Kreel Manor - Part 5 - Adventure 2 - Full Playthrough !
Transcript
welcome back to box of delights Welcome to our continuation of the cre Mana playthrough I've decided to push on play Adventure 2 but this time we're going to do things a little bit different because I'm not going to edit I'm going to do this in a single shot and kind of just play through live we decided to go to the haunted Ballroom next so this is going to be our adventure final location it says that we've got dark dungeon Grim haunting manag guard M go goblin and the scale tongue Lizardman so that's our threat deck I've already set threat deck up uh there's two foes in here so two spectral dancers one in stack two one in stack four stack four is also our story deck a story stack if you like so at the beginning of an adventure one we were offered a choice we were we we were presented with this magical tone we could either read the tone spend time with it or we could just push on through I decided to stop and read it so Adventure 2 this car wm2 was shuffled into the story stack which is stack four four out of five so it's somewhere in this bottom half of the threat deck okay cool right I've equipped my tone I've equipped my rusted dagger I've got my crossbow in my backpack I've got my leather Greaves I've got my Ranger Furs of course which means my starting spirit is it 21
brilliant I've got my starting deck there's our Mastery that we've upgraded our skill deck we did that at the end of the last video we got three standard locations so let's start with the Dale phase there's no story card this time remember it's in the bottom half of this deck but we do get to reveal our first location which is a torture Asylum Okay so we've headed into cruel Mana we've come across this Unholy dungeon it says for fight three we've currently got fight one we can unlock the Iron Maiden uh to release the lost soul within okay so we can Rescue an ally excellent brilliant okay I'm happy with that well I'm definitely going to think about doing that starting hand remember I start with one card one of my uh oh not this one that's no good we need a hero we need one of our specifics don't we yeah that's no good um what shall I
take we could use Vanquish but that's too good I think something simpler to start us off we want to heal Spirit right from the beginning why don't we take this one the power well infusion I think that's a good idea we might be able to use it okay shuffle my deck back
up all right ready to go ready to go okay threats move forward forward let's draw a card we've got the sky flaming swords nice that's one of our upgrades discard one nonf threat from a play and then Exile this card right remember things are a little bit slow we got a little bit of uh a Prelude to the first threat appearing I could push my could push my fight up this one needs sneak four so I could do this I could tilt this and then why don't we use an influence action to draw a card which I'll f up to two yeah okay we've got a charm woven Vanquish okay next turn next threat draw a
card which drawn Celestial lightning beam another one of our upgrades that's good so we've got both of our upgrades deal six damage to a threat but first i'm going to tilt my fight my fight's now at three which means I can on here fight three unlock the maiden to reveal an allies we're going to go through the silver deck this had a shuffle before start of the game by the way as did the bronze deck so we're going to search for an ally and it says oh there we go we've got an escaped Noble the noble is going to give us plus one influence and also increase our spirit so our spirit is now going up to 22 that's pretty good nice all right then Shuffle these back into the uh silver deck it says all right so we've we've rescued and escaped Noble who's now accompanying us giving us a little bit of an influence boost as well as a spirit boost nice now what do I want to do I might actually push through this torture chamber my sneak is at four so let's use the sneak at action and place for sneak on the torture Asylum okay I don't want to use any cards yet uh we haven't revealed
any Shadows no okay let's um reveal our delve phase Del phase we complete the torture Asylum that was limit once yeah once we defeat this remove the torture chamber from the campaign so that's it we're not going to get access to the torture Asylum again we've released the Trap Noble that was inside so there's no more no more prisoners to release let's see what our next active location is oh it's the craft SP Workshop we went here before okay and this is no bad thing because we can forge one Braun asset here with three fight which we have we have four actually okay now threats move up and we've got our first threat proper coming into the threat area let's see what it is it is a scale tongue hero and it's got Relentless reveal exhaust one action and then it says become fight dazed oh oh oh oh
well a days action I I'm going to do let's exhaust sneak should we no L's exhaust influence let's exhaust influence a DED action cannot be used but we can tilt it gain no power but instead discard this status so fight is dazed let's draw with draw on a sorceress Veil Fusion let's tilt fight and get rid of that dazed action and now actually we've got the power well infusion haven't
we that doesn't help us H let's think we've got four fights we can act at the workshop and draw right so let's use this it is a littleit of one let's Forge something see what it is oh it's a longbow another two-handed ranged weapon like our crossbow and it says exhaust deal one fight damage to one Shadow okay so we can hit the Shadows now and it's exhaust it's not
