Skip to main content
Loading video...

Kingdoms Forlorn: Dragons, Devils and Kings {Part Thirteen}

Board Games UnLocked Nov 22, 2025
Transcript 1:06:41

Some viewers may find the following video disturbing. Viewer discretion is advised.

Hey everyone, welcome back to Unlocked and Dev and I are continuing Kingdoms 4. Uh Kyle unfortunately couldn't make it.

He died.

Kyle Kyle unfortunately died. Uh, so we're just we're playing Kingdom Flororn in his memory because I know he loved it.

His five out of 10 score.

Yeah, that glowing five out of 10 he gave it.

I meant to ask him cuz I was like I don't know if I did but I'm like are you just a really harsh reviewer or just like f or do you just not like the game? And he's [snorts] like ah it's a lot. Like okay. But yeah, so we finished the fight against the wing nightmare. Uh my pregnant girlfriend had to put her down. It was unfortunate. Um

she would stop screaming.

So now we shall continue on looking for my flashhorden by reading 017.

Just you say flesh horden, I just imagine this giant pile of like rotted meat. like it was this the the most amazing treasure trove of all the fine meats of the world and you find IT'S ALL JUST ROTTED [ __ ] just disgusting stench heap and you're like finally or I'm like hm now that I think about it has been a while

don't know why I thought it'd keep uh no uh you think that we don't salt and preserve our meat

obviously obviously

it's going to be super tough it's going to be like

it's just jerky all bad jerky

it's all bad jerky Um, and we're going to sell it for a ridiculously [snorts] high price.

Have you looked at the price of jerky these days?

It's always absurd.

Yeah.

I'm like, that's a lot.

And I'm like, this isn't even good. Like, this is kind of mediocre jerky for $20 a bag. [ __ ] off.

The building is ancient. Sandstone crumbling as the acidic meer eats away at the aged masonry. A tide of mud and moss presses down on the old hall's roof, bending its central spar, like a spine close to breaking. Dude, imagine if you played this with like significant other that you love and cherish

and you find out that they can't read that well.

Oh, like really dry.

Well, like or they just have like the hall. Oh, no. I think the last pronounce.

Um, uh, yeah.

H, never mind, babe. I'll just read it. I'll just read it for you. The hall must only have recently resurfaced. Thrust from the muck with primordial force. How long has it hidden beneath the surface, you wonder? As you're about to step in through the massive rotted wooden doors, there's a blur of motion and a figure lunges at you. A sickly green etherealness musters the mimicry of armor and a weapon. I swear if we have to fight, ers the mimicry.

Yeah, that was there's a I can't think of what it's called. I learned it in AP English

in high school. You didn't even have AP offer classes in your high school. So, don't

AP was

I don't remember. It was like supposed to advanced penis class.

Advanced penis class.

Uh I don't remember. It was like you had

so many of those I forgot them all. Like I I put them in the back of my mind.

It was like I don't even actually compartmentalize them. It was like it was like regular English and then there was like advanced like classes that you could do get dual credit for.

Yeah, it was basically that. Um but the problem that I did was I never paid for the dual credit. So I took I took the classes and then had to retake them in college and I'm like

why did I do that? Um but yeah, there's like a it's like a specific word that describes like when you use the same um uh same letter to like in in multiple different words. So like whenever you were just saying the uh the musters the mimicry of it's

it's a nice nice English touch.

It has all the substance of mist, but where its weapon finds your flesh, it leaves a long precise cut that burns. Oh, you back away, but more of the spectral shapes are appearing from the ruins. Phantom blades barred. They have you surrounded and udraonty mud is slowing YOU DOWN. GET BACK. Fiona is there between you and the specters. Her hands rise and you swear that you see the ink upon her arms move as if a nest of eels squirms beneath her skin. I'm erect. [clears throat] Her adornments glitter and within the working the worked gold, you catch the faintest hint of faces. You have no chance to look more closely as the princess drops, thrusting her hands into the mud. The haunts shriek as I sink it onto ethereal hands and knees weighed down by an immense pressure. It takes you but a moment to realize what you're witnessing. The curse of Utrabent in action.

With the briefest moment that Fiona has brought you, you flee the hall. SH. I GOT TO GET OUT OF HERE. UH, [clears throat] the princess gasping for breath after the exertion does not explain what you just saw, but you notice that she moves more slowly now. Her shoulder is just a little more slouched. Yeah, she's hot. Those were [clears throat] the spirits of the fleshers who fell with the flash horden hall. Fiona explains. Oh, they were my brothers. A haunting left by their innovable death and mud and slime. You'll need to be rid of them before you can search the ruins. Fiona knows of a way. A powerful ritual of the ancient people of this realm that can tear the spirits from the world and sunder them. A sound plan, your initial instincts tell you. But then your flesher training kicks in. There's more than one way to skin a rat wolf. [snorts] And you've been taught a few ways to take care of incorporal foes.

Eat them. It's good. [clears throat] Choose. The most straightforward method is often the best. You don't need to destroy the spirits. only drive them back long enough to get the information you came here for. Okay. Okay. Or these spirits were once your flesh were brothers and sisters. They deserve peace, not annihilation. If you really want to be want rid of them for good, then you need to put them to rest. And utanti funeral right should do it. Probably that one.

Yes, an honorable decision.

Uh there's a third option. Magical enemies need a magical response. Ifa knows how to use this ritual to annihilate the spirits. You should make full use of it. Nope. Nope. Uh probably going to do too. Uh so try to put the spirits to rest with a funeral right gain the fly creger talent portrait heroic arc and peril arc. Hell yeah.

Oh, nice.

And then I see 31.

Okay, cool. I was wondering if we were supposed to have a new talent, but uh is it the back? It's probably the back. The Flesh creger.

Flesh creger. Get out. It is not. It is not.

So does stand for [clears throat] in like German. Is that like war? [sighs]

I don't know. I don't know.

Flesh war. I'm a fake I I have fake German heritage. Uh uh German.

