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20 Strong: Tainted Grail box art

20 Strong: Tainted Grail

Game ID: GID0458335
Game Info
Year
2026
Players
1
Age
14+
Playtime
30 min
Collection
Your Tier
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Description

A themed solo adventure deck for the 20 Strong system where players deploy dice across modular decks to defeat increasingly difficult enemies.

Description

A themed solo adventure deck for the 20 Strong system where players deploy dice across modular decks to defeat increasingly difficult enemies.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 0 · mix 1 · neu 0 · neg 0
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Video o8vOEZPBnLo BoardGameCo Playthrough at 0:02 sentiment: mixed
video_pk 105358 · mention_pk 303608
BoardGameCo - 20 Strong: Tainted Grail video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The fun of choosing piles and trying to build your character.
  • The challenge of the game.
  • Brutal Attack is a nice card to have.
Cons
  • The game is hard.
  • Overcommitting dice early can lead to suffering later.
  • The host's chosen character had low health which led to easy defeat.
  • The host finds some character abilities conceptually good but not as enjoyable in practice.
  • The host keeps making mistakes in tracking cards and effects.
Thematic elements
Comparison games
  • Etherfields
  • Nemesis
Mechanics (from transcript analysis)
  • Card Play — Players draw and play cards from a combat deck to influence combat outcomes.
  • Deck Building — The game involves building a deck of cards, with cards being added and removed throughout the game.
  • Dice management — Players manage exhausted and banished dice, and can recover them to use again.
  • Dice Rolling — The core of the gameplay involves rolling various colored dice (health, strategy, recall) to perform actions and deal damage.
  • enemy encounters — The game progresses through a series of encounters, each featuring one or more enemies.
  • Stat tracking — Player stats like health, strategy, and recall are tracked and can be improved.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is part of why I lose this game all the time, by the way, because I overcommit early on and then suffer for it later.
  • This one is hard, but the challenge of choosing your your the fun of choosing your piles and trying to build your character while trying to persevere, I find that enjoyable.
  • Also, the one health is like typical hubris for me when I play these games. I'm like, 'I'll roll everything perfectly.' And then you get one bad round and you're dead.
References (from this video)
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