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Grimscar RPG box art

Grimscar RPG

Game ID: GID0458304
Game Info
Year
2024
Players
1
Collection
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Description

A solo grimdark hexcrawl roleplaying game set in a cursed medieval forest under an unending winter

Description

A solo grimdark hexcrawl roleplaying game set in a cursed medieval forest under an unending winter

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 3 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–4 of 4
Video wpHm4ARAChc The Dungeon Dive Playthrough at 0:22
video_pk 84449 · mention_pk 214583
The Dungeon Dive - Grimscar RPG video thumbnail
Click to watch at 0:22 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
  • Array
  • survival, exploration, loyalty to a troubled town, memory-driven exploration, moral weight of using psyche stats
  • Array
  • grim dark fantasy medieval world surrounding the city of Grimscar and the encroaching dark wield forest
  • Array
  • Array
  • Array
  • positive
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Grimscar is absolutely awesome.
  • At its core, it's a pretty simple game and it's a solo hex crawl.
  • The writing is great. There's a lot of lore in this book.
  • The forest has memory.
  • I absolutely love that memory mechanic.
  • This game is fantastic.
References (from this video)
No references stored for this video.
Video WYGsRorORyI The Dungeon Dive Top List at 5:41 sentiment: positive
video_pk 83356 · mention_pk 209788
The Dungeon Dive - Grimscar RPG video thumbnail
Click to watch at 5:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cool little game with a board game feel
  • Definitive goal and structure
  • Nice hex crawl
  • Cool questing system
  • Nice bestiary card information
Cons
  • One expansion currently out, more expected in 2026
Thematic elements
  • Hex crawl from a home base to go on quests
  • A village surrounded by a haunted, mysterious forest
Comparison games
none
Mechanics (from transcript analysis)
  • Bestiary Cards — Features a deck of cards with information for the bestiary.
  • Hex Crawl — A core mechanic where players explore from a central village on a hex map.
  • questing — Players go on quests for villagers, returning to town to unlock more.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And in this video, I'll be discussing the best games that I played in 2025.
  • And the golden torch award I am giving out to games that uh are just shining examples in the hobby. They are the golden torches and I think the game that I am awarding that to this year really really does deserve it.
  • But my most disappointing was the uh the expansion for Talisman fifth edition, the co-op expansion. Man, what a disappointment.
  • Those house rules created by Dragon Phoenix Games, which are the designers and publisher for Gathering Gloom, are great. they make the game how it should have been from the beginning.
  • Wandering Galaxy was going to be my game of the year. It's a fantastic game.
  • Conversely, my game of the year and the winner of the very very first Dungeon Dive Golden Torch award is shockingly just shocked me to like I couldn't believe that I am giving my game of the year to a Stonemer Games game uh from from uh from Jamie Stagmire and that is Vantage.
  • It is so effortlessly easy to set up, to learn, to play. I mean, it literally takes about 5 minutes to set the game up and start playing.
  • What I care about is having an experience of having a fun experience of exploration of discovery of mystery of of that kind of illusion of infinite possibility.
  • And I can't think of another game that gives me that illusion better than Vantage does. It is absolutely truly the modern adventure game perfected.
  • So, all right. Well, hey, let me know some of the best games you played.
References (from this video)
No references stored for this video.
Video MOmBOx1LEJU The Dungeon Dive Guide at 39:14 sentiment: positive
video_pk 81539 · mention_pk 203106
The Dungeon Dive - Grimscar RPG video thumbnail
Click to watch at 39:14 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Engaging theme
  • Roguelike elements add replayability
  • Town building mechanic
  • Discoverable content and quests
  • Expansions planned
Cons
  • None explicitly mentioned.
Thematic elements
  • Exploring hexes to find a way to stop the encroachment of a dark forest.
  • Village threatened by a magical forest
  • Roguelike with a focus on exploration and town building
Comparison games
none
Mechanics (from transcript analysis)
