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Lunar Rush: Innovations box art

Lunar Rush: Innovations

Game Info
Year
2026
Players
1-5
Age
14+
Playtime
60 min
Publisher
Dead Alive Games
Collection
Ratings
Creator Score
Mechanic profile
Waiting on more creator content
Vibe profile
Waiting on more creator content
Description

An expansion for Lunar Rush adding asymmetric corporations and support for a fifth player

Description

An expansion for Lunar Rush adding asymmetric corporations and support for a fifth player

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 3 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–4 of 4
Video 3B60j1MbO3I One Stop Co-op Shop Review at 0:43 sentiment: mixed
video_pk 155171 · mention_pk 432100
One Stop Co-op Shop - Lunar Rush: Innovations video thumbnail
Click to watch at 0:43 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Adds unique factions
  • Makes competitive game more fun
Cons
  • Does not fully fix the solo game
  • Solo mode has flaws
Thematic elements
  • Economic euro
Comparison games
none
Mechanics (from transcript analysis)
  • Faction Play — The expansion adds unique factions.
  • Solo Play — The game has a solo mode which the reviewer finds flawed.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In this month's episode, I'm looking back at February of 2026. Let's see which of these games had shelf life.
  • This one is just fine for me. I'm not that big a fan of these pattern making card laying games as other people are.
  • I think the Innovations expansion makes the competitive game a lot more fun.
  • So, yeah, I enjoy this one a ton. Maybe not quite as much as the original core of Discovery, but for a quick two-player game, it's very good.
  • The art is not my favorite, but the core dice placement action system works pretty well.
  • The game got very syrupy in the prototype and I didn't find the strategy that interesting long term.
  • it's just a lot of fun. At least for my taste, it's an even better expansion than the Rook City Renegades one.
  • it just started to feel very sy to me. There's not as much variety in the crafting as I'd like.
  • I absolutely adore this one and it is a keep
  • The actual core deck building and competitive play is really nice and really tense.
  • the balance is like way off. The luck can be pretty frustrating. The game tends to be too easy.
  • it's not a keeper because I finished it
  • I still think it's the best of the legacy pandemics out of season 0 through two.
  • it's very random. So, yeah, it was not for me
  • it is good, goofy, fun, but it's not like a great game and I really don't recommend it for the solo mode.
  • Five games kept out of eight.
  • First up is Baseball Card GM, which is a kind of stratamatic type game where you're just rolling dice to see how your team performs, but you use real baseball cards.
  • So, yeah, it was not for me, but hopefully others will enjoy it.
  • And finally, we have Lightspeed Arena, the real-time game where players are laying down these tiles with their spaceships and trying to shoot each other.
  • So, I'm keeping it for my family cuz it is good, goofy, fun, but it's not like a great game and I really don't recommend it for the solo mode.
  • Mike and Joanna are Patreon subscribers, so they get double entries.
  • Mike Owens is our big winner for the month.
References (from this video)
No references stored for this video.
Video VjUtmDl8PCk Hungry Gamer Other at 37:30 sentiment: positive
video_pk 153845 · mention_pk 429740
Hungry Gamer - Lunar Rush: Innovations video thumbnail
Click to watch at 37:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Host is really hyped to play it.
  • Believes the base game is criminally underappreciated.
  • Expansion takes a good game to a great game.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Cube pushing — Significant cube pushing, described as 'cube pushing in space'.
  • Economics — Features a little bit of economics.
  • Simultaneous Play — Included as a mechanic for fans of the genre.
  • Tableau Building — Included as a mechanic for fans of the genre.
  • Worker Placement — Included as a mechanic for fans of the genre.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the only reason I bring it back up is multiple publishers offered me an exhibitor badge.
  • I don't know if I have a problem but it's like Pokemon. You just got to have them all.
  • And I don't know if they want their names out there, so I won't use names. But one of their staff showed me how to play surro, which is weird. I've never played surro before, but I did play surro. I lost. He whooped me, which I also love that he's like, 'I'm going to teach you how to play, but there ain't no mercy here. I will destroy you.' And he did.
  • My point is what a lovely experience that somehow managed to engage the whole convention.
  • So, I did. I took it. I I talked to Dave and I told him the story how we do game nights and all this now and how they're so excited. They just won this thing. And then I reached down in and I pulled out the bottle and said, 'He wants you to have this.'
  • And I was like, 'Wait a minute. Is that a heart?' And it is. It's a heart. They have a bunch of hearts that you drop into the monolith in the middle because humanity kind of landed on this planet. into this monolith has just driven everyone crazy and now it's like this I guess not apocalyptic it's another planet but it's kind of apocalyptic area control factions.
  • And so but just like this illicit deal that I made it just lovely and fun, a fun little story.
  • This is one of the two hottest games at Gen Con.