flip that kind of devalues my crossbow a little bit I think but I like the fact we've got some ranged weapons and I think what that means is what I'm actually going to do is use my powerwell infusion it's not an action deal four fight damage to one threat but lose one spirit so we're going to deal full damage to the what's he called a scale tongue so we're down to 21 um and then in these five fight to defeat we can use our rusted dagger let's flip it deal one more damage up here that defeats him brilliant reward one spirit so we're back up to 22 nice nice in there is a little spot here on the playmap for your damage tokens if you want to got all these different damage tokens variety of sizes and also some generic tokens like this so there's a spot for them if you want to use it um now although this thing exhausted
an action we still haven't used an action on this thing so we can still use an action right we can take one action per turn we just can't take the influence one so what do I want to do use it to draw a card or use use it to sneak think I want to use it to draw a card we got the charm with Vanquish charm W and Vanquish okay un exhaust everything and Del's doing nothing we're stuck in the workshop last time we got out of here pretty quickly and moved on let's see what's our next threat it's a noble guest okay so if we defeat her it blocks anyone nonf threat this round she's doing one damage so we rescue a noble and we have a noble guest threatening us let's draw so draw phase we can now rearrange stuff if we want to which I might actually do let's put these two in my backpack but a long bow it's two handed oh no I can't put them both in my backpack I'd have to throw something
away yeah this is a problem isn't it you can fight you fight actions against Shadows so the crossbow is nice because I can do multiple damage but there's not room in my backpack for everything so I've got to choose really do I want the Longbow or the
crossbow that's a pain how often would I want to use an action against the shadow I don't know I
think because if if I'm using an action against the shadow I'm not taking an action against a threat area I'm always wanting to take actions against threat areas right this is so good to be able to do a whole I mean you can do a whole bunch of of damage against the threaten Shadow no I'm going to I'm going to toss out the crossbow and keep the Longbow I think yeah sorry crossbow you're discarded you are discarded there's a chance I'll pick it up again I guess um
yeah before I make that decision I do have a fast card here let's goout ahead maybe I'll play it maybe I'll play it you can play this at any time yeah there's a goblin sadist here so you see I could hit that before it comes into play yeah I really don't think I want to I don't think I'll change my mind I think I'm going to put this
here yep okay time to play Let's exhaust my long bow we can do a damage here so now I know I only need to hit it for
four my Noble's giving me plus one influence power I've got two here one two three my action is four so if I use this action I can actually defeat the noble guest and game one spirit but I'm already at maximum Spirit but that's okay I've gotten rid of
her I'm going to push my sneak up to three
yep and then I can next turn I can get through I can get through this potentially depending on what I draw all right let's refresh
um yep just wondering does d this has got a Del of ability lose one spirit does delve work when it's in the shadows I don't think it
does I'm looking at rules I you call with Del activate now but I've got a feeling that when things in the shadows the only things that
apply threats and other effects can still Target Shadows
I don't think delve abilities actually trigger until they hit the threat area so I think I think this is not yeah I don't think this is working I think reveals do but I don't think delves do yeah so threat phase he comes into play if he's still here during the next Del then he will I will lose one
Spirits I think I need to check on that I need to check on that this as Tristan I told you this was live so I'm G to ask Tristan okay if he says yes we'll lose the spirit if he says no Then we don't okay all right let's um that's a threat coming in let's draw and we've got add one sneak to a sneak action let's see now do I want to take this Goblin
out I've got stuff that just sends threats away in the minute got one two three I can do three influence damage I can do four I can do four attacks so let's take him out that's three four that will get rid of this Goblin before he has a chance to hit me what do I do next do I
sneak can't take an action do I just bump this
up I think I do let's just push that up to two I think that's all we need to do okay yeah I still haven't gotten rid of this I mean I could do this by I could just get rid of a threat using one of my cards and then I can get out of this Workshop in the moment I'm just kind of Trapped in here let's see what we've got Lord's guest reveal shuffle your hand into your deck and discard pile then redraw the same number of cards oh shoot wow she's tough she is tough okay I've got one two three four five six cards my deck's getting
shuffled then that might me my Mastery comes out soon now was the Mastery only supposed to go on the bottom in the first Adventure I'm just going to check that as well bu bum bum need to check that skill
