Catharsis by Cyber Wizard Games | Nocturn Gameplay
Transcript
hello welcome to quacko thank you for being here today we are bringing you a game play of catharsis specifically a combination of the big box monstrosity and the small chapter box from chapter one there was dice in the back of that box real that now that keeps them from falling over only one fell out it was a whole strategic thing you know add a little bit of weight behind it so they have a nice display and we're just apparently throwing them all the place that's the uh that's the goal catharsis it's a game we've covered a few times in the past we've talked about it as in my opinion a better version of dice Thrones your opinion it is a massive asymmetric Cooperative yatsi style dice rolling game with a pile of cool special abilities many many many different challenges and bosses to play through many characters to play as that you can mix and match I mean we we have it all spread out here this is the contents that's incl included in this Beast of a game but there's a lot else happening we are currently working on a series of gameplay videos and some supporting content for the team over here at Cyber Wizards games because this next year is going to be the biggest ever for the catharsis franchise not only do they have the big box which came out I think a year or a little bit more ago they've been at many conventions they have like an 8.1 or something on at the moment and people who have got it
to the table have loved it being said that's a big box to get into they have now just delivered or are delivering I think I think already delivered the two first sagas we have chapter 2 The Sovereign and chapter one nocturn uh these are Standalone single player versions of the big box catharsis one boss one main character with their own custom set of rules unique magnetic trackers custom dice potentially and a head-to-head little battle but all of this is backwards compatible or forwards compatible with a big box game full of roles to play bosses to fight and scenarios and challenges to overcome but coming down the line we are approaching the delivery window for divine wrath the last Kickstarter for catharsis chapters three and four of the sagas the little Standalone one offs and hopefully some more big news coming sooner rather than later in the future so quacy is going to be doing a series of gameplay videos I am also going to be doing a series of supporting free content non-sponsored content to help you all get up and running as quickly as possible with this game and start learning a little bit about the strategy and the roles that each of these characters play with that being said Shir you want to give a quick overview of what catharus is and the core way that it flows the way that it operates catharsis is a game where you
can play solo or multiplayer you're going to be playing a role in this game which gives you powers and abilities that you're going to be activating by dice you are then going to be facing a boss every boss has a unique deck where you're going to be facing traps and events and the small minions before you face the final boss themselves ultimately trying to kill all of the people or enemies you encounter along the way and survive now the boss that we're facing is going to be coming from the nocturn box and the character you're playing is going to be coming from the nocturn box do you want to talk about how this is going to be different from some of the bosses we'll see here in the main game I am playing a corebox character and I am a Angelic Baker I get to put things in the oven and watch them come out and deal as much damage as possible I figured it was a good pair once you start hearing how villainous her characters are I'll read my flavor I figured it Angelic Baker was a compelling match I am playing nenan the Soul Eater Nan has traveled far to find the source of the aura a powerful corrupting influence spreading across the land following rumors and vague descriptions from sages and Visionaries alike Yan has come to the lands of catharsis while he travels alone he's equipped to handle most FES as part of a culture that values the group over the individual he was trained in a magic that lets him consume The Souls of those around him including the Innocents to enhance his power but the souls of this new land are not selfless willing to be destroyed to save others and Nan finds he must balance the strength they offer against their efforts to break free so
catharsis as a whole by the way has an underlying narrative text that once you start understanding what the world is and what the story is we're telling you see it pop up during the Well story events that we fight the creatures and the characters that are coming into Play The Essence of it is that there was a deity that was in in war with all the other deities and was too powerful too damaging too uh potentially uh had too much potential to end the fighting let's say and they walked him behind a set of runes they trapped him but that God that deity is dreaming and from the cracks in those runs his dreams come to life and it started as this peaceful amazing Immaculate world with Angelic Bakers and lovely plant people and it was a perfect harmony and then one of the bosses you can fight is called the tri ector or something like that it's four mindes all combined together it was the original adventur it was the yeah it was the original adventuring party a group of four people that because you can play this up to well four people I believe you might be able to play it more I'm not sure but yeah they Dove down and they broke open the Rune and that released more of his power turning his dreams into nightmares and twisting the land into this corruption that we have and we are the final people the Bastion the people that can go weed out the corruption protect the land apparently eat The Souls of civilians and uh bad people all equal
all the same but we are either we're not sure about this yet releasing him or confining him there's a balance being struck here and as you play through all these decks as you play through all these characters you kind of get a sense of where their role fits in The Wider story of catharsis I'm excited to see as they continue expanding the world and expanding The Narrative progression what the actual story turns into okay do you want to find out who we're fighting I would like to find out who we're fighting we're fighting Valentina Herald of the night as Nan approached a town in this new land he saw it looked like a young lady weeping over a young man but as he approached to offer Comfort his captured Spirits struggled harder to flee more concerned about the lady than what Nan would eventually do to them before he could move she Rose and the truth of the situation lay before him what he mistook as sobs were her tendril feeding on the man's body she looked at me n smiled blood smeared across her distorted limbs she then left melting into the darkness we have someone who's just eating blood lovely amazing how how wonderful and Immaculate all right so General setup what we've done so far we is we've drafted our characters I am playing the atrial Chef guard my core mechanic is an ability to well put things in the oven to let them bake for a little bit dealing more damage when they come out but it creates a delay it also lowers my health cuz have less cards available to protect myself with these cards the six cards in front of me came from this entire pile of cards that I have in my hand every character has a
random assortment of special abilities that you draft or put down on the table you can choose what powers you want to play as if you have a character that you like the most but the most common way is to shuffle them up and lay out your six cards it's has a lot of asymmetry I haven't had a game yet that's felt the same is other games that I've played a syry and a lot of variability um with mean I'm going to be keeping track of essence and souls Essence I will be collecting with my cards and then when I use my flip ability flipping my character card over I will convert all of the essence I have accured into Souls souls are going to slowly level me up and so when I hit certain Milestones on my Souls card I will be able to do more powerful actions I will be able to unlock a soul power additionally as I get more Essence I also get slightly more powerful but the essence are not enjoying being captured and start to do damage to me now you will notice with your character we do have one card that we've printed out uh there is a uh link over on the kickstarter page to a card Arata that balances the numbers a little bit more uh so if you're playing with chapter 1 make sure you go check that and see if it's something you want to incorporate into your game or not um it opens up some of the abilities gives you a little bit more uh access to them a little bit faster okay shall we begin introduction the scenario monster raids on numerous communities have occurred over the course of the past year tens of thousands of lives have been lost and the saddest part is that the souls are
unable to depart because of valentina's presence she steals she steals the souls and puts them inside her creations of Darkness these Spirits cannot find peace while trapped and instead are subject to her winds existing in slavish Agony you wonder why I sound like a uh slowly squeezed duck because I'm dealing with uh a very very aggressive spring on my braces that's being changed out tomorrow and uh it creates a wretched list the Creations powered by the souls are being sent to numerous villages to kill more people giving Valentina more souls to build her Army but the shamans and mages of the towns have determined that simply killing these monsters will just leave the souls tormented in order to pursue these creatures of of the night and carry the souls to Paradise Nan an expert in the collection of souls has assembled a team this team has been given a variety of tasks accumulating with finding Valentina and putting an end her Reign Nan begin begin an expert in the collection of Nan being an expert in the collection of souls decides to lead a group to hunt her down he assigns different duties to the members this group has been tasked with hunting down Valentina While others defend the town I'm a chef I'm here don't worry we're gonna eat well don't you worry about it we got poyes we got Su we got omelets oh delicious great it's the best if Nan is in the party roll a die he starts with
half the rolled number rounded up of souls in addition to his starting Souls four four half the number rounded up so two two two more souls okay the night Valentina is being is a being of the night and she infuses the love of dark darkness and all her Creations for her living servants she Beque artifacts that allow them to thrive in the dark even her traps overflow with magic tinged with the essence of Darkness you would you would normally mock such slavish Devotion to one to one theme but her for but her focus on it has clearly been working and it makes any encounter during the night much more deadly uh we set this card aside as a reminder the start of the game choose if you will face her in normal mode or hard mode we are facing normal mode this card is going to relate to our Darkness tracker which will trigger at the yellow marks and we have already rolled and we have Darkness number one being placed out onto the game board place the introduction here and darkness number one the darkness wraps around you like a smothering blanket every time night sets in you feel your energy get sack you stagger forward under your equipment weapons feeling like they are made of leg your breath coming in labored gasps every hour you spend moving at night feels like youve spent a day in a forced March you resolve to move during the day as much as possible the Valentina may not be so
