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Hitman: The Board Game box art

Hitman: The Board Game

Game ID: GID0458632
Game Info
Year
2026
Players
1-4
Playtime
60 min
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Rival agents infiltrate exotic locations to eliminate high-profile targets through improvisation and planning in a modular sandbox licensed from the Hitman franchise

Description

Rival agents infiltrate exotic locations to eliminate high-profile targets through improvisation and planning in a modular sandbox licensed from the Hitman franchise

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 0 · mix 0 · neu 0 · neg 0
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Video 6c1JRRBve_4 The Dice Tower News at 53:18 sentiment: other
video_pk 81030 · mention_pk 306978
The Dice Tower - Hitman: The Board Game video thumbnail
Click to watch at 53:18 · YouTube ↗
Overall sentiment (raw)
Cautiously optimistic
Pros
  • Strong intellectual property (Hitman video game)
  • Interesting mechanics like trap laying and disguises
  • Appeals to fans of the video game series
Cons
  • Stealth can be difficult to implement well in board games
  • Use of cardboard standees instead of miniatures might be a drawback for some
Thematic elements
  • Espionage/Stealth
  • Assassin world
Comparison games
  • Deep Rock Galactic
  • Sniper Elite
  • Burn Cycle
Mechanics (from transcript analysis)
  • Mix-and-match scenarios — kind of like a final girl where you can play any target at any location. Kind of that mix and match, you know, of your favorites.
  • Set Collection — Take their outfit. So now you look like a waiter.
  • Stealth — stealth in board game form is a little hard to pull off.
  • Target elimination — competeing to take out the target first.
  • Trap laying — You can do it by laying traps.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And this is uh Jason and the Argonauts. So, a solo quest with uh silver foiled cards, you know,
  • But I felt like it was a bridge too far. I hope that they I I think a couple of of little tweaks honestly could have turned it into a really good game.
  • Um, I think stealth in board game form is a little hard to pull off.
  • Why why why would you call this Legacy of Mars?
  • The legacy is the biggest complaint about this. The calling it a legacy, calling it legacy of Mars, I think is a problem.
  • It's just a big old gamble on a piece of tech that you don't know is proven, right?
  • My pick of the week is Jason and the Argonauts, a solo quest.
  • I really like the theme. Jason the Argonauts is a great theme. I think the production value here of Envorn Games is fantastic.
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