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Oh No We Crashed!

Game ID: GID0458427
Game Info
Year
2025
Players
3-6
Age
6+
Playtime
3 min
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

A cooperative real-time space game where players find and assemble ship components before the oxygen runs out across ten escalating scenarios

Description

A cooperative real-time space game where players find and assemble ship components before the oxygen runs out across ten escalating scenarios

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 1 · mix 0 · neu 0 · neg 2
Mentions per page
Showing 1–3 of 3
Video mXO9x4ZPvQs Ryan and Bethany Board Game Reviews Review at 0:06 sentiment: positive
video_pk 94234 · mention_pk 256601
Ryan and Bethany Board Game Reviews - Oh No We Crashed! video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Lightning fast rounds (90 seconds)
  • Least stressful real-time game experienced by the host
  • Campaign system with increasing difficulty and rule twists
  • High replayability with variants that can be applied to different modules
  • Very easy to teach, even to young children
  • Family-friendly; promotes cooperation without yelling
  • Portable physically (deck of cards size)
  • Cute theme
  • Can play several rounds in one sitting
Cons
  • Can be a 'table hog' despite its portability
  • Might get a little 'silly' if played too many times back to back without variation
Thematic elements
  • Repairing a crashed ship to escape
  • A ship that has crashed
Comparison games
none
Mechanics (from transcript analysis)
  • campaign system — The game includes an intro scenario, 10 main campaigns, and 5 additional scenarios, with rules twisting as the campaign progresses.
  • Difficulty Scaling with Variants — After the main campaigns, there are variants that can be added to any module to adjust difficulty and tailor the gameplay experience.
  • Full Cooperative — Players work together to achieve a common goal.
  • Hand Management — Players can only hold two cards at a time, requiring strategic decisions about which cards to keep and which to return face up to the table.
  • Order Fulfillment — Players need to fulfill specific orders or repair tasks by collecting and playing the correct cards.
  • Timed Game — The game or rounds are played against a strict time limit, typically 90 seconds per round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "I don't think we've ever said this game title without freaking out about it."
  • "Now you're being fined because you didn't say, 'Oh no, we crashed.'"
  • "I thought that this was probably the least stressful real time game I've ever played."
  • "We hardly ever did win, but I always felt like we could win."
  • "If you're one of those special people that hasn't yelled at somebody while playing a real time game, let me know in the comments below."
  • "This game is extremely portable. It's like a deck of cards portable. It is a little bit of a table hog though."
References (from this video)
No references stored for this video.
Video JSiw8HfGlXg The Dice Tower Discussion at 14:26 sentiment: negative
video_pk 80974 · mention_pk 198890
The Dice Tower - Oh No We Crashed! video thumbnail
Click to watch at 14:26 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Theme is fun
  • Cards look okay
  • Easy to criticize due to simplicity
Cons
  • Gameplay is reductive (52-card pickup)
  • Too short to be fun
  • Tedious sorting of cards for missions
  • Other real-time games offer more strategy
Thematic elements
  • picking up the pieces
  • crashed on a planet
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative — Players work together to find components and repair parts of the spaceship.
  • dexterity — Players grab components with each hand.
  • Real-Time — A timer starts, and players have a short amount of time to complete tasks.
  • Set Collection — Players need to find specific sets of components to repair systems.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These are six games that I did not particularly enjoy at all and I'm going to tell you a little bit about them and a little bit about why I don't like them.
  • Unfortunately, the highest I rate any of them is a five, but let's get started.
  • The prince player to me just makes the game tremendously unfun.
  • This is a very small game that has too many symbols for how small it is and that's really my problem with the game.
  • It's just an amusing thing for a very brief moment. Once you pass that brief moment, it's not amusing anymore.
  • Artwork is fantastic. Unfortunately, that's the best I can say about this game.
  • Oh no, we crashed is 52-card pickup.
  • This is not a very good game for me, a four out of 10.
References (from this video)
No references stored for this video.
Video Gb-9axV4lb4 The Dice Tower Review at 0:07 sentiment: negative
video_pk 80210 · mention_pk 194836
The Dice Tower - Oh No We Crashed! video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • The theme is fun.
Cons
  • Too short to have fun.
  • Card sorting is tedious.
  • Felt like just shuffling and doing stuff without much depth.
Thematic elements
  • Repairing a crashed spaceship
  • A crashed spaceship on a planet
Comparison games
none
Mechanics (from transcript analysis)
  • card flipping — A core action involves flipping cards over to reveal information or match requirements, as stated, "you're just flipping cards and matching as fast as you can."
  • cooperative play — Players work together to achieve a common goal, as described by "you are working with other players" and "you're trying to work with other players."
  • Real-Time — The game is played against a timer with a strict time limit for players to complete objectives.
  • scenario-based play — The game features multiple scenarios with varying rules and objectives, as highlighted by "The game has multiple scenarios."
  • Set Collection — Players need to gather specific components (cards) to complete repairs, indicated by "As soon as you have the three things, you just put them on top of it."
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's too short for me to have fun.
  • Oh No, We Crashed five out of 10, just didn't really like it.
  • It just does that I think there's eight different missions in the game and you play them and you see if you win in less than a couple minutes.
References (from this video)
No references stored for this video.
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