Game Info
Year
2026
Players
2-8
Age
8+
Playtime
20 min
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
Players build mountain ranges from numbered cards and race to hold the widest range before nightfall ends the game
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 1 ·
mix 0 ·
neu 1 ·
neg 0
Showing 1–2 of 2
Video WFaQ8_UH2Ts
Bower's Game Corner Rules Teach at 0:00 sentiment: positive
video_pk 80445 · mention_pk 195824
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Area Control — Players place cards to either side of a central card, influencing scoring based on the difference between the adjacent cards.
- Card draw — Players draw the top card of the deck and add it to their hand.
- Hand Management — Players manage cards in their hand, choosing where to play them relative to existing cards.
- scoring — Points are awarded at the end of each round based on the numerical difference between cards placed on the left and right of a player's peak.
- Set Collection — Players collect cards to form sets or achieve certain configurations.
- Take That — Players can steal an opponent's mountain card if they have a card of the matching color.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- How to play Peak to Peak from Marmetic
- It's for two to eight players, ages eight plus
- The number value does not matter. I can put this 14 here. I can put this 14 here. I can put this 24 here, the 24 here. It's just when it gets back to me later, I can never decide, I'm going to slide this right in the center. It always has to go on the left side or the right side.
- And that is how many points you get this round.
- Person with the most points wins.
References (from this video)
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Video xv9xk9syWMw
Grant Lyon News at 26:49 sentiment: neutral
video_pk 80325 · mention_pk 195345
Click to watch at 26:49 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
- scores points based on the difference between highest and lowest card
- can steal cards from other players
- light card game that plays pretty quickly
Cons
- stealing cards has a cost (replacing with your own card)
Thematic elements
- mountain ranges
Comparison games
none
Mechanics (from transcript analysis)
- Card Drafting — Every turn, you will draw a card, and you can optionally steal a card from another player.
- Hand Management — Every turn, you will draw a card, and you can optionally steal a card from another player.
- Set Collection — at the end of the round, you will score points for the difference between your highest card and your lowest card.
- Take That — But, when you steal a card, you have to replace it with one of your own.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Sorry this video is coming a little bit late this month.
- I have been on tour with my board game comedy show.
- Almost every single show has sold out so far which is better than I could have hoped for.
- So I hope to see you at those shows as well.
- This is a cooperative party game.
- The grid is smaller.
- This is a trick-taking game at its core.
- The twist of the game, the thing that makes it interesting and different from other games, is you will have sort of a background card and a transparency colored card. And when you combine those two things, they will create a different color.
- There is worker placement. There is hand management. There's a betting and bluffing aspect to the game.
- So yeah, that is 23 games coming to retail here in the month of June.
- I have been releasing episodes of It's All Funny and Games.
- Thank you so much. I'm Grant with Grant's Game Rex.
References (from this video)
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