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Battles of the American Revolution Travel Games box art

Battles of the American Revolution Travel Games

Game ID: GID0458668
Game Info
Year
2024
Players
2
Age
12+
Playtime
60 min
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Two hex-and-counter wargames of Oriskany and Freemans Farm on a double-sided mounted board in a travel-size box

Description

Two hex-and-counter wargames of Oriskany and Freemans Farm on a double-sided mounted board in a travel-size box

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 3 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–3 of 3
Video c3D2t8YRMhA The Discriminating Gamer Review at 0:13 sentiment: positive
video_pk 128729 · mention_pk 366185
The Discriminating Gamer - Battles of the American Revolution Travel Games video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Plays in about 45 minutes.
  • Plays a little bit different from others in the series.
  • Fast gameplay.
  • Depth for a small package.
  • Nice artwork.
  • Components are easy to handle and store.
Cons
none
Thematic elements
  • Pivotal Revolutionary War engagements
  • American Revolution
Comparison games
none
Mechanics (from transcript analysis)
  • Hex and counter — Sometimes you want to play hex and counter game but you just don't have all that much time to play it.
  • Skirmish — These little two-player battle skirmish games.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So what time did the man go to the dentist? Tooth hurty.
  • These have been a joy to play. Everyone plays just a little bit different and Kate and I and I really like these.
  • Sometimes you want to play hex and counter game but you just don't have all that much time to play it.
  • And they all all of them play kind of this close to the same. So once you know how to play one, you probably already know most of the other one and they're just really good.
  • So, why does Waldo only wear stripes? Because he doesn't want to be spotted.
References (from this video)
No references stored for this video.
Video fSPLm2by5bQ Zilla Blitz Top List at 33:59 sentiment: positive
video_pk 84839 · mention_pk 216299
Zilla Blitz - Battles of the American Revolution Travel Games video thumbnail
Click to watch at 33:59 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Accessible
  • Fun games to play
  • Worthington does a great job with production values
  • Mini Hex Encounters games
Cons
none
Thematic elements
  • American Revolution
Comparison games
  • Battles of War of 1812
  • Battles of the American Mexican War
Mechanics (from transcript analysis)
  • Hex encounters — Hex Encounters games with a very low counter set.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Access and Allies. So, uh, this is this game doesn't really need any introduction, but I've heard so many good things about it. I think it does meet a lot of the qualifications and criteria that we established as a war game and as an introductory war game for this list. Just haven't had time and made time to play it yet. I think it could have a very high spot on the list.
  • David Thompson has been on the list a lot. He makes fantastically accessible war games. So, anything that he creates, I think is a candidate for this list.
  • John Butterfield is a fantastic designer and this is a area control.
  • John Butterfield designed some just amazing stuff.
  • This is a game that might not fit into the classic war game category, but I've heard a number of war gamers say that it's definitely a war game with a lot of war game aspects and it fits probably in that subgenre of games, get the pun, where you are playing the role of a plane or a tank or a submarine or a ship and going over a campaign.
  • War at Sea, if you're not familiar with it, it's an area based naval game that dates back to the 1970s, maybe 1980s.
  • This is a game set in World War II where you take charge of female Russian pilots. This is based in actual history that run various aircraft missions over the German lines during World War II.
  • Worthington does a great job with their production values with games.
  • What games did I miss? What games on the list do you like and agree with?
References (from this video)
No references stored for this video.
Video nooX-ne_07I Zilla Blitz Review at 0:02 sentiment: positive
video_pk 83307 · mention_pk 366466
Zilla Blitz - Battles of the American Revolution Travel Games video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Quick to learn and fast to play.
  • Outstanding for newcomers to wargaming.
  • Good for introducing friends to board wargaming.
  • Compact and simple execution of core wargame mechanics.
  • Enough depth for engaging tactical decisions, not 'tic-tac-toe'.
  • Suitable as a lighter, faster 'beer and pretzels' game for experienced gamers.
  • Easy to carry around due to small box size.
  • Provides historical context of the battles.
Cons
  • Not a deep, thoughtful wargame for experienced players seeking a chess-level experience.
  • Element of luck can significantly impact outcomes, especially with early good rolls.
  • May become transparent for very experienced wargamers after a few plays.
Thematic elements
  • American Revolution battles
  • central New York
Comparison games
none
Mechanics (from transcript analysis)
  • Artillery — Abstract artillery concept allowing for uses per turn, which can add defensive value or break up attacks by forcing retreats.
  • Combat — Combat involves rolling dice for both attacker and defender, adding them to their respective combat factors, and determining the outcome based on the difference.
  • Dice Rolling — Dice rolls are used for combat resolution and artillery effects.
  • leadership — A mechanic where leadership points can be used to influence battle, such as performing a 'force march' to add movement points, a 'charge' to add combat factors, or a 'rally attempt' to restore a unit to full strength.
  • Movement — Units have movement factors, and movement costs can be affected by terrain and adjacency to enemy units. Force march can add movement points.
  • Step-loss system — Units have a step-loss system where they are reduced in strength, indicated by being double-sided.
  • terrain — Terrain affects movement and can provide defensive bonuses.
  • Zones of Control — Zones of control influence movement costs and engagement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is not Wargame tic-tac-toe.
  • this is wargame checkers, right?
  • If you're looking for a quick, easy to play beer and pretzels type game that you can throw down in under an hour, I think this is a great choice.
  • This is not that level of war game.
  • The counter set is light enough. The terrain and the mechanics are uh standard enough that if you've played a number of Hexen counter war games, I think you're going to see fairly quickly after a couple of game plays what some of the stronger tendencies are.
References (from this video)
No references stored for this video.
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