Kreel Manor - Part 3 - Gameplay
Transcript
welcome back everyone to boxes of lights we're continuing our cre Mana playthrough we've just revealed a new threat the Lost Dwarven Trove so let's draw a card we get rapid Sprint lose one influence power to deal two sneak to a location well that might come in handy but we only need one more on the cave of spectral Whispers so not this turn okay let's play we've got three influence right now influence three act Whisper back into the darkness deal one influence damage to one threat so use that twice I'm going to hit the noble guest once more we could have taken out with this three influence that we have but maybe we use this as an opportunity the noble guest is not doing too much damage to us it could be that we look at the lost dwar and Trove instead or even the cave of spectral Whispers but no I'm going to leave the cave let's look at this Trove so we need five fight which you got or three sneak I think we just use our fight I think why not let's let's do this let's that's three four
five 55 defeat choose one option now we can repatriate the DW and Trove we can loot the Trove or destroy and then we can use an action extra action if we wish what should we do repatriate loot or destroy I don't know do we feel like giving the loot back to the dwarves I think we probably do let's see so it's b007 the Lost Dwarven Trove it's a little bit of a spoiler for the story but here we go within the dwarf's secret Trove gleaming riches lie a testament to their hoarded wealth grateful for returning their stolen Treasures the dwarves bestow upon you a special Boon you stand proud blessed by the piety of the mountain folk draw one silver asset discard and redraw any follower so if we draw any follower redraw okay silver assets these are Silvers it is it is a follower an escaped Noble okay let's discard and redraw Ranger Furs we increase our maximum Spirit by one all right this is one of the weaker silver
assets so this goes up to 21 there are better assets ones that give this bonus and another bonus so yeah not a great pull but there there we go I mean we can always replace it but it is an ongoing effect so not only do you increase your maximum but you also add one to your current all right so this adds one to maximum add one to current does both so we're back up to 20 and we can go up to 21 right so we're pretty healthy right now and we've defeated this and then we can use one extra action if able but not just that the reward for defeating this is one spirit so we're going to gain that one right up to 21 already nice hey that's one plot down what next what next can use another action if able so we could take out the noble guest we could Scout ahead but I'm not sure I have anything that's worth scouting ahead for I mean it gives me knowledge give me knowledge if I do this it will give me knowledge about which skills I need but then I can only increase this one anyway because I use these two so I'm not sure that's the right thing to do I could complete the cave of Whispers but I don't think I want
to I might just draw another skill yeah I might use I might use my influence action so what I'm going to do is I'm going to use this action I can use it for its 344 influence or I can there an infin action or I can draw one scale which is what I'm going to do I'm going to draw one scale and then deal one influence damage okay so we're going to do that these all Shuffle up we'll do one influence damage here so that's three draw one skill I'm up to my maximum six 1 2 3 four 5 six we get the sorcerer's Veil Fusion which is helpful this Waring actions around gives me some tactical options we're going to tilt this one increase our sneak I do only have two influence now this is the trouble which means I can't then do Cave of Whispers next time until I take an action first but maybe I will maybe I will I mean I could finish off the noble guest now with a card cuz I've got witty bar Barb the reason why I was reluctant to do it was because I can do it for free here he's in the cave of Whispers so Cave of Whispers is going to take her down next time anyway she's going to do me one
damage in the spirit phase but I get it right back when I defeat her anyway so I'm not that worried I might just save everything let's just see how this plays out all right let's refresh Spirit pH she does one damage so I'm back down to 20
yep plots I've defeated I'm just going to place up here nothing's delving let's get another threat in play see what it is oh it's another rat thing so immune to all skill effects whilst in Shadows yeah no worries it's doing one Spirit damage to me so I want to try and knock out both these threats at the same time right draw phase right so I'm up to seven cards so I want to spend one card otherwise I'm just going to discard It Anyway at the end okay we got Scout ahead it's fast reveal one Shadow I might as well do that might as well do it let's um let's spend it yeah let's Scout ahead wonderful you Scout into the darkness Keen senses alert as your eyes Pierce through the obscurity exposing a hidden threat that awaits in the shadows should we reveal this one the one that's coming next time yeah why don't we let us plan ahead it's a refuge Beast its grotesque form is composed of remnants from the natural world the Beast made of remnants of creatures oh my goodness when we defeat it we Exile the topmost skill from our
discard P so we've got to be careful so actually that was a valuable Scout ahead wasn't it yes that's really worked out nicely I'm happy with that okay let's think we could do two fights that's only that's not going to kill the uh the rat thing we could hit it for sneak that might work three sneak is enough to take out that rat thing we do that yeah let's do that let's use a sneak