accommodating when encountering a boss Deck card roll a die on a 1 to four you encounter the card at night on a 5 to six you encounter it during the day and then 21 morale and up this is going to go ahead and prer if you want to pay attention to these cards you removed you removed card 28 and 31 if you want to hold on to those cards you can track them up here would be preferable you're like where can I place these so they're not in camera around here onto the side they put them up in the corner don't worry we're just playing a game the most accessible spot for me no one needs to see okay I'm going to work us through the actual gameplay flow just so we make sure that we are uh following it as the book says gam playay draw the top card of the boss deck after the card is resolved and before drawing a new boss deck the party may spend one morale to refresh unflip all powers and roll cards it's going to be the core function of the game we're going to be drawing cards and dealing with whatever is there there could be choices there could be events there could be positive things there could be enemies we have to fight this unlike some of the other ones will be going in a narrative progression it'll be going in order many of the bosses you fight are actually shuffled and randomized and so you don't know exactly what you're going to be encountering when great all right flipping this first one one event from the start Valentina has no uh compunctions about killing and she is happy to use the fact to her Advantage as the Town Council is is requ
at the town's council's request to protect all the people is almost complete horrific howls are heard both near the town and far away in the direction of the next Village Valentina has apparently decided to send her monsters in two directions forcing you to make a choice do you stay next do you stay next to uh do you stay to protect the village or do you rush towards the next on the one hand the village is the home of the people who called for your help and they are terrified that their families will be killed with no Defenders but without moving forward you have no hope of defeating Valentina if you stay you will have to rush afterwards to try to stay on valentina's trail on the other hand staying here means that Valentina is able to wreck destruction elsewhere setting more traps and INF inflicting death and pain on other villagers either way innocence will suffer but doing nothing will lead to valentina's winning you must choose effect day and night if playing normal mode choose one defend the village and regroup at the checkpoint proceed to card two or lead the charge to the first checkpoint proceed to card five two two you want to defend the village they called us just so you know cuz it's open information playing in hard mode means that you go to card to goodie you're going to stay and protect the village yeah okay all right we're going to be proceeding to card two so we're flipping
this card event coffee and tea time a priestess calls over all of you and their guard and Hunters who will Rush ahead to help clear the way for you it's tradition she explained simply a beautiful Tea Ceremony has been laid out with golden teapots and cups on Dash and on a dash and Jade table she takes time to pour cups for everyone leaving herself last then she raises her cup Valentina has terrorize these lands for long enough all of you will battle through her hellish spawn and with the blessing of your lady who dances in the light you will reach her you gather this as their local deity someone you haven't heard of before some of you may die but everyone absolutely will if you fail the lady who dances in the light will not let that happen Valentina will die at your hand may you all live to see it done she Downs the tea the villagers raise their cups to her blessing then gulp down the scalding drink the Grim reality of the situation then sets in and there is a sense of urgency knowing that the people continue to suffer while you sit here drinking but the Tea Ceremony is sacr Saint and even the nearby hows will not rush it as the Priestess performs the final rights of the ceremony you feel a warm glow spread through your through your bodies whoever their goddess is she appears to be on your side go ahead and roll the die to determine if we are at day or night six we are at night or day what is it um that's a boss Deck
card is that a boss deck they're all boss Deck cards um on a 1 to four night 5 to six daytime we are day daytime each player gains a wild die for the first round of the next combat cool that means you get to set it to whatever you want it to be okay amazing I'll take one out of the box indicating that it's a wild die we move on to card three and we have a monster monster tiger of the night the the first day of waiting is nerve-wracking the guards rush off while you try to anticipate where where the monsters near the town will emerge you spend the day rushing around as the as the growls seem to come from totally different directions leaving you soon exhausted as the Sun starts to set you realize that you have been tricked it's not multiple foes but just one that can throw its Voice or rather its growls you catch glimpses of it as it as it dashes between buildings gone before you can catch it your tension mounts but you cannot do anything until the Beast chooses to reveal itself which it does as soon as it gives way as day gives way to night health is going to be 24 uh go and grab one of those dials I'll let you track health is it still daytime or do we have to do another one check it's now Knight now Knight y uh damage oh so it's KN so then they monsters are going to deal one more damage per player so two more damage and we'll have three additional armor okay
uh damage roll a D6 so they have a base damage they're going to be doing a claw attack or a bite attack and then special at night the tar the tiger tiger strikes from Ambush the monster attacks the monster's Attack Phase occurs before the player's attack phase do combat and then on defeat you've freed the Tiger Spirit and finds it follows you uh Tiger Spirit and finds it follows okay so we don't need to read that yet um so it does say special night what does this say again about every time you pull a when encountering a boss Deck card rule a die on a 1 to four you encounter the card at night on a 5 to six you encounter it during the day seems we have to constantly pull the C so I guess I guess here cuz there is a special at night we should go ahead and check that what it is if it's going to be day or night yeah three it's night it will be night so he is going to attack first yep uh which means I'm going to leave him down here so I can keep an eye on him closely does he have health health 24 okay and what's he doing to us yeah so I'm going to roll to see what he's doing he's doing a two which is a claw attack deal two damage to one player which is going to be added by two so four damage to one player that seems like a lot of damage especially since he's attacking right off the bat like first that's the problem with Knight um I I guess maybe I should take it okay
and let you start building out your souls do you feel pretty equipped to we're probably going to I mean we're probably going to have to spend on the dark yeah we are going to have to so the question is you have six cards I only have five so if I take four damage damage I will have one turn before we have to so the way the way damage Works in this game is that your cards are not only the abilities you're using but also your health throughout the course of the game you can first flip a card to indicate damage and then you can discard a card which should be your last ditch effort along with that you are able to go ahead and up your Darkness to raise your health however you can only do that uh after this encounter it's not something you can do in the middle of the encounter I don't believe what took down the morale yeah you can take it down in between each round okay so I'm saying he'll attack us we'll attack him and then so the combat is usually it's player and then monster this time it's monster then player then during the refresh phase we can spend morale to refresh okay which is the darkness in this and then we return to the attacking phase so I mean I'll go ahead and take it okay and then I'll take the next hit so that well he he shouldn't hit us again it's night the whole and how much armor do we we have he said we have armor no he has armor oh he has arm he has additional three armor so said he was at 24 it doesn't affect his health okay yeah it's just armor it just affects the first attack of a round so all right I'll go I'll go ahead and take the damage four damage coming to me
I have to decide what I want to get rid of I think uh it's a good prevent damage I wish I some of these abilities are things that would allow me to go ahead and mitigate damage but we haven't been able to activate them yet because he's attacking first in this round the tiger strikes from Ambush what's his base armor with out this card he has no base armor the way the armor is written it looks like it's the same as his health I think attacks to his health it doesn't it doesn't attach to his health Okay no Okay armor blocks the first attack made in a cycle so if you attack for five you block three it and then if I attacked for 10 I would get 10 through so uh I don't like how this is starting out at all okay we do get to go ahead and set our dice however we would like one die yep and then roll and then we have to roll and you can roll up to three times for any cycle of dice and you can do these in any order I'm going to be going for as much damage as possible I've got to split between a five and a nine I could go ahead and prepare which isn't the worst thing but I mean the reality is is I'm so close to death right now that preparing could put me at a lot of risk one wild die as well on you can set to whatever you want let's see what we get I have slightly different rules I can't I can only roll currently I can only roll once I have to unlock my second reroll and I have to still unlock
my sixth die I have unlocked my fifth die um I still have to unlock my sixth die so wow that's a lot of force oh are you able to manipulate my diet all I don't know if I have any dice manipulation right now man if you could give me a one that would be the best sequence of events possible I don't think my character has di manipulation no no okay I flipped mine that give me any no any dice manipulation at all I'm sorry no dice manipulation so the abilities that I have right now uh two threes and two fours or a two three four two three five and five I could deal five damage or go ahead and start preparing to deal additional damage sixes would let me prevent two damage on myself a full run of 3 ones and three threes is deal nine damage and a 22 deal three damage 55 deal three damage Shir I might have
overinvestment no abilities even the bottom one down there that only requires like two dice I have no abilities that can trigger off of the dice that I red I'm I'm one away from triggering the big one that's what I was going for I I'm one away from triggering the big one that's including the wild though I'm Sy like you have one that you can set to whatever you want you are right about that I I'll double check to see if there's anything I could do if I could set my dice to anything I want but I don't believe there is there's one thing I could do if I set my dice to a five instead of a one good call on that okay okay do you know what you're going to be doing I'm going to be rrolling oh good yeah six one two two oh interesting okay that's exactly what I need down here so that's a one a two two and a six so we're going to deal do that and we're going to set the wild up to a one over here all right so we're going to be triggering a couple different things I can go first I'm going to be collecting one Essence then I'm going to be doubling the amount of essence collected this turn so that'll take it up to two Essence um and then if I have 25 or more soles I don't this one down here will be collecting four Essence which is collecting eight Essence takes it up to 15 which unlock my second re roll and