What was it?

It is war.

It is war. Okay.

Fly creger.

Yeah, cuz I was I was I was like, "Okay, Blitzkrieg. Lightning war." Okay. Second part was so maybe is war.

Yeah. Yep. Yep. That's There you go. You figured out German.

I did it.

That's it. Uh, it was Oh, and a new portrait.

Oh, I got it. It's my vassel tier. The um,

you know, I'm I'm getting middle-aged, so I know more about World War II. I just I found this urge and I thought it was funny that I mean, just the the latest last pod episodes have been all about Himmler. And so, of course, they're going over like World War II [ __ ] And so, I'm just like, well, I'm more uh robust at World War II for the time being.

Dude, you're a slippery slope to being the full-blown Republican.

We're getting there. All right. So, oh man, my health went up to 13.

God, he's so [ __ ] thick.

Got that hot [ __ ] action.

Mhm. Um, oh, and now I just at with my flash creger per uh heroic arc. I think I just naturally Is that roll? I think that's rroll. You think that's rroll at the plus [snorts] just naturally go a roll?

Um, I would say I think it's an armor r.

Armor r.

Armor r. Yeah. Yep, that's what I was thinking as well

cuz they seem to represent the armor with the chalice like on the shield you'll see

and then the seems like the attack dice represented with the swords.

So I just get a natural armor roll [clears throat] and cool. [snorts] Oh yeah, I see what you're saying. I see I see what you see what you mean. But yeah, do 13 health and now I have two new abilities. Bolstering flesh. So, for a flesh and x amount of heat, when you're about to attack, add x knight tokens to the nightpool, each from a different level of your heroic arc up to your passion level. You cannot benefit from those keywords again during the second ability window. Oh, that's nice. So, I can actually I can be like, oh, I want to give myself I have I have one passion spend a flash and one heat to get two pass or two precision for myself.

Okay.

But I don't leave anything back.

Okay. Gotcha. So, it's like I can preemptively give myself stuff. So, that's cool.

You [snorts] may use flash tokens from the night pool instead of heat. And then I'm ambidextrous. When you attack and have a weapon with the pear trait or an inactive weapon, gain plus one die. For the purpose of gathering your power pool, ignore any hits that exceed your weapon's regular die number. During the second ability window, you may place up to two additional tokens from any stackable keyword on your inactive weapon of or a weapon with the pear trait. [snorts]

That's a lot of words.

That is a lot of words.

Um, okay.

Stat.

Can you attack and have a pair with the pear trait? Okay, I don't. I have a fist spear. So, or an inactive weapon, which I don't. So, that's not But if I had one, I would gain an extra die. So like right an extra d10.

So like an inactive weapon would be like a shield maybe.

Oh yeah, I guess it could. Yeah, I mean it's technically it could be.

So essentially as long as you're not using a two-hander, I guess.

Pretty much. Okay.

Um cuz ambidextrous or if I find weapons with a pair trait.

Gotcha.

Uh but it gets an extra d10. For the purposes of gathering your power pool, ignore any hits that exceed your weapon's regular die number. Oh, so you're still capped at whatever your dice is, but you get an additional one.

I have a I have a higher chance of hitting.

Yeah. So, with my fist spear, I get one d10. So, let's say it counted. Um,

I would get two d10s, but if they both hit, it only counts as one hit.

Yeah.

Okay. Um, during the second ability window, you may place up to two additional tokens from any stackable keyword on your inactive weapon or a weapon with a pear trait.

I don't know what this Oh, you know what? Let's check the little the little sir app, which is

which is such a cute uh like thing to take for the app name cuz he's like he's a helper.

Little helper monkey. And god is he hot tongue too. So, it's just resting on my shoulder. [ __ ] Like, could you put that away?

It's like whenever it's like Never mind. Never mind. Uh, well, nothing pulled up for stackable in the FAQ. Oh, damn. They also have an Arata in the app.

Oh, Muller.

That you can search. Uh, I don't know why I checked the Arata. Um, oh wait, stackable. Stackable.

Stackable.

Okay, so two keywords pulled up. Okay, that that pulled up for what is not stackable. I don't know. I don't know what's stackable. Ranged and reach are not stackable.

Okay, fair enough. So, um,

you put tokens [snorts] on a stackable,

but okay. Well, might be seeing a a um, let's devil devil tier. That's starting talents.

Okay. Oh, it's going to be the back cuz it goes king then devil. Yep. Cool. Neat. Yeah. So, we might be seeing a uh a new build in my future.

Yeah. [clears throat]

To to make some use of that. It's so funny. It's like I would not expect this guy

two-handing

to be two-handing.

Yeah.

That flash baby,

right?

Um Okay. So, try to put uh Yeah. The flash crier talent portrait her. Okay. Then C31. [snorts] Fiona is silent for a moment, then nods. Nice. You're right. After all, these were once my people, no matter how twisted they are now. Come on, we need to get started. You don't want to be dealing with the haunts and night. Not a fun combination. All right, prepare the funeralerary rights to lay the haunts to rest. To finish the right, you need to collect a different clue in each of the kingdoms districts. From now on, the first time you traverse the deep fog in a district, place a mystery uh mystic clue in that district. The first time you succeed on an encounter in a district, place a marshall clue on that district. The first time you end a delve round with exactly seven threat in a district, place a a historic clue on that district. And when you place a clue on the last district, you have a different clue on each C20.

Damn.

So, what we need a variety of clues.

Yeah.

And different occurrences spawn specific clues.

So, oh, I didn't grab a deep fog card. That's all right. So, the deep fog um the deep fog puts a mystic clue in the district. Uh, first time you have an encounter is a marshall clue and then end the delve with exactly seven threat is historic. And then when you place a clue on the last district and you have a different clue on each district. Oh, because there's only three districts. Got it. C20. And

Oh, so we need a different clue on each district.

Yes.

Oh, okay.

