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Kreel Manor: The Dungeon Crawl Card Game box art

Kreel Manor: The Dungeon Crawl Card Game

Game Info
Year
2024
Players
1-3
Age
14+
Playtime
30 min
Publisher
Hall or Nothing Productions
Collection
Ratings
Creator Score
Mechanic profile
Waiting on more creator content
Vibe profile
Waiting on more creator content
Description

A cooperative dungeon crawl card game set in the World of Kilforth where heroes play a horror campaign of linked missions

Description

A cooperative dungeon crawl card game set in the World of Kilforth where heroes play a horror campaign of linked missions

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 5 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–5 of 5
Video USwh3lbvFc8 Box of Delights Playthrough at 0:00 sentiment: positive
video_pk 87688 · mention_pk 229539
Box of Delights - Kreel Manor: The Dungeon Crawl Card Game video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game plays fast and is easy.
  • Gaining new assets like the broadsword and arcane necklace is empowering.
  • The mechanic of purifying a statue is interesting.
  • Rescuing prisoners and allies adds to the experience.
  • The game offers choices in how to approach objectives (e.g., dealing with the secret door).
Cons
  • The game can feel slow at the beginning.
  • Forgetting to draw cards is a recurring issue.
  • Drawing the Mastery card at an inconvenient time can be a setback.
  • The game's mechanics can sometimes backfire (e.g., Lord's Guest shuffling hand back into the deck).
Thematic elements
  • haunted ballroom
Comparison games
none
Mechanics (from transcript analysis)
  • Assets — Assets can be equipped, such as a tone, rusted dagger, crossbow, leather greaves, ranger furs, longbow, broadsword, arcane necklace, and scar shield.
  • Bold Status — A 'bold' status can be applied to threats, potentially increasing damage taken.
  • Combat — The game involves combat with fight and influence actions against threats, with mechanics like damage, health, and attack values.
  • Dazed — A 'dazed' status can be applied to actions, preventing their use.
  • Deck Building — The player upgrades their starting deck and shuffles new cards into their deck over time.
  • location cards — Locations like the haunted ballroom, torture asylum, and craft shop are revealed and have associated actions and requirements.
  • overkill — Overkilling a threat can provide additional benefits or effects.
  • Shield — A shield mechanic can block damage, requiring specific actions to remove.
  • Skill Deck — A skill deck is present and is upgraded at the end of previous videos. It can be shuffled into the deck and redrawn.
  • Sneak — A 'sneak' mechanic is used for actions on locations, with increasing values required to complete objectives.
  • Spirit — Spirit acts as a resource or health, which can be gained or lost throughout the game.
  • Story Stack — A story stack, also referred to as a story deck, is used, with a specific card shuffled into the bottom half.
  • Threat deck — The threat deck is shuffled and contains foes like spectral dancers, scale tongue lizardmen, and mud runner goblins.
  • Threats — Threats, including foes, plots, and obstacles like the scale tongue hero, noble guest, Lizardman Egg Nest, and secret door, enter play and must be dealt with.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • welcome back to box of delights Welcome to our continuation of the cre Mana playthrough
  • I've decided to push on play Adventure 2 but this time we're going to do things a little bit different because I'm not going to edit I'm going to do this in a single shot and kind of just play through live
  • Oh my goodness these are stacking up
  • wow she's tough
  • yeah that wasn't very helpful
  • I'm feeling really powered up now I like it
  • This is why I should have kept the wild heym maker
  • The game plays fast and it plays it's just easy just easy as heck
  • I've gotten both those now I need one more plot
  • I think I'm going to burn it of course I'm going to burn it
  • I've got seven influence that will get rid of this Goblin before he has a chance to hit me
  • This thing's gone this thing's gone nice I'm happy with that
References (from this video)
No references stored for this video.
Video WlFlGl7eJVY Box of Delights Playthrough at 0:06 sentiment: positive
video_pk 87696 · mention_pk 229594
Box of Delights - Kreel Manor: The Dungeon Crawl Card Game video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Effective against adventure one
  • War Mage has great cards
  • Provides options and opportunities for strategic play
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • exile — Permanently removing cards or tokens from the game.
  • fight — A skill used to deal damage to threats.
  • Follower — Cards that can be discarded and redrawn for potential benefits.
  • influence — A resource used to deal damage to threats or activate certain actions.
  • Plots — Objectives within the game that must be completed.
  • scouting — Revealing upcoming threats or locations to plan ahead.
  • Silver Assets — Cards that provide ongoing effects, such as increasing maximum Spirit.
  • Skills — Cards that can be played for various effects, including dealing damage, drawing cards, or manipulating resources.
  • Sneak — A skill used to deal damage to threats or locations.
  • Spirit — A resource that decreases when taking damage and increases when defeating certain threats.
  • Threats — Enemies or obstacles that must be dealt with by using Influence, Sneak, or Fight.
  • Tilted — An action to increase one's stats for Sneak, Fight, or Influence.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The War Mage has some great cards I really like them and it's proving very effective against Adventure one
References (from this video)
No references stored for this video.
