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Catharsis box art

Catharsis

Game ID: GID0453225
Game Info
Year
2021
Players
1-5
Age
12+
Playtime
90 min
Complexity
2.5/5
Collection
Your Tier
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Description

A solo and cooperative dice-rolling adventure where heroes battle monsters and bosses with dice-activated powers

Description

A solo and cooperative dice-rolling adventure where heroes battle monsters and bosses with dice-activated powers

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 5 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–5 of 5
Video _oQ_dXNnf4E Danielle's Board Game Channel Playthrough at 1:08 sentiment: positive
video_pk 74247 · mention_pk 178697
Danielle's Board Game Channel - Catharsis video thumbnail
Click to watch at 1:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high replayability with many powers, monsters, and boss variety
  • large, visually rich components (big card sizes, frosted dice, magnetic morale tracker)
  • solo play feel with a strong thematic flavor
  • compact enough to translate for travel with some component reduction
  • story flavor on card text adds immersion
Cons
  • some cards have text hard to read, impacting accessibility
  • board/text readability and color readability issues; glare on sleeves making reading harder
  • the base game box is oversized relative to contents (packaging could be more efficient)
  • one die (tooling) issue noted by player
Thematic elements
  • dice-driven, boss-battle adventure with evolving powers
  • fantasy realm with adventurers facing bosses and using power-based abilities
  • card flavor text and board-based power progression; story elements embedded in cards
Comparison games
  • Dice Throne
Mechanics (from transcript analysis)
  • boss and monster encounter deck — draw boss cards to determine enemy setup and narrative; combat involves boss and minions with health and damage values
  • boss battler — draw boss cards to determine enemy setup and narrative; combat involves boss and minions with health and damage values
  • Combat Sequence — player Attack Phase: roll all dice, assign to powers, resolve costs and effects; powers may prevent damage; after combat, defeated foes grant rewards
  • dice placement — place dice on chosen powers to activate abilities; some costs and exhaust mechanics apply
  • dice placement on powers — place dice on chosen powers to activate abilities; some costs and exhaust mechanics apply
  • Dice rolling — roll dice up to twice on a turn and allocate to power abilities
  • dice rolling and dice pooling — roll dice up to twice on a turn and allocate to power abilities
  • morale tracker — magnetic morale tracker that triggers refreshes and damage penalties at certain points
  • power level progression — powers have levels 1-4; advancing levels changes how they work and when they exhaust
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the replayability is very very much there
  • I am digging it
  • there's expansions for this game but right now I just have the base game
References (from this video)
No references stored for this video.
Video DYuayOyY5Wg Analysis at 1:38 sentiment: positive
video_pk 74165 · mention_pk 178487
Catharsis video thumbnail
Click to watch at 1:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative storytelling experience
  • Iterates on Yatzy's core system
  • High strategic depth through coordination
  • Rampant pressure and challenge
  • Adaptable difficulty for new players
  • Can be played solo or with multiple players
Cons
  • Difficult, with few chances to reach the end and win without heavy coordination.
  • Requires significant player interaction and coordination.
Thematic elements
  • Cooperative storytelling, RPG
  • Cave system
  • Branching pathways and narratives
Comparison games
  • Yatzy
  • Dice Throne
Mechanics (from transcript analysis)
  • character abilities — Players choose lead characters with unique powers and abilities.
  • cooperative play — Players work together to complete missions and defeat enemies.
  • Dice rolling — Uses a dice rolling system similar to Yatzy, with players able to set dice aside and re-roll.
  • Modular Missions/Campaigns — Includes multiple heroes and campaigns/missions with unique mechanics.
  • Resource management — Players must manage resources and abilities to progress.
  • Storytelling — Features narrative and branching pathways driven by a card system.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • why you should never really play yatsi again
  • these games are games that last they build memories and experiences and tell stories and get asked to play again
  • Yatzy why is Yatzy brilliant what makes Yatzy fun I think the obvious answer is that you're rolling Dice and your pressing your own luck
  • this is a highly strategic very very fun Cooperative puzzle using and iterating that core Yatzy game system
  • spend time with your kids it matters more than you could ever imagine
References (from this video)
No references stored for this video.
Video ys12dqDaFd0 Hunger Gamers Playthrough at 0:00 sentiment: positive
video_pk 74145 · mention_pk 178424
Hunger Gamers - Catharsis video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging character mechanics (Fizzle Boom and Burr)
  • Fast-paced, visually dynamic combat
  • Solid solo playthrough experience
  • Expansions and new character development are exciting
Cons
  • Can be brutally punishing due to luck and deck management
  • Early game can feel slow or confusing
  • Deck can run out quickly without healing options
Thematic elements
  • Struggle against magical corruption, fire-based threats, and ritualistic magic
  • Fantasy realm with magical corruption, forests, temples, and ritual fires
  • Solo playthrough with narrative commentary and boss encounters
Comparison games
none
Mechanics (from transcript analysis)
  • Burn counters — Burn counters accumulate from fire events; impact damage and other effects; some events grant burn counters to enemies or the party.
  • Combat: Damage Based — Armor mitigates damage; end-of-round effects can increase armor.
  • Combo actions and card synergies — Attack combos and card effects (e.g., Surprise Cleave, Delayed Blast, Wizard Toss, Hasty Fireball) create high-damage outputs and dynamic plays.
