Game Info
Year
2021
Players
1-5
Age
12+
Playtime
90 min
Complexity
2.5/5
Collection
Your Tier
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Description
A solo and cooperative dice-rolling adventure where heroes battle monsters and bosses with dice-activated powers
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 9
This page: 9
Sentiment:
pos 7 ·
mix 0 ·
neu 1 ·
neg 0
Showing 1–9 of 9
Video Ef8SZLwLqvg
Quackalope Analysis at 11:56 sentiment: positive
video_pk 87258 · mention_pk 330641
Click to watch at 11:56 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
- Excellent starting point for new players.
- Introduces game mechanics more approachably.
- Features classic RPG roles for familiar players.
Cons
none
Thematic elements
- Cooperative adventure story driven
Comparison games
- Divine Wrath
- Catharus Sagas
Mechanics (from transcript analysis)
- character abilities — Each one of these characters is going to be extremely unique as well.
- cooperative play — Cooperative adventure story driven games.
- Dice Rolling — This is a dice rolling kind of Yatsi style game system.
- Player scaling — And it scales based on the number of players that you have so the challenge that you're facing the numbers the stats the damage that you're being done all the math that's run behind the scenes is based entirely off of how many people you have actively playing the game.
- scenario-based challenges — We have a whole collection of other bosses other scenarios and the core original story for catharsis here in the original game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Divine wrath I have a full unboxing of that I go through every single character in every single scenario but I will give you a quick glimpse of all of the different roll cards cards that we have here so you know who you might want to jump into and who you might want to play
- This is an excellent place to start as well I will say Divine wrath gets a little bit more wild a little bit crazier some of the abilities and powers that they have while refined cuz the development of the game has continued on they kind of use some of the standard ideas the classic RPG roles in the original and so this one uh let's just say they're a little bit more complex some of them are straightforward but a lot of them are a little bit more complex and require more dynamic and more strategic team play to get the most use out of them
- It is a giant Standalone expansion or Standalone version of The Big Box game if you're looking for a medium way a midsize way to dive into this this is a excellent place to start as well
- The base game Catharsis is an excellent way to get set up introduce players to the game and it probably walks you through it a little bit more approachably than Divine wrath does.
- So if you're coming from a RPG DND group you get a group of two three or four who want to fit into some of those more classic contemporary roles right the fighter the Druid the Mage the sentient Spirit working alongside their loyal pup.
- You know about catharsis Saga small boox solo Adventure puzzle to give you a taste of this game well there well there is and I think it's actually a really smart choice on behalf of the Publishers.
- These two little small boox examples I really hope they come out with more of these sagas because these are just fantastic ways to not only play the game but also great little storage containers and great little scenarios set up perfectly for you to do what I did just this last week pop them in a bag bring them with you on the road and play through a little narrative adventure.
- I mean I think we're on the edge of not being able to calculate just how infinitely variable catharsis is and can be.
References (from this video)
No references stored for this video.
Video FPPW6mrCS1w
Quackalope Other at 19:02
video_pk 86777 · mention_pk 225797
Click to watch at 19:02 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- what do you enjoy what made you subscribe to this channel why are you still here why are you clicking on a video that's a channel update why are you interested in uh whatever it is that's going on behind the scenes and in front of the camera
- if I don't enjoy creating it it's not going to make it to The Cutting Room floor
- it's hard right now to sit down in front of the computer for six seven eight hours and dive head first into a video project
- I love collaborating with people I love sitting around and playing games and having fun with friends it's one of the best feelings ever
- I'm not an actor I am me This is how I talk if you were to meet me in person this is the way that that we would engage with each other
- if you don't want me talking about things like ADHD like mental health like depression like the type of whiskey I like like the books that I'm reading like my son who is the most remarkable incredible wonderful thing to exist in my life outside of my marriage then I don't I don't I don't know what I don't know what to offer you
- we will lower the production quality as far down as necessary so that we can continue and get back to regular consistent scheduled posting
- go get married and make a baby it's a pretty good it's pretty good pretty good part of life
References (from this video)
No references stored for this video.
