Sweet Mayhem Returns! The Dreadful Meadows Candy Cove Expansion You Didn’t Know You Needed
This is the season to be jolly and to eat an irresponsible amount of sugar. Eating strangers candies? No problems. The fun and thrill of Halloween. What did you think I meant? Christmas. Well, it's pretty much the same, but 2 months earlier, sweeter, less judgmental relatives, so better. This is the best season ever.
Welcome to the Meadows, Dreadful Meadows. I'll be your impartial and completely sugarbased judge of the famous annual confectionary competition and you are competing in candy farming. And this year's competition, it's going to be sticky. New competitors are rising from the coast, literally crawling out of the ocean like sugarc sea monsters.
Enough chaos to keep your dentist employed for decades. Yes. Well done to the last year's winner, Eigor. >> Igore. >> Oh, yes. Yes, of course. My apologies. Will I go keep his crown or will he need another eye to see the victory coming? >> Are you having fun milking that pun? >> I haven't even started.
It's the competition you don't want to miss. Welcome to Dreadful Meadows Candy Cove. Dreadful Meadows Candy Cove expansion still plays one to four players with mechanics such as tile placement, resource management, and contract fulfillment, and is of light to medium complexity. In Dreadful Meadows, you're not baking your grandma's cookies.
Oh no, you are a character with asymmetric powers, cultivating a monstrous candy garden, grabbing the best patches for your garden, sending your workers to work, and fulfilling concussion cards to have the most points. In the Candy Cove expansion, four more characters with asymmetric powers are available and interchangeable with the base game.
What's better than five options? Nine options. They come with the solo sour mode powers too. Regardless of whether you are new or returning competitors, not a problem. I will refresh the rules of the base competition, then let you know what new powers are available. Redful Meadows is a tile drafting and tile laying game where you use the candies as currency and points.
You purchase the patch tiles to expand your garden to grow candies. Send your sprite workers to produce the candies and retrieve them to also activate the powers depending on the type of tile they're on. You also pay for harvesters to place in the middle of your field to harvest even more candies. Collect candies for points payment or fulfilling contracts on concoction cards which you gain in setup and as part as one of your spritees retrieval actions.
The most points wins. If you're new to Dreadful Matters or need more refresher to the rules, may I offer you the tutorial to the base game links in the video description. So, what's in store for you from the fresh new arrivals? Meet Kora, Nept Kora, the coral collector keeps her candy organized in her coral storage.
At the start of your turn, all candy from your patches automatically moves there. basically the hoarder of the candy world. Play against Kora in the solo or sour mode though and she forbids overpay. So if you don't have exact change, you cannot buy the patches. Nap the sprite specialist immediately gains a patched bonus action when they place their second worker sprite rather than having to wait till the sprite is retrieved.
If you're playing against Nap in the solo sour mode, Nap takes extra turns after you place your third sprite because apparently Sugar gives them caffeine level energy. Fear not, I have secured all the candy from my patches safely stored in my coral storage. >> But oh no, Cora, are you sure that's enough candy?
>> It's called strategic sugar management. All right. Plus, the next Halloween's a whole year away. How about you, Ned? Uh, you kept letting one of your sprites run wild. >> My second sprite is my efficient middle management staff. The moment I place my second one, boom, instant bonus. Don't even need a pantry.
>> Cute. Meanwhile, my candies are safe, organized, and waterproof. >> Safe, you say? because uh I'm pretty sure I just saw a crab move into your storage. >> Ooh, that's uh a Gary. He's um head of inventory. See how the dicey dealer rolls a candy dice at the start of each turn to get a bonus candy type for free because luck and sucros are the perfect combo.
In the solo mode, the roll result makes you lose the matching candy. Maro, the movable machine has the power to place their harvester for free and can move one once per turn. No zoning laws, no paperwork. Basically, a forklift machine. While in solo mode, all your harvesters must be placed on a different patch types.
Does this candy spark joy? >> It sparks cavities. >> Then it sparks joy for my dentist. If the base Dreadful Meadows was a balance of spooky and sweet, then Candy Cove is like dunking it into frosting and sprinkling it with cows. Each new confectioner adds a different flavor of strategy. Kora's efficiency, Ca's luck, Maros movement, and nested timing game.
It's all about planning combos that make your candy engine run. And that wraps up another sweet season at Dreadful Meadows. >> I told you I'd see victory coming. >> Yes. Yes. Congratulations. I go. Your candy crops were impressive and slightly radioactive. >> Secret ingredient. Don't ask. >> You've truly opened my eyes to new candy horizons.
>> Not again with the puns. >> What? I see what you did there. >> That's literally the problem. You see everything. >> I can't help it. So check out Candy Cove and prepare your dentist appointment. >> If you could also ask your dentist to hit like, comments, and subscribe. Well, I'm sure they know the drill.
>> That joke hurt. >> Perfect. Means it's working. Happy Halloweens, everyone.