  • Damage prevention and armor — Armor mitigates damage; end-of-round effects can increase armor.
  • Deck cycling and hand management — Damage-based card removal and replacement from the deck; cards are rebuilt as play proceeds.
  • Dice tracking for enemies — Dice are used to mark hit points of monsters, helping visualize combat progress.
  • Event and monster variety — Event cards introduce unique effects; monsters can spawn multiple copies, scaling encounter difficulty.
  • Events — Event cards introduce unique effects; monsters can spawn multiple copies, scaling encounter difficulty.
  • Flip/rotate activation — Ability cards flip to indicate usage; paired character powers Fizzle Boom and Burr; activation toggled.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm doing a solo play of catharsis
  • it's actually been a little while since I played so hopefully I don't make any mistakes
  • I love this character
  • this is a cool game I'm looking forward to playing it again
  • I like this game a lot it's I just I really like it a lot I'm very excited to try out the character I helped make
References (from this video)
No references stored for this video.
Video UpyXUsUqJmI Playthrough at 0:04 sentiment: positive
video_pk 74150 · mention_pk 178442
Catharsis video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Massive and asymmetric with many challenges and bosses.
  • Stand-alone single-player versions available (Chapters 1 & 2).
  • High variability, with no two games feeling the same.
  • Engaging narrative and world-building.
  • Manageable and entertaining solo experience.
  • Replayability due to unique card combinations and scenarios.
Cons
  • High difficulty, especially in certain scenarios (e.g., night encounters, final boss).
  • Can be lethal if not approached with the right strategy or player roles.
  • Damage prevention abilities can be ineffective under certain conditions (e.g., night attacks).
Thematic elements
  • A battle against corruption stemming from a trapped deity's dreams, with players as a bastion against it.
  • A world where a trapped deity's dreams manifest, initially peaceful but corrupted into nightmares.
  • Underlying narrative text, story events, creature encounters, and character roles within the wider story.
Comparison games
  • Dice Throne
Mechanics (from transcript analysis)
  • asymmetric player powers — Characters have unique abilities and playstyles, leading to asymmetry.
  • Boss battles — The game features distinct bosses with unique decks and mechanics.
  • card drafting — Players draft or lay out special ability cards for their characters.
  • Character progression — Players can level up or gain power through accumulating resources like Souls and Essence.
  • Companion cards — Players can acquire companion cards that provide ongoing benefits.
  • cooperative play — Players work together against bosses and game-driven challenges.
  • Deck building (implied) — Characters have decks of cards representing abilities that are drafted or laid out.
  • Dice mitigation — Abilities exist to reroll or adjust dice, though some characters lack it.
  • Dice rolling — Core mechanic for activating character powers and facing challenges.
  • Health as Cards — Character health is represented by cards, which can be flipped for damage or discarded.
  • Resource management — Players manage resources like Essence, Souls, and Morale.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So the solos are really bite size like for a solo game I'm not usually a solo game player these seem very manageable very entertain to me and I would take it on there's a really cool puzzle to play and it's new Every Time You Adventure through the game but it's also similar like my character plays similar s like all the cards are related to each other but the combination didn't get the combination of them all are going to be completely unique
  • This is one that we've enjoyed since the first time getting it to the table at a convention together and then bringing it back and diving into it more and more
  • This is by far the brutalist that we've seen so far we haven't played all of the main game yeah we beat the Queen the cat lady we got one of her multiple Victory conditions which was very entertaining and we thought we were like good to go ready to I mean we have to approach this as a completely different strategy
References (from this video)
No references stored for this video.
Video HusgwaVR428 Top List at 14:04 sentiment: positive
video_pk 74149 · mention_pk 178438
Catharsis video thumbnail
Click to watch at 14:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Best version of Dice Throne.
  • Cooperative and modular.
  • Unique characters with mixed and matched abilities.
  • New puzzle each time.
  • Satisfying combinations and synergistic abilities.
Cons
  • Challenging, the host has yet to figure out how to beat it.
  • The host wants to obsess over it to figure out the puzzle and challenge.
  • Requires figuring out the puzzle incumbent in each character.
Thematic elements
  • Cooperative modular game with narrative decks and boss battles.
  • Various different narrative decks are used.
Comparison games
  • Dice Throne
Mechanics (from transcript analysis)
  • Character Ability Drafting — Characters have a stack of different abilities that mix and match depending on what's drafted.
  • cooperative play — A cooperative modular game.
  • Dice rolling — Utilizes Yatzee-style dice rolling.
  • Modular Board/Setup — Features various different narrative decks and character ability combinations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The spice must flow
  • The two Titans of what we once were and the two games that haven't ever tried to leave my collection haven't ever been disparaged or gotten rid of
  • if you twist the dials just the right way you feel like you've really uh got a hand up one step over you found that trigger that allows you to take advantage of the villain as opposed to being the victim
  • We did not survive spoiler alert
  • Get out and play some games don't just look at them or Li them I mean the mouth feels lovely but it only lasts so long
References (from this video)
No references stored for this video.
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