Skip to main content
Gods' Will box art

Gods' Will

Game Info
Year
2026
Players
5-14
Age
14+
Playtime
45 min
Publisher
Breezy Games
Collection
Ratings
Creator Score
Mechanic profile
Waiting on more creator content
Vibe profile
Waiting on more creator content
Description

A Greek-mythology social deduction game where players take on god personas and vote to elect venture leaders and manipulate team compositions

Description

A Greek-mythology social deduction game where players take on god personas and vote to elect venture leaders and manipulate team compositions

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment: pos 5 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–6 of 6
Video GyHmrgmbels BoardGameCo Preview at 2:08 sentiment: positive
video_pk 153505 · mention_pk 428340
BoardGameCo - Gods' Will video thumbnail
Click to watch at 2:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong testimonials, making people not want to play Resistance Avalon again.
Cons
none
Thematic elements
  • Olympian gods
  • hidden role, social deduction
Comparison games
  • The Resistance
  • One Night Ultimate Werewolf
  • Avalon
Mechanics (from transcript analysis)
  • Hidden role — This is a god-themed hidden role game.
  • Social Deduction — This is a social deduction game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you missed it, I did part one over on Wednesday. I covered all the Game Pound campaigns that were launching in September.
  • So, there's that. Anyways, we're going to go ahead and dive into the campaigns.
  • this is exactly what it sounds like. It's a cube of holding. It's a big box. That's what it is.
  • after playing this prototype I don't see
  • This going to be a tile game. Dave Clarkson for this. He's on like villager villagers and streets and one other he's done a few games but villagers and streets and like one other game where like his like standard white box games.
  • The Lord of the Rings, King's Gambit, a redone version of the Queen's Gambit from like, you know, the the Star Wars: The Queen's Gambit. Uh, I saw this one at Gen Con. Miniatures looked amazing. Components looked amazing. I know nothing about the gameplay.
  • This is based on the fact that I really like Cockroach Poker. It's been so much fun. The production of this looks great. I think they did a great job kind of merging the vibes of of Cockroach Poker with the vibes of um Blood on the Clock Tower.
  • Between Cockroach Broker and Skull. They have been two of my go-to filler. Like I'd say at this point, like So Clover is probably my most played filler, but those two are some of the most played fillers I've had over the years.
  • Perennial is a very solid game from Flatout Games. Not as good as Cascadia Alpine Lakes, which I have been crushing recently. Uh, but overall, it's still a very solid game in the Flatout line of games.
References (from this video)
No references stored for this video.
Video FIp8kh8LBqQ TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Review at 0:00 sentiment: positive
video_pk 128399 · mention_pk 365208
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - Gods' Will video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Streamlined team selection, removing repetitive rejections
  • Cleaner, faster rounds that keep everyone engaged
  • Increased depth with unpredictable roles like loners that disrupt standard strategies
  • Naturally balance the game
  • Deeply thematic with variable powers for each god and ventures stemming from real mythology
  • Has table presence with functional dual-sided standing gods
  • Gallery-worthy aesthetic
Cons
none
Thematic elements
  • Divine destiny meets human deception
  • Olympus
  • Each game has a unique narrative arc
Comparison games
none
Mechanics (from transcript analysis)
  • Role assignment — Players secretly become a god or goddess with a unique ability and are assigned a role determining their alignment.
  • Social Deduction — Players are secretly assigned roles determining their alignment (light, darkness, loners) and must use deduction and deception.
  • Team Selection — Players debate and vote on a leader, assemble a team, and that team plays destiny cards.
  • Variable player powers — Each god has a unique ability.
  • Voting — Players vote on a leader and individually vote to move a god away from Olympus.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • God's Will is a social deduction game where divine destiny meets human deception.
  • It's deeply thematic with variable powers for each god and ventures stemming from real mythology, giving every game a unique narrative arc.
  • It has has table presence with functional dual-sided standing gods with their light or darkness side working as a reminder of their actions with historic and iconic paintings woven into the experience for a gallery-worthy aesthetic.
References (from this video)
No references stored for this video.
Video B2oXUpFOixQ TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Rules Teach at 0:23 sentiment: positive
video_pk 128400 · mention_pk 365209
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - Gods' Will video thumbnail
Click to watch at 0:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Streamlined team selection
  • Removes repetitive rejections
  • Provides cleaner, faster rounds
  • Keeps everyone engaged
  • Genuine strategic depth for both sides
  • Increased depth with unpredictable roles
