Time to PANIC Final Girl is back - 2P Gameplay vs the Organism at Station 2891
Transcript
Hello there. Welcome to Guagaloop. Thank you for being here. Today I'm spending time hanging out with my wife and talking her into playing games with me. This time we're doing Vinyl Girl. We also have on the calendar Kingdom Death, Terraforming Mars. I'd really love to get some Spire or Slay the Spire. Slay the Spire. Now you're going to confuse them. I'm going to get the I'm going to get multiple of them confused. Catharsis has got to hit the table at some point. We've got a whole collection of stuff. Yeah. But I am trying to talk her Castles of Burgundy. Ooh. Oh yeah. You see, you see it's how you seduce women, guys. You got to work harder at this. I know my audience, like 94% men, here's the strategy, really commit to your board game hobby. Really, you'll spend an inane amount of money on it and you will please your wife. You'll get there.
We're coming from us here at Quackaloupe. That's 10 rules for a good marriage. One, spend too much money on a board game hobby. two. Sell everything you can cuz we're playing Final Girl. Yeah. Uh Shira, do you want to tell them a little bit about what this game is? Final Girl is Thematics, please. Specifically, it's horror themed. I don't like horror. I like mechanics. Final Girl is a game where you're playing as a final girl going up against a boss at the end of your goal is to try usually to try to take down that boss, I assume. I don't know how this scenario plays out. Specifically, you are going to be managing your resource. Your main resource is going to be time. Additionally, you're going to be managing your hand of cards. There's going to be some zero cost cards that will come back every other round. So, you if you play them, you won't see them in the next round. So, you have to pick and choose when to play them and when to anticipate getting them back into your hand. You also have a marketplace of cards down here that you can then spend that precious time resource on to buy these cards. These cards make or break the game. Every scenario has its unique rules and scenario specific things. And I think that's overview. We're playing with some expansions. We've got a very amazing die that I like to play with right now. This is the death dye. It has five. That's the official term, but it's got five stars on it. And then the single other one is a skull. Yeah, we're going to use it on the first roll of this game. Just I mean, we we might as well see what the end's going to be
anyway. Yeah. Uh, we're also playing with the signature action deck. This is going to give us one bonus card. I assume you all kind of already know how to play Final Girl. If you don't, check out my quick start guide. Check out the full how to play hopefully over on the Patreon soon. Check out some of the game plays we've done or just stay tuned, hang out with us, have a good time, laugh a little bit, and let's play this game. I liked them in the hallway. You didn't like them in the hallway? M I don't like having them separated from I can't visualize that. Yeah, I don't I like uh I like having everything recommended though. They recommended that, but that doesn't mean they necessitated it. Fine. Stark difference. All right. Okay. We're playing the organism and we're playing station 2891. Shur, do you want to tell them a little bit about what station 2891 is and how it works? I'll tell them a little bit about how the organism works and then we'll get started playing this game probably with a little bit of flavor text because you chose a hero. I did. Um I chose Kate. So station 2891 seems to be this location in a tundra.
There is going to be a helicopter pad which is our only means for rescuing our survivors. There is and the helicopter will then fly along this path from the station to the air to the airport and then they'll be free and be able to generate us some good things. There's also going to be a skdozer. This is what it's called. I don't know what it does. All I was told was to put it in a space adjacent to one of these tools. Um, so that's our skddozer. There's going to be outdoor spaces. Outdoor spaces are 1 2 3 four and then the helicopter pad is technically considered an outdoor space. So there's five outdoor spaces. These two spaces are not considered the main building. The main building is over here. And then there's two long hallways as well. So yeah, that's the core concept. So what we are doing is we're going to be looking for the organism.
The organism is a fleshy bloody abomination that's inhabiting some of the uh regular station people here at our unit. You see the three meuples here, gray, black, and red. Mhm. We need to test each one of them to identify if they are or are not the organism. Where's us? Where do we start? We are going to be starting over here in this room in the kitchen. You need to find our miniature for Kate. Okay. Place them all out there. The core objective though is going to be searching for Why are we stealing this? searching for picture in the test kit which we could pick up in any of these three different searching locations or bringing the potential victims to the lab. The lab is specifically somewhere on the board. I don't know where the lab is. The lab is the lab's there though. The lab is on the board and we'll be using the lab.
Covering it right here. I'm covering it with a mele to test to see if they are infected or not. If they are not infected, we replace them with a nice little yellow mele and we've basically won the game. There will always, however, be at least one infected and as many as three potentially. If they are infected, well, chaos ensues. We'll flip their card. We'll reveal a creature and we'll fight to the bitter end. And if we kill one of them, the good news is we have to go find the rest of them. You have to make sure everyone has been cleared and evacuated before the end of the game. You stole my lore book. I'm going to read it. Oh, I like reading the lore. She's going to read the lore book and then we're going to dive in and we're going to start playing. Uh, by the way, if you're watching, can you do can you do like a few just like one of the the next three things for me? leave a comment or hit the thumbs up button, subscribe to the video, even potentially back us on on Patreon, like support the content we're making, uh any one or multiple of those things would go a long way in helping us continue to make content. So, if you're excited about Final Girl, if you're excited about Terraforming Mars, if you're excited about Kingdom Death Monster, we are trying to pull our channel in a direction of doing more dedicated long-term content. And the only way that is possible is if you all help us achieve that. When chief scientist Samuel Lassard enticed Kate Carpenter to join him to do some very important biological research in the Arctic. She had no idea she would be fighting for her life at station 2891 in Antarctica.
Unbeknownst to the other scientists, re researchers, and staff at the station, Massard had developed a mutenic virus that could in theory transform humans into superhuman versions of themselves with incredible strength, speed, and toughness. It was time to test the virus on human subjects. But knowing the risks, his clients, the redacted for reader safety government, insisted on a remote location and secure secrecy. Not even his fellow residents of the station could know about the experiment. At least not until the subject's performance could be observed. To cover as many bases as possible, Larard recruited scientists from a variety of backgrounds, blood types, builds, genders, and ethnicities. To avoid any suspicion, he brought some parasitic worms with him and inject them with the virus. They are the perfect introduction vehicle and would do all the work by finding a human host all on their own.
He only had to preserve them until they reached the warmth of the station, then release them and wait. If the virus worked, the mutations would quickly follow and it would be quite evident if successful. Just a few days after their arrival at the station and the release of the parasitic worms, strange incidents of sabotage began to occur. There were no no noticeable physical mutations, but someone or something at the station wasn't what they appeared. Soon after, the killing started. Lard pulled Kate into the tool shed and realizing what a grave mistake he had made, told her everything. Kate was livid. She almost killed Lassard herself in that moment, but he begged for mercy and told her he could show her how to test the others for the virus using simple materials. For her own sake and that of the other innocents at the station, she decided to spare him and learn how to administer the test and what reaction to look for. Armed with this information, she turned to leave the lab. As she did, Lassard spoke, "I'm sorry, Kate." She turned back and opened her mouth to speak. But when she saw raising the old revolver to his head, she instead just turned around to leave the room and focus on her new task, survival. Really? He just he just murdered himself? Yeah, she left him alive for him to kill himself.
He Good job, buddy. There is also one other element I forgot to mention. There's Frostbite, which you have all those little tokens over there. Um, if you're outside, you'll get cold and then you'll start taking damage unless you get into a main. Everyone outside will take a frostbite token and then the next round they'll lose one health if they already have a frostbite token. Yeah. Like and have to take another one and then during each upcake upkeep phase you discard them on anyone who's indoors. Kate Kate Carpenter absolutely loved science from a very young age. She had dreamed of walking alongside dinosaurs, traveling on a spaceship to planets unknown or joining a deep sea exploration to find creatures never seen by human eyes. Her dreams never faltered. And after she graduated with honors from a major university, she began her career as a biologist. Kate loved fieldwork and was always jumping at the chance to get out there and see, or rather, research the world. She had no idea how much love would put how much that love would put her life at risk and in ways she could never imagine. Tips for playing with Kate. First of all, that's not Kate's miniature. We don't have it on the table. I got some. Kate is resilient despite her lower than average health. She can get reaction cards from saving victims, and if she unlocks her ultimate ability, her health immediately increases to a much higher amount. Keep her health at the maximum using guard and rest cards to benefit from the rolling and extra die for all her horror roles.