action um although I could take out the cave of Whispers this time H Maybe not maybe maybe yeah I'm just thinking here so I've only got two influence I kind of want to do lots of stuff while I can this is what I'm trying to think about so why don't we do this why don't we hurl a projectile which deals one fight damage to a threat here then we use a fight action okay that's two fights which is enough to then finish off the rat thing rat thing you're out of here it's only immune to skill effects whilst in the shadows so the right thing's done now my influence is up to three I can use Cave of Whispers for the final time so that's the third use add one influence damage which is four influence damage the noble guest is now done the noble guest will block any one non throw fo threat this round so I'm not going to um make use of that defeat that the Wilder effect but I do gain the one spirit so we're up to 21 again which is
fine I know this thing is coming out of actions I might just do I do I I could do a rapid Sprint through the cave of spectral Whispers so use my rapid Sprint lose one influence power to deal two sneak damage to a location okay this is actually six I only need five that's okay and I can tilt something this thing's pretty weak do I just well it could be that I want to race through that final location so and having just lost or over spent really with rapid Sprint maybe I'll just put my sneak up to five that might be nice cuz I know this thing is not much of a threat you can see this first scenario does feel pretty simple at this stage but we've only we're only one plot down so a long way to go so yeah let's tilt that one I'm going to save these I'm down to four cards now now I'm going to be a bit smart and stick these in my discard which one maybe we'll lose Scout the head should we it served me
well yeah it did serve me well I'm not really a scouting kind of person even though it was really useful when I did use it okay let's clean up and move to the next turn and then we're going to delve so we've got enough to complete the cave of spectral Whispers we've gotten through this location we're going to reveal the final location we've made it to the Great Hall of cre we're standing here at the doorway we only need three influence to complete this one all right here's the Refuge Beast then and when we defeat it we Excel the topmost skill of our disco pile which we knew was coming right let's draw we we've got the soothing charm of renewal a tranquil atmosphere calms and rejuvenates the spirit and body so this is another healing effect which we don't really need spirit is up really high but it's kind of nice because it means we can leave threats unresolved if we want to right I'm not feeling like we need to do this but there is an act on here we can uh we've got sneak three we've actually got sneak five right now we can pil for the archaic trinkets draw two skills choose one to discard now I don't want to do that if I draw two and discard it's going to go here so I'm discarding that straight
away and it's only got to um limit two once per round okay so I can only do this twice so I might just save that the Great Hall is going to sit here for quite a while now because remember I've got to defeat those plots and the adventure location cannot be defeated until we first delet all the plots and the foe as well so even if we got enough sneak here it's not going to do anything so this is going to hang hang around a while we're going to be in the Great Hall for some time now looking for our foes and plots you really only want to use it when you're in trouble so let's see let's see and there's no harm in getting the three sneak down just so it's it's ready when you want to do it maybe that's what I'll do maybe I'll just take this opportunity while the Refuge beast is just this Minor Threat not doing me too much harm not play any cards at all just draw up have a bigger turn next time and I could kill it with my with the sneak
here yeah what do we yeah I might just do that I might just use my three use my three influence just to put the token on there then it's done it's done I can forget about that as soon as I've defeated all the plots and foes D phase comes that's done I kind of like that then I've got two fight here to get rid of him next time let's tilt our influence he's going to do me one Spirit damage which I could block if I wanted to but there's no need to to let's just take the damage okay Spirit phase take the
damage okay let's clean this up right this threat is now no longer alone we have a barbarian Chieftain as well amidst the rugged Stones she stands with unyielding strength when we defeat her we'll also Exile the top card of our skill deck H now I didn't think about this that two of these might come out together so you could be a little bit more careful setting up your discard pile let's use our four threat uh influence fact I don't need to do that three uh plus it has deal one influence when we take the action so I can keep the die I can keep the die that's 3 + 1 4 the D stays this thing's defeated we Exile Scout ahead that's out of the game pop it up here as well we'll put it off to the one
side um I'm going to use so full Serenity Now do I yes going to use this put my spirit back up to
21 not I'm not that bothered about sneak but I'm going to put my fight up with a tilt yeah this isn't a great threat to leave lying around cuz it can't be taken out with influence but I'm hoping something's going to come out I can use power well infusion with and then take out the The Refuge beast that's my plan take out two threats in one turn using this and then my action but we haven't got the opportunity yet so Spirit phase this goes back down to 20 again I'm not going to block it it's only one spirit it's not hurting me at all okay threat phase let's see what we get it's a Mana uh man of servant ornate painting it's a threat an obstacle we defeat it we draw to skills it doesn't do any damage so that's no bother doesn't do any Spirit damage just an obstacle it's just sitting there getting in the way this ornate painting adorns the walls capturing a Fantastical landscape of ethereal Beauty each brush stroke telling a tale of Forgotten Realms so we could take some time out to have a look at this painting influence 5 or sneak three but this is the one to leave sitting around isn't it now I take the