unlocks my sixth die um nice good I can't there's no abilities on any of these cards that only require one dice so there's no point in me rolling it right now um so but this is going to deal one damage so he has you're dealing damage or not at all I'm dealing three damage so your you want to deal your three damage first take out his armor for me yep okay so then I'm going to deal one damage 24 down to 23 I'm going a card you exhaust it 23 then I'm going to deal two damage which is going to take him down to 21 then I'm going to deal three damage which is going to take him down to 18 okay these count as separate attacks so I've dealt six damage he's down to 18 deal three damage that count as a separate attack if you have 95 or more souls I do not um separate attacks will sometimes have abilities that manipulate them or add damage per attack M so that's why it uh begins become important yes um so like I have once I get up to 21 once I get up to 21 Essence which I'm at 15 currently with seven Souls then all of my attacks would deal one damage plus one so that would be additional three damage for those three separate attacks all right um that's what I'm doing these two abilities flip what is he doing uh well that's the end of the round okay cuz he went first right so so now do you need us do you
need to spend a morale I'm down to one Health theoretically he could he's only he's only going to be dealing damage to one distinct player so we we could let you take a hit if you wanted but it's going to be I mean it's going to be a lot of health either way yeah um all right I mean this could be up to six immediate damage I can't take six without losing half my cards like three yeah I mean it's a it's a real so it's a real problem we're going to have to spend them around okay so we're taking our Darkness tracker up by one to flip all of our cards back over when can you do your flip ability anytime so before because we were going to be doing that could I flip to convert all of these Essence into soles why not um I won't collect Essence this next round but I think it's worth it okay I'm going to flip and so that takes 15 I was going to take up my SES to 22 um that means I'm down to my four dice one roll um this is flipped over so but it's going to flip back over um it's not cuz I'm not allowed to flip it the first the the same round I I flipped it okay so I have to wait till the next one okay uh top of the round go ahead and roll to see if the tiger is going to
be doing a claw or a bite attack six that is a bite attack he's going to be dealing four damage to one player that player loses one die in the next combat round four damage plus two six damage to a single player it's got to be me otherwise I lose a card otherwise you lose a card yeah fighting this guy at Knight is not a good option like that's tragic yeah him going first right now and CU I could be able to defend yeah but I'm at a spot where lose one die as well right but it's not going to matter I have no cards to activate what's your flipping ability it doesn't reset my cards okay it allows me to bake more effectively oh good you'll see we need baking wait just wait wait till I deliver a very nice homecooked good into the battlefield you'll be impressed I promise so that was him he de six damage it's all on you at this Point all right I'm rolling my four dice here three three four five I'd like to spend some of 3 three I can spend two Souls Essence gain this turn is instead converted to damage which would be helpful because I cannot gain Essence while I'm flipped this does not count as an attack you may spend one soul to replace this power interesting
okay I kind of want that fire breathing which is one and a two or a three and a four I have a three and a four we are going to activate that one down here and then I have a three and a five I'm going to reroll these a one and a six I'm going to put the one down here um and the six I'm not going to be using so I am going to be dealing five damage to up to four monsters and bosses I could spend an additional 15 souls to deal plus two damage it's not worth the ratio so I'm spending 5 so 22 - 5 is 1 2 3 4 17 so he takes two damage two damage 17 16 and then this is going to be spending one soul and Deal One damage two times these count as separate attacks spend hor souls to activate this power a second time I'm not going to spend four I'm just going to deal two more damage 15 14 I don't have anything that's increasing my things and then these two cards flip over all right okay I think we have to spend him Mor we're gonna I mean we have to
because if he attacks again I need to be able to block it so now I get my card back I am a really effective punching bag right now just youer you're yeah yeah I'm uh you know I got some plate armor I can take a few hits that's all right goad and roll see what he's going to do leave you roll I've been I rolled the first one I haven't had yeah I rolled the second three he's doing a claw which is four damage I will take it so that's six damage don't you worry here I go it's six damage you don't have to make any decisions here it's not six damage it's it's it's four total yes two plus gotcha okay I thought it was I kind of want to continue going for my my big beefy attack but maybe that's not the best play uh okay I'm going to do these so I'm going to flip this set here cuz this has a one and a two on it which means if I don't get this I can go towards that that'll be okay ready I guess all right go ahead and roll all right three three four ones ones threes I'm halfway there do I need the fours for anything not really let's push our luck let's go for it threes and ones oh Shir I am one away come on please please a two was that what you needed no it's real close oh good can you manipulate my
D by one I can't manipulate manipulate my D by one I cannot manipulate D but have you thought about manipulating it by one all right we're going to try and go for this one I cannot manipulate dice that sounds like a u problem good I got the six I needed for up here I I am I'm I got a two and a four this is really not allowing my character to shine the way I'm supposed to you see all my cards kind of work together there's a whole thing going on here I need to be able to like put things into progress move stuff forward yeah okay you're doing great is what you're trying to say I'm doing great is okay what I'm trying to say are you doing an attack I am not but your ability is going to deal plus one damage damage great all right I'm going to be collecting three Essence so I'll take credit for whatever you're doing good then deal two damage to up to two monsters and bosses I wonder if that means I can deal it to like him twice I wish deal two damage Dr up to two monsters and bosses and prevent one damage so I'm going to be preventing one damage that's coming to us this next round wow helpful um two damage minus his will his armor take effect if I haven't gone through it all for the next attack I'm doing two damage oh plus your one
right yeah this is three yours is plus one yeah to all of my attacks or just one attack just one ability okay so it's adding to this it's gone through his armor then I'm triggering this again to spend one soul and Deal One damage two times so that's going to deal two more damage nice you could have done this plus one on that deal one damage two times that's two separate attacks right yeah each one of those would have had plus one but the armor is just a single block of three so it block the first one it would just block three total damage it's just a blanket of three that's what I was asking though like if I hadn't gone through it all with this first one would there's still be left over armor for this one okay only one okay so you'll deal one extra damage by pairing my ability with your multiple attack ability one plus the two yeah yeah what is his health 11 good halfway we're making progress we're halfway there good I'm dying you are dying I'm preventing one damage this next time do we let him go then it's his turn I'm no it's not his turn he goes first yes are we letting him clear again he'll wipe out one of our cards if he does a hit of six it would be a hit of five we've got to refresh again let's take the chance hey you can roll for it I I mean I agree with you it's really bad to be pushing up our Darkness this early but losing
cards is I mean you don't get those back I know and you would be you'd have a turn of doing nothing yeah so we it'd be it'd be cycle of Darkness either way we'd survive around but wouldn't do anything to him we'd have to cycle another Darkness our best bet is doing darkness and getting a good hit off in you know if only you let me you know engage him okay I am kidding uh don't you got this um by the way the hit that I've been close to twice now one dice away is a hit of nine like it's it is a beefy hit Y all righty yeah this is a mistake I always make in all of these dice rolling games I want the big thing two what's the two it is a hit of four so a damage of four including the one extra heos including the two extra no no no yeah yeah yeah yeah so a total of three yep does it only block damage to you or does it block damage for either of I'll take and you can actually have a successful turn I don't know that that's um oh good yeah yeah just what I was looking for a really successful turn I'm going to spend one card two cards and and all right well she figures that out let me see what I can do with my Oho successful turn um I could I could set
up to start blocking damage next turn good uh that'd be helpful right it would I man two two and a four and a five two two none of this is what I want right now I mean we we've just we've got to try to rip him apart right isn't that the mhm current state of the game
yeah and I would really love I'm not going to be able to trigger those um I am barely triggering
anything okay do you have an attack doing any damage yeah you have an attack doing some damage yep so I will do this then I've got these remaining I could roll them is there anything a mediate that I could use either of them for I don't see an obvious oh I could do this and this one could be rolled so let's go ahead and give it a roll a six still is not going to trigger anything but I might have a slightly more effective turn okay oh this could yeah but that won't you don't need your dice adjusted at all do you yes I could adjust one die by one if that would make a big difference yeah that would make a big difference all right let me do that okay so I'm one die by one you said y adjust one die by up to one okay so I'm making a four and two a three okay to trigger this ability here then Target players attack deals plus two damage and choose another ability you are activating this round oh no it's my abilities never mind couldn't quite do that so I'm going to bring these back over here am I am I getting extra damage you are you are getting extra damage what is it you're only getting plus two extra damage to my ability or to one attack to one attack uh Target players
