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Final Girl: Panic at Station 2891 box art

Final Girl: Panic at Station 2891

Game ID: GID0451586
Game Info
Year
2023
Collection
Ratings
Creator Score
Expansions & Family
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Description

Final Girl Feature Film Box

There's nowhere to run when an unseen enemy comes to the arctic station where you and a small project group have come to do research. The only way out is by helicopter, but the problem is, you don't know who you can trust. Who has been assimilated by the organism? Someone? Everyone?

You won’t know who you can trust when playing against The Organism. How can you fight what you can’t see? You’ll have to test the victims in the lab or with test kits you find to determine if they’ve been assimilated. Of course, your real job is to kill mutated victims to stop the spread once identified! Featuring three different types of organisms, you’ll never know what you are going to face.

The arctic Station 2891 features new unique challenges. Anyone who stays outside too long risks succumbing to frostbite, but the only escape is via the helicopter traveling to and from the station from the Arctic airport. Will you try to save your comrades against all odds, or look out for numero uno and use them to buy yourself time?

The Core Box, when combined with one of our Feature Film Boxes, has everything you need to play the game. Each Feature Film Box features a unique Killer and and iconic Location, and the more Feature Films you have, the more killer/location combinations you can experience!

Each Feature Film Box is double-sided, with amazingly illustrated covers on the front AND back. Not only that, but the magnetically attached box covers are removable, with the reverse of each functioning as the Killer and Location boards respectively.

—description from the publisher

Description

Final Girl Feature Film Box

There's nowhere to run when an unseen enemy comes to the arctic station where you and a small project group have come to do research. The only way out is by helicopter, but the problem is, you don't know who you can trust. Who has been assimilated by the organism? Someone? Everyone?

You won’t know who you can trust when playing against The Organism. How can you fight what you can’t see? You’ll have to test the victims in the lab or with test kits you find to determine if they’ve been assimilated. Of course, your real job is to kill mutated victims to stop the spread once identified! Featuring three different types of organisms, you’ll never know what you are going to face.

The arctic Station 2891 features new unique challenges. Anyone who stays outside too long risks succumbing to frostbite, but the only escape is via the helicopter traveling to and from the station from the Arctic airport. Will you try to save your comrades against all odds, or look out for numero uno and use them to buy yourself time?

The Core Box, when combined with one of our Feature Film Boxes, has everything you need to play the game. Each Feature Film Box features a unique Killer and and iconic Location, and the more Feature Films you have, the more killer/location combinations you can experience!

Each Feature Film Box is double-sided, with amazingly illustrated covers on the front AND back. Not only that, but the magnetically attached box covers are removable, with the reverse of each functioning as the Killer and Location boards respectively.

