God's Will Social Deduction Game Preview
Transcript
Hello my friends, it's the Gameboy Geek here today. Endless disputes among the gods of Olympus have divided them into opposing alignments. You'll become a god or goddess wielding a unique ability, and through strategy, arguments, deception, and influence, you must bend fate to your will, guiding ventures to empower your alignment and bring about the downfall of the opposing leaders. God's Will is a social deduction game where destiny is divine and deception is human. It's for 5 to 14 players, takes 30 to 60 minutes to play, is for ages 14 and up, and published by Breezy Games. Now, it's being crowdfunded right now, so I'm going to show you how the game works, and I'll see you on the other side.
This is a crowdfunding preview, so all the art and components you see here are not final. These are prototypes. To see the most up-to-date art and components, check the link in the description of this video. You'll become a god or goddess, and this is going to give each player a special ability to use during the game. You're also secretly going to be getting a role card, and these will depend on the player count, but there's two major alignments. One of them is the light. The other side of the alignment is darkness, but there might also be a loner or two in the game depending on player count. We'll talk more about them later. Now, here is the board with steps leading up to Olympus. And each of the gods in play will be at the top of Olympus there. In this case, it's a seven-player game. There's also a marker for light and darkness that start on a specific spot depending on player count.
Over the course of the game, decisions that players make will have certain gods moving towards the light or dark markers, where other decisions will be having these markers moving towards Olympus. Now, anytime a god's marker hits light or dark, it could be the end of the game. Because if Hades was secretly the Lord of Darkness, there's only one of those roles, and they meet or pass the light marker, then the light alignment wins and all the players on that team win. However, if Hades was actually the Lord of Light and they got moved on to or past the dark marker, then all of the players in the dark alignment would win. But both alignments need to be careful because I mentioned those loners earlier. If a light or dark marker meets or passes someone that is one of the loners, then another winning condition may be triggered and they may win all by themselves. For example, only the Hermit wins if he is first to be expelled. And of course, depending on the player count, there'll be a certain amount of specific roles included in the game.
Now each round goes through different phases. At the beginning of the venture phase, you're going to cast a vote to see who the leader is. Someone will have the first player marker, and that player and a certain amount of players clockwise of them are up to possibly being a leader. And things will go clockwise with people voting who they want the leader to be. Now once that team leader is established through the vote, they get to add additional team members depending on the round number and the player count here. So they'll be adding people to the team. Now all the members on that team are going to get three destiny cards, a light, a dark, and a fate. And they will secretly play one of these face down in front of them and discard the other ones back into the the pile on the board face down. Now again, this is secret, but earlier I mentioned that each god has their own special ability. Like Apollo, once per game during this phase, they can view the chosen destiny card from any team member just before the cards get shuffled. Because after they are all down there, they get shuffled and they get they're revealed. So that you can see how some of the abilities play into the game. Now depending on what those cards are, certain things will happen.
If all the cards are light, then the light marker will move three spaces. Again, that's good for the light team because if the the Lord of Darkness ends up hitting this, well then the light team will win. But if there's one or more darkness card and zero fate cards, then the darkness moves three spaces. But, if there's at least one or more fate card, then darkness moves only one space. So, you can imagine there's a huge amount of decision space here because you can play any of those three cards regardless of what side you're on just to depending on the strategy and what's going on with the different gods on on on the Olympus and of the light and dark markers. Now, I've already told you the importance of the game-winning conditions of these. But, when a god meets a light or dark marker, if the game doesn't end, then this god is expelled. Now, they play the same way except now when they play their destiny cards, they have to play them face up so everyone can see what they're doing. So, if you don't trust somebody, try to get them to vote you know, vote it down there towards the other light and dark markers. Well, how does that happen? Well, after you've done the you've resolved the destiny cards, you're going to go through that expulsion phase where everyone gets to vote on one god, and that god will move one space down.
And you can't vote for ones that have already reached these markers, and you can't vote for yourselves. So, if you don't trust this person, you think they're on the other team, well, you're going to vote for them, and they're going to move down. If the game didn't end, then they're expelled, and then they have to play those destiny cards face up. At least now you know what's going on with them. Now, there's also a Mythic Ventures variant, which is for a more complex, yet more mythological experience uh because they're illustrated with Renaissance and Baroque paintings that perfectly capture their epic nature. Now, the main thing is these replace the normal round venture card, and now the teams or the team possibilities and leaders are somewhat defined. So, for example, in this one, uh one of the choices is to have Zeus and two additional team members of his choice along with Hermes and one uh additional team member of their choice.
Or Hades and four additional team members, or Demeter and four. So, then you'll go through a voting process where people vote for which one of these they want, and then the other voting of the actual who are the additional team members happens as normal. So, it's a little more defined. And I've already talked about the game end conditions, and that's pretty much how the game is played. Well, there's God's Will, and as I showed in the overview, it builds upon the social deduction genre with streamlined team selection, removing repetitive rejections, providing cleaner, faster rounds that keep everyone engaged. Both sides have a genuine strategic depth with the good or light players having tough decisions to make, and there's increased depth with unpredictable roles like loners that disrupt standard strategies and naturally balance the game. Now, if you'd like to see the most up-to-date art and components and all the different pledge levels available, you can click the link below me in the description of this video. That's going to take you directly to the crowdfunding project page, and I'm sure that Breezy Games would love your support.