attack okay so I'm going to spending five souls and I'm going to be dealing three damage plus the modifier there so I get rid of his shield y so everything you do Beyond this is going to be I'm spending five Souls which will deal five damage plus the two you're giving me seven total seven damage takes them down to four so that 11 four um and then I'm spending one here to deal two more damage oh we're so close and because I'm sick and tired of him I'll spend four one two three four are we murdering him and we're murdering him CU I can do this to activate the second time one that was honey a bad round that was a bad round yeah look at my trackers I die if my Souls tick down to zero so yeah bad round uh okay on defeat you freed the Tiger Spirit and it finds it follows you a player may take this card or gain One Soul place this card under one of your powers when that power activates gain one die used back you may use that die to activate another power limited one companion per player do you want a companion or do you want a soul can I see what he does what the companion does I just read it he goes underneath one of your cards and he'll give you a die back upon its usage while you read that I'm going to go ahead and flip the next card so we can take a look
at what we are fighting now trap Knight creatures Army I I would rather do you want this companion it's a nice ability it gives you a die back true true okay yeah you going to keep it yeah okay I'm the one I've been triggering the most the tiger was a distraction letting the things before you crawled Slither and Gallop into town while you fought but despite the chaos of the movement you realize that there is a kind of added order at play the monsters move at a consistent pace and with deliberate purpose what is particularly disconcerning is the lack of sound from the what should be a noisy as noisy as a stampede barely generates a whisper if you weren't looking at them you could mistake them for wind in the trees affect day or affect night six daytime you make quick work of the creatures but not unscathed roll a die in normal mode then proceed to card one three three one player takes four damage you have take it what do you mean I have to take it I can only take two damage right now would we have refreshed before drawing a card or would we would we have just kept going probably we the choice to refresh but we wouldn't have and this recommends
always refreshing oh it does like in this rule book against this boss it says be mindful like it there's bad stuff to walk into so be weary of walking into things unprepared um I think at the end of a battle um oh you refresh two cards on defeat when when you win you refresh two cards yeah I'm right two yeah so we would have been two up anyway I will go ahead and take the four damage don't worry about me it doesn't say in this rule book but you know for sure it's refresh it's the core yeah core game thank you for the reminder uh we don't have to fight them which is the good news uh so that goes there okay and we are okay monster Bandit leader you hurry out of the village worried that you're losing ground Valentina has too much time to prepare for you and you'd look around at the surrounding foilage for any traps she may have hidden or be sulking in the shadows what you weren't looking for was a large contingent of bandits in the middle of the road whether sent by Valentina or just unfortunate timing these men and women look at you or rather your gear and supplies with ays avarus one particularly Burly man steps forward and begins loudly demanding your goods or your life but you don't have time for this you charge forward the common Bandits pursue little cha or pose little challenge but the
leader is a force to be reckoned with go ahead and roll to see if we're at day or night night special night the bandits have Valentino's blessing the monster's Attack Phase occurs before the players attack face is combat okay the Bandit leader orders his minions to Grapple you at the start of each round each player places one of their dice on this monster on defeat you breathe okay oh man what is it at the start of each round yeah they're grappling up how much does he have he has 21 health and he is going first so he's going to be dealing we would have refreshed you would have refreshed and this should have hit 21 by the way we didn't move that down what what is cuz we refreshed once already oh you're right we didn't refresh didn't refresh we would have refreshed now what does 21 do 21 all players immediately exhaust one power for each player who can't lose more morale okay so we would have refreshed and then we would have had one exhausted power going into this y this is a problem I think I I think I have a better sense of how to maybe protect myself moving forward though we'll see he's going to be dealing six damage to the parties we can split it between us I I have to remember at um I gain an Essence every combat round so every time he goes I gain an
Essence so it's the first combat round okay I very much want to hold on to my prevent two damage ability so I'll take can you take three of this or do I need to take four of this I can take three are you sure I mean I'm happy to take four if need be that'll only leave you with one it'll be the same difference we have we'll have to spend a morale the next round we are but it depends on what you're going to be trying to trigger
yeah I'm going to be trying to flip and convert my Essence into things so that so you have more power yeah okay so you're taking two I'll take three you take three I'm trying to hold on to an ability that lets me block damage as we move forward because with them attacking first we've got we've got to have although I don't I don't even know if that works here's the problem if they're attacking first let's check this I saved to prevent damage last round for the next of for the next of their attacks but I'm not sure that that is how it works assign dice to the abilities on any number of your powers you cannot use multiple abilities on one power vertical lines indicate a choice and costs an ability must be paid in full and the dice cannot be saved for the next round active abilities and roll powers in any order uh passive powers are only usable while the roll card is face up activate your flip Powers by flipping your roll card face down roll cards can only be unflipped by spending morale not by healing powers preventing damage can prevent damage from players powers or the foe this turn only so if they're going first there's no way to ever prevent their damage the monster attack phase occurs before the player's Attack Phase Miss combat you looking this is the rule book
specifically for y this monster base rules would indicate that entering a fight injured during the night damage prevention abilities lose their effectiveness is only able able to help that player against abilities that deal damage to yourself oh man so one damage more from that one I tried to prevent that's okay you wouldn't have taken uh yeah wow damage prevention abilities are virtually worthless so holding yeah so holding off on my prevent two damage is not going to be the play that's terrifying I was thinking like oh I've got this figured it out let me like set up and prevent damage so we don't Cy problem oh wow we got to slau them yeah take one of your D put it in the center of the table they're grappling us so this is going to be cumulative I think so there's no way to get these dice back at the start of each round each player places one of their dice on this monster maybe we always lose one di not we're losing multiple every time that just seems harsh it it seems like death if that's the case so we'll will say we're always losing one okay I really need hey threes and ones oh no without one die I can't even attempt to trigger this ability oh this is bad right off the
start are you feeling hopeful because I'm feeling hopeful let me tell you hope is in the air uh all right that's what I'm going to be able to do question is do I start baking this yeah that's the question I am I instead of flipping so I'm I'm activating my top ability but when I activate my top ability I can choose to put it in the oven and start adding counters to it once I have you don't have any dice mitigation right now do you no once I have up to two counters on it I can then trigger the ability plus special effects so for now we're just going to see if we can survive spending are you doing an attack I am not not so yet my attack is one damage two times but they have a oh they do at night they always have armor right they always have armor of three so my attack does nothing as well honey we're going to lose horrendously and now I'm flipping over my thing to convert all of these 16 plus four is
20 um okay and are we pushing Darkness up I mean we have to I have no abilities okay but I don't get my roll card back right now darkness is going to go up they are going to hit us right off the bat six damage coming to the party I I can take five of it if you need I you tell me you tell me how many you can take and I'll take the rest I'll take four four because I I have to trigger this again to get my Essence back how about we' both take three okay keep some things I'll leave a dice mitigation on the table um are you going to be doing an attack that deals uh multiple hits because I could do my plus one to that
potentially probably not probably not okay um okay we're going to I I might actually it's easiest thing to trigger how much damage are you taking I just took two okay I flipped two as well I'm going to get rid of this one as well I guess I flipped three all right flip three as well oh one thing I need to make a note of the start of your round add preparation counter up to two set aside powers the end of combat when activating a top ability M say set a power aside at any time during your turn return a set aside power with at least two preparation counters on your board exhausted choosing which ability on it will trigger uh so I I am setting the the preparation counter happens now it doesn't happen when I first put it in so this this is the first term with a prep counter on it do you need tokens for that I have tokens okay um we still have that dice up there have you taken three damage I took three yep
okay okay let's do that five five would be lovely a two two would be lovely let's go and do a roll here then 44444 not quite what I was looking for I can do a clean roll Maybe position save one of the fours in case I mean it doesn't hurt it would be better to maybe roll them all oh lovely uh two twos all right I'm triggering both my cards what's happening with you I'm triggering both my cards as well which means I'm going to be needing to refresh after this um so Target's player attack is going to deal plus two damage okay I am going to be dealing three damage nice three damage so he has armor though so that takes it down to zero yeah it takes it down to zero so you reduced his armor and then my ability will Target players attack so I can Target myself so plus two damage there okay 19 okay see how much damage you do so then I am collecting free Essence um but I am not able to collect because my roll card is over each time he spencil this turn deal two damage these do not count as attacks so he can't block them so I'm going to spending One Soul here which will deal