  • I love it. I love it. It's crazy, but in all the best ways.
  • It looks to me like it's got a beautiful simplicity and streamlininess to what you're doing in the game.
  • Very very excited to play it.
  • If you are looking for a big con where there's excitement and you're going to buy way too much stuff and then you can also go play it, Gen Con is a really great one to go to.
References (from this video)
No references stored for this video.
Video Y05zHKfQK0w Hungry Gamer Review at 0:11 sentiment: positive
video_pk 84853 · mention_pk 216360
Hungry Gamer - Lunar Rush: Innovations video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds a fifth player.
  • Event deck mixes things up and provides planning opportunities.
  • Milestones add fun objectives to chase and can change game dynamics.
  • Awards add another layer of scoring and end-game consideration.
  • Asymmetric factions are the core strength, offering significantly different playstyles.
  • Gambler faction's dice rolling adds enjoyable chaos.
  • Specialist faction offers a challenging but rewarding playstyle.
  • Scientist faction allows for powerful, game-breaking abilities.
  • Cyborg faction requires careful worker management.
  • Factions are distinct and add significant replayability.
  • The expansion enhances an already enjoyed game.
Cons
  • Awards are less impactful due to existing scoring in the base game.
  • If you didn't like the base game's mechanics (simultaneous play, bidding, movement), this expansion likely won't change your mind.
Thematic elements
  • Mining new elements on the moon, transporting them to Earth, and selling to wealthy individuals.
  • Moon base construction and resource extraction from the moon
Comparison games
  • Merchants Cove
Mechanics (from transcript analysis)
  • Dice Rolling — The gambler faction uses dice rolls for actions, introducing an element of chance not present in the core game.
  • event cards — An event deck adds a layer of unpredictability and strategic planning by introducing various effects throughout the game.
  • In-game awards — Bonus points are awarded during the game for achieving certain conditions, such as having the most energy or gold modules.
  • milestones — Public objectives that grant points to the first player who achieves them, encouraging a race for specific goals.
  • Set Collection — Players aim to collect resources and build modules, with bonuses awarded for specific achievements like having the most gold modules.
  • Simultaneous action selection — The base game of Lunar Rush is a simultaneous play Euro game, which contributes to its pacing and player engagement.
  • Variable player powers — The expansion introduces five asymmetric factions, each with unique player boards and abilities that fundamentally alter gameplay.
  • Worker Placement — Players use workers to perform actions, including sending them to ships to transport materials.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • However, I have not been paid anything for this video specifically.
  • Take all of that into consideration as you consider what I have to say about this game.
  • The core part of the game is now completely different. Every different faction will play well differently.
  • That's where this game shines. That's where well that's what this is about. Like the other modules are cool. I don't need them. these expansion factions. That is what I'm talking about.
  • If you are someone that enjoyed Lunar Rush to begin with, then this is probably a must back.
References (from this video)
No references stored for this video.
Video n-RUwiszMvY Brains On Games Review at 1:12 sentiment: positive
video_pk 37932 · mention_pk 113962
Brains On Games - Lunar Rush: Innovations video thumbnail
Click to watch at 1:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Significant replayability and strategic depth via asymmetric boards
  • New event module adds tension and forward planning
  • Maintains core feel while expanding player count and variability
Cons
  • Increased learning curve and setup complexity
  • Balance concerns due to prototype status and multiple factions
  • Potential packaging confusion due to expansion components
Thematic elements
  • asymmetric player boards altering gameplay and strategy; added replayability
  • Moon base with five-player expansion, asymmetric factions
  • experimental, analytical expansion with event-driven variability
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetry — New or re-themed boards alter player abilities and economics.
  • event_deck — A deck of events introduces round-three or later-impact changes.
  • Events — A deck of events introduces round-three or later-impact changes.
  • five-player_compatibility — Adds a fifth player and corresponding initiative track.
  • milestones_and_awards_modularity — Same concepts with new possibilities due to asymmetry; potential changes in scheduling.
  • Modular Board — New boards, meeples, and tokens that are mixed with base game components.
  • modular_components — New boards, meeples, and tokens that are mixed with base game components.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Lunar Rush Innovations... asymmetric player boards. What a huge shift in strategy depending on which gang you're playing.
  • This is an innovative expansion to the original Lunar Rush.
  • Lunar Rush is a game that combines mechanisms that I really like.
  • The base game was so tight and well thought out; this really is Lunar Rush.
References (from this video)
No references stored for this video.
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