Yep. So, right now we're in the uh we're in the mud district. Damn. Like, how the [ __ ] do we do this in half a round? [snorts]

Uh, well, luckily we're right next to a deep fog,

so we Yeah.

So, that's already bad.

We can do a mystic in whatever the

the mud

what is it? The

the mud district.

Oh, there's So, there's just three districts. Okay. Mud Oh, mud district.

Yep. Mud, marsh, and drowned.

Okay. So, one's deep fog, one we have to crank threat.

Yep. And then [clears throat]

have an encounter in the third one.

Yes.

Okay.

Yep.

Uh okay. And then also just cuz it's been a hot hot minute. Um the rules for the sunken kingdom. Uh so yeah, they have the long small tiles. So the sunken kingdom constantly changes with water and mud. If you explore a long small, a long small, large, or extra large, place a surge token on the kingdom sheet. When you're plowed to place a surge token on the kingdom sheet and there's another surge already there, flip it to a flood. There are several effects that place flood tokens on kingdom piles, which renders them more dangerous to travel through. If you encounter a sink symbol on the exploration card, trigger sink, which is where you take all flood tokens from the kingdom sheet and place them on your random kingdom tile. Some uh exploration cards also place flood. When a party enters a kingdom pile with a flood, gain a gain an extra threat. Place a surge token on the kingdom sheet. And one random knight without a slimed or drowning condition gains the slimed condition card.

Additionally, if the tile party enters entered has more than one flood token, move those additional flood tokens onto a random so it's it spreads out. Okay. All right. Got it. Got it. So, that hasn't happened yet. Okay. Well, now I need to grab the Deep Fog cards. Boom. Where are you, Deep Fog? I found you. Okay. Well, um [clears throat] Well, we have virtually no threat uh right now or curses.

Okay.

So, I mean, you just want to defog it up. Defog. We'll we'll claim that for the mud district. [snorts]

Teleport over to the Uh marsh district somewhere I'd say anywhere that's targetable.

Yeah. Uh marsh district. [snorts] Oh yeah. So flood flooded market.

Mhm. Um and then from there I I'm assuming the drown district's going to be down here. Just get judging by the layout. Assuming this like northward. So it looks like to the right is the bud district which is what we're in. And I'm assuming the southern district.

Oh yeah. I can see that.

I don't know. I'm just assuming I'm hoping that their layout has something to do with it.

I was about to say um I'm not sure if that that is the case, but but yeah. All right. Uh we've done Deep Fog once many moons ago. I don't remember how they work. I got [clears throat] I got it. So, Deep Fog, I know you draw cards equal to the number of um Deep Fog 37. Okay. Um Yeah. During So, we gain a threat already just for

pulling it up.

Yep. And choose any Oh, it's unexplored kingdom tile that's connected to an explored uh and anywhere on the map. So, we can go to eight.

Uh

oh, it's five. Yes. So, we're draw five cards to go to

eight or 13, I'm thinking. Yeah, whichever.

Yeah, let's do 13. It's uh if we're taking the the

Yeah, that's all I have to go off of. Yeah,

but u that's my vote.

Okay, so yeah, we'll have to draw five cards.

Okay.

And we're trying to get four or less on our Yeah. show up the deck, place it face on the table, and draw the top card. This becomes our starting deep fog. It was actually foggy this morning, too.

It was foggy as [ __ ] the whole drive down here.

Like, I love it. I love it, dude. On the way, it's so funny. I feel like an [ __ ] because every time something like lately, a lot of conversations have have uh been uh pertinent to our trip in Oregon. So, I just it's like, "Oh, when we were in

my trip to Oregon, you know, and then I donated my kidney, you know, social life." Um, [snorts] luckily I don't bring that one at my hospital as often. Yes, everyone noticed me. They sent me a dipl like not a diploma but a certificate. Um, and Arian's like, "Where are you going to hang this up?" I'm like, "I want to [ __ ] hang this up." Like it just feels like, "Oh, have you guys I can't stand people who like do a good deed and they like record it or brag about it and it's like, so you just did it for clout. You still gave up an organ. That that is that still worthy of clout. Uh

yeah, but I I don't know. [clears throat] I just feel weird like when people are like, I'm going to go give this homeless man $1,000. It's like just do it then [clears throat and laughter] like hey homeless man. Like it's like [ __ ] you.

It's like are you going to kill yourself with me? Here go

dude. Oh man. Nothing. I Hippa.

Oh, man. Um, well, Hippa only you you only buy

we're just not talking about it. I I didn't have this conversation.

Okay. Uh, anyway, so this is our starting one. Hey, that's a good one.

Start on with a zero. Okay. So, oh man, I have cards for traversing the uh Here you go. I'm just going to have you hold on to that cuz I haven't picked my my cards. I have five cards now. Two. One.

Oh, yeah. Just five. Wish you had six. I do wish I had six. Three, four, five, six, seven. So I could but I can only pick two. So uh we're going to do that one because we're going through the deep fog. Um I mean probably second chance is always solid to have. Standing up is always solid to have. Um not in the recipe. That's good. That just cost two heat and I can do that and that gives me fly like that. So that's four. And then I mean during a rest isn't really going to do much now. Oh my god. During rest. Okay. So, we'll do that. [snorts] Okay. Set those over there. I like the I love how you're holding your cards, but now there's a spot for your hand right there.

Oh, right. [snorts]

And at the start of the delve round, gain a Nope. That's the Where was it? During deep fog traversal, gain or discard one half cup token [snorts] for two threat. Okay. Oh, there was a

So, we essentially ignore everything up to the point of either emergence or course correction.

Okay.

Um, it was FAQ, deep fog. Okay. Is there an RA for I feel like

what's that?

I thought there was a rata for like the half cup. Um

I mean those only occur when we course correct.

Okay, cool. All right, so we keep going

perpendicular to the previous path,

but we do gain a curse. Nice. So that's zero. Oh, damn. Another zero.

Okay. So, we're looking for a four

for a uh exactly a four.

