantastic.
  • I love everything about this.
  • There's deep resource management, good choices.
  • This is themed the worlds of Dungeons and Dragons.
  • The catch-up mechanic is great because this makes every race close.
  • It's like So Clover meets Code Names.
  • Cuphead style artwork is visually striking.
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–3 of 3