That's her ability. That's cool. Yes, we got to save six people. Sweet. I'm excited. So, I mean, this one's going to start off weird cuz we don't have anyone we're hunting necessarily, but things are going to start going bad quickly. So, let's quickly rescue people. We got to set up an event. So, right now, our staging is a nice two. Who's here? That's the killer's location, but there's no killer in this setup. Interesting. So, if you're playing a different character here, there would be a killer there. Our killers are spread randomly across the board. A nice stew. Okay, just just a a communal lovely stew. Who goes there? Several scientists arrive from another station. Place one new victim in each outdoor space other than the green one. Interesting. One new one in every outdoor space. So, just the three ponds.
Two. Four. Yeah, four. Where the snowmobile is. Yeah. I still don't know what the snowmobile does. I haven't seen anything that There'll be cards. There'll be cards to interact with, I'm sure. All right. You manage our hand of cards. Same way. Um, we also start. What's our radio do? I was about to say we start. What does our discipline card do? Two-way radio. Um, used to move a victim one space at the cost of one time. May not be used on the same victim more than once in a single turn. Interesting. Interesting. So, we can have people start walking towards us so we can collect them easier. We can we can call them to us, which is important. But then on top of that, uh just so you're aware, here are the rules for the exposed victims. They may never be targeted or killed by a mutated organism. They may not be saved. They may not be replaced with a spe special victim meeples like from an event. They always panic during the panic phase, even if no one was killed. And if killed by a game effect, immediately draw the test result card and apply uh the effects below. What does that mean?
So, those three big meuples. Yeah, the three big meuples will always move. They're always panicking. Okay. They're not feeling well. They're looking for a restroom. And jokes on them, I looked closely at this artwork. There's no restrooms in this entire building. You thought being locked up with infected worms is torture. I think we are going to need the the fly faster is how we get our helicopter to move. Yeah, I think we're going to need to sprint a significant amount because we don't want to stay outside for too long. We have a few items, too. You want to read over these? And we have this special card. You want to read the discipline card? Place a victim from out of play onto your final girl card and take the victim save benefit. Place a victim from out of play onto your final girl and do not take the victim save benefit.
Interesting. Or lose time. Okay. And the items, we have a bowie knife up there that we could grab. gives us a little bit more damage. That might be nice if we need to murder some people. The list of things. Immediately roll a dieice. You either get supply closet, tool shed, or commander hut. Reveal all item cards in the associated item deck, keeping their order the same. And then discard this card. And then rule skates. When resolving movement, do not count hallways as spaces. Oh, move one fewer space when starting your movement outdoors. Okay. Slower outside, but we get to This item is not considered in in your backpack. In your backpack. So, slower outside, but a little bit faster through the hallways. I kind of like the roller blades. The problem is is we have only one location indoors where we could grab something from. The commander hut is out here all the way on the other side. Tool shed's out here. And the supply closet is in the back here. These are indoors.
I know they're indoors, but we still have to go out there to get them. You think we maybe go for the commander hut early on and get the knife? Well, every time we go to a location, we can also pick up a test kit. And we need test kits to to run experiments on people. So, we might as well go to the place that's closest to us. I think we can get that person. I say we go from us to hallway to outside to commander hut. Now, remember, every time someone dies, we're going to have a problem as well. Just the big guys, right? Well, no. Everyone outside gets a frostbite, right? Oh, they do. You victim and enemy. So, people need to come in. Yeah. Or we need to rescue them. Or we use this to move these. Or we use our two-way radio to move two people here and have them start have them start flying away. Have them start flying away. Don't we have to be there to load them on the helicopter though? Yeah. Cuz victims won't leave without our Yeah. initiation. Yeah.
Yeah. We have to when it's in that space, you may freely move it and up to three victims that are with it onto the Arctic station. So So we don't have to be there to move it. When the helicopter token is on the home space, you may freely move it and up to three victims that are with it onto the Arctic station. Uh 291 space the helicopter card. Okay, so it doesn't look like we have to be there. We have to have a helicopter move ability though. Yeah, it this just takes it over to this card and then we have to have moves. But I assume they're warm. I assume they're not outside anymore at that point. Assume they're in the helicopter. Yeah.
So pushing them towards the helicopter might be a good plan. Either way, we've got to start by moving, right? Yeah. All right, we'll do a walk and roll some dice. I'd love to get our [ __ ] down as well. You know me. Great. Off to a great start. Failure. Do we want to trip? Uh, move up to one. Take a damage and two time down. She has a health of four. I do want to move. So, okay.
Man, should we move again? No, cuz then we'll be outside. Yeah, the frostbite will go away though when we're inside, right? So, we have one turn to stay outside. Have one turn to go inside. But then what if you use both walks now? What are you going to use? You're going to have to buy a sprint. Yeah, I figured we'd be buying a sprint either way. Not if you if we lose all of our time, but we could also potentially move up to two spaces if we get two successes. Okay, so we might be able to actually get in there. So, let's try it. One success. All right, so single movement time down by one. Wait, these guys come with us. No, we don't want them to. We can bring them though. But we do not want them to. Why?
Then we'll bring them inside. We No, you can only bring two people at a time with you. So, if we bring them outside, we'll have to leave one of them. We'll have to leave people frozen. Okay. Do we want to use our radio or not yet? Who would you want to move? This guy needs to go in. These guys need to go to the helicopter. This guy needs to follow us into the tool shed. I don't want people to die. Yeah.
I don't see the point in having the helicopter there, right? Having two people by the helicopter. They're still considered outside right there. No, because we can then move it over. But the helicopter can carry three people. So, I wouldn't want to waste I either want to use this card and do all four and move. You can't use it to move the same victim more than once. So, right now, we could use it and then next turn we could use it again. That's what I'm advocating for. Okay, fine. We use it to try to save three people. Oh man, probably. So, one, two, three. And then I think we have to end our turn and get a sprint and a fly faster card. I could discard some cards though to get more time. Yeah, keep our short rest cuz our health is very Let me discard the weak attack. Well, let's do a focus first. So, you said you wanted to lower that. I don't. Let's try it out. Double strike.
No. Uh, all right. I'll get rid of two cards. That'll drop our It'll drop this by one, but it'll drop our time by one. Okay. And then we need the sprint. Yeah. No, we need technically the sprint and the search, didn't we? I'm saying we need the sprint, the search, and the fly faster. We can't get the helicopter up and moving until we leave unless we have the We can move it over to here, which means they're not outside anymore. Okay. All right. Well, let's take our time with it. Sprint. Yeah. I mean, all we're going to be able to get is sprint. Yeah, these are all zeros. Yeah, I shouldn't have used all those. That's why I didn't want to do the focus. Um, but we're going to go with it. Well, I thought we'd get two stars, then we'd get more time back. Yeah, you were hoping. All right, that was our action. Purchase reset time. Turn action cards. Killer. Is there a killer action? Uh, no, not right now. Okay. Um, terror card. We get senses. We are vulnerable.
If there is no mutated organism in play. Oh, we have to panic everybody. When do they panic? At the end. So it says, "If there's no mutated organism in play, panic each victim in or adjacent to a tool square in or adjacent to a tool square." So this guy and this guy and anyone in here, which there isn't any. This guy is the hallway open into there. So it's Okay, I need you to roll this. This. Yeah, I see him. Okay, direct me. Which one? Uh Tulsha next to me first. Okay. Doesn't count. Two. Two. He is going to be leaving. Good job, buddy. And the one with us in our space. Two.
Two. He is going to be leaving as well. Nice. Your one of you is going to die. This guy over here in the shed itself. Six. Yep. He's going out here. In the hallway. Six wants to go up. Okay. Do I do him? Yep. Five. And five wants to go down into this other hallway. Okay. And then um this I'm not sure if there's no organism in play. Yeah, that's it. That's it. There's no mutated organism in play. Panic each victim in an adjacent. But then it puts arrows down. Yeah, that's if there is a organism in play. Organism in play. Okay, now we have to go ahead and panic the mutants.
Okay, so go ahead and roll for each one of them. Starting with black. I can roll the black dice for these two, right? You can. That feels risky. Why? I don't know. Threatening. Skull is a one. Three. Three. Can be moving. No, you don't want to move. Oh, no. Yeah, you do. There you go. One. One is wait. Yeah, red is coming outside and gray six. Gray is six leaving this house. Okay, now put I think frostbite. Yeah. Hey, we're jumping in here because there are going to be uh one or two mistakes that you might see throughout the course of play.