Exactly a four is the best.

Okay.

Uh four or less is is best. Exactly four is ideal, but lower value will still get us through.

Okay. [snorts and clears throat] So, I'll just do it like this. Winding path. Dancing shadows. Oh [ __ ] That's [ __ ] [ __ ] rocket shadows. It's like whenever you go [ __ ]

Did you do the only up portion in Expedition 33?

Only up.

It was like that where it's just a bunch of random [ __ ] that you had to climb up to the very top.

Oh yeah.

And there was like the gestro party that was up there. Uh that's what that dancing shadows is. We're like we're like what the [ __ ] is going on? It's just like

one river crossing. Discard the top deep fog card. Okay. Gain a threat. Oh, we definitely get that.

That was on this one.

Oh, I I only think that happens after the fact. I think we we suffer those once we emerge and then based on our value, we get so many of those as a as a

Got it. Got it. Well, then I'll get rid of my bang and the curse. [cough and clears throat]

So, we have two more cards.

Uh, yes. Yes. Oh. Oh. Oh,

two.

Oh, so Oh, yeah. It's half cup discard.

I'm going to use We're on to our last one. Um, [snorts] keep the page of this one. Cool card for this stuff. Deep reversal. Look, the top card of the deep fog deck. I may put on the bottom of the deck.

So,

it's a two.

Oh, then let's keep it.

Okay. Boom. That's five.

This is a

Don't forget

symbol. So that's a delay.

Yep. And what's the top icon?

Top icon. Um break.

A break.

Nice.

Nice. Okay. Yeah, that's exactly four.

Perfect. Okay. Emergence. Once you resolve all deep fog effects, place the party more. Oh, wait. Here we go. Um exactly four, you achieve a flawless traversal. Discard a deep fog card, the lowest value from your revealed path. Shuffle the deep fog deck along with the cards you use and proceed to emergence. So, [snorts] if we were less than four, we uh resolve a chosen grave penalty effect on a single reveal deep fog. I think it's the bottom effect.

Yep. Okay. [snorts]

Uh but if it was more than four, we get all of them.

Okay. Yeah.

What were the half cup?

That is near resolve this effect. If you don't have any, we gain one. If you do, you flip the the spilled cup. So, it's a full cup. For every full cup token, add plus one to the default value.

Oh, okay.

So, it's just progressively making it harder if we're [ __ ] up the path, I guess.

Okay. So, we had So, like if we had two, they become one. So, that would have been a five,

I think.

Okay. Well, then I will do chef's intuition.

No, we're fine. We only count that when we course correct.

Got it. So when you course correct essentially it's like you leave those out.

Yep.

Uh and we just start another path

and to try and get four.

Yeah. To kind of restart but then they're like a residual penalty.

Got it.

So it makes it harder

if say if we drew like absolute garbage.

Yeah. Yeah. Got it.

Okay.

I think

cuz what [snorts] are the values on here? Two. There's a bunch of Okay. There's a negative one in here as well.

Mhm.

Um got it. Feel like uh they could have reeled that one in with the deep fog.

Yeah, I feel like too many unnecessary finicky rules.

Yeah, don't need the half cup [ __ ] Um I I'm totally fine with the value thing and being like, okay, you know, resolve.

Yeah, it could have been smoother.

Yeah.

Yeah.

But we made it either way. Um so we'll still gain a threat for emerging into the far away far away slide. Um, so that's gonna give us a mystic into I'm gonna You think it's a mystic in the one we came from?

Yeah.

Okay.

So, I'll just put that right there.

All right. So, uh, then we have our exploration.

Are you putting little sir?

Of course.

On here.

Little sir going to scout through the deep fog.

Let's go little sir.

That monkeyy's so [ __ ] up. It's seen some [ __ ]

Yes. Okay, so we got curse transfer. You may gain X curse to lose X threat or vice versa. Uh threat is at two or sunken sentry. Place this card in the active effects area. Resolve an encounter on the next long, small, or large kingdom tile you explore. If you succeed in the encounter, remove one flood token from the closest kingdom tile, then discard this card. I say that one cuz we have to resolve it.

Yeah. Yeah. Yeah. some sort

next long, small, or small.

Yes. Uh, sorry. Long, small, or large.

Okay.

Which we actually have a long, small right here.

[ __ ] a, dude. Unfortunately, that's in the old

It is in the the

previous previous district. [clears throat]

Um, that is true.

Could we just backtrack a space? Not that I want to because

I actually have a card I think backtracking that I think I

Hi will you know twist my panties if I do that.

Yeah before the travel step backtrack to a connected kingdom tile to Oh yeah. So we just get Yeah. For 2 we just get to

Yeah. It's called not in the recipe. I'm just like I don't know about this guys. Um okay. So that was our encounter. Now we have far away landslide. Is that a

Oh. Uh, far away landslide. Perform rotation one.

Oo, pumpkin guy. That's what we're going to fight, huh?

Potentially. Uh,

a new one.

0 uh 0623. Don't mind if I guess. Where are you? Come on. 06. That's Kingdom Mysteries.

Am I having a [ __ ] stroke?

What's that?

There we go. Exploration cipher.

Oh, gotcha. Gotcha. Oh, yeah.

Um, okay. Within the large circular structure, you come across a broad chamber in the center. Around is circumference. Row upon row of seating slants upward away from a central area like an arena. You're reminded of the training chambers in the flesh horden where you'd often do battle with captive monsters, learning their patterns and weaknesses before butchering them for the stew pot. Nice. Is it it is as you recall one such bout and ensuring feast that you spot the bubbles rising from the sludge in this arena. Dodging out of the way just in time as a long snout lunges from the dank meer to snap at you. Oh god. A reptilian glare from under the muck and the fat and the fat scaled body slithers back down out of sight. Twin tails thrashing the sludge aggressively. Not safe. Then you urge your companions to keep their distance. Each knight gains deploy two for the next clash in this expedition.

Deploy two.