two damage okay one two and then that's doing my deal one damage two times these count to separate attacks so another two one two what's he down to he's down to 15 right now I can do nine damage but it doesn't close them out you don't have a way to close them out do you no I I almost do two more which wouldn't so we've got to survive one more cycle and then he's for sure dead um all right flipping again the next thing we trigger out is 17 well we have 19 so we're not going to trigger 19 No 19 do in trigger so now we get these all back um we're just taking another six damage yeah the start of the com it's another combat round though and I have my passive ability back so I get one Essence I can now deal 11 damage so all all we need is that in between that's cool I'll take five five I can or I'll take I'll take four take four you take two um I only have three dice so anything that has four dice right now is off limits one two five and a five dealing three two four and a six two and a six I think I'm killing him he has how much
health he has 15 I'm not quite killing him I I get 14 damage coming his way though two in the six can trigger this um the four is what I need though I need a one or two um oh I can use the two down here if I need to and then put it up here to trigger this but let me see what I get with this six doesn't necessarily help me so we have you already done three rolls I get one roll right now that's your character that's one of your character's weaknesses yes oh man all right so what are you doing so my ability is I can prepare like baking so I have prepared this card this card currently has two on it it deals five plus two damage for every other token it has on it when I call it back it has two on it now so I could call it back now but if I flip my ability I can add one more token to every card I have prepared and go ahead and Trigger them no matter how much they have on them so I'm calling it back now with a power of 11 damage going through plus I'm dealing three damage from my card so it'll be 11 straight up damage okay that takes them down to four and I once again have I have no health I have no health I have no health so I am going to be triggering this to spend
one soul to deal two attacks uh one two um do you think I have to trigger things in order what do you mean like each time you spend Souls this turn deal two damage these do not count as attacks I'm spending the souls first though because I need this when that power activates gain one I Ed back with your ally you for sure have to do it in order cuz it's when it activates is when you get your card so I'm going to be getting three Essence which will take this up to four however I think I have to spend four souls to take him down the last two health because I don't think I get this because I spent the soul first and then I triggered this ability so stinks but two okay better than getting hit again we could theoretically refresh by two but I'm under the impression we're probably going to move our Darkness tracker and refresh everything considering Jesse has I have nothing I have no health I have no abilities I just trigger these two um all right what's undefeat here I'll check it all right on defeat you breathe heavily as you consider your Victory one player may take this card heroic Victory you may discard this card during a future combat to gain two wild dice for this round or prevent one morale loss I have yeah I have you know what those wild dice are
going to be used for yeah dig Bera I'm making a sule all right we're moving our Darkness down we have to okay so that I I mean Zim fighting at night is the single worst thing you're going to roll next time it's not good Shir just want to clarify that okay card monster darkened wolf based on the numerous shallow Graves and several massive pits that would likely have been used for the same purpose these Bandits were planning to kill quite a few people odds are that uh that there your money or your life speech was an attempt to disarm you before killing you glad though you are that they are now dead the bodies are attracting more than a few Caron feeders one in particular attracts your attention a black wolf that even as you watch seems to eat nothing no not nothing there is the faint sign of a soul sliding down its gulet it appears that Valentina has altered even the beasts of the land with her magic armor 14 well not armor Health 14 special e even as it attacks you the wolf snaps at the souls that gather Nan cannot gain essence or Souls during this combat that's bad mhm let's go and roll to see if it's night you do
it get in there it doesn't want to get in there four night no only five or six the wolf howls hauntingly disorienting you the first attack by each player deals no damage to the wolf you need attack so that I can deal damage okay that's not good I don't gain souls or Essence I don't love it uh the wolf's not going first though so that's at least positive okay we might be able to prevent a little bit of damage or kill it ones ones five fives six that nine damage would be amazing if I can get it out immed immediately five five 2 and three I could also start preventing damage if need be if we want to buy ourselves a little bit of time you're not going to be doing anything I'm going to be doing stuff but I'm going to be spending a limited resource that I don't have a lot of okay so don't don't spend it till we can coordinate our attack together would be my thought I mean I could go ahead and get a do you have something that can amplify attacks uh yeah I mean I can give an attack plus two I could give a ability plus one the ability plus one would be better um how many attacks are you doing three potentially if I get if I get a one with my next two R rolls I could also though
start the process of developing an ability yeah I think you should and then just do one coordinate with you have one small attack and do one big attack H is that is is that what I should aim at I think so I need threes and twos 4433 I don't have that either okay let's roll it again three and a two three and a two got it okay so these are going to be used to activate the same ability that I was using last time which in a couple rounds will be so cool worth damage I can't gain Souls so I don't want to trigger you right now okay I could give one of your attacks plus two I could also I could do the each attack deals plus one damage here yeah if You' like yep okay I roll roll okay okay so that Target player's ability is going to deal plus one damage okay and then I have started triggering this card so in a couple of rounds I'll be able to WIP him out what's his KN thing his night thing is cancel the first attack first attack will be canceled but he and at night monsters
deal plus one damage per player and have three additional armor so it's an addition to his canceling the first attack y so this is is I'm dealing three attacks he cancels my first one my second one will be dealing three damage my third one will be dealing four damage so he takes four damage okay that's including your Boost yeah that's worthwhile and we're now to the point where and I didn't have to spend anything for that that was the other thing oh good like I don't have to spend any of my limited resource for that he is going to be attacking for a value of six plus plus two sorry value of four plus two so six damage from him Shir what plus one damage per player so two extra damage so six to the party y we just going to take it and move our Darkness again I can take three of it if we are I'm going to convert I'm going to spend mine to convert all these this Essence into Soul so 12 is going to come down to 12 + 14 is 26 um so Darkness we're moving to 17 what does it do this is really bad we you did that okay we're taking I mean we're taking the damage and then we're going to push it Forward um the next boss deck encounter is automatically a night
encounter no I hate the night encounters we haven't had any day encounters so far all right I'm adding a token to my card gives me the ability to do I can do nine damage whenever we need it okay so we're we I just need one damage then we're close to kill well we've got to get through his armor and we have to block his first attack still so all of that still a
factor you going to be doing your same ability I could I could trigger it for you again it's hard for me to get those dice with only one rroll and four dice and it requires four dice I won't get it okay um
I'm going to be dealing one damage and reducing his armor by two so I have I have the armor taken care of right now okay actually I guess I have the armor and the first attack taken care of deal one damage is the first attack and reduce armor by two will take the armor down to it'll be one armor left I have deal one damage two times okay is that all we need um if I flip my card it would be yeah I believe so I will yeah we're going to be okay I can also I can also try and roll some stuff here let me see got it okay I've got his damage taken care of as well all right okay so uh I will go ahead and Deal One damage canceling his first attack cancellation and then I'll reduce the armor by two so he has one armor left um you're going to go I'm going to do one damage two times so the first damage deal takes his armor down and then he deals one then I deal him actually one damage okay Target players attack deals plus two damage so add two to that well I'm going to do something else but I'm doing that I'm adding to your attack but add it to this next one don't deal two damage I guess it doesn't matter it doesn't do it multiple times yeah and then okay so that's the two extra damage you did okay then I am going to also deal two damage to up to two monsters and prevent one damage if he was going to have okay and how much Heth do he have left so I'm going to flip my card adding a second
token do you need it you don't need it yeah why he has five damage was what doesn't that card deal four plus two I have to have two tokens on it to pull it back or I have to flip my ability okay so this is going to be a total of nine ripping him apart are we at the top of the round re flipping what's the i' have go through the undefeat things okay you free the wolf spirit and find it follows you any player may take this card play this card under one of your powers when that power activates gain one die use back you may use that die to activate another power limited one companion per player I already have a companion so your other card was it a companion or just a the other card is just value so I should take that and put it under a but wait read what it says about me collecting Souls what does it say nenan you said it said I couldn't collect essence or Souls nenan cannot gain essence or Souls during this combat okay but I
have when would it be I need to get my roll car back because after we defeat a monster I get to roll dice and get that many Essence plus one but not unless this is flipped but I I think we would have defeated it before we okay there's no way there's no way for me to get it back yeah but I think we do need to flip okay so we're going to be pushing forward again did we did we trigger 17 we did 17 is going to be it's going to be night time no matter what happens oh yeah okay remember your favorite all right um getting that back okay so I get one now moving the game forward monsters Knight Army General why do we have so many enemies to fight this is horrible well it's night time so the figure that strides in front of you is definitely not what you would expect of any sort of General but that is what he claims to be he is short barely over 4 feet and he looks like he would be more at home reading books by a fire than on the battlefield but when he calls out to Valentina and starts drawing in Magic you realize that though he is not physically imp posing he is definitely a threat the spell he's invoking traps him in place the magic providing him a limited Shield as it is cast but when it is completed it will unleash a powerful assault on his foes you must hurry Vanquish him before it is complete special the general gathers magic slowly but surely for a