However, we eventually catch them and we do our best to retroactive. I think we fully recon them. Yeah, we do our best to recon them, but just bear in mind when you see the mistakes, there is a major one involving I'm mostly filming this cuz I don't want you to be yelling me at me in the comments. Stop watching the video claiming that I never read the rule book and that we have mistakes all through it. So, why did we even post it? This is our first time playing the scenario and we're still learning each scenario. But the video is great. I mean, it's the ending is such a fun. If you do nothing else, skip ahead to the ending. So, we're gonna keep this one as is. And we're gonna let you know here that the two I think major mistakes that we see, we catch them within a turn and we make sure that everything is balanced. We'll see you later.
Frost bite the snowman. Frostbite. Frostbite. Frostbite. Frostbite. Who else wants Frostbite? Everybody. Frostbite. We need one, too. Frostbite. Frostbite. Thanks. And Frostbite. Okay. Um I think that's it. Next turn. Yeah. Top of the round. Um we spend this. Have him come in here. And you're moving them all into the plane for free. They all go up here. So all their frostbitten tokens, I believe, come away. All right. Well, all we have is a sprint. So let's see if we can move up to three spaces.
One, two, three. All righty. Ready. Please get a double success. We need it badly. One success. And if you discard two cards, we don't have two cards. So, one success. Move up to two spaces. Who do you want to let
die? We need to go in here and get rid of our frostbitten token. Do we bring red with us? Sure. I don't care. Well, no. I mean, if they if they die, what happens? Yeah. So, if they die, immediately draw a test result card and apply the effect. So, if they die, black is dying. If they if they die, we'll test both of them. So, we'll probably have an enemy to fight here soon. That'd be okay. Chances are one of them is enemy. Okay. All right. I mean, I don't feel very prepared for an enemy, but let's do it. Okay. All right. Market phase. We're buying. Did you move time down by one? No, I didn't. Okay. We need to search for two. Need all of our zeros back.
We've got three left to purchase with. We need that fly faster. Fly faster for one. And I guess two close calls then. Yes. All right. All right. Um planning reset purchase killer terror card. Someone is destroying the test. Discard the test kit from the tool shed that is closest to you. So, the commander's hot one. Oh, no. One. I mean, we're about to watch both of them freeze to death, so it's all right. One normal victim within two spaces of the associated thing is killed. Kill him. Okay. And then, goodbye, my friend. These guys are going to walk, right? Who's this targeting? If there is a guy targeting, he'll target them and he would do two moves which there is no enemy. Okay.
Okay. Read the frostbite rule just to make sure we're getting that correct. Says the frostbite icon. So I don't know where the icon is. Is there a like it just says it says the frostbite icon. What would trigger the frostbite? It's this. You get it. You get given it. You, each victim, and each enemy in an outdoor space gain a frostbite token or lose one health if they already have frostbite. But would it be triggered by like a car, a terror card? During each upkeep phase, discard all frostbite tokens for anyone indoors, or is it just every round? Oh, I see. You get frostbite, but then it might not be a thing that kills you until uh So, it's not that you're going to be dying. It's not that you're going to get hurt every round. It's that there might be an event or something that triggers frostbite, right? Oh, no. No. Gain a frostbite token or lose one health. I'm right.
Yeah, if they already have frostbite. I'm correct. No, but I think it gets triggered when you see a frostbite token. No. No. Read read it again. It says the frostbite icon means you, each victim, and each enemy in an outdoor space gain a frost bit token or lose one health if you already have frostbite. Where is the icon coming from? Oh, I hear what you're saying. You're saying there might be cards that show Frostbite. Look on the ones that are specific to this scenario. So, like this. Frostbite. Frostbite. Frostbite. Frostbite. Did you leave out all frostbite and move helicopter? So, I don't think we all get it right now. No, you're right. So, I don't think they're going to die. No, you're right.
Um, and we don't have it either. I thought we just got it from being outside. So did I. And that was how I initially understood it, but then I'm like, wait, it says an icon triggers it. So the first time we see that icon in this, we'll get it. And then the next time we see that icon in that, we'll take lose a health or Okay. Um, does that change how we would have done that round? I still feel okay putting everyone on the helicopter. Yeah. Um, it might not have been the best thing to use all of these to do it, but then again, if we can fly them up and save them, we'll be at an advantage. So, I don't think so. I don't think we would have changed too much. I don't necessarily want this guy with us. Me neither. I wish we Okay, I wish we would have had Okay, let's panic them now. I wish we would still have that test kit. Yeah. I mean, we lost We lost that though. That was our But that was the card. So, all right. Black guy.
Yeah. Five. Red is two. Gray is two. Okay. Um we did terra card. We did the panic phase upkeep. And let's go again. All right. Clearly want to do a search. Let's go and grab a Bowie knife cuz we will be using it. Please roll. Well, I'm trying. Oh, I should have used the fly faster for that. Oh man. Take the top two item guards at your space and choose one. Place the other on the top face up or underneath face down and lose one. Okay, we have the knife and we have a crucifix. Discard to ignore one any horror level increase or to end the enemy's movement when they're in an adjacent space. I think the knife one extra damage to every attack is going to be a little bit more valuable. This was in our hand, but we don't I don't think we need it anymore once we've used it all. I don't think we want the crucifix. No. I'm going to cycle this down to the bottom on the other one I just gave you because we used it. I don't know if it goes in that. It doesn't technically, but I'll put it there for now. And Okay. Well, if there's a way to re up something, keep it out. I'll keep it out for now. Just put it underneath the knife, I guess.
Items in backpack. Okay. Um, technically, this is one hand, so it could be like that if you wanted. All right. Next card. Yeah. I'm debating if we actually want to move away from here or if we want to stay in search one more time, but let's do fly faster first. Let's see what we get. Two successes. Got to discard cards. Four cards to do it. Um I think that's worth it. We'll get rid of the weak attack. We'll do walk, focus, weak attack, and close call. Okay, those four ticks time down by one. Two successes. Going to move the plane twice. Okay. It goes to the Arctic airport. Y um we can go ahead and deliver them, I believe.
Yeah. Once it has, it cannot return until it's dropped them. They can't be targeted or killed. Um if it reaches the Okay, it they automatically get saved when they're here. So, I will take one health cuz that's all we've lost so far. We can't go up past our maximum right now. Um, and then would you either like to move one space or get we the options are move a space, take retaliate, take guard, and take guard. What would you like to do? I don't want to move. So then so let's go ahead and take guard and retaliate.
Okay. Take which? Take one of each. Yeah, why not? Okay, we can just keep them in our hand for now until because something if if something happens, it's going to happen like it's going to be big. Um, and then did that lower time? I think I lowered it already. The fly faster lower time by one and I did that. All right. Okay. Um, I'm I'm kind of thinking we stay here. You've already healed us up. So, I think we do a focus action. Okay. And then we stick here and we we maybe try to do another search action here before we leave. Okay. Can I get rid of two or do I want to have a roll? Let's do a roll on one. All right. So, I'll get rid of short rest and walk then. Not my preference, but that'll go ahead and get us a single focus. Success. Time down by one and horror down by one. Okay. So, now we have three to spend.
What would you like? Place a victim from out of play onto your final gold card and take the victim save benefit. Place a victim from out of play onto your final card and do not take the vict I like discipline. Okay. I like the idea of this next turn. Well, I wanted search anyway. I could get rid of a card. No, let's just take search. I'm only spending two. I want to look here again. Yeah, that's fine. So, let's just take search for now. And then this comes back up. And now all these go back. I'm timing our zero cost cards poorly cuz they're all in the marketplace again, which is not really what you want to do. Correct. Buy faster goes there. Search goes here. And zero cost cards go here. All right. Um, should we panic them again? First we terror them. I don't want to terror them. Um, yep. Everything's reset.
Someone is destroying the tests. Same card as before. Discard the test kit from the thing that is closest to you. So, one, two, three, four, five. The tool sheds gets destroyed now. Man, um, one normal victim within two spaces, one, two, okay, is killed. Oh, wait. No, no. It's the It's of this of the other one. Okay. Put that person back. This guy here. Okay. Um, put him back. I did. Oh, okay. Fine. And then that's it. What happens when people die? They just stay there. Yeah. Oh, and then you you raise this. I did. One, two. Okay. And then now tear them. So, red I don't like this puzzle so far. Red is going to four. Gray is going to three. Black is going to two.
Um, okay. Now we go again. Search. Let's get a roll. Come on. We need some good items. What's the fail? Take the top item card. Go up two on the horror track and lose down two on time. or just lose one on the horror track and not get an item. I don't I don't really want to get rid of our retaliate card. I don't either. So, take the top item. We'll go up two and down two on time. Let's hope it was worth it. Ooh, Char, the Alaskan Malamoot. When on when an enemy enters your space, deal damage to it. The next time you take damage, ignore it and discard discard instead.