Go ahead and guess that means you get to move too. Yeah. From your start to start. Yep.

Nice. Cool. Uh oh. Did you want to read yours?

Yes.

So,

there's nothing for you here.

I mean, that's It seems like only one person gets like something. Um, I don't know what your number is, but yes, it's 37.

What is it? It's 06.

Yep.

0637. Little Cern leaps from your shoulder, bounding up the outside of the circular building. He scales over carvings of the saints all arrayed in regal poses at top imposing thrones. Foremost among them, Cain sits with his broadsword across his lap.

Throw out

a set of scales dangling from one hand. Always shown as the arbiter of justice, even on those crumbling Oh, that's a word. And I toten ruins. Anatin ruins. A low croak sets the hairs of your neck on end. Before moments later, a pair of black bodies come bustling out from behind the helm of the saint of justice. Taking wing as little sir shrieks at them offensively. You feel a swell of relief as the two black birds flutter away. Just regular old crows, nothing more. As you search the ruin, you note that the carving of the hem of St. Kane's robe, a repeating pattern, a series of glyphs. Okay, we now know what four is. Oh [ __ ] you actually got something.

I got a cipher, baby.

Uh, is there a cipher in the app? I don't know. I haven't really looked at the app at all.

You have a dependency.

Here we go. There's one.

Okay.

Let's see. Progress. Don't know where I want to write it. Guess I'll put it on the

Yep. Actually, in the app.

Oh, sweet. So

um

because I know a cipher as well is

so it's um

hollow. Oh, I see. I see. Okay. Then dark and then dot dot dot equals three. Save cipher. That's cool. Yeah, it just

Oh, sexy. Uh

so what was it? Uh

it's hollow triangle. So top top row hollow triangle dot black triangle

and the bottom row is all dots and that is four.

Okay, cool. I know Kyle has one too. Um so it looks like that.

Yes, sir.

Cool. Sweet. Okay. Got it. Good deal.

Cool beans. And Kyle's not here, so we just left that weird mute freak back at camp. Like, why don't you stay with these stay with these people?

No, he met his uh abusive partner.

Oh, yeah. Yeah. And had to hang back. It's just like

No, he needs

he's changed.

It's like, oh my god, you're so dumb. Whatever. Uh yeah. Okay, so let us Oh, forgot to increase time. Well, so it was so it was the next um resolve an encounter on the next long, small, or large kingdom tile you explore. H damn, that's a real shame.

Or that mystic was on the marsh district and this would be the convenient path.

I I don't know. Like I I like um the first from now on the first time you traverse the defog in a district, place a mystic clue on that district.

So it was in that district. So okay,

that's okay. All right. Well, um we can traverse the debug again and go back up. Oh, no. That would be the be another uh everything's in the mud district. This place sucks. But we also need to get up to seven threat as well. So I think uh so you just went ahead

12 direction.

Cool.

Sure. [snorts]

That's time. And that

threat.

Oh, we got a clue. Blue. Do you need blue?

I'll take one.

I hate the clue so much. You're so stupid.

Oh, hey, there we go. There's a long small. Hey, isn't the mud district?

No, it is not. I That would be That'd be weird. Like, where the hell are we? Uh, then probably seven like that.

Okay, there's the drown district.

Oh, sweet. And tiny tiny number eight. And boop, two cards. Will a wisp. Um, so place this card in the active effects area. This would just get discarded. And mudslide. Oh, that's a sink. So that will flip. Oh, no. Sink would be never mind. Sink is that you replace all the flood tokens. We don't have any. Immediately backtrack to the previous kingdom tile and place one flood token on it. Well, there we go. If there's already a flood token on that tile, additionally place flood tokens on all connected tiles. Got it. Well, I say we just pick Willow Wisp because it's going to get discarded. Already an active effects one.

Yeah.

So sweet. Now we are here. No story stuff or anything.

Mhm.

Well, um

do you want to head to the down drowned and call it good for drown since we have so much I guess to work with

when it comes to the

uh

sunken district or the marsh district?

Yeah, pretty much. Just cuz then I mean we're losing threat which is unfortunate. Yeah. It's not like it's hard to gather at I mean we'll have five spaces to four five.

Yeah. Yeah. So increase time lose a threat. But now we are here. Oh, perfect. So that leads down into number three. So there's a bunch of threat. Damn. Whoop! We're there. So, now we have to deal with an encounter. Resolve an encounter on the next long small. So, it's been a hot minute since we've had an encounter.

Mhm. Cuz we try to avoid them because they're such a [ __ ] pain in the ass to set up. Um, yeah, cuz we're on this one and we're on mob tier.

Yep. There we go. Just lay it down gently. Gently.

So, we're in Vassel.

Oh, we are in Vassel. You're right.

So, what they So, they have a specific card and I love it.

Yeah, they do. Uh, what district are we in? We're in the uh March

Drowned.

Oh, we are in the Drowned. So, that is going to be Oh, against the Winged Nightmare.

Oh, [ __ ] Got to find the find the card. Wing nightmare. Mob. Mob. Mob. Oh, we're not mobb tier. What level are What level would it be?

Vassel.

Well, it doesn't say vassel. It just says mob on it for the wing nightmare. no matter what level it is.

Okay.

Um but I found the cards so I guess uh you have the rule book, don't you? Over there.

So what you want to know?

Uh we need to know what level they are.

So that would be under encounter. Yeah. Just cuz we never do these and it is just the one

page 40.

Okay.

Monster count one. [clears throat]

An encounter monster card serves two functions. In absence of specific instructions, it tells you which monster to face in the class you're encounter. Just check which encounter monster token rests in your district. Moreover, during an encounter, you will use the encounter monster card to represent the monster in lie of the whole monster sheet. Each encounter monster card is double-sided with each side showing a different level of the same monster. Each side features the monster's name, blah blah blah, all this other [ __ ] Furthermore, it shows the number of monsters during an encounter. Five. So, that is the bottom that says monster count.