deck yeah Master E always goes on the bottom one it's not anymore it's now in my deck I'm going to draw six cards right 1 2 3 4 five six Shuff your hand into your deck and discard pile then redraw the same number of cards yeah that really does happen she needs six fights nine influence eight sneak so she's really tough to take down she's going to hit me for one Spirit each time let's see well we've drawn our Mastery which I can't use just
yet H well that's a pain isn't it CU I've got L on SP and Exile this and that there no cards have been exiled so yeah that's a pain that kind of backfired so she is mean that was the worst draw that was the worst draw getting my Mastery then ouch yeah she's kind of used my own powers against me let Scout ahead I'm going to look one ahead okay it's a plot it's a
plot this is going to help me against the plot
wow um oh I do still get to draw a card don't I influence might be an option nine influence to take her down I've got one two three four I could use this for five
or I could yes I had some good cards I had some cards that were just gotten rid of that threat I could have vanquished it but now I can't that's tough I probably want all my influence to take down the haunted statue maybe I just leave the Lord's guest here for the moment I just don't have any don't have any don't have any strength right now okay let's take the sneak action for three we'll put three here let's get out of this Workshop I've got to push on
and I'm going to tilt my influence for this plot that's upcoming I'm going to hope I'm going to draw into something good I do have the Arcane energy burst so I can use two actions but not yet not yet my longbo only hits the Shadows deal one fight damage to one
Shadow yeah that's not great right Spirit face she's going to hit me for one so I'm down to 20 they face workshops going so that's good news and there's no defeat bonus so we just draw the next location which is mfic tombs of nilim the tombs are shrouded in an aura of forboding as the very Earth Mourns the Forgotten sorrows ined with these cursed sepulchers um it's got A Sneak three act raid the Unholy tombs and loot the corpses we lose the spirit and draw a skill we can do this twice but once per round okay well I have I have the spirit but I also have a full well I'm about to have a full hand so let's see right the plot comes
in I'm kind of ignoring Lord's guest for the minute I'm looking for a Vanquish I don't get one I've got my Greaves remember so I can block but my spirit is really high so I'm not really that worried about it right now
um let's see let's play my soothing charm of renewal so I'm back up to 22 spirit and I gain one power here so I'm up three four five six seven that's seven influence and I could even do it
again I could leave the plots could leave the part so three four five six seven yeah tilt for
eights what if we I've got five cards so I've played this I've got three I've got three sneak I could act here uh to Loser spirit down to 21 draw a card it's a power well infusion okay that might that might be convin that might convince me to do something here because I can play Power one and fusion deal fight four fight damage to a threat and then lose one spirit so I'm down at 20 spirits
then I can use a fight action for two fights to do two damage here that's the six I need to take her out I gain one spirit for defeating her back up to
21 um I can tilt this up to three 3 six seven eight that will give me the eight I need to take down the plots next time that's what I'm doing
okay all right what threat do we have now oh Lizardman Guardian reveal remove uh sorry sorry become sneak dazed so I can't do this but that's
okay draw uh deal one influence damage don't think I need it do I I could take this Lizard Man Out with my influence but then I'm not defeating the plot it's only one Spirit damage to leave that thing
in what if I do this then what if I defeat the plots that's three four five six seven eight um I was that on two I think it was on to and I'm tilting it and get rid of
this I defeat the plot now I can says the haunted statue this is like the main plot of this Ballroom we faced the haunted statue obstacle or choose one option purify smash it or prey what would a war Mage do not Smash It although he is a war Mage he pre is my War Mage Pious or purify it I feel like you would purify it and then it says use an extra action if abled okay let's purify the statue B uh
40 the haunted statue drawing upon Arcane understanding you embark on a ritual to purify the haunted statue symbols in incantations weave through the air a symphony of mystical Sonics con converging upon the malicious energies that cling to the stone following your ritual the cracked decaying stone is restored to its Pure White marble the once haunted statue stands before you cleansed it last deal four influence damage or three fight damage to one threat Bang lizard man I reckon you've just yeah I'd reckon I've just scared the heck out of You by purifying this haunted statue this thing's gone this thing's gone nice I'm happy with that well that's the result and I've got an action I'm a one plot down so I get to take another action one two three four I got six cards I've used my