The ally is not considered in your backpack, but the card may be kept there. We have a little We have a little guy who's going to bite people, but he's going to get killed the next time. We keep him alive. Yeah. No, he's going to die. He's going to die. He's a little health. Put a little health mark on him to represent how brave he is. Okay. He's my little husky. Um, all right. We searched. I think that's what we're doing. We just pick up the dog and throw it at the enemy. I don't want to use any of those cards. I'd rather save our time and spend it and get stuff. So, spend time now. Here you go. All those cards are back. Do we want to search one more time? There's one more item that we haven't done here. You have four to spend. Or do you want to get the fly faster, a close call, and your Which one's the one that we want down here?
Discipline. I want to move that helicopter back cuz I want to rescue cuz I want to turn her over. So, we need three more people to rescue. We'll have to pull them out. The discipline might allow us to actually get all these rescues without having to pull people out there. Okay, by those four. What do we do? You want the helicopter down specifically or what if we do the the helicopter has to get back to us. Doesn't have to. Again, dis three disciplines would let us cover our marks. Gotcha. Without having to spend a lot of time on this. So, I'm thinking this might be worth it. Do you want a close call or do you want a search instead? Do we want to search one more time while we're there? Yeah, let's do a search instead. Okay, fine. So, it's four. I mean, we might as well go items on this. Yeah. All right. This goes back. Um, reset this to six.
Tarot card. Some of the tarot cards might move them. Minor dark power. Acidic body fluids. The mutated organism closest to you gets this power. If there is no mutated organism in play, place with the remaining mutated organisms cards. The next time a mutated organism is revealed, it gets this card and the card does. When you deal one or more damage to this mutated organism, you lose a health. This health cannot be lost until all other normal health is lost. Fascinating. Oh no, we're going to keep killing us. Don't move that. Sorry. I'll put it back in play. I'm struggling. What are you doing? Struggling. This goes there. Okay. Okay.
All righty. Um, that was our terror card. Panic everybody. Yeah. Move them. Red is going to four. Black is going to two. Gray is going to two. And then now it's our turn again. What do you want to do first? I think we search. Yep. I also need to get my foot [ __ ] down or I'm going to lose a dice. So, we only need one success. Cards. Don't want to do cards. Weak attack and a short rest. Okay. Here you are. Um, can we draw one item? Yeah, take the top item card. Something good, please. Whoa. Thou, another Alaskan husky malamin. Put a little heart on him. Show brave he is.
We just have dogs. I don't want to find any enemies. We end game now. We found pups. We leave. All three of us get on the helicopter. We go to the airport. We abandon the world to suffering, but we have dogs. Great. Okay, now let's try using our special card. He's so brave. We got to get it back. I love that we were like, "Let's keep searching. There's got to be something else here." What? Another bubby. A dog. It's like we didn't hear the whining in the back of the cage. All right. What did you want to do now? I think we use our discipline. Do you not? We have to get it back into the rotation. Yeah. So, it goes here. Come on, dice. Behave yourself. Four cards. four cards if you want. I to get the benefit. Do we want to sacrifice one of the benefits? I can sacrifice the moving one space. I'm fine with that and just spend two cards.
Do we want to move one space? It the benefit would be nice if you have four cards to spend, but those are all the rest of our free cards. I don't really want to spend our All right, let's just spend two cards. Sacrifice moving one space. We can take from anywhere, right? No, it says from out of play. Oh, so not one on the board. Yeah. Okay. Don't take the victim benefit. Or I can also cover up guard, but I think getting a card is more valuable. Potentially more valuable. Yeah. So, cover that up. All right. Is there anything else we want to do right now? Let's hold on to our cards for now. Searching. I lost one. Discipline did not make me lose time. All right. Five to spend. Five to spend. I think we get a sprint. Two sprints.
Close call. And close call. I want to start moving and I want to pull people in cuz we've got to get them to the lab if we want to test them anyway. Mhm. Okay. Now that we have our dogs, we're ready to go. Um, they're just ter They're just shields, baby. They're No, they hurt. They they hurt the bad guys. Okay. Are we alone? If there are no exposed victims in your space, what is what's an exposed victim? Those three things. No, that's not an exposed victim. These guys are the exposed guys. It's capitalized. I believe exposed victims are the ones who've been exposed to something.
Um. Yeah. Yep. So, if there are no exposed victims in your space or in a space with a normal victim, I don't think any of them have it. Discard this card and draw the next terror card. It's our time. We'll be dead by morning. Choose one. Either take this up twice, either take up my horror twice and then be down to one die, or take that up by one. Choose one. Panic all victims or panic yourself? Ourselves. Panic ourselves. Let's move. We can pull that guy with us, right? Uh, no, not if we panic. Three. We don't move anyway. One to two. Um, and then there's no one on the board to do that. And then frostbite. Everyone outside. They all get that token. And then the helicopter moves once. Okay.
So people could die waiting for the helicopter. Yeah. Interesting. All right. Seems like that happens. We should start moving. We should also lower our horror whenever you get a chance. I don't think you have anything to lower it on. I do. I have a I have a single focus. Okay. Um what's um Let's try the focus first cuz I just don't like how that was offering me to tick it up twice. Yeah. Come on. Cards. Uh, or we could do a close call. I don't don't really want to use cards. Let's close call this one. Reroll one. One.
That didn't work. Nope. man. All right, discard these two. Yeah, I was going to say you can discard one of our or you can just spend two time. I don't want to spend two time. I'd rather disc that and spend one time. All righty. Um, sprint is the next thing. Sprint. Yeah, I need successes here, though. I'm trying. One success and two cards. We can move up to two spaces. All right, we'll just start moving. Where do you want to go? I mean, the tool shed's already been ruined, so I think we got to try to go inside and up to the next location. Okay. One, two, and push this way. You want to push that way or you want to pull up that way? Um, we hoping to get those people to come with us. Kind of was. Yeah. Okay, fine.
We don't have to have them come with us, though, cuz if they die, that's okay anyway, right? Okay, let's go in. All righty. Um, that's took took us inside. Took down our time. What else do you want to do? I think that's it. Oh, I have one more sprint. Do you want to use it now or save it? Let's try to get there cuz if we get there, we can buy a search and we have no way of like modifying these things. We couldn't we couldn't last time anyway. Why don't you save it? So, it only costs two. Okay. One success would be enough. But if then they're both in the rotation of waiting for the next round versus then we'll have one for next round. Do you have a walk there? I don't think you have a walk. I guess you have a you have a walk in here. That's I'll hold on to it. I just don't think there's anything to be gained right now. Buy power of four. Search and discipline are what we want to buy. Okay, this goes back up.
Um, take all your zeros. That pile zero, those pieces just getting destroyed. It's very annoying. Yeah, I do agree. Sprint goes here. All right. Um, terror card. We can't stay here. If there are no victims in play, discard this. Otherwise, panic all victims that are indoors. Okay, great. Start from left to right. Three. Three. Moving up. Two. Two. Moving down. Three. Three. Moving up. They're all going to the hallway. One. One. Moving into the hallway.
Two. Two. Moving into the hallway. Wow. Five. Five. Moving into the hallway. Two. Two. moving over to this room. Three. Three. Moving over to this room. No, that's four to Oh, no. I'm right. One. Moving outside. Okay. Panic. Form a line. Form a line. Everyone leave. Dead and dead. What? It was iceberg. Helicopter came back. Okay. Well, let me journey us through this next thing then. Let's go then. Oh, and he gets technically a frostbite on him now. Okay, cuz he's outside. So, here's what we do.
Ready? Ready. I'm so excited. We're going to draw a test kit card. I think we only one of the ones we've discarded or one of like any of them? No. Right here. Test result. Oh, test result, not test kit. Yeah. Okay. Test result. Flip it. Who's this for? Do you have to pick? Uh, for the red one. Red one. See, they're good. Replace the exposed victim with a normal victim and remove this card from the game. He dead. He froze. He was okay. Okay. Okay. It says important shuffle. Shuffle the assimulated test results card back in the tested deck.
Okay. It's basically a one out of three chance I think of. Yep. What if they're all safe? They can't be all safe. If the if if there is a last one, then the last one will be it. Here you go. Ooh. Okay. If the victim is assimilated, reveal the rightmost card on the killer board and replace it with the matching mutated organism card. This is now a mutated organism. It's him. So, he plays it with his card. Face up or face down? Face up. That's not the same one. You're right. They look so similar. They're terrifying. You You Okay.