Refuge Beast out okay that should be on top of my deck let's draw a card we get charmwood Vanquish this is one of our spells uh return a threat in play to the bottom of the threat deck discard any tokens from it and Exile this card so we could just get rid of that painting but if we defeat it we draw two skills so I actually quite like it this one's probably better just to get rid of a nasty threat that's what exactly one is for all right so we're going to take a fight action uh for three fight we're going to take out the refu Beast Exel the topmost part of our skill deck which is self for serenity so that's going off to the side now we've just got this ornate painting which is absolutely fine no bother to me whatsoever I'm going to tilt and increase my influence yeah timing worked out fine there no bother at all okay next threat what are you a keep guard that's the kind of threat you want to Exile yeah definitely once noble knights Patrol the king's shadowy whes eyes now vacant emitting a ceaseless Eerie glow so we're distracted by this painting and suddenly a keep guard emerges around a corner of catches us a little bit off guard this
Undead threat is going to be doing two spirit damage unless we can take it out actually we can take it out because we can sneak past him we only need five sneak and we've got five sneak or do we Vanquish it thing about vanquishing is if we do that then we don't need to use our actions so you know maybe this is a good good card for when there are multiple threats in play Hasty strike Le one spirit and deal two fight damage to one threat that's okay but we can just sneak around this guard fortunately we boosted our sneak so I'm not that bothered by it we want to find another plot really 3 four five sneak let's sneak past the guard but defeat each hero discards one skill which skill shall I discard this healing one I think the healing one or just the witty Barb deal one influence damage to one threat maybe we'll get rid of this yep I mean it could be useful but uh yeah yeah never mind all right let's tilt and add one to our fights happy I'm happy all right next turn come on where's the
plot not here we've got a wild claw Warrior the wild claws move with feline Grace Guardians of the Primal Spirits from the Untamed Wilderness another tough foe but we could take it out with influence CU we've got three for five we get dual one influence with our action that's six that would do it yep so wild claw Warrior no bother okay let's draw Gallows humor add one influence to an influence action not quite as good as witty Barb which is fast dealing one damage to one threats but maybe there circumstances when Gallow hum much better but yeah not not a good draw okay three four five plus one damage we're taking out the wild claw Warrior and then I think we'll increase one to our sneak keep pushing
forward yep it is a deep dwarf Trader cannot uncover that second plot during the Dell phase deal one fight damage to a goblin threats the Deep dwarf Trader stands stoically his eyes glinting with the wisdom of subterranean secrets we can take him out with our five we got three four five no bother at all and it's going to give us one Spirit when we defeat it as well draw right we're up to seven cards now and we've got another Power well infusion so are there any cards we want to use no we don't even want to get the ornate painting because drawing skills is something we don't really need right now I when we could yeah I'm just going to I'm just going to discard Gallo's humor aren't I without spending anything yeah three for five five fight B is defeated we gain one Spirit we're up at Max 21 there's no Goblin threats I'm going to put my sneak up to
five is there something potentially we could use to knock down that painting this does fight damage fight fight yeah this is adding it to an influence action which we're not taking so yeah we can't even we can't even hit the ornate painting with any of our cards cuz they're all dealing fight well that was the other option we could have done this here's here's an option just undo that a little bit that back down to 20 here's an option we could have used power well infusion deal four fight damage to a threat and then lose one spirit so we're down to
19 then um we could use Hasty strike lose one spirit and do two fight damage to one threat so we're not using any action yet down to 18 Spirit though but we defeated the dwarf at that point okay the dwarf gets defeated we regain a spirit so we're back up to 19 and we haven't used any of our actions but we do have this charm uh gain an influence and heal to Spirit I can save it there's no need I mean our hands okay but that does mean now that we've got a good we got five cards in our hand and a card that we know we can use and then fact we might just use it anyway because what I can do then is use one two three sneak as an action defeat the ornate painting which gains two spirit and draws two skills so I'm back up to 21 smart draw two skilles so we get evasive maneuver and another soothing charm one two three four five six it's now I'm over hand size and I don't need to heal do I yeah so I'm probably going to throw
this which is absolutely fine because I'm not worried about it that much and then do I put my fight up to six I think I do clean up I'm over hand size I mean I could use this just to gain one influence power without healing the spirit I could do that rather than lose this card yeah let's do that these get discarded now reset everything okay threats are clear let's see what comes next can it be a plot yes it is a plot a secluded passage and I've got everything I've got no threats out but we need seven influence or five sneak neither of which I've got right let's draw another fight card so I've got 1 two three plus one that's four i' need three more influen there's one there I can't use this because I've only got two sneak I need