Video e82zjqqt3ro Hungry Gamer Top List at 9:35 sentiment: positive
video_pk 85322 · mention_pk 218377
Hungry Gamer - Kreel Manor: The Dungeon Crawl Card Game video thumbnail
Click to watch at 9:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • thematic setting
  • compact and portable design
  • fits with a horror mat
Cons
  • potentially long setups
Thematic elements
  • cooperative exploration with horror elements
  • Horror-themed dungeon-crawl adventure in a manor
  • adventure/dungeon-crawl
Comparison games
none
Mechanics (from transcript analysis)
  • card-driven dungeon crawl — Players explore with cards to progress through rooms
  • Dungeon Crawl — Players explore with cards to progress through rooms
  • horror-themed challenges — Encounter horror-oriented events
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I grabbed it, played it with my wife. And we had a good time.
  • Really good game. I really, really enjoyed it a lot.
  • it's really this kind of adventure dungeon crawly card game that is very horror centric.
References (from this video)
No references stored for this video.
Video jDPW5vRzFm8 Hungry Gamer Review at 0:09 sentiment: positive
video_pk 85037 · mention_pk 436549
Hungry Gamer - Kreel Manor: The Dungeon Crawl Card Game video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever core action system.
  • Ability to have awesome bursts of action followed by needing to recharge.
  • Decks play differently, increasing replayability as they are customized.
  • Good balance between completing plots and dealing with threats.
  • Personal story choices add flavor.
  • Looks good, especially with the playmat.
  • Plays quickly once learned, especially solo.
  • Not hard to set up if organized.
  • Pleasantly surprised by the game.
  • Enjoys the mechanic or two not seen before.
  • Lots of opportunities to 'beat something up'.
Cons
  • Not nearly as easy to put away as it is to set up due to sorting threat decks.
  • Can feel repetitive with turns consisting of just attack and tilt, or location action and tilt.
  • Sometimes players are just grinding and waiting for the last plot card to show up.
  • Story can feel disjointed due to the random nature of threat shuffling and location progression.
  • Loot can be very hit or miss, leading to situations where players draw too many of one type of item.
  • A bad scenario can make the game feel a bit drawn out even if the overall playtime is short.
Thematic elements
  • dungeon crawl
Comparison games
  • Pathfinder Adventure Card Game
  • Aventuria
  • Sentinels of the Multiverse
  • Too Many Bones
Mechanics (from transcript analysis)
  • action selection — Players choose from three main actions: physical fight, influence, and sneak, which cycle after use.
  • Campaign play — The game is played through a series of multiple different games to accomplish a quest.
  • card-driven — The game utilizes cards for actions and progression.
  • Deck Building — Similar to deck construction, players can build and refine their decks.
  • Deck construction — Players build their decks by adding new cards after completing quests and removing weaker ones.
  • Hand Management — Players play cards from their hand to perform actions and defeat threats.
  • Press Your Luck — Players have to balance completing objectives with dealing with immediate threats, sometimes choosing to push through locations quickly.
  • Resource Management — Players manage 'spirit' as their health, and must manage actions and cards effectively.
  • Set Collection — Players collect items and treasures that can be used to augment their abilities.
  • Story book — A storybook provides narrative elements and choices that connect to game cards and influence outcomes.
  • threat management — Players must deal with cards that appear in the threat area, which can have various negative effects.
  • Variable player powers — Different characters have unique starting hands and abilities, influencing their playstyle.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Hungry Gamer is back with another game review.
  • please make sure you turn your clean on subtitles because if I make any mistakes in the rules overview, that's where you'll find the corrections.
  • And I do apologize if I mispronounced that name.
  • This is a card- driven dungeon cross style card game.
  • It's really clever. It's clever because you're constantly cycling through which of those three types of actions you're really ready to go with.
  • The limitations of one action and one tilt per turn, but then play as many cards as you want because that lets you have awesome bursts of amazing and then you kind of got to recharge and it is fun.
  • So, what are my quibbles with the game?
  • The story can feel a little bit disjointed and it's not necessarily bad but it's not a throughline story that you're really fully experiencing.
  • The loot is simple and easy, but it is very hit or miss.
  • I really enjoyed this.
  • I really have I've really been pleasantly surprised about this.
  • As always, thank you so much for watching. Have a wonderful, wonderful day.
References (from this video)
No references stored for this video.
Video 6CaXVxy_QBc Meet Me At The Table Top 20 List at 9:23 sentiment: positive
video_pk 81436 · mention_pk 202218
Meet Me At The Table - Kreel Manor: The Dungeon Crawl Card Game video thumbnail
Click to watch at 9:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you're not in the mood to lose, don't even try and pick this one up.
  • This is a no-brainer for any solo player looking for a deduction style game or logic style game.
  • The core system of the game remains the same but the variety of different decks you can buy for the game is what makes this game tick.
References (from this video)
No references stored for this video.
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