sneak um well I guess we can maybe we can just use our Soulful Serenity push my spirit back up to 22 and then use my fight to draw a newal card and it is her projectile yeah that didn't help well maybe it will maybe it will we'll see yeah I've been happy of having my sneak left so that I could Scout ahead okay what's next oh another plot wow they came back to back Lizardman Egg Nest it's an obstacle and it needs five sneak well I've got five sneak let's draw and here's the Vanquish I've been looking for
interesting well let's start with um let's start with completing that plot so 34 five defeats this one the Lizardman Egg Nest it says I can choose an option I can protect it I can conceal it or I can burn it what do I want to do to the egg nest of of the lizard man I'm not protecting it or concealing it I'm going to burn it of course I'm going to burn it B 18 there's probably a lizard man is going to come running out and um attack me now but let's see what happens in an act of Ruthless aggression of course there are evil things you set a blaze elizan Egg Nest the Flames engulfing the precious progeny within inside made the charred remnants of a forus discovery a sturdy sword its blade tempered in The Inferno you unleashed the shadows of your destructive Choice dance with the flickering fire light upon the sword's blade as you retrieve it from the small ring Embers doal one fight damage to each threat honor search the Bron assets for a broadsword and equip it then Shuffle the bronze assets the BL lizard man threat one Lizard Man threat gains bold status well there aren't any lizard men in play so I'm going to
search this deck for a uh a sword a Broad Sword nice I don't know if I've got um here it is I don't know if I've got hands for such a thing
well I can always toss the um oh it's only a one-handed weapon it's only a one-handed weapon he says Broad Sword gives a permanent plus one fight that's nice um and equip it so that's let's throw away
that yeah well throw away our Rusty dagger that's the only only
option what's that oh crossbow we threw away earlier is that what equip means it doesn't mean stick it in our backpack right it's just checking fortunately with um trist's rule books they do always have a decent rule you can look things up draw Phase 10
they may equip assets from their pack yeah so quip hit means put it here for sure well it's a good job I wanted
to taking up arms okay use an extra action if available with two plots down and I've got one extra card in my hands we could perhaps use this to swap some actions around let's think
um let's tilter influence let's use our fights no no well I might as well draw a card right I might as
well okay rapid Sprint lose one influence to deal two sneak damage to a location I might as well do that um what else can I do with my
cards um we could just use this to stick a power back on there now I'm back down to six cards yeah we could have just swapped we could SWA the position of some actions but I don't think I want to let's do that okay trouble is up I'd like to have had my sneak left over so that I could have scouted but it's just not working out that way is it okay what threat have we got oh he looks mean a bale Guist when we defeat it we lose to power and become sneak dazed okay that's the kind of threat you want to
Vanquish for sure one sneak to a sneak action let's Vanquish it and get out of this get out of this place two three four five six seven yeah I'm going to Vanquish it
uh discard any tokens from it and then we'll Exile this card bom of the threat deck got two sneak do I want to use the tomb again and draw a scale I don't think I do I think we'll just use our sneak action get two more sneak on there get out of this place I've got six cards I might just take up my fight done we're going to delve through the malefic tombs there's no R for defeating it let's um push on all right final location is the haunted Ballroom okay it's got an influence three act lose yourself in the dance macabra lose one Spirit to draw two skills there's a limit of one time okay so that could be useful for taking down foes we probably ought to see one of those foes pretty
soon let's see okay threats threats march on and it's a keep guard we defeat it we discard a skill need seven influence three four five six I've got seven okay okay good uh draw a card we've got Arcane energy burst but we're going to deal we're going to do a witty Barb and Def deal and influence damage here I'm going to take the influence action I've got three four five influence plus one for my special that's six the one that's there makes it seven that defeats the keep card we discard one skill which skill do we want to discard um I think the wild haym
maker do I want to use an additional available action to scout ahead I don't think I do this time I think we're just going to tilt our fight up no no we're going to tilt our sneak
up yeah that will do okay Del move on what do we face oh here she is a spectral dancer it's a phone reveal Shield so it would have been nice to have scouted that one for sure she gets a shield so a shield means the next time she takes damage all of that damage is blocked and we discard The Shield delas deal one Spirit uh influence damage to each Lizard Man and it's got Overkill two so we can hit it it's got five fight six influence if we Overkill the spirit spectral dancer that would be great okay shield and this is when our Rusty dagger would come in
handy let's see now what do I do what do I do disc got one n fo that doesn't help we got take additional accents my influence is really good 3 four five six I can do the