Video akWdLROSpPk
DaniCha Unboxing And Overview at 0:02 sentiment: positive
video_pk 85462 · mention_pk 219087
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Magnetic boards for pawns help keep components in place
- Beautiful artwork on dividers
- Large, legible health trackers
- Extra bags for organization
- Strong replayability with multiple characters and chapter-based content
Cons
- Shuffling large cards can be difficult; the deck is big
- Original box was very box-heavy, which made setup and storage cumbersome
Thematic elements
- Array
- Fantasy
- Story-driven
Comparison games
- Dione
Mechanics (from transcript analysis)
- Deck-building / card deck management — Use a deck of cards as the player's in-game deck and to perform actions.
- Dice Placement — Roll dice and place them on a personal action area to activate actions.
- Resource Management — Manage a resource called Divinity to fuel actions/effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is a dice game
- it's a dice placement game you roll your dice and you place them you'll have cards in front of you kind of as your player area and you'll apply the dice to the different areas
- I wish more games would do that
- these are magnetic boards and it's magnetic so you can't knock it down
- the dividers have beautiful artwork on them
- I have enjoyed it in the past
- I really can't wait to play with each of these
- thank you so much to cyber wizard games for sending me all of this awesome content for catharsis
- let me know if you've played this game before
References (from this video)
No references stored for this video.
Video nIGjlphNyKo
Quackalope Playthrough at 0:19 sentiment: neutral
video_pk 85460 · mention_pk 219083
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- You see, you see it's how you seduce women, guys. You got to work harder at this.
- Catharsis has got to hit the table at some point.
- I don't like horror. I like mechanics.
- The organism is a fleshy bloody abomination that's inhabiting some of the uh regular station people here at our unit.
- He just murdered himself? Yeah, she left him alive for him to kill himself.
- Either way, we've made the ultimate sacrifice and we win.
- Throw your dog in front of it. It'll work. I promise.
References (from this video)
No references stored for this video.
Video _oQ_dXNnf4E
Danielle's Board Game Channel Playthrough at 1:08 sentiment: positive
video_pk 74247 · mention_pk 178697
Click to watch at 1:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- high replayability with many powers, monsters, and boss variety
- large, visually rich components (big card sizes, frosted dice, magnetic morale tracker)
- solo play feel with a strong thematic flavor
- compact enough to translate for travel with some component reduction
- story flavor on card text adds immersion
Cons
- some cards have text hard to read, impacting accessibility
- board/text readability and color readability issues; glare on sleeves making reading harder
- the base game box is oversized relative to contents (packaging could be more efficient)
- one die (tooling) issue noted by player
Thematic elements
- dice-driven, boss-battle adventure with evolving powers
- fantasy realm with adventurers facing bosses and using power-based abilities
- card flavor text and board-based power progression; story elements embedded in cards
Comparison games
- Dice Throne
Mechanics (from transcript analysis)
- boss and monster encounter deck — draw boss cards to determine enemy setup and narrative; combat involves boss and minions with health and damage values
- Boss Battler — draw boss cards to determine enemy setup and narrative; combat involves boss and minions with health and damage values
- Combat Sequence — player Attack Phase: roll all dice, assign to powers, resolve costs and effects; powers may prevent damage; after combat, defeated foes grant rewards
- Dice Placement — place dice on chosen powers to activate abilities; some costs and exhaust mechanics apply
- dice placement on powers — place dice on chosen powers to activate abilities; some costs and exhaust mechanics apply
- Dice Rolling — roll dice up to twice on a turn and allocate to power abilities
- dice rolling and dice pooling — roll dice up to twice on a turn and allocate to power abilities
- morale tracker — magnetic morale tracker that triggers refreshes and damage penalties at certain points
- power level progression — powers have levels 1-4; advancing levels changes how they work and when they exhaust
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the replayability is very very much there
- I am digging it
- there's expansions for this game but right now I just have the base game
References (from this video)
No references stored for this video.