Yeah, it's one.

Okay.

Yeah, I just need to know cuz it goes up to level four. So, I mean, I would guess she's level two. I assume see here positioning night positioning.

How many?

Yeah, I'm going guess cuz I think I I think she's level two cuz there's only two cards for each enemy that I'm seeing.

So up to four

and it goes up to four. So mob mob vassel king devil king devil

or devil king.

Okay.

Yeah. So she's level two. Cool.

Perfect.

All right. So found her and then we roll.

Yeah. So, uh, they roll first.

Yep. Cuz we're not ambushed.

Yes. So, monster when placing the monster. Um, and then it'll always target the most spaces. So, we roll. She's going to a hope where a single hope is.

There isn't one.

There isn't one. So, uh, when fighting roll Oh, roll two dice and place the monster miniature so that stands in both spaces matching the symbols on the dice. Ignore all hope symbols. Oh, so she goes to a blank.

Yep. Okay.

Okay. So, what is her targeting parameter?

Is front and back.

Just front and back.

Faces to the right. So, front and back.

So, like this, I guess.

To the right. To my right. Sorry.

To your right. Okay.

So, like there or she could have gone.

So, she'll target here and here.

Yep.

Okay. Okay. And now we roll for our positioning.

Yep.

Uh, first roll a red die for each knight. Then place your knight on matching unoccupied spaces on the encounter board. Ignore all hope. On the roll [snorts] dice, there's no available dice to the matching symbol. You must either remove the knight from the encounter or place your knight miniature on any space um targeted by the monster.

Okay,

so I know we have cards that can affect this during the encounter

for encounter. Yeah, I I don't

Oh, I do. Hey, that's nice.

Sure. I have a cutting plan.

Um I'm going here. This is a I'm going put a accuracy token in the pool for me. Oh, god damn it. Precision

and this goes into cool down. So, I get to roll two dice and pick.

Nice. Uh, I'm going to do come out swinging. Uh, during an encounter, place one break token in the encounter pool.

I see. Double sword.

And that also plays

Oh, that gets me hit though. That sucks.

And this goes into cool down. Nice.

So, she's acting her front and her back section.

Yeah, she is. I'mma roll. Oops.

I might have to be a helper then.

I know these guys kind of [ __ ] hurt if they hit you.

Um,

so another double sword.

Uh, you just lose two health. Two vigor.

Two vigor.

Yeah,

it's not too bad. Do we want to kill her? Is it like really good? Uh, if we get two scratches, each knight may lose two heat. One knight may refresh one on a full success.

Oh,

and and if we get a critical, we get the scavenge one.

Um, what is it? I mean, I can put Rayoff there if you don't want to. If you if you're too much of a coward, I got two swords.

By all means, [clears throat] all yours, sir.

Much of a pansy. Rayoff's got to prove himself. Well, I didn't get anything good, so I'll just help out. My guys are just going to hang out and help. Hey, [snorts] I'm over here. Whoa, where'd that chick come from? And then I got double swords. All right. She was just, you know, admiring your uh glutes.

Oh, yeah. It's like two two rocks kissing over.

No, ham locks.

It literally is ham.

Yeah. No, I stuff.

Yeah, you stuff. I stuff my ass.

That was that lovely hammy scent. I just always have stray dogs following me. Uh I'm just an animal guy. What can I say? So So yeah. Um then monster round.

Uh yeah.

So that's going to be just um

Okay. Monster Axe first.

Yep. So Rayoff just gets gashed. Yeah.

Okay. Yeah. We do not draw a mortise. Um Okay. Okay. And then I guess we attack.

Yeah. So, I'm the only one that can attack. Uh, but you can help with the tokens that are underneath. So, power tokens.

Uh, night round counter help. I can check the symbol on your knight space and place one opening for each sword.

Oh, okay. Good.

And one break for each chalice.

Uh, so you get a break.

Okay.

Uh, we got we can each only help once,

right? Right.

Okay. So either two precision from her or a break from me.

Oh, each person doesn't help. I thought it was each person.

Attack action. First check. Uh resolved statistics declared attack blah blah blah. Um okay. Each knight may either perform an attack help action or a help action. Okay. So we get one help action. Yeah.

Each each night they're so you get to help and she gets the help.

Yeah. So,

yeah, exactly. I'm not saying I was just It sounded like you wanted both of their help actions for one character.

Uh

so they could each help one individual,

right?

Yes. Okay.

Yeah. Okay,

then we're on the same page.

Um you know what? I'm just going to have Railoff help as well.

Oh, okay. So, you're just going for one scratch?

Yeah. What? Oh, yeah. You're right. It's a Yeah, it's just You're right. Um, got it. Got it. Got it. Got it. Okay. So, then we'll pull those out from her so she can help Rail off.

Okay. So, she can help with

um, but you can help me with the break. Yeah.

Okay. So, yeah. I'm just going to

over here. Over here,

hey. Hey. Okay. Five, six, seven. I have no idea. A nine.

Oh,

yeah. She's rough. You don't [clears throat] get a plus from your weapon or anything?

Nope.

Nope, I do not. So, six.

That's enough.

Got three openings in there.

Yep. Awesome. So, that will be a hit.

And I need to get a five. So, that's going to be two red plus my own red. And uh that's it. So, do we I can't remember. Do we do the cards like stuff as well? Like overbreak?

I don't I don't know.

Doubt it.

I do too.

You get to raise passion.

Okay. Good. Good. Good. Good. Okay. So, one, two, three, and the brakes come in for four, five, six. Nice. That is one scratch. That was gonna be my next question was if you get to raise passion where scratches. We have a scratch. So there's that. And now Rayoff. Um I'm going to I mean if we're raising if we get to raise passion then I imagine you get to leave stuff behind.

Yeah. Yeah. It says treat it just like a normal comment action.

Okay, cool. So, there's two openings for my um for my level one passion. And unfortunately, I Oh, yeah. Okay. Oh, and I over broke. So, I'm going to leave two break.