  • Unpredictable roles disrupt standard strategies
  • Unpredictable roles naturally balance the game
Cons
none
Thematic elements
  • Disputes among the gods of Olympus
  • Olympus
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Team members receive destiny cards (light, dark, fate) and secretly play one to influence game progression.
  • Player Elimination — Gods can be expelled if their marker meets or passes a light or dark marker, leading to them playing cards face up.
  • Social Deduction — Players are secretly assigned roles within two major alignments (light and darkness), with potential loners, to achieve team objectives.
  • Team Selection — A voting process determines a team leader who then selects additional team members.
  • Voting — Players vote to select a leader and later to expel a god.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Endless disputes among the gods of Olympus have divided them into opposing alignments.
  • You'll become a god or goddess wielding a unique ability, and through strategy, arguments, deception, and influence, you must bend fate to your will, guiding ventures to empower your alignment and bring about the downfall of the opposing leaders.
  • God's Will is a social deduction game where destiny is divine and deception is human.
  • This is a crowdfunding preview, so all the art and components you see here are not final.
  • You'll become a god or goddess, and this is going to give each player a special ability to use during the game.
  • Now, here is the board with steps leading up to Olympus.
  • Now, anytime a god's marker hits light or dark, it could be the end of the game.
  • If a light or dark marker meets or passes someone that is one of the loners, then another winning condition may be triggered and they may win all by themselves.
  • Now each round goes through different phases.
  • Now all the members on that team are going to get three destiny cards, a light, a dark, and a fate.
  • And they will secretly play one of these face down in front of them and discard the other ones back into the the pile on the board face down.
  • Because after they are all down there, they get shuffled and they get they're revealed.
  • So, you can imagine there's a huge amount of decision space here because you can play any of those three cards regardless of what side you're on just to depending on the strategy and what's going on with the different gods on on on the Olympus and of the light and dark markers.
  • Now, I've already told you the importance of the game-winning conditions of these.
  • But, if there's at least one or more fate card, then darkness moves only one space.
  • So, if you don't trust somebody, try to get them to vote you know, vote it down there towards the other light and dark markers.
  • Well, how does that happen?
  • So, if you don't trust this person, you think they're on the other team, well, you're going to vote for them, and they're going to move down.
  • At least now you know what's going on with them.
  • Now, there's also a Mythic Ventures variant, which is for a more complex, yet more mythological experience uh because they're illustrated with Renaissance and Baroque paintings that perfectly capture their epic nature.
  • So, then you'll go through a voting process where people vote for which one of these they want, and then the other voting of the actual who are the additional team members happens as normal.
  • It builds upon the social deduction genre with streamlined team selection, removing repetitive rejections, providing cleaner, faster rounds that keep everyone engaged.
  • Both sides have a genuine strategic depth with the good or light players having tough decisions to make, and there's increased depth with unpredictable roles like loners that disrupt standard strategies and naturally balance the game.
References (from this video)
No references stored for this video.
Video Un5hVGfGcvA Meeple University Review at 1:02 sentiment: positive
video_pk 128425 · mention_pk 365235
Meeple University - Gods' Will video thumbnail
Click to watch at 1:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Mythological twist
  • Team-building tension
  • Secret card play
  • Public voting
  • Player powers
  • Shifting suspicion
  • Absolute team selection
  • Variable player powers
  • Mythic ventures variant adds complexity and theme
Cons
  • Can be chaotic in the final round if powers are saved up
Thematic elements
  • Gods, secrets, betrayal, voting
  • Mount Olympus
Comparison games
  • Resistance
  • Avalon
Mechanics (from transcript analysis)
  • Card Drafting — People in the venture then receive three destiny cards, light, darkness, and fate. They secretly choose one and place it face down.
  • hidden role deduction — If all revealed cards are light, the venture succeeds. Light prevails. If there is one or more darkness cards and no fate, darkness prevails. If one or more fate cards are revealed, fate takes over.
  • Hidden Roles — Gods Will plays 5 to 14 players with mechanics such as social deduction, team-based, and hidden roles.
  • Player Elimination (variant) — Expelled players are not out of the game, but they must play their destiny card face up before the other team members play theirs face down from now on.
  • secret role assignment — Each player is a god or goddess. Everyone can see who you are and your powers, but each also has a secret alignment and role that tells them what their agenda is.
