Game Info
Year
2025
Players
2-6
Age
8+
Playtime
30 min
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
Players compete as ninjas seeking the master's favor through card play and timing over three rounds in a Reiner Knizia design
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment:
pos 3 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–3 of 3
Video oghyjnQclhg
The Dice Tower Review at 0:20 sentiment: positive
video_pk 80659 · mention_pk 197082
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Rules are simple and can be taught quickly.
- Decision-making is deep despite simple rules.
- Playing the people at the table is key.
- The reserve mechanic creates interesting choices for future rounds.
- The escalating point values in later rounds are compelling.
- Plays well at different player counts, even two players.
- Offers little psychological dopamine hits that feel great.
- Stellar quick card game.
Cons
- Decision points are somewhat limited.
- Replay value is uncertain.
Thematic elements
- Training ninja students for a show to impress Meister Makatsu.
- A dojo
Comparison games
- Dojo
- Llama
- Uno
Mechanics (from transcript analysis)
- Drafting — Players essentially draft cards for future rounds by choosing which two cards to set aside as a reserve.
- Hand Management — Players manage their hand of cards, deciding which to play now and which to keep for later rounds as a reserve.
- Push Your Luck — Players decide whether to take points (tokens) now or risk taking more points in later rounds when the value of tokens increases.
- Set Collection — Players aim to collect sets of cards based on suits and numbers to score points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The rules are remarkably simple.
- The game is there.
- It almost feels like playing a card drafting game where the person that you're handing the cards you pick one, you pass it to your future self.
- There's something psychological in the little brain of ours that says, 'Penalty bad.'
- I'm giving this one an eight.
- It's frustratingly so. are barely there, and yet you still have all of these moments.
References (from this video)
No references stored for this video.
Video jZrlf2apmBw
The Dice Tower Discussion at 2:25 sentiment: positive
video_pk 80634 · mention_pk 196846
Click to watch at 2:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Very clever little card play system
- Neat gameplay
- Very clever game
- Very well done
- Remarkably simple game
Cons
- Trying to avoid penalty points can be tricky
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Card Play — It's a very clever little card play system where you're trying to avoid taking penalty points.
- Set Collection — trying to avoid taking penalty points. So, do you take them earlier in the game when they're worth fewer penalty points or do you hold off and take them later? Well, you try to avoid them later for sure.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- a silly little game, way overproduced, but fun like hot potato style game.
- unfortunately a two-player back and forth just a little too much going on in a small game.
- So, that's pretty much it.
- This says contemporary on it.
- Tom, what would be your advice to aspiring game designers?
- most of the advice given to me over the years has been along the lines of don't do it.
References (from this video)
No references stored for this video.
Video jZrlf2apmBw
The Dice Tower Discussion at 5:45 sentiment: positive
video_pk 80634 · mention_pk 196852
Click to watch at 5:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Simple game
- Remarkably simple game
- Clever
- Very well done
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Card game — It's a card game
- Trick-Taking — Trying to get into the other players' heads and figure out what they're doing what they're trying to do.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- a silly little game, way overproduced, but fun like hot potato style game.
- unfortunately a two-player back and forth just a little too much going on in a small game.
- So, that's pretty much it.
- This says contemporary on it.
- Tom, what would be your advice to aspiring game designers?
- most of the advice given to me over the years has been along the lines of don't do it.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–3 of 3