devastating attack the start of every fourth round deals six damage to all players so we'll use some tokens to track rounds the rounds so I'll just put a few down one two three and four and we'll just tick those night the Mages are Amplified in the dark this monster special triggers at the end of every third round two not third round it's third round two it was pretty third and fourth round six damage keep the fourth out there we're going to be killed um how much does he have 42 40 yeah that's that's the that's what I said don't worry we've got wolf companions great I I didn't think we would die turns ago so like we're still we're still in it we're still doing it you know we still this is going well is what I'm trying to say okay he has a three armor and he deals plus one damage per player he's not going first though okay we get the first swipe let's do this right I'm going to be using my special Bandit leader power like yesterday I think oo that is not a good roll for
this initial trigger though fives could be used used do you need any dice M mitigation manipulation I might uh I can adjust one die but by up to one yes okay go ahead and use it and that's going to give me my die back automatically which is nice do you two three do you have a card you want to replace do you have a power card you're really wanting to replace that you don't like Oh you mean like kill one of them I have the ability I'm triggering is all players choose one p power and replace it or Draw three cards from your deck choose one and replace this card and gain 15 Souls you want to do that one don't you I desperately want to do that one I'm okay with you doing that one I my powers are mostly being used to like protect you so you know I'm not too worried okay I'm not too worried about it so I'm doing this I'm spending two I've got one more roll left two which will we draw three cards and 15 straight up Souls so 24 to 39 24 + 10 is 34 1 2 3 that means I get to adjust one of my dice by one up to one per com per combat round I'm starting to unlock some of my abilities I just can't spend my Souls so and now I replace this card you come off
and what do I want all right you get to do your thing I'm done I do I do I'm dealing him no damage this round oh really yes oh um we're just hanging out I I'm dealing him one damage I guess you have his damage tracker and he has armor he has three armor so okay good so I'm not dealing him I I wouldn't even spend that on that then because he would cycle my card I'd rather not cycle my card I am going to be tipping this card like I've done every round so far to go ahead and start putting marks on it because that's how I do damage he is going to be dealing us four damage only four damage to the party so one two I can take three of it you want to take one of it I can I'm still deciding what card so do you want to tell people what your deciding there's nothing for me to continue I have three different cards I'm trying to choose which ability I'll be able to and the real really cool actually the top abilities on all my cards allow me to collect Essence the bottom ones make me spend Souls this one is just unreasonable to spend 10 souls to deal 10 damage and it's going to be hard to trigger with my dice so it's not going to be that one so I am going back and forth between this one is collect two Essence deal eight damage and if I have 40 or more Souls which I'm at 39 I would prevent two damage other one is collect three Essence deal three damage
prevent one damage deal plus two damage if 25 or more souls will consume this round no that's annoying um kind of like that top one and then Battlefield spend two Souls deal five damage to prevent one spend five souls to set die to any value that's going to be easier to deal the five yeah okay all right we've chosen yay all right so he you need to take one damage please just one mhm what did I trigger I trigger that and it comes into play on a ected so and then we're not going to we're not going to do Darkness this round I think we're going to hold off on Darkness okay my ability should be back though why it be do we did Darkness already once yeah okay um new round yep new round one going my four dice and I'm going for my big mamama Jama so I'm going to go and put a token down on this so you took the he only Del up four damage yeah that's it for now he does on round that's round one round three plus two round three yep okay and four he's dealing us six damage plus two is eight yeah round three or four we die to the party or to one person to all players six damage to all players I don't think it's going to be modified by Knight though I think I think this is just going to be six straight damage okay because this is a special ability although it's a special it's not Knight eight would wipe us out though is it eight to each it would be eight to each
it says to all players okay yeah I don't think I don't I don't think the knight's going to modify his special you read it I think it's going to let me see here roll uh plus one damage per player and have three additional Armor Plus One damage I think the damage yeah so the damage is going to be his top track which is his damage track his special is going to be six damage but I think it's different because it's on the special track not the damage track I mean I'm gonna be I only have five damage to take I understand that's why I'm saying I don't think that can be how it is I need threes there's one oh Shira again I'm one die away from this I'm going to be using my special ability you may discard this card during a future combat to gain two wild dice for the round or prevent one morale loss I'm going to gain a wild dice so that I can go ahead and Trigger my Six Wide this is going to be preparing to deal damage in future rounds I mean we've got to get the biggest hit off of him possible is basically the rule right now
mhm okay no dice mitigation on your end right none on my end one thing to keep in mind Shir before you activate anything yeah we are taking four damage both of us no the party will be taking four damage I I cannot block any of it okay okay so I need to either prevent damage which I don't have the I don't have the numbers for the one that I have that prevents damage or not do anything do anything so I will not do anything okay so then we'll move Darkness down I'm taking four damage you're taking four and then now you're moving Darkness down then we're going to move Darkness down okay so all of these flip and now this is the this is going into the third round so this round we need to murder him this is it this is I mean this is big we haven't done any damage to him I understand what you're saying but what I do you hear what I'm communicating I do hear what you're Comm what is that I'm trying to say that we're going to die I'm going to die very quickly she gets it she knows all right we've got a we got we got some things to do don't worry about it yes
all right as much damage as possible that is the objective my love you're going to be triggering this could prevent some damage remember preventing you know preventing scaring when can I flip my thing when can I flip it what do you mean when can I flip my ability when can I flip this whenever why why wouldn't you can I flip it in between an action yeah like I've collected two damage deal eight and then before I do if you have 40 or more souls I'm flipping it to convert my Souls into Essence yeah you can do you can do any of these in any order at any time I believe but I'm breaking up my card is what I'm saying we'll go with it oh you're breaking the you're doing it in the middle of your card yes uh I think a card must be fully resolved right let's see
um I I feel like a card has to be I'm not going to take the two s from that c you want me I mean this might matter do you want me to double check this I yes okay combat morale Attack Phase let's see here flip ability roller dice power says up
to I'm looking for our flip ability um talk about other things so it's not boring okay I don't know what to talk about how much yeah I don't immediately see it specified I feel like it does require your card to be resolved I think it does we're going to play like that just like we ruled that like I have to trigger things in a specific order if I'm triggering things based off of each other so I'm flipping this to convert the four that I have to take this up to 1 two 3 4 43 and then I'm going to be dealing the eight damage with this and I'll be preventing two damage which will allow me to withstand his six okay but I really want to know cuz it sounded like you were going to do some really cool things no it's all the difference is to essence oh really yeah so so I'm hunting for yes not that cool of stuff no all right so what I'm doing is theoretically going to be significant good uh although I'm still
in the middle of deciding what I want to roll and roll so potentially I'm rrolling all of these adjusted die value up or down by one that would go ahead and give me so this two and this two would immediately come back because do we still have to ignore the first attack I have my wolf on it is that this guy or was that the prior guy five that is not this guy five five and a five so I'm going to be modifying one of my attacks pretty darn powerfully if I could get a five up here or a four I'll modify it there um this would deal one damage down here so that sounds like a great deal I've got one die left over that's going to be fine and we're going to go ahead and flip my card over are you ready to hear how much much damage I was able to come up with mhm you think it's going to be enough I don't know you're right probably not but we'll try deal five damage plus two damage for every preparation token 5 6 7 8 9 10 11 damage cutting through minus the three that he takes away you didn't get rid of those I can oh okay I'll get rid of them so I'm dealing him eight damage minus the three is five okay so 42 - 5 is 37
okay now you're dealing him how much 11 11 damage so that takes him down to 26 plus two damage 24 plus four damage 20 plus 9 10 11 12 13 damage take some down to seven do we have anything else oh plus one damage six do you got anything else no I don't you got any more magic he's so close I don't want to take you are you've triggered all your cards you don't get to refresh between now and his attack that's accurate you lose all your cards I would like I've prepared to prevent two damage right now uh and flip four cards and then get everything back but I you got it you got it hat off to me you've taken him down to six health I went for it yeah you did I just you've you're what else are we it's going to be six and then six like surviving that cycle I know theoretically we could survive the cycle by I just don't have anything anything else I could have triggered but I already had two I already had two cards primed mhm those cards are you have no preventing cards so
I have a prevent two damage on this one card so if you triggered that and had left the other four space up you would have prevented it I don't have four I I these cards were already tipped sideways right those cards aren't face up they're not part of my health so you couldn't have triggered that one to prevent I I could have I could have prevented two but and then you would only lose one card if you left the other three face out but then the very next round we we run into the same problem and then I'm another card short like I'm running out of time quick yeah although the next round I would have added one more token which would have been an additional four damage I think it's worth waiting till the next round so I would undo it but no but but I I I I the problem is all right I mean we'll I'll undo it and I'll say I only trigger that one card certainly my dice could have done that um the one that prevents two damage that's tragic though okay so you have how many counters you have two counters on each one or two on one and one on the other right no I I what are your counters at and I'm dealing him five damage minus is 42 he's at 37 yeah it's it's two and one so I would have triggered the prevent two damage I guess
