Game Info
Year
2025
Players
2-5
Age
10+
Playtime
25 min
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
Expansion for Castle Combo adding twelve outlaw cards freed from the dungeon with a new lock mechanic that delays card effects
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment:
pos 1 ·
mix 0 ·
neu 0 ·
neg 0
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Video RFdloUttBL4
BoardGameCo Analysis at 0:09 sentiment: positive
video_pk 80703 · mention_pk 197396
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Easy addition
- Adds new cards with a new mechanic
- Integrates smoothly
- Low price point
Cons
- Doesn't add quite as much to the way you adjust your game play around it
- Doesn't meaningfully change things up in a way that really makes a huge difference
- New rules mechanic, not a shift to the way you play
Thematic elements
- card expansion
Comparison games
none
Mechanics (from transcript analysis)
- lock and key — Gathering a card with a lock token, taking a key, and activating the effect later with the key for a timed release.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Both of these games are fantastic games.
- I think both of these are easy additions.
- They're definitely worth the price of admission.
- I don't know if they're worth the price of shipping on top of it.
- Overall though, it doesn't change my opinion of Far Away.
- Overall rating for both of these is going to come in at a four out of five for both the expansions.
- I rate expansions based on how much they adjust or improve or alter my gameplay.
References (from this video)
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