six and I could do some extra damage so let's do that shall we or do we want to just tick it up and do fight damage we've got one two three four five if I yeah I'm going to take this up I'd like to Overkill so three four five six seven I'd like to Overkill the spectral dancer if I can if I take a action now that's 1 two three plus four plus one there is
four I can deal one fight damage using her projectile so that's five right that's the five fight we need oh you know what darn it she's got a shield let's H projector to get rid of The Shield then I do the fight that's only yeah nice that's only four damage but I might be able to do a little bit more next time this is why I should have kept the wild heym
maker um yeah one two three four five I could use this once take a spirit damage draw a card G one Spirit swap the positions of two actions that doesn't help me use an additional action
I could just take this opportunity to get this done use one additional available action add one sneak to a sneak action one two three that's four let's get the four down on there at least then that's done and I've pushed my fight up cuz if I do do one two three damage to this that will push that up by yeah that's Overkill that's the overkill I was looking
for and I've got Bale Fusion to give me a little bit of flexibility all right I'm happy with that let's reset she's doing me one Spirit damage down to 20 Del phas nothing's happening here deal one influence Dage each lizard man there aren't any in play threat phase a mud run a go Goblin uh defeat Exile it okay let's see if Tristan replied he did yes so D effects do trigger when they're in the shadows so what does that mean it means when this was in Shadows I should have lost one spirit so I'm actually down to 19 right yeah thanks Tristan thanks for his dealing me a spirit damage right let's draw
um this was draw two this was this was to draw two skill cards did I just draw one I did draw two don't know I think I just draw I think I just drew one I can't remember now too late all right um how will infusion well it did help me I was thinking it didn't help me but it did cuz I can get rid of the mudun the go Goblin let's Exel the goblin this does four fight damage but I lose the spirit I'm down to 18 but this guy is exiled which is good because that was a two two spirit damage in the spirit phase she's still bothering me but I do have an action three four five six seven I only need to do six to
her so let's do six three four five six six it is we need to do one more fight damage to defeat her but I can use my Arcane energy burst to use one additional
skill let's just think yeah let's do it so that's three four four fight actually so I've overkilled this by that's four damage we we shall only take three more but we have defeated it and we've overkilled defeated it so that's good we gain three Spirit back from defeated it and we read B 103 that's one th down three Spirit back 21
nice okay story what happens B 103 the spectral dancers defeated where the haunting warts of spectral dancers unfold you accost and overcome one of the two otherworldly figures as the flitting of their ghostly movements fade your Victorious stce disrupts the Eerie dance to the twinkling of incorporeal melodies your resilience remains unbroken poised to confront the remaining threats and secrets that lie Beyond The Haunted Ballroom game one Spirit we're up to 22 which is our maximum and draw one bronze assets Let It Be headgear it is headgear an Arcane necklace adding one influence Brilliance I'm feeling really powered up now I like it if I'm feeling powered up then these things must be getting t and tougher that's all I can say okay let's push that up to two let's
reset uh Del phase we're moving through the haunted dungeon we're out of here oh no we're not I do apologize that's the final location that's the final location I need to defeat all the plots first okay D phase threat phase we've got a living corpse reveal lose one Spirit the M sight of this thing has hurt me it only needs four sneak to defeat though so that's an easy that's an easy option Hasty strike drawn uh this goes down to one this thing's defeated
let's push our fight up yeah yeah yeah I should have drawn another skill on this uh boring never mind um well I guess I could have done it now but then I open been over hand limit at some point and probably discarded it so oh let's just leave it we'll leave it we'll leave it okay push on keep guard defeat each hero discards a skill let's see now I've got tons of influence one two three four three four five six seven I've got
seven sure I've got seven these AR one time use are they I'm sure they're not yeah that's a permanent increase these are really good so my influence is awesome especially with this necklace now so 3 four five 6 plus one from my ability that's seven that's enough to take this thing
out you're gone defeat loser skill um I don't know if I drew a card if I did then it makes up for that if I didn't well there you go I've got discard one of
these and they're all good Hasty strike can be a savior but my fight's up high no I'm going to get rid of the sor SP
fusion and I'm going to push my I'm going to push my fight um I going to push my fight up one okay done ra a threat another living courtz lose one spirit so I'm down to 20 this one's a little bit different it needs yeah this one's stronger the last one was 574 this one is 675 let's draw I've got Celestial lightning beam but we only need six fight I've got three four five six that's enough to defeat this
