Light in the Dark: Fires of Thokaia - New Ways to Play Your Fave Solo Dungeon Crawler Adventure
Hello graduates, it's Stella from Mele University and this is Stella's short and sweet preview for Light in the Dark and its expansion, Fires of Tokaya from Akona Games, disease and danger. Oh yes, my job is fun. I could have used these herbs for spaghetti bolognese, pastitio, trust me, all the good stuff.
But here I am trying to heal village after village fashionably dressed in the iconic beaked mask while fighting crazy cultists who are obsessed with barbecue. Um, I mean burning villages. And the monsters aren't too keen on my medical practices either. rude. Of all the occupations I could go for, being a doctor I thought would make my parents most proud.
Well, they are proud, just worried. We weren't expecting such occupational hazards. Anyway, got people to cure, walls to tame, and this new cult to deal with. You're welcome, villagers. The game plays one to two players with mechanics such as action points allowance, dice rolling, and grid movement.
The game is of medium complexity, like trying to cook dinner while being chased by walls. Fun. Light in the Dark is a solo dungeon crawler game with a clever action management, dicdriven combat, and questbased gameplay where you're a plague doctor collecting herbs to heal villagers and fighting monsters before time runs out.
What a great resume I have. You reveal more maps as you get deeper in your adventure and level up your skills to fight ever increasingly difficult monsters. Fires of Tokaya is an expansion that changes some of the ways you play Light in the Dark. The expansion brings a second player for cooperative or competitive plays, more cards, and different ways for enemies and the bosses to ruin your day.
Uh, I mean, challenge your medical skills. Also, more asymmetric player powers. The way the grid works, the way that you don't lose the game like an old video games. Yay to medieval health insurance and more. I'm going to focus on how the game plays with the expansion. In this video, in the game, you'll choose your hero and embark on a quest divided into three stages represented by quest cards.
Each round consists of a hero phase during which you'll take three turns and an enemy phase during which the enemies take one turn. During each hero turn, you'll have movement points determined by your dexterity stat. Cut off your action points. Use these points to move around, including exploring terrain by drawing new terrain cards to collect essentials tokens and items.
Taran, the village is sick. I need to get herbs. >> Panic ye not. I have plenty of herbs. >> Wait, really? >> H parsley. That's for dinner, not disease. >> Oh. Uh, basil >> again. Tasty but useless. >> How about time? >> Actually, time heals all wounds. You want to collect herbs and use the herbs when you move to a village to heal it.
Healed villagers give you coins, uncover side quests, and provide safe refuge where you can rest to recover your stats. But heal or not, they're still at risk of being turned into ashes by the new Amberling cultists. Let's see. I'll move here. Grab that herb. Heal this village. Uh, >> halt plague doctor.
We are the cult of Ember and we believe salvation and food comes from flames. >> Uh, do you know I'm here to cure diseases, not start a barbecue and pretty sure your salvation causes thirdderee burns. >> Silence. Join us in our lifelong mission or be consumed. >> Okay. And does your mission include scorch eyebrows and brand toast?
>> Actually, yes. But think of the glory. Heat is cleansing. >> So is soap. >> Soap? What is this soap of which you speak? >> Yeah, this explains so much. But I'll stop you right here now, cultist. Combat happens when you enter enemy spaces or when they enter yours. You'll roll two dice per side. White for you and black for the enemy.
at each side strength plus the chance to spend equipment for more bonuses. Loser loses a health or stat and then fight again until one of you is defeated. If your health drops to zero, it's not game over. You'll respawn but lose a renown or victory point in the final count. And yep, renown points measure your epic medical adventure success.
Each game completes up to three quest stages. Complete main and side quests to gain points and avoid penalties that may make your life a bit more difficult or make you lose points. Earn experience points in combat for renown and level ups. Win renown for healed villages and lose it anywhere the emberlings have raised it to the ground.
Score as much renown as you can to assess your greatest adventures. Fires of Tokaya helps you in your journey from brutal deaths of combat, making it easier to continue your journey. Feels less like an older video game where when you die, you have to start from the very start. Now you have a safe point.
You can continue from the current adventure with only a loss of renown point. The extra actions help to rest from the intense adventure, recovering some of your stats, and searching for some juicy coins so you can go shopping more. Gain that stylish new sword to help with combats. The government must have heard our protests to provide some cash.
Beat doctors don't earn as much as you think. If you are familiar with original Light in the Dark, the core and setting of the game are unchanged, but quite a lot of the mechanics have been tweaked, tightened, and modified, and they are extra game modes. The cooperative two player play sees players questing together in search of the most renown, following similar rules with some new cooperative actions like trading items and tokens and healing each other.
The competitive mode, on the other hand, plays with pre-built 3x3 mat grid, fighting to get the most renowned points. Third, the cultists are defeated. The village healed, and I've still got a basket full of herbs. Time to celebrate. >> Ooh, I've got a boiled potato in need of some flavor. >> Fine. So, thanks for watching, folks.
Check out light in the dark fires of Tokaya project page. I'll put the link in the description below. The components featured in this video are prototype so rules and artwork are not final. Please like, subscribe, let me know and share this video if you enjoy it. Find me on Instagram and podcast life beyond board games where I share the fun challenges and some more as board gamers.
Hopefully I will see you there too. See you next time. Halt Eva amling and taste my brutality of my attack. Ah, stop that. Ah, your beak is pointy.