Video DYuayOyY5Wg
Analysis at 1:38 sentiment: positive
video_pk 74165 · mention_pk 178487
Click to watch at 1:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Cooperative storytelling experience
- Iterates on Yatzy's core system
- High strategic depth through coordination
- Rampant pressure and challenge
- Adaptable difficulty for new players
- Can be played solo or with multiple players
Cons
- Difficult, with few chances to reach the end and win without heavy coordination.
- Requires significant player interaction and coordination.
Thematic elements
- Cooperative storytelling, RPG
- Cave system
- Branching pathways and narratives
Comparison games
- Yatzy
- Dice Throne
Mechanics (from transcript analysis)
- character abilities — Players choose lead characters with unique powers and abilities.
- cooperative play — Players work together to complete missions and defeat enemies.
- Dice Rolling — Uses a dice rolling system similar to Yatzy, with players able to set dice aside and re-roll.
- Modular Missions/Campaigns — Includes multiple heroes and campaigns/missions with unique mechanics.
- Resource Management — Players must manage resources and abilities to progress.
- Storytelling — Features narrative and branching pathways driven by a card system.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- why you should never really play yatsi again
- these games are games that last they build memories and experiences and tell stories and get asked to play again
- Yatzy why is Yatzy brilliant what makes Yatzy fun I think the obvious answer is that you're rolling Dice and your pressing your own luck
- this is a highly strategic very very fun Cooperative puzzle using and iterating that core Yatzy game system
- spend time with your kids it matters more than you could ever imagine
References (from this video)
No references stored for this video.
Video ys12dqDaFd0
Hunger Gamers Playthrough at 0:00 sentiment: positive
video_pk 74145 · mention_pk 178424
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Engaging character mechanics (Fizzle Boom and Burr)
- Fast-paced, visually dynamic combat
- Solid solo playthrough experience
- Expansions and new character development are exciting
Cons
- Can be brutally punishing due to luck and deck management
- Early game can feel slow or confusing
- Deck can run out quickly without healing options
Thematic elements
- Struggle against magical corruption, fire-based threats, and ritualistic magic
- Fantasy realm with magical corruption, forests, temples, and ritual fires
- Solo playthrough with narrative commentary and boss encounters
Comparison games
none
Mechanics (from transcript analysis)
- Burn counters — Burn counters accumulate from fire events; impact damage and other effects; some events grant burn counters to enemies or the party.
- Combat: Damage Based — Armor mitigates damage; end-of-round effects can increase armor.
- Combo actions and card synergies — Attack combos and card effects (e.g., Surprise Cleave, Delayed Blast, Wizard Toss, Hasty Fireball) create high-damage outputs and dynamic plays.
- Damage prevention and armor — Armor mitigates damage; end-of-round effects can increase armor.
- Deck cycling and hand management — Damage-based card removal and replacement from the deck; cards are rebuilt as play proceeds.
- Dice tracking for enemies — Dice are used to mark hit points of monsters, helping visualize combat progress.
- Event and monster variety — Event cards introduce unique effects; monsters can spawn multiple copies, scaling encounter difficulty.
- Events — Event cards introduce unique effects; monsters can spawn multiple copies, scaling encounter difficulty.
- Flip/rotate activation — Ability cards flip to indicate usage; paired character powers Fizzle Boom and Burr; activation toggled.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I'm doing a solo play of catharsis
- it's actually been a little while since I played so hopefully I don't make any mistakes
- I love this character
- this is a cool game I'm looking forward to playing it again
- I like this game a lot it's I just I really like it a lot I'm very excited to try out the character I helped make
References (from this video)
No references stored for this video.