thing I'm going to push my sneak C okay keep searching we've got the goblin sadist delve lose one Spirit okay let's
drw it's nice the way this game plays it plays fast it plays it's just easy just easy as heck power infusion well my influence is one two three four five let's do it you're gone finish my fight up
and then keep pushing on just looking for plots and foes Lizard Man reveal sneaks dazed okay well let's tilt it and get rid of it we only need three influence to defeat this thing I've got one two I've got one two three plus one on my action so that's defeated um that's everything right oh draw a card did I draw a card I didn't draw a card I always forget to draw a card now I've got to discard
something in fact I don't need to discard I'm just going to play this I think yeah game one Spirit 21 swap the position of two any two of your
actions I'm push my fight up and my sneak down and off we go okay plot yes support CIS all right we've seen this guy before so we've got to get through another Port Callis and five interesting we could unlock it with sneak four defeat it with fight let's do that so we defeat it with fight four so we're going to lift
it we had three plus that is four and then we're going to unlock using sneak four got sneak five we don't use it remember you just have to have it so let's unlock the port color B 20 and I think I got to draw again every time okay so actually we must just play that first don't we uh game one influence power and heal to Spirit no let's let's save it we'll save it we'll save it we'll save it save it let's read this first B20 oops one
book okay port colors unlock with the PK cutless key in hand you deafly unlock the apparatus and the formidable gate yields to your touch behind the barrier a nervous human servant fidgets eyes darting with a mixture of fear and gratitude I'm free thank you kind hero he grins nervously through broken teeth a cruel reminder of his master's tyranny Derek happy to help you follow as a token of his thanks and a means of his Newfound Freedom Derek reveals a short cut through the looming dimness of the manner but as footsteps approach from the Shadows his Terror takes hold and he flees into the dark paths deal three sneak damage the active location or gain three sneak power well I'll gain three sneak power so we'll put this up to five because we already stuck through there and we've defeated another plot that's three so three plots down one foe I'm one card over aren't I 1 two 3 four five six seven yes I'm going to play this to gain an influence and heal to Spirit that will put me over my maximum so I'm just going up to 22 and I'm going to take up my influence right it's looking good people let's push on probably not I'm probably going to have to search through quite a
few threats before I found find another plot it's a noble guest um but I can defeat her with my influence soon needs three defeat block anyone threat don't need to do that I forgot to draw again I'm going to scout ahead so let's Scout here oh it's that one Lord's guest I don't like her I really don't like
here can I take it out with influence if I get the influence up here in the three spot that's three four five six 7 eight it's not quite enough is it I've got three oh I can take it down with my sneak though no bother at all so let's push this up to six got nine sneak fact let's lead that one let's do this let's put fight up so we put this up to two one two three I've still on six cards all right so we're
good okay next threat M go Goblin defeat Exile this thing so I can hit it for four fight I've got five actually so I need to spend one of these one two three four yeah that takes it exhile this I've got to draw again okay
you know what I keep forgetting to yeah one two 3 four five six I'm just going to use this to add one influence power and then go again uh tilt to go four that will do right don't forget to draw Ricky right shuffle my hand into my deck one two three I've got six cards with my discard pile I'm going to draw six cards this is where things get messed up you save all these good cards and then the Lord's guest messes with you so use them or lose them I think that's the uh I think that's that's the key I've learned here there's no point trying to save good cards with the Lord's guest around the place
draw yeah now can I do this with without using an action yeah I can use the Flaming the sky flaming swords if I wanted to
that do I want to I don't think I do I think we'll just let one of these cards go yeah okay um I've got four five six seven eight I've got nine influence that would use it all but I could use my sneak I need seven I've got eight let's use my
sneak she's gone I he one SP get my spirit Max I put one on my fight refresh come on then foes plots are you there we've got a mooning a mo mooning that will be something else a moaning Spirit reveal add one threat and then reveal one Shadow Okay add a threat there's our spectral D dancer reveal Shield so she's shielded and then reveal one Shadow oh it's our plot uh our story sorry our story card is about to come
up right what do I want to do now draw phase draw
phe and I've got one card too many I not to discard that down didn't I okay draw phase do I want to rearrange my do I want to rearrange my
hand I could do three four five six fight damage to take out that thing so I'm going to leave that there long bir does damage to a shadow I could put my tone up here in my hand yeah I could do that have I got anything that does damage yeah I've got the H projectile to get rid of that Shield so let's do