Nice.

All right, Rayoff, it's up to you, buddy.

So, I help him what? With two more precisions?

Yes. So, four. Okay.

All right. Oh my god, he got a crit chance. Nice.

So yeah. Damn. I just like bis sector drag her to the ground. He's like

just put a stick in the donkey's ass and it's like a dump club just holy [ __ ] He got six power

and he can use that's ins Oh, hold on. Hold on. Hold on. No, no, no, he didn't. That's a dragon tier card. How

did that get in there? I shuffled the entirely entire wrong deck. Um, that's funny. I was like, "What the [ __ ] dude?" The Okay, so the these are all correct. And that vassel tier is is also correct. Um, so uh Okay. Three, four, five. There we go. Sure. So, we got it.

All right. And we get what? Well, you said uh we get Scavage one.

Ooh.

On the crit chance. And each knight may lose two heat.

Nice.

And one knight may refresh one.

Refresh.

Um, I would get my you uh if you if you want it, you can you can get it.

Yeah, refresh is just a coolown back or uh

Yep. Or delay goes to cool down. Oh,

okay. Gotcha. Gotcha. This was just for an encounter. You can use it.

Mine was also during an encounter. It's just if I want my second chance

um back.

Yeah, take a knife.

Okay.

Cuz I don't believe it's my second chance. Yeah, it's not.

Okay. Okay, cool. Well, that was that that was that whole rigomearroll for a whole lot of nothing.

It swooped down and surprised us and we beat it up.

We're like, ah.

All right. But that was an encounter or Yeah. during and they uh

did not slide.

Okay, so that is going to be a Marshall clue.

Nice. In that district. So

roll these typically.

Where are we? Right there.

Cool. Now I got to figure now se separate these these cards and I need to figure out where the hell the uh the actual mob deck is or the the correct the deck is cuz this is not correct. But it's good to know that they get uh these cards get really good way later. All right mob. So, we're in Vassel. Vassel Devil Dragon King. Where the hell's the mob deck? Oh, it's right here.

That looks more correct. Cool. So, we got a loot. Is it like a themed loot?

Um, it just said scavenge one. So, no. I don't get that. Unless there's an encounter.

Were the face down ones the ones we haven't gotten?

Yes.

Okay.

Full clash. That's why these were here because these are in the wrong spot. Whatever. All right. So, now we're here. We're back there. How fun. How exhilarating.

Very nice.

Oh, no. We just have so much [ __ ]

Oh, kingdom gear, I guess.

Okay.

Best cash value.

Yeah.

What we can get.

That's true. That's true. All right. Well, now we just need cuz that was in. So now we need seven threat and we're about to bump up to five. So that spawns encounters the the paw prints or they moved them.

It if they're on the map they move.

They move.

Yeah. from what I remember from last reading the rule book is that's how they that's when they move.

Okay.

Um because so far no one's correct us on why there aren't enemies there.

Okay. Oh um her clue card.

I

So I have green. So it would be our alternative is green.

Uh

red. You have blue, I assume.

Or you don't have one, so I guess you can have blue.

Yes. Um, I'm not even going to worry about it right now just cuz she can't really use she doesn't have a weapon to use clue tokens for and they share the same metal deck. So,

okay. So, now we need to get seven threat in Oh, that was in this district. That was in the drown district. So now we need to get to the

Marsh district.

Marsh district,

which hopefully we can move up from there.

Oh, we're thinking this.

Yeah, this leads to

that. Crank it up.

It will.

And hopefully north will lead to that district is what I'm my plan.

Yeah.

Or I guess I mean I mean that's going to be the fastest way to crank Threat.

True. Actually, we could go here to crank threat and then I can do not in the recipe to bring us back here.

You go all the way back there.

It says uh before the travel step backtrack to a connected kingdom tile. It depends on what connected means. I mean connected. Could be. It's like that's all connected,

right?

But it could also it doesn't say adjacent.

That's true. It does not say adjacent because they do use that one. I don't know if that's even a key word. Connected. Nope. Let's see. I think it'd be a key word.

So, I mean, if you if I have one string and you have a string, no matter how far you are, we're connected.

Yeah, I'd say it's fine. Revealing. [clears throat] I mean, I agree with that wordage.

All right, cool. That's what we're going to do.

Sounds good. We're at five. And then we're going to get You're going to get another blue.

Oh, [ __ ] yeah. Spin that.

Another blue. And then another blue.

Oh, man. I got five blues.

And then a yellow.

I don't have that one. [snorts]

All right.

The blue.

Oh, the drowned castle.

Get the yellow

down. That's cool. That's cool looking. Oh, I passed away.

Leads to seven. It is not

I mean it could be that could be a pathway. Curse transfer or fog that swallows. Uh so curse transfer we've seen. You may gain X curse to lose X threat yada yada or uh fog that swallows. Place this card in the active effects area. Whenever you travel onto another kingdom tile, place a deep fog token on the path you came from. If you travel through the path with a deep fog token or there are three deep fog tokens on the kingdom map, discard this card. I think that's fine.

Okay.

And then we have five + one. Number six,

shapes in the dark. Party leader insight seven or higher.

Insight A. I have

success we encounter. Fail we ambush. Here. Do you want to avoid that?

Yes.

Okay.

[ __ ] annoying.

So we can subtract one from the modifier. Bring it down to a five, which would be an ancient pump.

Car surge token.

My nickname in high school.

What was it?

Ancient pump.

Pump. Suck machine. What was Oh, discard the surge token.

Yep. Hell yeah.

Okay. Night prowess. When resolving a point of interest, subtract one from the POI modifier.

Lucky Sir is a badass,

dude. He's he's [ __ ] up there. I mean, when you're immortal, you better [clears throat] be

being old immortal in like an old guy's body. What a curse. Just just forever aching joints and you can't piss straight.

That would be Yeah, you just wake up constipated dayto day. thinking of better times. Um, yep.