three I could get four sneak from there I think that's all I've got and there is a way of doing it I can use soothing charm again I'm wasting the spirit gain cuz I'm already at Max 21 but now I'm at 1 2 3 4 this adds one that's five I need two more influence I could play The Veil Fusion game one Spirit which I can't do swap the position of any two of your actions swap these two okay so now I'm at 3 4 5 six play The Gallows hum add one influence to an influence action so all those decisions about trying to keep hold of Gallo's humor actually paid off because now I'm going to take this action use this use this yeah we we're there we're there we've got the seven we need 1 2 3 4 5 + 1 is 6 Plus that one is seven we've defeated the secluded passage wow so we were sneaking around we found this hidden passage defeat choose one option Scout we need uh sneak four we got sneak three Traverse or collapse fight six we
do have fight six so we could push over this obstacle so we're going to go for the collapse it's B27 okay what happens when we push over this tunnel uh there tunnel blockage in the shade of the secret passage a decisive Gambit unfolds you courageously trigger the collapse of the enshrouded path Stone and Shadow entwining to seal the fate of your pursuers under the ruins of the collapsed passageway your adversaries meet an untimely demise okay so not only did we find a secret passage but we attracted some attention um in trying to push it over but the collapse has fallen on our pursuers their Pursuit is extinguished in the rubble leaving you to Traverse the gloaming unburdened it says remove up to four sneak damage from the active location then deal d double that amount of fight damage shared out between non-throw fats okay well we don't we don't have any nonf threats so we don't need to do that we're going to remove none so if there were threats standing out here we could have pushed pushed over this Rubble using sneak value that we already placed up here to damage those pursuing threats but uh no no need no need all right this
is defeated we gain one Spirit but our Spirits already at maximum use an extra action if available well there is an extra action available if we wanted to we could Scout or possibly draw a skill card I'm going to leave my fight up here I'm going to I'm going to push sneak down to draw a skill card and we've drawn Arcane energy burst use one additional available action love it absolutely brilliant action this goes up to four this is so good for for trying to deal with plots so it might be clogging up our hand for a little while timing wasn't great there it is um now I think which I'm going to put those this way around it's making me think about my discard pile Now isn't it all right okay next threat what have we got um oh that's should be here yeah okay another keep
guard let's draw back up and we get another charmwood Vanquish that's two of those maybe now is the time to use it we do have seven fights but H what do you think I think it's better to use these when we're a little bit stuck but we are at six cards now I guess we could I we've got seven fight we could take it out it's going to oh we're going it's going to make us discarded yeah let's it's going to make us discard one anyway let's do it defeat each herard one skill I'm probably going to get rid of this right block this get rid of vas of aover I maneuver I don't I don't need it and then add one sneak add one influence what do you think I've got quite a lot of fight three four five maybe we'll add another sneak still haven't used this remember so we got a lot of tricks up our sleeves still and we got our greeves which will help us block we're probably going to use all
this stuff when the FAE comes out to be fair probably let's see what is it it's a dwarf Trader again okay draw we' got one more card left in our deck which is going to be our Mastery stealthy sub auge adds a sneak so we could sneak past this dwarf we need seven influence or three fights we could just fight it yeah that's probably better than using our dice should we use the wild High maker I didn't think I was going to need it but look um oh that's only two isn't it that's not good maybe we will have to use all our dice yeah we're going to take a sneak action one two three four add one to a sneak action that gives us five sneak which is enough to take down the dwarf it's going to heal one Spirit we're already a maximum Spirit member so no bother at all now we could if we wanted to we could have just been leaving these threats and letting them stack up but and maybe scouting instead right that's an option but keep dealing with them I'm happy to keep dealing with
them but this is always the good stuff about this game there are always options now we haven't powered up on our actions yet so that's one thing we have depleted all the threats we looking really good spirit's high but no dice out there so which one do we increase should we take the opportunity to increase our fights I think so we do have quite a few fight cards we got some good tricks up our sleeves the war Mage has some great cards I really like them and it's proving very effective against Adventure one okay let's wrap up shall we let's wrap up and we'll see is that next plot here somewhere I hope so we could have a little sneaky peek and see what threat is coming next we'll leave you with a cliffhanger shy this is what we're facing it is a barbarian Chieftain eight fight for this one four influence we could take her out with influence and seven sneak okay join me next time then as our adventure continues