that um do I leave the moaning Spirit there I think I do this has got over kills if I can do eight here which I really can because my influence is just so high so my influence is one two three four five six knock two off here that's eight so eight damage
here I need to do six fight now if I can I've got three four five six I don't have another action I don't have another action
but I could do this I could get rid of that threat Exile this card get rid of this um discard it do I want to discard it yeah um yeah I think so just get rid of the moaning spirit because then next next time I can just deal with this okay she's going to do me two spirit damage so I'm down to 20 but that's okay do you know what I'm not going to I'm gonna I'm going to keep the hold of this this is going to do me damage as well so that's 19 um you thought I'd have learned my lesson wouldn't you on six cards
I'm going put one here tilt tilt tilt okay next one Del phas read the story okay we're in The
Labyrinth immersed in the election of Lost Magic so we're reading this text the text brings to life and Prim evil spirits and rituals unveil their secrets to me to me empowered by new found knowledge I feel the manner's Arcane Mysteries beckoning Enchantment of the lection has reshaped our journey and the choices before you are Laden with the weight of your Arcane possibilities from deeper in The Labyrinth you hear a bulls Roar with enhanced magical abilities you face a choice I can either carefully delve deeper eyes peeled into Labyrinth thing tunnels to where Secrets intertwin like hidden threats or emboldened by my augmented power stride forward toward the Echoes of the Monstrous roaring and confront whatever fears and being lies in weights do I want to face the Beast of the labyrinth yeah of course I do all right so wm4 is Adventure 3 so that's going to get set aside the next time now I gain the silver dagger War Mage asset my CH I have room in my backpack for it here's the silver dagger flip to use an additional available action gives me plus one sneak nice uh draw one scale draw one scale use one additional action and then add a threat oh my goodness so that
goes but a threat get add it oh these are pocking up it's a leper reveal lose one fight power then move your fight action down one space Oh well that wasn't very friendly was
it that's probably messed things up because now I've only got three four fight instead of three four five six fight ouch this one um yeah that wasn't very
helpful that was Dell phase I think the worst is yet to come isn't it um because I've not done the threat phase yet so I've got another threat coming in oh my goodness these are stacking up oh it's a secret door though okay the Secret Door choose one option open investigate destroy I need seven fight six sneak right these are really stacking up so I don't like that um who do I want to knock out of
here okay maybe I pay um 1 two 3 4 six I draw a card don't I I always forget Vanquish so let's just see I could Vanquish a threat oh my I can then discard a threat
I want six fights I can do a hasty strike it's fast lose one spirit so I'm down to 18 deal two fight damage to a threat two um I I'm going to do this once can't I
yeah I can do four more damage to the spectral dancer now so why don't I do that so one two three four kills the spectral dancer let's see what it says I've overkilled it by two uh b102 whoops so I've gotten both those now I need one more plot uh two more plots one two is this the same as last time did we not read this last time no it's a different
one our spectral dancer defeated to the strings of phantom music emanating from the incorporeal boring of the manor you engage with and stand Victorious over the spectral dancer The Haunting choreography of the Ethereal dance fals briefly to the muted strains of Anguish Melodies your Triumph marks a pause in the otherworldly rry signaling your Readiness to face any remaining adversaries draw one bronze asset then use an extra action if able I don't think I've got room for anything else but what did we get we've got a spiked club discard one shield from one threat do I want to keep this and swap it for some of these other things no no I'm tossing it to one side I'm pretty tooled aren't I yeah and I haven't used anything maybe if I'd used some stuff and as the these Adventures go on if I've flipped stuff it's always worth bringing in a new thing because you can use it um let's heal one Spirit 19
now do I want to use an additional action not yet I'm going to tilt that up to seven I think that's all I want to
do y wow we made short Thrift of those threats didn't we I think so I think we did well let me just double check so we've gotten our these are all exiled cards yeah we've gotten three plots there's one here and we've gotten both F so we need find one more plot but not yet it's a baale gist if we defeat it we lose two power and we become sneak
dazed okay right let's sort out that secret door so I've got seven um sneak I only need six don't I
so this is complete now do we open it do we investigate it or do we destroy it do we dive in blindly we gain one we gain one here as well for defeating it do we go in blindly just open it and jump through do we investigate let's go go cautious destroy it let's go cautious I'm feeling C no you know what I'm going to jump in blindly let's let's see what happens let's open the