Yeah, [snorts] even my hernia is immortal.

Okay. Oh, man. That would be brutal. No wonder he's trying to die. Uh, all right. Yep. Nothing else to explore. So, that is that. We're going to be like, hm. Nope. Nope. I'm pretty sure the uh the the drown or not the drown district, the uh the marsh district is back the other way. So, it's going to be two heat. Uh, that does put a flash to before the travel step. Backtrack to a connected kingdom tile. And that goes into delay. Like, we are not anywhere near it. Whoop.

Okay. And that was a technique style backtrack, so it doesn't count. Hya is okay with that.

Yeah. [snorts] Um, so yeah. Uh, let's move up to eight big boy, which gets red.

Are we So is that two thread or how much thread?

One.

Just one.

Yep. We're going to be cutting it close.

So this is

going to the hole. That's annoying. Well, I guess we can backtrack and it gives us a threat because all it is is long smalls and those lose us a threat. Oh, gotcha.

That's why I was like, that's annoying. So, fog. Oh, yeah. We have to place that.

That sucks.

What?

This fog that swallows.

Oh, so the deep fog behind us now.

Yeah. On the deep fog token on the There it is. On the path we came from.

[snorts]

Well, [ __ ]

Do another deep [clears throat] reverse.

We might have to.

But where do we go?

We just want one threat to go up and just be in the this district.

Yeah.

Uh,

yeah. Fog trespass. Place a deep fog token on a random path leading from your current kingdom tile. Um, and sudden flooding. Place a surge token on the kingdom sheet, then trigger sync. I mean, might as well just do the defog on a random on a random path from your current kingdom tile. Who cares? Just do there cuz we're going to take the deep fog. Yeah, cuz going into the deep fog would get us uh would get us a um

threat.

Threat.

Okay. Yeah, I got another option.

I guess go to six. Um, we're

prayer,

but we lose a threat.

I don't know if you trigger those.

Um,

yeah,

cuz other than that, we got we got nothing.

Sounds good to me.

Cool. So,

don't this way.

So, we'll come. We're like, wait a minute. It wasn't.

I assume we're just like like thematically we're exploring the area looking for uh items regarding this, right?

Yes, that's that's kind of what I was think cuz it was like So, all right. Well, we're at negative one. Attach this car. Oh, yeah. So, we're at negative one. Now we're at one.

Okay.

Now we're at one. Now we're at three. perform a So, um, so what the hell's a threat save? Oh, I Oh, we roll and we check it against our threat. Um, because I imagine you do those as soon as you draw it.

Oh, maybe.

Perform a threat save, which is

Oh, success.

Nice. And we got to do it again. Do it again.

Perform a threat save. Great.

That's three. Um,

do you [ __ ]

Uh, it just plus one to defog intensity. So, we're at a four right now.

Oh, so it would take us to a five or it would take us to a four.

Yeah. Okay.

So, we'd have to hope this is a zero.

Gotcha.

Or I could spend a heat to roll.

Might be worth it.

Hey, there's my other eight. And there's a one. That's exactly four. worked.

Cool. That worked out. We're just masters.

We can [ __ ] rock this deep fog [ __ ]

We're just masters of the deep fog. So none of that.

I don't see what this big threat is. This ominous fog. Just walk through it like regular fog.

I mean, people live here, so it's like it's not like it's completely uninhabitable. Um, all right. So now we're here and woohoo. Damn, that would have been another another long. So we end our turn at exactly seven. Uh which puts a historic historic clue token there.

Hot dog.

Oh, and then we have to do an encounter survey. Choose one. You may immediately backtrack to a kingdom tile without any penalties. Or when choosing a a path during your next travel step, you may choose the type of clue you will gain on that path. Sure. We're like, anyway, I'm pretty sure it was this way, guys.

Yeah.

All right. Now, C20. Yeah, we we were uh Oh, actually forgot to We're kind of close. The house sags into the mud, its roof almost bowed all the way to the ground level under the moss and grime. You step inside, ducking your head under the crushed rafters. There's a hole in the roof, punched through as if by a powerful fist or something. Dried slime crusts around the opening. You turn away, focusing on digging through the lingering. Am I Am I reading the right [ __ ] thing? Different clue on each district. C 0020.

Okay. Yeah. Uh, you turn away focusing on digging through the lingering detritus. There are a few trinkets here. I This doesn't sound like I'm doing a a a right. Um,

okay. Yeah, I'll I'll [ __ ] keep reading, I guess, cuz I know they have a rat, so I'm always worried that like I didn't me I didn't catch it, but

Oh, gotcha.

Uh, there are a few trinkets here. A garland of steel-like thorns twisted into a bracelet. A few withered pedals still trapped in its twist. A neutrabante morning band, key to manyerary traditions in the sunken kingdom. You emerge, nodding to your companions. You're ready to return to the Fletch Hordan Hall. And not a moment too soon, a thunderous croak echoes across the feted meer. Note special aftermath 0001. You may immediately perform card refresh one or card refresh or raise your heat limit by one. Or raise my heat limit by one.

So we can refresh one or heat or just for you?

I I may. Yeah. The spirits. Is that mine? Oh, I don't know who that is. Uh, the spirits still roam the grounds around the old flash hordon hall, moving to and fro with ethereal ease. As they move, you can almost imagine the wind whistling through their bodies, reverberating in old ways. Echo sound without an original noise to birth them. As you approach, one of the spectral figures catches sight of you, unleashing a rumbling groan from a throat that can never breathe again. and the haunts all converge on you. You glance to Fiona and she nods. She's ready. Proceed to a full clash against the haunts of Utraband.

Haunts of

If you win, we see a special uh we'll read something special aftermath01.

Oh, sexy.

Sweet. Well, we will set up for the haunts of UT and you will see that next time. Uh so, hope you're enjoying. Stick around for the rest of the series. Like, comment, share, subscribe, and have a wonderful whatever time of day it is for you.

Progress saved