  • Social Deduction — Gods Will plays 5 to 14 players with mechanics such as social deduction, team-based, and hidden roles.
  • team-based — Gods Will plays 5 to 14 players with mechanics such as social deduction, team-based, and hidden roles.
  • Variable player powers — Each player has their power that can bring twists to the game.
  • Voting — The first player and the next few players clockwise campaign to be voted to be the leader of the next venture. They state their case, lying or not, to be voted upon.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome mortals, demigods, and anyone in between who has ever said, "Trust me." while being not trustworthy at all, to Mount Olympus.
  • Because hiding in our midst are the servants of darkness.
  • Right now, everyone looks suspicious, even me. But, it's not me. I'm totally a follower of light. Totally.
  • The first player and the next few players clockwise campaign to be voted to be the leader of the next venture.
  • If all revealed cards are light, the venture succeeds. Light prevails.
  • If there is one or more darkness cards and no fate, darkness prevails.
  • If one or more fate cards are revealed, fate takes over.
  • Expelled players are not out of the game, but they must play their destiny card face up before the other team members play theirs face down from now on. No more secrets.
  • Betray light your friends. Sort of what you expected for social deduction game. Probably the only acceptable way to lie to your friends, partners, parents, and neighbors.
  • God's Will feels a bit like Resistance or Avalon, but has its own style to it.
  • So, that's God's Will, where Olympus is basically a telenovela with better outfits.
  • Unless Taran is on your team. Well then, may the terms and conditions protect you.
References (from this video)
No references stored for this video.
Video SmHdj8VuYBc BoardGameCo Review at 0:03 sentiment: positive
video_pk 128164 · mention_pk 364796
BoardGameCo - Gods' Will video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High player count support (5-14 players)
  • Interactive gameplay
  • Engaging deduction and table talk
  • Unique god abilities add strategic depth
  • Scales well with more players by adding gods and roles
Cons
  • Rules and components are subject to change (prototype copy)
  • Complexity increases with player count, though team support helps
  • Risk of making wrong guesses which can end the game
Thematic elements
  • Deities and their secret roles influencing outcomes
  • Greek myth
Comparison games
none
Mechanics (from transcript analysis)
  • card flipping — Player cards can flip to a 'dark side' when involved in darkness-aligned ventures, and can be flipped back to the 'light side' if a venture results in a light win.
  • Deduction — Players deduce each other's roles based on actions, card plays, and table talk.
  • destiny cards — Players play destiny cards to influence the outcome of ventures, with Light, Darkness, and Fate cards having different effects.
  • Hidden Roles — Players are assigned secret roles (Light, Darkness, or Loner) that determine their win condition.
  • Player Elimination/Restriction — When a god's token reaches certain markers, they may be out of the game or forced to play cards face up.
  • Role-specific abilities — Each god has a unique ability that can be used once per game, such as skipping a vote or canceling an outcome.
  • Venture Selection — Players go on different ventures, with a leader selecting other players to join them. The outcome of these ventures impacts the game.
  • Voting — Players vote to determine the leader for ventures and to expel gods during the expulsion phase.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a sponsored preview and this is a prototype copy in front of me. So all rules, components, things like that are subject to change.
  • So, you're going to take on the role of a god, and then you are going to have a secret role where you are either for the team of the light, the darkness, or perhaps just a loner for yourself.
  • This is going to be one of those social deduction games where you're trying to figure out not only what is happening in the game and the roles that are on the board, but what players are saying and what they are keeping in their mind and if they might be lying to you or not.
References (from this video)
No references stored for this video.
Video eIWPC8YnaZg Meeple University Rules Teach at 0:19 sentiment: neutral
video_pk 80337 · mention_pk 195439
Meeple University - Gods' Will video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Gods with secret alignments and roles with agendas, followers of light vs. servants of darkness, and loners acting for themselves.
Comparison games
none
Mechanics (from transcript analysis)
  • Hidden Roles — Hidden roles are a key mechanic within the game.
  • Social Deduction — Mechanics such as social deduction are utilized in the game.
  • team-based — The game incorporates team-based mechanics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • All right. I'm here to serve the light.
  • You're wearing a black robe. Lies.
  • Hey, I'm Hades. It is within my image that I wear dark clothing.
  • You also brought the skull staff. Accessory.
  • And a darkness card. It's not my darkness card. Just holding it for a mate.
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–6 of 6
Game Deep Dive