Set up the health and final health token as you normally would. Here's him. U put the final health token over. What goes up here? That little circle. That's where their final health token goes. Is No, it goes down here. That might be where their Oh, that's where their mele that's where their mele goes. That might be where their frost bitten goes. No, that's where this goes. They have six. One, two, three, four, five. One, two. Okay. Give them a final health. Choose a black one.
Okay. Then immediately apply all of the blood lust effects on the card from the lowest level of blood lust through the current level of blood lust. So he would move Yeah. towards a victim towards a towards one of the yellow people. So it moves towards the biggest room which would be this way. Even not the closest one. They're both closest. So, he moves towards the This one's two away. Yes. So is the other hallway. One, two, three. Oh, you're right. Let her know how I worked up that math in the comments. Okay. Um, this ticks up by one. He's going to try and stabby stab if he could. And then it ticks up by one again.
That's intense. So, now we're facing off against him. We still have to make sure this person's good or not good. Let's keep going. Okay, I think it's our turn. It is our turn. I think we run. What do you think? Sprint or discipline first? Let's Where are you hoping to Oh, sprint. Let's discipline. Discipline. Okay. Discipline.
two cards. Yeah. Let's get rid of our Then we don't get the benefit. We could hack and short rest. I know, but we're getting closer and closer. How to play? Ah, closer and closer to I want to give up the health. I'd rather Let's Yeah, we're not going to be fighting him right away. Okay. Now, sprint, right? Yep. Let's get to that room. Let's grab that last test kit. One success and then two cards for another success. So, you can either move two. Is it worth it? You want to move three spaces? One, two, three. Three gets us in there. Let's do it. One, two, three. I can bring people with me, so I'll take two. Yeah, I'll just hide them in there. Okay. They're having a good time. Um, do you have a search? I have a search.
Okay. Do you have cards to modify it? I do not. Is it worth waiting to the next round? Let's do it. One success. Take the top item card in your space. We get a list of things and we get the test kit. List of things will reveal everything here. We'll keep them in the same order. We get an axe at the very bottom. Flamethrower number two. Flamethrower number one. One. I don't feel We have a knife already. I don't feel strongly about those. Flamethrower is violent though. It is. Um, test it. Okay, cool. Okay, we have what we need to test the last one. Okay, so I think we need to let that card cycle again.
Rescue another person potentially. All right, bye. Does this mean he gets a health or we lose a health? He gets a health. Okay. I'm just looking cuz if we get another frost bitten, he dies. So that was just what I was looking at. All right. Um, bye. You have four by power. I'm thinking distraction for three. Close call. Let's us hopefully get our threat down a little bit. Okay. And I get my zeros back. Yep. And here's your search. Was there anything else you wanted in there? I I mean the flamethrower might be nice. How? This must be kept in your hand and your backpack may not have any item and hands and you may not have any items in your backpack. Okay. Well, that would get rid of the test kit. It would get rid of our dogs. No, the dogs are not I am carrying I understand they're not considered in your backpack. I am carrying one though to be fair, just so you're aware. Not in our backpack. may be used once per action phase to deal damage equal to half the killer's current health rounded down or kill all minions in your space.
So ah maybe we go test this guy and then get back there. That would wipe out their health back there. Okay, we're never going to get back there. It would get rid of half their health. I know. That's what I'm saying. What cards did you buy? You can buy a search. I bought I bought a Wasn't it at the bottom though or was it at the top? I got a distraction in close call.
You can buy a search, a close call, and a fly faster. Yeah. The issue is though that we we need um we don't want to get rid of that test kit, right? Sure. All right. Fine. Um reset this to six and we have the knife already. Um terror. Did we panic? Did I panic the gray one last time? No. Think about this. How epic would it be? Okay. Can I panic the gray one first? Yeah. If two, please. How epic would it be? I got distracted by those dying. We technically could have brought him with us. Would you have preferred that? Sure. Cuz then we'd be like this. Yeah. How epic would it be if we killed the last guy? Hear me out. Yeah. with two dogs in a flamethrower.
And the dogs might live. If we kill him, Shira. Yeah. If we kill him the same turn we show up in his space, our doggies survive. Yeah. That is now the mission of this game. No, it's not. 100%. It is. No, it's not. Survive at all costs. If there is no mutated organism in play, there is. Okay. He targets yellow. Go walk. Yeah, he's he scorches him. Nom nom nom a little icy. This goes up and he gets a health. I'm not sure he can go above his health limit. Okay, cool. Um, if a victim was killed, draw and reveal the next terror card. Love that.
Draw and reveal it. Does that mean play it or just turn it? Resolve it, not reveal. What supplies are in the chopper? If the helicopter is at station 2891, it is. And you are on out on on an outdoor space, may take two random item cards.
Event storm. Can't see a darn thing. When moving outside, all of your moves are panicked. You may spend time uh time to roll as many times as you wish and can afford. Interesting. What was the other event? Oh, that was just put lots of scientists on the board. Um, okay. He's going to try and walk to us. He's targeting us now. Okay. Um, so move it. And his movement is currently two. So, closest to us. One, two. And then he's targeting anyone in his space and going nom nom nom nom. with how he can only do one at a time. Okay. Death.
Um, so we get an event now. Another one. There's been an accident in the lab. An explosion is occur in the lab. Anyone in the lab immediately takes damage. Place the hole token over the bottom wall of the lab. The lab is now adjacent to the outdoor space next to it. Okay, good. The lab has explosions. No, other way. It creates a door. Um, and now everyone outside would get frost bit and no one's outside. But do we have to move the helicopter back into the air? No, we don't have to move now. Okay, you can move though. All right, our turn. All right, let's test kit the guy we're with.
Okay, I would have Sorry, I'm going to rework this. We would not have had a distraction. We would have had a search. What? You said we didn't want the flamethrower. No, we moved him there with us though. So now we do want the flamethrower. Okay. We would have had a search. Was this in the Was this available or not available? Yeah, one was available. One. I already have one. So then No, you just put one back. It would have been a fly faster would have been your other one to take. Okay. Okay. So let's test kit him. Okay. So we need to shuffle these. We discard this card to test one of your exposed. See if it's been okay. This is discarded. If I get this card, I can hand it to me. Safe. Replace the exposed victim with a normal victim and remove this card from the game. Wow. So, we only have one abomination whereas we had the potential to have three. Yeah, we could have been fighting three. It's insane. All right, that scalingness. All right, you got you buddies. So now we need to gain a flamethrower, drop our knife, use our dogs, and set this guy on fire.
Simple as that. Simple as that. Search. Give me a roll. All right, one success. Um, I think it's on top. Yeah, all we need is one success. Take the top item. Item in. Must be kept in your hands and may not have any items in your backpack. So, dog's going to have to leave my satchel. These items are dropped onto the ground. The dogs aren't in our satchel. We just keep them. I Well, I'm carrying one of them. I was carrying one of them in my satchel. So, I'm going to put him down. He's Wait, now I have a flamethrower. It's a bad day for all of us. Okay. Yeah. Um, I have a walk. Or do we just stay there and see if he comes?
I would stay there and get the guard. What do you have as reactionary? I retaliate. I would buy a guard with our thing. How much do we have? We have five since we only use the five. Um, is there anything we do you have anything in your hand to let us tick down our focus? I have a focus. Do you have anything that you're willing to spend to do it? Walk in the fly faster. Okay, I'll put the guard back for now. Focus. Double success. So this time down and two time. Nice. I'm glad we did that. So let's go ahead and buy then. Okay, let's get So now we have seven. Seven to buy. So we get all these back. Yeah. You think a guard or critical blow?
I think we go for the kill. I think critical blow we can take a hit. So but did we want to prepare it one more round and get the improvise? Get an improvise, get a guard, and get the close call. I think an improvise and a furious strike. Fine. And then we've got it. Okay. Okay. Let's let him go. Um, do you still have a close call? You do. Okay. Focus. Good. Did you follow his basic action up here? Which one? He has a basic action, too. I didn't last round. Okay. effort. So his basic action is for the killer. Um mutated organiz will have an initial killer action effects as denoted by the F and will perform them directly after the K actions. So what's the difference between the K and F?
