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Cages of Fear box art

Cages of Fear

Game ID: GID0458959
Game Info
Year
2021
Players
1
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

A solo dungeon gamebook by Joe Ward with dice combat and character levelling

Description

A solo dungeon gamebook by Joe Ward with dice combat and character levelling

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–1 of 1
Video YXqYOapYqYc The Dungeon Dive Review at 1:41 sentiment: positive
video_pk 89531 · mention_pk 237994
The Dungeon Dive - Cages of Fear video thumbnail
Click to watch at 1:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • art on every page and high production value
  • fast, simple combat with immediate feedback
  • short, roguelike dungeon crawl sessions
  • compact and accessible for quick plays
Cons
  • combat depth could be expanded
  • replayability may be limited by fixed content and riddles
  • some readers may desire more prose and world-building
Thematic elements
  • Survival, exploration, dungeon delving
  • Dungeon crawl in a prison/dungeon environment
  • Open-ended, roguelike progression with simple prose
Comparison games
  • Escape the Dark Castle
Mechanics (from transcript analysis)
  • character progression and inventory — Track health, intellect, damage, gold, potions, lock picks, spells; level-up grants upgrades
  • Combat: Dice — Roll dice to determine attack outcomes; combat resolves by comparing dice, with bonuses not emphasized in this run
  • Dice-based combat — Roll dice to determine attack outcomes; combat resolves by comparing dice, with bonuses not emphasized in this run
  • Dungeon Crawl — Single-player dungeon crawl with quick sessions and incremental progress
  • hazards and traps — Encounter traps such as tumbling cages; resolve with opposed rolls and damage
  • Loot and Rewards — Find items in chests (armor, weapons, potions, spells) with dungeon exploration
  • page/room progression — After clearing a room, roll a d6 to advance 1–3 rooms depending on the roll
  • solo roguelike run — Single-player dungeon crawl with quick sessions and incremental progress
  • Track Advancement — Track health, intellect, damage, gold, potions, lock picks, spells; level-up grants upgrades
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's simple... combat is super simple and i wish the game had one extra layer of complexity
  • the art is really what drew me into the game
  • pages of fear feels like somebody took the cards from escape the dark castle and combined them back into a book and made a game with that premise
  • if you like skeletons this is a no-brainer because this book is overflowing with awesome drawings of skeletons
  • the art and the page layout and the system of the game that does make this a unique experience
  • i'm hoping that joe ward continues to work on this and it becomes a series
References (from this video)
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