door through the hidden passages you slip away leaving your pursuers behind in the clandestine Refuge a secret door reveals itself inside the unhanded enshrouded sanctum you find respite a momentary Haven in The Labyrinth Embrace of the old strongholds dangers discard the active location unless it's the adventure location in which case we deal three sneak damage to it and that's it okay oh man okay I was kind of hoping that we would get away from that baale Guist but it seems to have followed us through three four five six 78
right let's let's use this card one hero gains one influence power and heal two Spirits so we're back up to 22 then I'm going to use one additional available action oops that's not done yet so we're going to use our influence action so we've got three six 7 eight plus one for my action is nine that's enough to defeat the Bale gist defeat lose two power um I've only got one power to lose and we become sneak dazed okay that's fine reset um I can tilt that one can't I add a one
okay let's push forward we're looking for that final plots we've got the mudrunner Goblin and let's tilt that and get rid of this draw we've got a wild hay maker let's defeat this it only needs three three fights we've got
four x I still got four cards in hand so I've not used my tone yet I don't think I need to maybe next time it'll be nice to be able to do a little bit of scouting let's see
it's our final plots the bound prisoner choose an option liberate abandon or kill right I can get this now right I need five influence so I'm definitely going to get this okay draw a card um I'm going to use my tone flip and draw three skills and then discard one skill two three
yeah discard that one okay let's do this uh 1 2 3 4 plus my one is five that's the action we've completed
this what do we do with our bound prisoner do we liberate abandon or kill well we liberate we feeling happy about this B1 we've been rescuing Prisoners the whole time looks the same uh same artwork here from the cruel clutches of captivity and certain death at the hands of the Goblins you liberate the woman selia from her her eyes reflects a flame of anger bound no more she chooses to accompany you and you find Ally with a thirst for Retribution she mutters an oath thank you for saving me stranger it seems we now have a bond forged in The Crucible of shared adversity adversity by lequin sword I swear vengeance upon those vou creatures and upon the lord of the manner for for keeping these wretched beasts in her his employee we can either draw a silver asset or search the silver assets for escaped Noble CIA equip her and then Shuffle the silver assets well we already got it didn't we so let's um draw a silver asset and see if there's anything that's better than this lot it is a scar Shield exhaust to discard one bold from one threat so bold is a status and the next time this threat attacks it does double
damage wow do I want that or do I want do I want these other things is it better than the broadsword for example do I want a sword or a shield or my tone or the silver dagger and this is an exhaust effect it's giving me one sneak I do like
that you know what I think I'm going to let Longbow Go and Keep The Shield yeah longbow you're gone we're going to keep the we're going to keep the scar Shield I like it I'm sure some bold creatures are going to come up in future Adventures as it goes we've entered the Dell phase for the last time and we've completed the haunted Ballroom let's see what happens um
s88 we've explored the haunted Ballroom I'm going to let you read this yourselves but we can heal one wound so if we had picked up a wound in a previous Adventure now we can heal back up so we're back up to full strength and three p paths Li ahead we can take the shade strike War Barracks the vast Armory of tankor or the mar morial pool of narius should have a look at those we should shouldn't we let's see Adventure three
here there they are which one would you take the war Barracks the Armory or the pool well I'm going to go for the pool I've gone mysterious so far so I'm going to stick with the Mystic and go for the M morial Pool of narius there we are then um we can upgrade again obviously
get some new skills we've got this adventure this is going to go into stack four and I like to use these as um these spots here as the different Stacks one two 3 four five like that that's going to go in there for adventure three and we'll set up what we got we've got the dead eaters the mud Rudder goblins again nature Spirit scale tongue lizard men again and Vermin swarm we saw those last time as well didn't we think we did and we got three Sprites in three four and five uh two standard and one this time one dangerous location so there are a bunch of dangerous locations these are the standard and dangerous locations so standards here here's a dangerous location that's a standard dangerous so we're going to shuffle in one of these that's standard that's standard we're going to shuffle in look at the den of Shadows and Light this is what's on the playmat we're going to shuffle in one of these dangerous locations as well into our adventure deck what was it
two it was two standard yeah two standard and one dangerous wow yeah to standard all right I'm going to leave you guys to it and I'm going to continue with Adventure 3 I think this is probably the last video I'm doing here so we're going to find them some new games to show you next time meanwhile thanks for watching and look out for cre Mana coming soon