So K he would have he he all of these target the same people. So he was making his way here. I think he would have killed two more people. Mutated organisms are considered killers, not minions. They take their killer action. Any terror card killer actions as normal. If multiple mutated organisms are in play, resolve their actions one at a time, starting with the leftmost mutated organism as they appear on the killer board. The final the finale has been triggered when a mutated organisms will have additional killer. The finale has been triggered. If the finale, if this finale has been triggered, if the finale has been triggered, the mutated organisms will have additional killer actions effects as donated by the F and will perform the directly after the K actions. Before the finale is triggered, then only perform the K action followed by resolving a terror card. I don't think we have a finale yet. No. Okay, so that's a finale action. However, we had this thing that I was forgetting about. Yeah. That's only if we when we do damage to him.
Yeah. Um, so he'll have this in play. Um, but what I was saying is that this he would have he would have chopped one more person in this space. Okay. I think so he would have moved his token up again. I think like technically this but technically the tarot card comes after the killer action. So the killer action I don't think anyone was in his space when he was he here. Did he kill the person? He was here. He killed this person. Mhm. Then he moved. I think you might have done that action.
I didn't do this action up here. No. No. The question is would he have been in a space with a person or not by the time he was tri when he was triggering this? I think he I think he started out. How did he kill two people? He he killed someone here too. Yeah. So, oh yeah, he he killed someone in his space. So, he would have killed someone. He would have gotten to another space. So, he killed the person here. Then this card would have gone. He would have moved into I think killed this person first. That would be the extra person killed. Then he would have moved in here and done whatever he did. Okay. So, the token ticks up. This ticks up, which means now he gets technically now he gets another kill. And so, he'll kill one more person. Why does he get another kill now? That's what this thing says. Oh, gotcha.
Targets. He would move, he would kill. Um, and so then this now goes up and down and says, "Discard the next terror card." Now we have to reveal the finale. So now reveal the finale. So now where's the finale? It's one of those. So just draw the top one. Okay. What's it say? When this card is revealed, any remaining exposed victims are immediately assimilated. It's a good thing. They would have been bad. If there is only one mutated organism in play, take up two of the take up two horror levels at the beginning of the killer phase. If horror level So wait, we just this would have come into play last round. Yeah, we just revealed the a card that says it's the What do you mean? We just now this would have happened while there was still a guy on the board, right?
Do you want to reset? No, we can keep going. Okay. I might just put this one on Patreon. I haven't decided yet. It's so It's a lot of moving parts. Yeah. I mean, we problem is really we we we haven't been through this system before, whereas the last one we had already been through once. So, it might be that we have to play a game of it before Yeah. trying to film it, which adds so much time to the production. Um, okay. So, if so, he becomes assimilated, so he wouldn't have been a person. It redo does our whole entire round because we wouldn't have necessarily searched or I mean, we would have searched, but like we would have an enemy in our room right now versus the person, I think.
I think we could have still searched and we wouldn't have known that he was going to turn. So we would have still had the test. We still would have done all that. We wouldn't have had to spend the test kit and he would be okay. So follow through as if he became assimilated. No, we would have known he was going to turn. Assimilated means that he's a creature. You're saying this oh this would have happened be this would have happened after we had bought things. This is in the killer phase. We would have had to plan and buy have bought our cards. No, this this would have happened in his phase before we did anything, right? Before we checked the guy with the lab, right? Before we got the flamethrower, right? Before we realized how cool our dogs were. Yeah. So, okay. So, what technically would have happened I think this is where we I think Yeah, I think this is where we're dead. But this would have flipped. You pull that card. Which one is he? This one. Yep.
And you do everything to that highest level. Here's him. Put him in the room with us and take out one of the yellow guys. Um, okay. And you, oh my goodness, it's insane. Read the rest of this card. If there is only one mutated organism in play, uh, two terror at the beginning of the killer phase. If the horror level is ever above six, you've been assimilated and lose the game. Yeah. Nice. So, we would have died next. Um at the beginning of the killer phase, we would have had to modify it, right? We would had to control for it. Um All right. So, this killer panics. Ready to panic him? Let's see what he does. Panic. Panic.
One. Three. Stays there. Oh, no. One, he moves. Three, he moves. Okay. He's in the hallway. Okay, then he's going to try and numb num a person. He does successfully do that. Okay, so that ticks up. Discard um can't discard the next ter card. We have no more. Yeah. Okay. Do we have a second finale card or just that one finale card? Here's that one. Um Killer Panics one. Okay. It's going to go down here, I think. Here. Okay. And then an event card. Event pair up. Everyone stay together. No one should be alone. Remove all the victims that are alone in a space on the board and place them two at a time in the following locations until none are left. Kitchen, radio room, recreck room, and lab. If there are any odd numbers of victims, add one new victim before playing the final two. So, you come off, you come off, you come off, you come off. We're doing two in the kitchen and two in the radio room. He has not lost any health, has he? Nope. So, I think I was one too little cuz that's an additional health. He got him health from here.
He can't get an additional health. Oh, he can't go above their health. Fine. I don't believe they can cuz there's been some that specify they can. We certainly can't. Can you please get a final one for him? Yeah. So, that's his health and then he targets either us or another Num Num person, eats and then swipes him. So see, we're closest. One, two, three. And he can move because he has a movement of three. Oh, we might be not be closest. Is there a doorway? No. Okay. One, two, three. One, two, three. Okay. So, actually, he would go here cuz they have the most people. Okay. Num nums them. Num nums them. Okay.
So that would have happened. Now we would have had the option. Then we did everything we did. What happened to the person in our room? No, that would have happened. Then we did. He turned into a creature. There was two people in our room though. He got reshuffled. That's what the event was. Oh, okay. That would have happened. Then we would have done our turn, which got us the flame flarer. Yeah. And now And now they go. Did we spend our seven? You got the four and the three. They go. Okay. So, it's this. Reset this. That stays there. That stays there. We don't have to control for it because we don't have that finale card. Um because there's more than one mutated organism. The we don't have a terror card to draw. So, they're doing all of their actions. Okay. KK and then Fs. So, this killer panics. So, the skits over guy three.
He's going to run back this way. Okay. Um, it's the finale. No, you do killer killer, then finale. Finale. You do killer killer. So, the other killer is going to eat. Go to the closest person and eat them. One, two. Okay. Um, that ticks up. Doesn't do anything. Asher, thank you so much for growling at Michael Matthews. Now, finale. Yeah. Um, the schizo one targets either of us, so person or people and does two movements and kills them. Mhm. And then big guy has one movement and kills him. Everyone's dead. Wow.
This is going well. Do you have our Do you have our What's the special card? Discipline. Yeah. You don't have the discipline. I don't. No. No. It might have been worth to get the discipline, but we didn't. Okay. Okay. So, we've got Furious Strike. Improvise. I'd rather wait for them to come to us. That's what I'm saying. A weak attack. We might as well. Are we full health or we low a little bit? We are at full health. That's why I wanted us to have the discipline card to try and get one more person here because then um we'll get do that the next time cuz then we can turn this over and we'll have seven health. All right, let's go and do the focus. Focus. You have cards to discard.
Uh do we want to reroll it? Yeah. I'd rather take time down by two and try and reroll the whole thing. The whole thing? No, I can discard. Fine. So, no time lost. Reroll the one by four cards. So, fly faster, walk, walk, short rest, all discarded. Okay. And then that's two successes. We go down. Time up by two and time up by two. Okay, I think that's it. We do right now. Why Why was your time at six? So, it's the beginning of the round. No, but the close call costs two to put it down. Only if you reroll all the dice. We did. Oh, we just did one. Okay. Okay. Okay. I saw you move it once and then move it back. So, I was cur I forgot why.
Um I think that's it we do right now. Yeah. I think we hold on to what we have and then now buy. Let's take this focus back. Get the discipline card, please. Discipline for two. You have six left. Do you want the critical blow? Do you want improvise? We haven't improvised. You haven't improvised. Do you want close call? They're for sure going to get to us right now. We're going to get a guard once we can do I would take a critical blow then probably. Well, or do you want to guard cuz they're going to be doing basically four three attacks. I think we do planning for four and close call for five or guard.
I would do a guard. Guard. Yeah. Well, yeah. I don't know if planning is worth it. It gives us stars, but we still have our doggies, too. Yeah, I don't want them to die. I'm trying to think about how to protect them. You're ridiculous. What if I I take the guard, the improvise, and a close call? That'll fill us up. Okay, let's do it. Let me put these back. One faster goes over there. Close call goes up here. We reset to six. Um, and now it's their turn. So, the skitso guy panics first. Five.