Video UpyXUsUqJmI
Playthrough at 0:04 sentiment: positive
video_pk 74150 · mention_pk 178442
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Massive and asymmetric with many challenges and bosses.
- Stand-alone single-player versions available (Chapters 1 & 2).
- High variability, with no two games feeling the same.
- Engaging narrative and world-building.
- Manageable and entertaining solo experience.
- Replayability due to unique card combinations and scenarios.
Cons
- High difficulty, especially in certain scenarios (e.g., night encounters, final boss).
- Can be lethal if not approached with the right strategy or player roles.
- Damage prevention abilities can be ineffective under certain conditions (e.g., night attacks).
Thematic elements
- A battle against corruption stemming from a trapped deity's dreams, with players as a bastion against it.
- A world where a trapped deity's dreams manifest, initially peaceful but corrupted into nightmares.
- Underlying narrative text, story events, creature encounters, and character roles within the wider story.
Comparison games
- Dice Throne
Mechanics (from transcript analysis)
- Asymmetric Player Powers — Characters have unique abilities and playstyles, leading to asymmetry.
- Boss battles — The game features distinct bosses with unique decks and mechanics.
- Card Drafting — Players draft or lay out special ability cards for their characters.
- Character progression — Players can level up or gain power through accumulating resources like Souls and Essence.
- Companion cards — Players can acquire companion cards that provide ongoing benefits.
- cooperative play — Players work together against bosses and game-driven challenges.
- Deck building (implied) — Characters have decks of cards representing abilities that are drafted or laid out.
- Dice mitigation — Abilities exist to reroll or adjust dice, though some characters lack it.
- Dice Rolling — Core mechanic for activating character powers and facing challenges.
- Health as Cards — Character health is represented by cards, which can be flipped for damage or discarded.
- Resource Management — Players manage resources like Essence, Souls, and Morale.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- So the solos are really bite size like for a solo game I'm not usually a solo game player these seem very manageable very entertain to me and I would take it on there's a really cool puzzle to play and it's new Every Time You Adventure through the game but it's also similar like my character plays similar s like all the cards are related to each other but the combination didn't get the combination of them all are going to be completely unique
- This is one that we've enjoyed since the first time getting it to the table at a convention together and then bringing it back and diving into it more and more
- This is by far the brutalist that we've seen so far we haven't played all of the main game yeah we beat the Queen the cat lady we got one of her multiple Victory conditions which was very entertaining and we thought we were like good to go ready to I mean we have to approach this as a completely different strategy
References (from this video)
No references stored for this video.
Video HusgwaVR428
Top List at 14:04 sentiment: positive
video_pk 74149 · mention_pk 178438
Click to watch at 14:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Best version of Dice Throne.
- Cooperative and modular.
- Unique characters with mixed and matched abilities.
- New puzzle each time.
- Satisfying combinations and synergistic abilities.
Cons
- Challenging, the host has yet to figure out how to beat it.
- The host wants to obsess over it to figure out the puzzle and challenge.
- Requires figuring out the puzzle incumbent in each character.
Thematic elements
- Cooperative modular game with narrative decks and boss battles.
- Various different narrative decks are used.
Comparison games
- Dice Throne
Mechanics (from transcript analysis)
- Character Ability Drafting — Characters have a stack of different abilities that mix and match depending on what's drafted.
- cooperative play — A cooperative modular game.
- Dice Rolling — Utilizes Yatzee-style dice rolling.
- Modular Board/Setup — Features various different narrative decks and character ability combinations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The spice must flow
- The two Titans of what we once were and the two games that haven't ever tried to leave my collection haven't ever been disparaged or gotten rid of
- if you twist the dials just the right way you feel like you've really uh got a hand up one step over you found that trigger that allows you to take advantage of the villain as opposed to being the victim
- We did not survive spoiler alert
- Get out and play some games don't just look at them or Li them I mean the mouth feels lovely but it only lasts so long
References (from this video)
No references stored for this video.
Transcript Navigation
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