Game Info
Year
2021
Players
1
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
A solo dungeon gamebook by Joe Ward with dice combat and character levelling
Featured Videos
Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment:
pos 1 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–1 of 1
Video YXqYOapYqYc
The Dungeon Dive Review at 1:41 sentiment: positive
video_pk 89531 · mention_pk 237994
Click to watch at 1:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- art on every page and high production value
- fast, simple combat with immediate feedback
- short, roguelike dungeon crawl sessions
- compact and accessible for quick plays
Cons
- combat depth could be expanded
- replayability may be limited by fixed content and riddles
- some readers may desire more prose and world-building
Thematic elements
- Survival, exploration, dungeon delving
- Dungeon crawl in a prison/dungeon environment
- Open-ended, roguelike progression with simple prose
Comparison games
- Escape the Dark Castle
Mechanics (from transcript analysis)
- character progression and inventory — Track health, intellect, damage, gold, potions, lock picks, spells; level-up grants upgrades
- Combat: Dice — Roll dice to determine attack outcomes; combat resolves by comparing dice, with bonuses not emphasized in this run
- Dice-based combat — Roll dice to determine attack outcomes; combat resolves by comparing dice, with bonuses not emphasized in this run
- Dungeon Crawl — Single-player dungeon crawl with quick sessions and incremental progress
- hazards and traps — Encounter traps such as tumbling cages; resolve with opposed rolls and damage
- Loot and Rewards — Find items in chests (armor, weapons, potions, spells) with dungeon exploration
- page/room progression — After clearing a room, roll a d6 to advance 1–3 rooms depending on the roll
- solo roguelike run — Single-player dungeon crawl with quick sessions and incremental progress
- Track Advancement — Track health, intellect, damage, gold, potions, lock picks, spells; level-up grants upgrades
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's simple... combat is super simple and i wish the game had one extra layer of complexity
- the art is really what drew me into the game
- pages of fear feels like somebody took the cards from escape the dark castle and combined them back into a book and made a game with that premise
- if you like skeletons this is a no-brainer because this book is overflowing with awesome drawings of skeletons
- the art and the page layout and the system of the game that does make this a unique experience
- i'm hoping that joe ward continues to work on this and it becomes a series
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–1 of 1