Game Info
Year
2025
Players
2-6
Age
10+
Playtime
50 min
Collection
Your Tier
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Mechanic profile
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Vibe profile
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Description
A tile-laying city-building game where each player leads a guild with its own actions and scoring goals
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Images
GID0458285.jpg
GID0458285_thumb.jpg
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment:
pos 2 ·
mix 0 ·
neu 0 ·
neg 1
Showing 1–3 of 3
Video xtwmXPjI6SE
The Dice Tower Analysis at 6:11 sentiment: positive
video_pk 118457 · mention_pk 334001
Click to watch at 6:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Some really neat concepts there
Cons
none
Thematic elements
- building a city
Comparison games
none
Mechanics (from transcript analysis)
- asymmetric factions — Everyone is playing an asymmetric faction that scores based on how stuff is placed out there.
- tiling — A tiling game in which you're building a city.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Hey everybody, I'm Tom Vassal. Welcome to Look Back, a series where I take a look at games that I reviewed a year ago, 5 years ago, 10 years ago, and 20 years ago.
- And I tell you what I think about these games now, if I think about them at all.
- When you talk about games that are cozy-esque, I think this is pretty close one of those as you build these nice streets.
- Thanks so much for watching. I'm Tom Vasel, and this is Look Back.
References (from this video)
No references stored for this video.
Video ojuWfKOT-wM
Chairman of the Board Preview at 8:04 sentiment: negative
video_pk 83190 · mention_pk 333397
Click to watch at 8:04 · YouTube ↗
Overall sentiment (raw)
negative
Pros
- Fascinating concept of individual factions scoring differently on a shared map.
- Love the way everyone has their own thing going on but adds to the same cityscape.
- Mechanically very easy to learn.
- Added layer of placing workers on the board.
- Great concept and premise.
Cons
- Decisions were fairly obvious.
- Not concerned about other players' actions, just optimizing own strategy.
- Interaction is not deliberate or significant.
- Felt a bit fluffy and light.
- A bit of a one-trick pony, experimental rather than good.
- Didn't do enough with the asymmetry.
- Visuals weren't that clear or attractive.
- Could have been more visually appealing.
Thematic elements
- Building a shared cityscape with individual faction goals
- cityscape
Comparison games
none
Mechanics (from transcript analysis)
- Area Control — Players compete for majority in different areas based on their faction goals.
- Asymmetrical scoring — Each player's faction scores points in completely different ways.
- Tile Placement — Players place tiles to build a shared map.
- Worker placement (on tiles) — Players can place their colored workers on the board and move them around roads.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- So much potential but it's sad it just missed the mark.
- Maybe not one that I'm looking for because, you know, I tend to like my worker placement games to be a little bit more complex, a little bit heavier.
- A game where again I completely applaud the concept and the the premise of the game, but I felt it's a bit of a one-trick pony, a bit of an experimental game rather than a good one.
- It's a good design.
- I think maybe it has a much lower ceiling when it comes to replayability than the original.
- It's so well done.
- Really enjoyed this one. It's going to stay around my collection for sure because again, I don't have anything like it at all.
- Don't let the cutesy artwork deceive you with this game. It does actually offer a lot of of gameplay.
- Brilliant filler, a lot of a lot of return in the time you'll invest in this game.
References (from this video)
No references stored for this video.
Video nDKWs4Y_jIk
The Dice Tower Top 10 List at 6:42 sentiment: positive
video_pk 28235 · mention_pk 82769
Click to watch at 6:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Asymmetric powers on next level
- Replayability through many factions
- Strong interaction and balanced offense/defense
Cons
- Can be challenging to track everyone's strategy at higher player counts
Thematic elements
- asymmetric factions with deep strategy
- city-building with tile laying
- highly interactive, asymmetrical power dynamics
Comparison games
none
Mechanics (from transcript analysis)
- asymmetric factions — Each faction plays and scores differently, driving high replayability.
- Tile Placement — City-building with defensive/offensive tension and area blocking.
- Tile placement / area control — City-building with defensive/offensive tension and area blocking.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is fantastic.
- I love everything about this.
- There's deep resource management, good choices.
- This is themed the worlds of Dungeons and Dragons.
- The catch-up mechanic is great because this makes every race close.
- It's like So Clover meets Code Names.
- Cuphead style artwork is visually striking.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–3 of 3