Five down. Okay. And then the other guy tries to target us. He doesn't move. It's just a targeted. Okay. Um, now the finale. First guy, he's going to move two. His movement is three. So he can move six spaces to get to us. He can get to us. What are our dog's rules? When an enemy enters your space, deal damage to it. The next time you take damage, ignore it and discard this card instead. Both of them do that. So he takes two damage. And he's got the one. Is he attacking us? Um yeah. Now he's going to attack us. We need to block this. Okay. We have to protect the dogs. We need to ignore all. We have to, babe. It's the only option. Guard
reroll. Close call. Why not just reduce the damage by two? How much is he attacking us for? Two damage. Oh, that's fine. So, why don't you just get rid of two cards? I'll do that. And get one success. Reduce the damage. I'm really invested in our dogs. I know you are. I'll make sure I'm invested in winning the game and opening that little envelope. But haven't we really won the game if we um I'm going to get rid of our weak attack then. Okay. Cuz everything else helps us, I think. Okay. So, weak attack gone and focus gone. Okay. Um blocked by two damage. So, the dogs do not die. The dogs do not die. That's his finale action. Yep. Big guy. How far can he move? He can move two spaces.
Okay. Okay. All right. Should we rip this guy apart? Yeah. Is this half of their maximum health? Um, half of their current health. I don't think it's worth using right now. Yeah. So, we want to kill him and then we want to flamethrow the other guy. Yeah. Great. Okay. Let's kill him. Um, first can we get this person discipline, please? Discipline. I have no cards to discard. I need it. I don't care if you don't have You're going to be discarding. You're going to be discarding one. One success. That's fine. We don't need the guard. Come here, Poston. Yay. And what do we unlock?
Seven health. Wow. That's what I wanted. and plus one die, right? Um why? As long as we're at max. Yes. So your maximum health is now seven. Immediately recover all the health. Um which is nice. And then while at full health, you roll plus one. Wow. Die. And then for each additional victim, we would get two health. So we have to keep our health now high. Improvise. Okay.
Two successes. Okay. Uh, until this action phase ends, all threes and fours are successes. Furious strike. I should have improvised before our last one, but that's okay. Threes and fours are successes. Two successes. One, two, two damage and [ __ ] down. Okay, I don't have another attack. Okay, so then I think we get a retaliate or something for a guard for him. Keep blocking the dogs. Oh, yeah. And use the retaliate for when big guy comes in, but get buy a guard. I don't think any of that cost time. So, we still have six. So, all right. I think that's the end of this round. All right. So, buying for six. I mean, I could get a critical blow, too, though.
And we need the guard. We need to guard if you don't want the dog to die. Guard. That's three. Take these four zero cost cards back. I have three left cuz we have six total. I don't think a distraction. So maybe I just I mean I'm already going to be one two three four five six seven eight nine. I can only buy one more card anyway though. So I'll grab a distraction I guess. Yeah. Something that you don't care too much about but you'll be willing to discard if you need to. Discipline. Did you want to get another planning or did you not have enough? I don't have enough. Where does the discipline go? This is the there improvise goes I don't know where they go. Furious strike is four and guard is here. All righty.
Um reset that to six. And it is the killer's turn. This doesn't do anything right. Uh no, not at the moment. if there's only one mutated organism in play at the beginning of the killer phase. So, we're going to have to keep keeping this down. We'll have to keeping it down after we kill one of them. Yeah, I've never seen anything that interacts with this bulldozer. I was just noticing it. All right, so first guy in our space. He's going to panic. He's first going to panic. He might come back in. The dogs might rip him apart. Yeah, he actually might. Um, that's hilarious. Come on, Chap two. Does he leave? He wants to stay. He wants to stay. Why?
What? This is only four to six. He doesn't leave. He doesn't leave for the one to two. Gotcha. Okay. He stays. Um the other guy not going to move. He doesn't move yet. Then this guy, he's going to try and kill us. Mhm. Um so what do you want to spend in defense? I And is this considered a horror role? No. Why would this be a horror roll? This is plus one for all horror rolls. No, this is not a horror roll. But before, was it horror rolls when I was rolling for the cards? Yeah, I think. I don't know. Yeah. Yeah. Yeah. I mean, you have me doubting myself, but yeah. What other roles would be horror roles? Every role is a horror role.
Rolling for this. Yeah. This is our horror track. This is how many dice we're rolling. We're getting plus one for This should also be a horror roll, doesn't it? When you put this card down and I have to roll for it. Oh, the retaliate. Yes. All rolls will be a horror roll. I thought you're saying, does the guy's attack do anything different? And I'm like, no, not him. No, I'm asking, do I get to roll three dice right now? Mhm. Okay. Yeah, you do. One success. Reduce the damage from the attack by two and then deal him a damage. So, we only needed to deal to do two damage. This flips over. Oh, I technically get another die from him, right? Cuz he's at one. It wouldn't matter though anyway. No, there's no overflow damage, remember? Okay. Blank.
Yes, he's dead. He's dead. Okay, next one's going to go. All right. Uh, next one. He's going to move two spaces. Dogs rip him apart. Two damage down. We need this card now. What does it say? When you deal one or more damage to this mutated organism, you lose a health. Yeah. Not our dogs. Oh, when I deal. Yeah. So, Oh, but the dogs, the next time you take damage, ignore it and discard this card instead. The dogs still might die, but they'll die from poison. I'm saying the dogs just bite him for two, right? Yeah. Dogs aren't, you know, one and two. That's not us dealing him damage, though.
That's the dogs dealing damage. That's not our fault. Is that true? Yeah. Okay. When you deal, we're not dealing. It's our thy could have phrased it as when this takes damage. This health cannot be lost until all the normal health is lost. Is this an additional health? It doesn't count as one of his max. Yes. Okay. So, this stays there. Um, he entered our space. Now he's going to try to attack us. What are we playing in defense? I don't have the die from the other guy anymore. Just have my three dice. Guard cuz we're still at full health. Guard. Ignore all, please. We have to cards. Um, all of them are cards. I have close call. Let's see if I have what I need for the rest of it, though.
Um, focus, short rest, walk, walk. Yeah, sure. That's fine. You discarded four cards. Four cards. Two successes to ignore all damage. Okay. So, we ignored the damage. Okay. Now, it's our turn, I think. Yeah. Let's do the flamethrower. Flamethrower. Well, the problem with the flamethrower is we're going to deal damage. He's going to deal us damage back and I'm going to lose a heart. Yeah. We're going to set the dogs on fire. That's what you were meaning. That's That's what That's what she said. I'm concerned about it as well. I don't think there's a way to keep her alive. I don't think there's a way to keep the dogs alive. I'm just going to clarify that, baby. Okay, go and read that card and let's go ahead and do this. Yep. Read it. Okay. It may be used once per action phase to deal damage equal to half the killer's current health rounded down or kill all minions in airspace. He currently has 1, two, three, four. He has five health. So, we deal two damage to him. And then his thing says, "When you deal one or more damage to this mutated organism, you lose a health. Kill one dog." Okay. Can you do the flamethrower again or can you only use once per action? So, we can do it next turn if we're still here. Now, what do you want to do? I'm still at full health. So, I get my three dice. I I think we're going to be okay.
Hey, I mean I'm going to play a distraction. Which which comes first? This or this? What do you mean? Um, it says this health has to be the last. Do I takeick this one or is that one the last the bottom? This health cannot be last until all other normal health is lost. Okay, this is not normal. All right, so now please roll for distraction. One success. Rroll one of them maybe or Yeah. Reroll one of them. Roll one of them. Yeah, cuz we're going to get boosted by two after this. You want to do it again or no? No. All right. One success. Down by one, up by one time. Seven time to spend. Yep.
Spend it. We need a guard for two. We need a Furious Strike. And I'll just get a bonus fly faster card so I can have something to discard. Okay. Close call. Put the distraction up there. Please put walk. Walk. Short rest. Focus. Guard. Retaliate. Okay. Um, he's going to go. Yep. Stabbing. Stabbing. He has two cycles of stabbing. So we we are going to take because his killer action and his final action. Yeah, this also happens. Yeah. So put up by two [ __ ] One, two. First round of stabbing for four damage. We'll try to block this one with a guard.