um that's heartbreaking that's heartbreaking you you have to okay prevent two damage prevent two damage that card was used now what is he doing at this is is he dealing the damage and then he's dealing six or it's just six at the start of the third and fourth round he's going to be deal six six damage not at the start of every fourth round deals six damage oh it would have happened before this before we could have prevented anything the Mages the the Magics are Amplified in the dark this monster special triggers at the end of every third round too so the end of every third round and the beginning of every fourth this is the end of the third right now right what says the beginning of the fourth right at the start of every fourth round and at the end of every third how do you survive that so we've prevented this oh I see I mean we I haven't prevented it I'm going to be losing a c i prevented it for me I'm going to be losing a card after this I I have a card that dies wow and you took so that you flipped it and then I took three and then killed one okay now this moves down and we get all our cards back we get all our cards back and then he's dealing six but does he do his base attack and it's is that an
additional thing or it's just that six the general gathers magic slowly but surely for a devastating attack at the start of every fourth round deals six damage to all players I am reading this as if it replaces his attack his attack cuz it's he's Gathering magic he does one big burst that's what I'm checking so he's going to be dealing us six damage now at the start of the fourth round which we're on mhm so I only have three cards that can take it you're lose all three if you flip those other ones do you lose the counters or you just can't flip them I can't flip them they're not part of my deck it's it's the risk of putting things in storing yeah I lose my wolf I didn't want to lose my wolf um what card do I not want out of all these oh this is really bad this is the first time we've went up against this before by the way we played the uh the Queen's Gambit scenario we had a victory on that we thought we're prepared we're ready to go let's do it um that's the beginning of the the fourth round he's done his attack and we I have I can't do anything cuz all my cards are flipped so we're going to the refresh phase and now spend that what are we up to 12 yet are we at
12 morale yet okay no 13 so then this is all un flipping and now it's the next round honey I'm one so am I down to four cards all righty roll them D I got nothing to roll for but I'm going to add I already did my adding you know I get add again I'm going to add a token whe if I die he's going with me
wow you are going to be up here and I mean we're going to get to see how much crazy power my character can do yeah it would be a three or can't Trigg the bottom of that yeah six you don't actually help me okay fine all righty are you wanting to trigger your things now uh I think so okay or else what I don't know I we it's like last time it's now or never one two oh no I mean that was the fourth round now we restart yeah but I have no I have oh wait I'm dead why I'm dead I had to have done this some other way um so the rule for my character is if if ever I have no cards including tapped cards it's as if I'm dead okay I mean you might have just died I don't know if there's any other way for you to have done
that why did so good you murdered me I had him down to six you did but then you would have lost all your cards you're right either which way you would have died yes but I died doing something I died for for with the reason now i' I've died useless there was no way for us to refresh like we we we refresh after both of us go through our attack phase and then it says the beginning of the fourth round not the end of the fourth round I've read it I've read it in I know it's just it's 12 damage back to back but there is a refresh in the middle so theoretically if you don't have cards tapped right you could take it take it yeah but we've ran into darkness on every hunt so everything has been attacking us from the dark and so we've just been pummeled this entire time yeah I I do really like this scenario this makes me want to go at it again I don't want you to die I mean I'm dead I'm I'm gone do you want to hear what I could have done theoretically could you have triggered one last round and have had it been before you lost your cards could you have triggered one and have had it been undone would that have worked yeah possibly yeah theoretically I'd be two tokens off of this
one every one is worse I would have triggered it dealing uh this wouldn't have happened I would have trigged dealing take off take off the whatever extra you added to that bottom one as well I I would have well this one this one would have stayed around okay so I triggered it dealing nine damage minus is three cuz I hadn't dealt any damage would be six okay and this is so then that card would have been a card you could have flipped to take damage well it would have already been flipped because it would have been used right I'm saying you prevented two and you did the four and then we in between here it would have been unflipped and so then you would have had 1 2 3 4 five cards unflipped that then no four cards unflipped four yeah so I would have lost two cards I think so I think you would have had an extra card flipped and then we also refreshed I think after that okay I yeah theoretically you're right I'm just trying no no no I I I agree with you theoretically you're right um so right cuz we did two refreshes we refreshed after the third we refreshed after the fourth um have we move did we move the refresh tracker down after the four I don't think we did what does 12 do each player rolls all of
their dice these dice cannot be rerolled until they are used to activate a power a player may suffer one damage to re R roll a die once before it has been used okay good let's do that effect next except we've already done R rolls um so I'm going to collect three Essence one two three deal two damage and prevent one damage so I've taken his shield down to one then this is going to deal one two times so I've done one damage he has no Shield I haven't rolled for this round so let me go ahead and roll see what I'm able to get I have to lock my roll though right yeah that's what it says well no we're going to do it the next round because I I had already rolled okay so I could roll these yeah all right I have a little bit of damage coming his way a little bit more damage coming his way all right so I'm going to be dealing five six 7 okay and then should I go go ahead and Trigger my how much health does he have
23 honey um how much damage is he dealing us now four to the party okay I've prevented one three to the party you can't take any you going to lose a card I'll take two and lose a card well no I mean I could lose a card too unless one of us has to be functioning yeah I'm already dead more or less like I can't go into another battle like this yeah like you know okay maybe you can carry on the game but I and then we're also and then we're spending a morale to refresh cuz I need my cards back okay down to 11 we're locking our dice this round this round yep I had him down to six Health baby yeah but he wouldn't it wouldn't have mattered that was so effective though or dice are locked it's a be around I get another Fifth die yeah those those dice being locked are not good for me none of them are going to be used right
now could do this to spend two are you triggering that one h how much damage is it dealing right now it would be dealing 9 10 11 12 13 14 15 16 17 18 19 19 yeah you got I me that's pretty good that's amazing I like my abilities but wow it's very much amazing um I think I have to do this over here and this down here and these do anything for me no right I don't have two different says okay all right um so you were dealing 19 I could deal 19 yeah 20 21 26 minus 3 he's he's dying that's round you dealt 19 minus 3 which is 16 mhm 16 - 23 is
7 7 then I am spending two souls to deal five damage one two and prevent one damage to myself and then I'm triggering this to deal one damage two times so that's seven damage total um this is done this is done and then that's not one more and he's defeated what do we get and we get to refresh two after so refresh two oh good Wow Fresh too amazing uh some of the generals magic lingers one player may take this card lingering magic you may discard this card to allow the party to is that one card that you kept do anything I already used it you may discard this card to allow the party to refresh without spending morale one time okay progress tree of wishes as you stagger forward from your numerous battles you feel yourself leaning against a tree the tree is nothing too special it has leaves a sturdy trunk and some roots that poke through the ground it also reaches a branch down to you growing your favorite fruit the tree cannot speak words but you do understand that it is trying to help you fight the encroaching Darkness the only way it knows how please decide if it's day or night you do it oh mine have been night it is night you can eat the fruit finding
yourself rejuvenated gain two morale you can ask for Aid against Val Val valentia the party gains this card and its necklace or branches ability what are the abilities each ability you activate makes a separate attack dealing one damage or the party May discard this card to allow each party member to activate one of their powers for free will it be a card that you could put in your Tableau it's just a it's not it's not like a card like this no I just a extra thing two morale back or special ability which which looked better do you think the ability was better if we're going to make it to the boss fight the ability is amazing two morale we're barely through her death I know we're dead it goes in the discard if you're we're not taking the ability all these are in the discard oh they are okay fine event endangered Village you feel a sense of deja vu The Village you're at is clearly different than the one you started at but you see the same indicators of valentina's presence families huddled inside their houses you hear no laughter and welcome and welcoming Smiles are replaced with fugitive glances as each person constantly scans for the next attack it's clear that they have a lot more than a few people over the past they've lost a lot more than a few people over the past months as evidenced by empty houses and an unsettling number of memorials but these people cannot leave
they are prisoners in their own in their own towns if they travel they leave themselves open to valentina's monsters if they stay they are slowly whittel down not knowing which of their neighbors will still be there the next day and then you hear the sound of the monsters far enough away to not be an immediate concern but close enough that you feel your hackles raise to live with that Terror every moment of every day these Town folk are incredibly Brave and resilient to not have collapsed into despair but just like before you must decide do you stay with them help them out or do continue forward to try to put an end to the underlying threat day or night oh day and night sorry choose one defend the village you must protect all the people no matter the costs to you proceed to card 10 or take the opportunity to press forward you can make a lot of progress while valentina's forces are distracted proceed to card 13 I think we have to do 13 pressing forward to 13 here we go trap flanked as you rush forward desperately trying to make your way closer to your target you realize it's too late that you're neglect to neglect your surroundings while you normally while while normally not much of an issue Valentina seems to be a very creative person if she can still be called a person and has a wide variety of creations at her command one of these what you can best describe as a