  • Hex Crawl — your goal is to go out and explore these hex's to find a way to stop the encroachment of this dark forest.
  • Map Keying — You will keep a map key of all of the hex's you have explored.
  • NPC interaction — you can visit different NPCs. You can pick up different quests from some of the NPCs.
  • Roguelike — It's almost kind of like a rogike where you are going on runs and you need to get back to your town in a certain amount of time.
  • Town Building — You can kind of build up your town in between runs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is one of the best tools for hex crawling that I know of.
  • It just works so effortlessly.
  • This little snap box here has everything that you would need to have a little solo hex crawl.
  • So just a really really neat little pocket uh hex crawl.
  • This isn't a game in and of itself. You will need a game. You will need a system.
  • This is one of my favorite subgenres of the tabletop hobby.
References (from this video)
No references stored for this video.
Video gAlQprevPh0 The Dungeon Dive Analysis at 0:18 sentiment: positive
video_pk 80879 · mention_pk 198563
The Dungeon Dive - Grimscar RPG video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really neat character stat system with an ebb and flow between anger and doing good.
  • Consequences and repercussions for player actions.
  • Exploration of the map and the way permanent hexes fill in over time.
  • Well-written lore, fiction, and writing, presented like short stories.
  • Spiralbound books lay open easily.
  • The bestiary is exceptionally well-done, adding gameplay and lore, and is recommended over small expansions.
  • Inclusion of monster hunting side quests in the bestiary was a neat surprise.
  • Expansions add new territories, biomes, NPCs, and quests.
  • The Dark Rights expansion adds new in-city interactions and quests.
  • The Hidden Campaign expansion provides variety and optional content.
Cons
  • Conversations with NPCs do not change from game to game, becoming repetitive.
  • Uncertainty about the physical availability of new expansion content.
Thematic elements
  • Survival in a horrific existence within a hellish world.
  • A small town called Grimscar surrounded by a dark, twisted, and haunted forest called the Dark Wield.
  • Reading like a short story when interacting with citizens and discovering lore.
Comparison games
none
Mechanics (from transcript analysis)
  • Bestiary with Lore — The bestiary contains monster stats for gameplay but also includes lore, side stories, and nursery rhymes associated with creatures.
  • Biome Expansion — Expansions add new biomes or territories to the game map (Deep Thicket, Black Lake, Root Domain, Burnt Glade) with new encounters, NPCs, and quests.
  • Campaign Modifiers — The Hidden Campaign expansion offers optional entries for each layer of the forest to swap in for variety, and includes new hidden characters and side quest cards.
  • Hex Crawl Exploration — Players explore a hex map of the forest, with different levels of the forest (regular, dark, savage) having unique encounters.
  • In-City Quests — The Dark Rights expansion focuses on new citizens, quests, and interactions within the town of Grimscar.
  • Monster Hunting Side Quests — The bestiary includes requests from a character named Factory, which act as mini side quests, such as collecting a creature's tongue.
  • Permanent Hexes — Certain hexes are permanent and tracked on a separate map and key sheet, transferred between games, making the map evolve.
  • questing — Players undertake main quests and side quests given by citizens of Grimscar, some with prerequisites.
  • random encounters — Rolling up on charts in the main book to discover what is found in hexes, some of which are purely randomized and change as you play.
  • Stat Management — Unique character stats like rage, hatred, butcher, patience, pity, and hope are managed and spent, with opposing stats ticking up or down based on usage.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really like that eb and flow of this kind of constant battle of of of being angry at the world but also wanting to do good and how good is used up and your anger and your hatred uh becomes more full as you use up your good stats.
  • This bestiary is super super cool. Again it's spiralbound. I love that because you can keep it open.
  • I would recommend the bestiary over any of the small expansions. I think it just adds kind of like the most to the game. It's just a really nice bestiary.
References (from this video)
No references stored for this video.
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