I still have three dice, right? You still have three dice right now. One success. And if you spend two cards, it becomes two successes. Yeah. Ignore it. Yeah, I'll spend I'll spend two. Okay. What do I want to get rid of? Spend these two to ignore it entirely. Okay. Then he's going to be attacking us again. Yep. For another four. Another four. We are probably going to have to take this one. I have nothing to block. So, four damage. No, he dies. No. The next time you take damage, ignore it and discard this card instead. All of the damage. Yeah. He's my hero. He saved us. He became pudding. Okay, now we kill. We renamed him in honor. Um, flamethrower. Those dogs are actually really powerful. Yeah, that that is a lot of walking. Uh, no, no, no. Save the flamethrower. Fine. Let's get him down to his last health. So, we know what it is. So, we know what it is. Yeah. So, we need two more damage. So, starting with a improvise.
Okay. You're still at full health. Wow. No. Spend two time to roll all of them. Holy. We should be down to Yeah, you're right. You're right. Cuz you didn't lose any health. No, but I don't think I had uh I don't think I was supposed to be at seven. I'm not supposed to be at seven. Oh, then six. So, put this down.
Um, this is for your improvise. Do you want you want to No, I mean, we can't. No, we can't. So then we gain one. We don't we don't have a success. I'm doing this. Oh yeah. Yeah. Yeah. H doing that. That's horrible. Okay. Now, what do you want to do? Well, I wanted to succeed and improvise. Yeah. Thank you. Okay. I'm trying. That's what I was Oh, we're in trouble. Yes. We're in trouble. Yes. If the horror level ever gets to six, we're assimilated. Don't ever if we don't kill him now and save enough to like have a guard to retaliate. Well, no, he's going to assimilate us. That's the problem. That's the thing we're really in trouble for. So then you had to discard cards and I couldn't have ticked it up then because So not the focus. The improvise is what made me tick this up one. So but I I have furious strike and weak attack.
You're saying I discard these and then we're here and but but if we if we succeed on either of these it'll go down again. I think it's worth the risk. Fine cuz we might be able to kill him. Weak attack. Let's start with a weak attack. No. Start with Yeah. Furious strike. I need two successes. Babe, you got this. Wait, wait, wait. I should have mentioned this. What? You've already rolled. That's the terrible part. I should have switched out for this guy. That's what I was just going to say. You've already rolled. It's too late. I know. You've already rolled. One success is enough. One damage to him. This comes off. Uh, what happens? It's going to deal the damage to us. It doesn't go to us. It's going to deal the damage back to us. Takes away my extra die that I've been having fun with. And it ends our turn. And then this goes back down. This goes down. And it ends our turn. Um, that's where we needed the black dye.
Yeah. All right. Okay, we have four to spend. We have four. Retaliate. Yeah. Um, and all these back. Yeah. Okay. This is close. This is very, very close. Strike. Improvise. Five faster and guard. All right. So, he's going to attack us for four. Mhm. Are we just going to take four damage? I mean, we got to retaliate. He's also going to move this up by two. Yes. Do I use my black dye now? No.
Mm-m. You're already wounded, so it does not going to change our math. We can take four damage if we need to. Okay. Two cards. I can give you two cards. I'll get rid of walk and uh I kind of want that focus. Walk and short rest. Okay. So, we take two damage. Yep. And then we deal a damage back to him which takes us off the board. Awesome. That's his cuz then he has this one. Yeah. Okay. Does No, he won't he wouldn't deal a damage for us because we're removing this now. Yeah, that's what I'm saying. Okay. Um now he's going to deal four more damage. This is where we die. Maybe that might be health. It might be.
That's what we're taking our chance are. So now he attacks us again. Forgot about the second wave before more damage. One, two, three. Yeah. Oh, we're so close. Come on. Let it be. Yes. One health. Okay. Wow. That was our health. Wow. Now it's our turn. This is so cutthroat. It's our turn. I've got three cards in my hand. Which one will deal him one? The problem is we need two sets of damage. What do you mean? We have to get through his thing first. It might be nothing. It might be nothing. It might be something. Well, and then we're in trouble. Okay. But it we're we're banking on that. It's nothing. So then we get back, right?
That's all I have. Go for it. It's all I have. Do I use Yeah, you use the black dye, right? I mean, now's the time. Yeah, but we also might because we can't lose. We need a perfect success. Yeah. Well, if if you kill him at the same time we die, we we've made the ultimate sacrifice and we win. That rule book says that. The rule book says that. Okay.
One success. Flip it. Are we spending these two to make it a perfect success? Oh, yeah. We are. Are we? Yeah, cuz then we might survive. Good call. Wait, did you roll the extra die from us both being at one token down? No. Extra die. Extra die. So, before you spend these two. Well, maybe we can. We'll spend them anyway, but there we go. No, we don't need to. But I want to. No, because like You're right. You're right. It might continue. We might need the focus. Sure. It's not going to save us. The token. Please don't be anything. We go with what help? What? Oh my gosh. I think And I think with the couple of things we caught, we played it right. I think so. The only thing I backtracked it. Oh wow. The only things the big things we caught was that this would have this should have cycled and the frostbite. I was saying it was wrong, but we caught that before it even did anything. We caught the frostbite, but the big thing was that the guy popped up. The guy should have popped up. Yeah, which is fine. That I I think we played it fair. I mean, there's probably maybe there's a rule or two that we missed, but for or against us either way. I cannot believe we just That's a victory. Wow. That is a victory.
Yay, Kate. A victory. You going to open Are you going to open the package? Yeah, we're considering it a victory. Yeah, 100% it's a victory. What did we just unlock? Kate's flamethrower. Yeah, girl. Oh, we could have used this, too. We could have used that, but it's always rounded down. It can't be the killing blow, right? But yeah, we could have we we retaliated on that. Yeah, there might have been opportunity. Either way, we basically only be when Kate's chosen as the final girl. Um Kate's flamethrower. Time to fry. I wonder how different it is. So, here's this um use once per action phase to deal damage equal to your current health. Oh, so she could do seven if she was flipped over, she could deal seven damage or to all the minions in your space. That's awesome. Only Kate can use it. Good for her. That's amazing. Good for her. She's so brave. And it's almost like they knew we would win with the flamethrower. So, they have they have these fun little challenges. Let's see if we checked out any checked off any of these boxes.
because when I was reading through this uh the the compiled rule book here, I was noticing so like here they have um where's the challenges organisms defeat the organism at station 2891. We didn't do that. Oh yeah, we did. Defeat the organism at five different locations. So we've defeated him at one so far. Oh no. Yeah, 2891. Defeat the organism in extreme horror mode. We haven't done that. Defeat the organism before the finale is revealed. We didn't do that. Defeat the organism using only the lab to test exposed victims. We let them die. We did. We only used the lab. All our commanders are in our tool shed. The desk gets We didn't use the lab at all. Fine. Defeat the organism when all three minor dark powers are given to the same mutated organism. Wow. Defeat the organism when all three exposed victims assimulated when the finale is revealed. Gosh. tweak the organism when any victim is being killed by without any victims being killed by a mutated one. Survive attacks from two or two or more mutated organisms in the same turn. I think we did that and we didn't. No, cuz we killed them before the other guy showed up. Uh, kill two or more mutated organisms on the same turn. Isn't that fun? Like, they have all these little objectives. Win a game at station 2891.
We did that. Save at least six victims. We did that. Win a game. We didn't save them. Yeah, we did. We pulled them off. Yeah, but that's not We didn't save them. Counts as saving. No, they came from off the board. They didn't save. I saved them. Win a game. We saved the dogs. Win a game with no victims dying from frostbite. Win a game without using the fly faster action card. Win a game using only weapons from the armory. Save two or more special victims. Interesting. Use the flamethrower to deal five damage to an enemy. Use an Alaskan Malamute to deliver the killing blow to the killer. No, he tried so hard. Obtain an item for the charg obtain an item for the supply closet, the tool shed, and commander hut, and the armory. Where's the armory?
Armory. Armory. Armory. I don't Is the armory back here? I have no idea. What is the armory? Is that another item? Like, were we have supposed to have another bonus item deck for I don't It's mentioned the armory a few times. I don't see reference to it. Yeah, I'm not sure what the armory is. I don't know. Um, witness you, an enemy, and a victim all take damage from frostbite on the same turn. Cute. So, they have the all these little custom challenges. Okay. Thank you for watching. Thank you for being here. That That was a good ending. The middle was a little confusing. The beginning was a little slow, but the ending was that big. The ending Yeah. was why I like this game so much. All right, thanks for watching. Whatever the case, whatever you do, remember to do the important thing. If you're ever being attacked by a crazy killer or an abominable worm, throw your dog in front of it. It'll work. I promise. They're beefy. They block four damage, apparently. Was so good for him. We renamed him pudding.
Oh, and get out and play some games. We'll see you next time. Byebye.