three-eyed owl swoops down on you the Beast is barely larger than a normal owl and its claws draw only a light scra from your arm but you see dozens of them flying at you and you have nowhere to hide roll the Die four means it's night yes the owls swarm together their black bodies oozing together and they con conjul into a giant owl proceed to card 14 do not roll to determine whether it's day or night when you do means it's night card 14 the massive bird before you should not be able to fly it looks as dense as a rock and as strong as a Golem yet there is lazily heating but there it is lazily beating its wings hovering in place as It prepares to dive at you the only good thing about this creature is that it is slow enough that you have time to ready your weapons however you see that with each wingbeat feathers Cascade down they fall like daggers cutting through the vegetables and burying themselves into the ground there's no place to hide no ad advantageous terrain around and you will need to use all your Wilds to not get cut to death Health 18 going to be dealing two damage to each player plus the two cuz it's night um I guess so because it says don't roll for day or night and we rolled night so right so it would be night she's going
to be dealing four damage for each of us I can I can take it don't worry you die I know I've got this and I'm dying as well okay I've got it don't worry about this does he go first or second all we need to do second is murder him immediately start combat round sure it's as easy as that a direct and immediate murder I don't know why I thought I'd roll uh three ones on the last three dice I had but you know I went for it you can't say I'm not brave I'm doing nothing with my dice I was going for nine damage though you can't fault me for trying yeah you're 100% right this will kill me mhm I'm good at board games are you I am pretty sure
I mean I'm going to take myself out as well okay is this where our story ends probably flipping myself over right now to your character is really cool 16 plus 39 16 so 39 49 55 which just on locks all of my attack toal plus one damage um but I'm going to be consuming stuff um I had to do that to prevent the two damage so I don't collect two Essence I'm triggering dealing eight damage dealate damage um plus one so but he has a shield of three so six damage 12 and then hey if I got if I got my nine spending one which takes us down below 55 um which deals him two more damage if I had gotten my nine we would have almost been there yeah set 10 so my strongest attack is what needed to have happened to almost have I'm going I'm going to be these two flip I'm preventing two damage so that means I'm preventing my four right it's each player not to the party right I'm dead and then we're using this free one to allow the party
to refresh without spending more R uh-huh I'm in it still keep going good for you and I refresh all four of these okay um and now we roll dice let see what I can do wow that's a lot of sixes I don't need a lot of sixes like that that's very annoying it's a 1 six six and the
six I can do that but it doesn't help Co through what you're doing oh I can adjust one of my dice by one up by one per combat round up or down like I can adjust one of my dice I have a memorial to Lost Souls spend two Souls Essence gain this turn is instead converted to damage and it does not count as an attack however I'm not gaining any Essence right now um but there is a way for me to adjust a dice so that might be worthwhile let me see what if I can roll so the two matching ones um and then I need a five here essentially got it 5 six okay so we spending Two Souls one 2 52 this then uh Essence gain this turn is instead converted um doesn't count and I can spend one soul to replace this power I'm going to replace it with whatever I get um and then it comes out refreshed and then I'm going to be collecting three Essence which is damage which is um and doesn't count as an attack so I don't think he blocks it so it takes him down to seven seven and then deal two damage and prevent one damage so that damage is blocked by his shield I don't oh I have
50 or more souls do an additional two damage so that'd be four damage so that's one more I'm preventing one damage um so now he's dealing me how many damage four four preventing one and flipping these three so that's four damage and now I am taking that down you don't trigger the same effects nope so now all these cards back and I just have to try and kill him it's all you I know why did you die why did you have to die a one three four five what's my new ability collect two Essence and deal nine damage that would be dope I need two matching 1 3 four five or a 3 four five spend two Souls deal five damage and um prevent two damage to myself I can already trigger that that would only be two damage three damage four damage still not enough to kill him I almost want this this double double all right let me try rolling all these 13 4 six not what I wanted
um all right so 34 is going to trigger this and then one and a six one will trigger this um six six I can actually take down I have the ability to adjust one di i'lljust it down to a five so I'll still have my 3 four five just spending so many souls okay so spend one Soul deal one damage damage two times they count as separate attacks so that was I still have one more armor to go through um I spent one soul and then spend two Souls one two and deal five damage so that's four damage one two three four he's down to two prevent two damage to myself I'm going to spend four more to activate that again one two three four and he's dead okay on defeat the owl flies into the air and then explod it feathers containing uh continuing to fall all the while and you must scramble to dodge them after refreshing any player with fewer than three exhausted Powers exhaust Powers until they have three flipped then proceed to card at 15 you have to have three flipped flip three now uh exhaust three you have to exhaust yeah you have to have at least three foot okay trap betrayed you come to a camp where some of the guards who went before you are waiting happy to
have a chance to rest and recover you join them by the campfire after fill after a filling meal and some casual talk about what you have encountered so far the guards agree to take First Watch roll day or night a one is going to be night you awaken to find yourself tied up maybe the guards thought that offering you up to Valentino would spare their Village maybe they are working for regardless you will not wait to be killed you fight against your bonds roll a die four your struggles draw a predator proceed to card 17 monsters scavenger wolves cursing all the while you desperately work to undo the ropes the guards tied you securely though and you find moving your limbs is almost impossible it takes a long time for you to get up to the point where you can make any Headway against against the knots but at that point you are tired and your actions become more and more frustrated in fact your struggles sound just like the scratching of a trapped animal something you realize when you hear the sounds of padded feet coming towards you I think between some of this you could have done this refresh I would have S head okay health is 22 it doesn't change as if you're playing solo no special the ropes bind you securely leaving you help night or day go and
roll night I give up the ropes bind you securely leaving you helpless during the first round of combat all players are bound and cannot activate Powers special the Wolves teas teeth and Claws tear at your bonds as they try to get to your tasty to the tasty meal beneath at the end of each round each player rolls a die on a one they are still bound and cannot activate Powers the next round on a two through six they are released and can act as normal the Wolves seem to be particularly hungry and they attack savagely increase this Monster's damage by plus two during the night so he's going to be dealing four five six 78 based off that card that kills you immediately it kills me immediately wow we have played through some of the other scenarios this by far is the brutalist that we've seen so far we haven't played all of the main game yeah we beat the Queen the cat lady we got one of her multiple Victory conditions which was very entertaining and we thought we were like good to go ready to I mean we have to approach this as a completely different strategy first off don't roll night second second off I mean having guarded abilities or having something that allows us to mitigate and and protect ourselves we needed a more defensive player with us like there's players that cater to more a defensive role or an offensive role we needed a more defensive player cuz my character can
get pretty strong if I can build it up but I needed some mitigation and protection and mine as well can get extremely powerful we had two building characters and not enough protecting we also theoretically would want a character that can do a lot of damage quickly because white if we get a Night Roll killing them as fast as possible is the best way to actually mate I didn't even get like I just reached I have to spend 50 to get a soul so like I had a plan if I had gotten up I was trying to get up to 75 yeah because at 75 I can search my deck for a power to replace an existing power and if I'm not at Max I just add it yeah so that gives me an extra health and then I spend 50 and take me down to 25 and I get a soulle power card and then I'm up to six cards that would have been great so I had to get up to 75 that was my plan you still would have been playing as if you were playing a two-player game which with one player yeah my biger my Baker baked himself into a thank you for watching thank you for hanging out with us hopefully you enjoyed this video if you are here at this point and you think you'd enjoy this game I pick up one of the small solo games or pick up the giant Behemoth of a box this is one that we've enjoyed since the first time getting it to the table at a convention together and then uh bringing it back and diving into it more and more so the solos are really bite size like for a solo game I'm not usually a solo game player these seem very manageable very entertain to me and I would take it on there's a really cool puzzle to play and it's new Every Time You Adventure through the game but it's
always it's also similar like my character plays similar s like all the cards are related to each other but the combination didn't get the combination of them all are going to be completely unique so uh we are going to have more and more gameplay videos coming out for catharsist down the road to keep uh showing off and and letting you all see how unique and cool um this game is so thank you for watching thank you for being here I'm going to go edit this Shear is going to go to bed and uh yeah I'll get my braces off tomorrow so hopefully I'll stop I'll get my I'll get i'll get this part fixed tomorrow you're like talking about us if you're getting your whole mouth cleared in the morning hopefully hopefully I won't be as lispy moving forward yes we'll see you later bye bye