—description from the publisher

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 2 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–4 of 4
Video 9_lueABXnd4 Board Games UnLocked Review at 0:16 sentiment: positive
video_pk 113667 · mention_pk 365607
Board Games UnLocked - Final Girl: Panic at Station 2891 video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging and atmospheric setting in a cold, dark Antarctic station.
  • The fear of not knowing who to trust is well-encapsulated.
  • Randomness enhances the experience and replayability.
  • Unique mechanics for rescuing victims via helicopter.
  • Challenging testing mechanic with significant risk.
  • Variety in potential killers and their number in play.
  • Thematic integration of environmental hazards like frostbite.
  • Cooperative element where players must deduce and survive together (implied by host playing solo but describing shared threat).
Cons
  • Can feel 'extremely random' at times, though the host frames this positively.
  • Avoiding a specific finale card's instant loss condition can feel too easy if luck is on your side.
  • The dog companion's combat effectiveness was not as high as hoped.
  • The game can feel less threatening if only one mutated organism is active.
Thematic elements
  • A mutagenic virus transforms humans into superhuman versions, leading to paranoia and survival.
  • Antarctica at Station 2891
Comparison games
  • The Haunting of Creature Manor
  • Final Girl
  • The Thing at Outpost 31
Mechanics (from transcript analysis)
  • Bag Building — The 'exposed victims' represented by meeples are tested, and 'assimilated' ones are revealed, effectively changing the pool of threats.
  • Environmental hazards — Frostbite tokens accumulate on characters in outdoor spaces, causing damage if not managed by moving indoors.
  • Movement — Characters move between different locations on the board, with mechanics like sprinting and special vehicles affecting movement.
  • Resource Management — Players manage 'time' as a resource, spending it on actions like sprinting or using items.
  • Set Collection — Players can find weapon cards and items like a two-way radio or ski dozer keys to aid in survival and movement.
  • Testing/Deduction — Players must test exposed victims to determine if they have been assimilated, with a deck of test result cards (safe/assimilated).
  • Variable player powers — While not explicitly stated as powers, the 'play area' and starting items like the two-way radio offer unique capabilities to the player.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "the person right next to you might be a thing that will devour you"
  • "this one's kind of extremely random, but random in a good way because it's very atmospheric"
  • "the station 2891, I think the most unique thing about it is the fact that it's not as simple as 'Hey, you know, get to the exit.'"
  • "the sheer atmosphere, the cold dark weather of or just being in the like in the Antarctica where there's like no real sunlight."
  • "I think this one is is really really good."
References (from this video)
No references stored for this video.
Video nIGjlphNyKo Quackalope Playthrough at 3:01 sentiment: mixed
video_pk 85460 · mention_pk 365641
Quackalope - Final Girl: Panic at Station 2891 video thumbnail
Click to watch at 3:01 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The scenario involves investigating an organism and testing individuals.
  • Kate Carpenter's abilities include resilience and an ultimate ability that increases health.
  • Items like a Bowie knife can provide additional damage.
Cons
  • The host dislikes horror themes.
  • Mistakes were made during gameplay, requiring retroactive correction.
  • Finding the lab's location was initially unclear.
  • The game mechanics can lead to chaos when infections are revealed.
Thematic elements
  • Searching for and identifying a fleshy, bloody abomination inhabiting station personnel.
  • Station 2891 in a tundra.
  • Flavor text is provided for scenarios.
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Players use cards from their hand to perform actions, with some cards having zero cost and returning after a round.
  • Combat — If an infected individual is revealed, players must fight to the end.
  • Deduction — Players must test individuals to determine if they are infected with the organism.
  • Movement — Players manage movement on a board representing the station.
  • Push Your Luck — Decisions about staying outside or moving indoors involve managing frostbite risk.
  • Set Collection — Players need to collect test kits to run experiments.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You see, you see it's how you seduce women, guys. You got to work harder at this.
  • Catharsis has got to hit the table at some point.
  • I don't like horror. I like mechanics.
  • The organism is a fleshy bloody abomination that's inhabiting some of the uh regular station people here at our unit.
  • He just murdered himself? Yeah, she left him alive for him to kill himself.
  • Either way, we've made the ultimate sacrifice and we win.
  • Throw your dog in front of it. It'll work. I promise.
References (from this video)
No references stored for this video.
Video abpxnevUUwk 3 Minute Board Games Analysis at 40:02 sentiment: other
video_pk 81354 · mention_pk 306979
3 Minute Board Games - Final Girl: Panic at Station 2891 video thumbnail
Click to watch at 40:02 · YouTube ↗
Overall sentiment (raw)
Challenging and thematic, but frustrating
Pros
  • Thematic setting based on The Thing
  • Iconic references like Malamutes and roller skates
  • Flamethrower is a powerful weapon
  • Challenging gameplay
  • Busy terror cards create complex turns
Cons
  • Saving victims is a nightmare due to the helicopter mechanic
  • Frostbite mechanic is harsh
  • Busy turns can be overwhelming
  • Challenging in a way that doesn't feel hugely fun
  • Miserable location
Thematic elements
  • Isolation, extreme cold
  • Antarctic research station
Comparison games
none
Mechanics (from transcript analysis)
  • Complex turn structure — Terror cards have multiple steps that must be followed carefully.
  • Exit spaces — Only one exit.
  • Frostbite — A mechanic where victims and the final girl can gain frostbite, leading to death or damage.
  • Helicopter Rescue — A helicopter mechanic is used to save victims, but it requires multiple trips and is time-consuming.
  • Indoor/Outdoor areas — Clear delineation between indoor and outdoor areas.
  • Minion combat — The flamethrower is good at burning down minions.
  • Searchable locations — The station has three searchable locations.
  • Victim panic — Victims panic and are hard to control, making them easy prey for killers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I find her to be a solid final girl who stays alive pretty well, but doesn't necessarily drive the tempo of the game along.
  • I just think that is flat out better than Gretel's ability.
  • Automatic damage is a great thing.
  • You just need to figure out ways to get your health back up to maximum and that's an extra free die.
  • Red is exceedingly mobile and suits a run and gun style of play.
  • Turns zero cost cards into really good cards.
  • And no other final girl hits quite as brutally as Heather does.
  • It's just up against terribly tough competition.
  • The Organism is really, really cool.
  • And Alien is just the best thing ever when it comes to horror.
  • The killer here is fantastic and it is a great, super fun location.
  • Season two is my favorite season of Final Girl to date.
  • 3-Minute Board Games does not do paid content.
References (from this video)
No references stored for this video.
Video abpxnevUUwk 3 Minute Board Games Analysis at 1:04:42 sentiment: positive
video_pk 81354 · mention_pk 306982
3 Minute Board Games - Final Girl: Panic at Station 2891 video thumbnail
Click to watch at 1:04:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The Organism is really, really cool.
  • Super themed, super interesting box.
  • Great version of the inspired movie's idea.
  • Fantastic feature film.
Cons
  • The ice stations are a bit nasty.
Thematic elements
  • Ice Station
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I find her to be a solid final girl who stays alive pretty well, but doesn't necessarily drive the tempo of the game along.
  • I just think that is flat out better than Gretel's ability.
  • Automatic damage is a great thing.
  • You just need to figure out ways to get your health back up to maximum and that's an extra free die.
  • Red is exceedingly mobile and suits a run and gun style of play.
  • Turns zero cost cards into really good cards.
  • And no other final girl hits quite as brutally as Heather does.
  • It's just up against terribly tough competition.
  • The Organism is really, really cool.
  • And Alien is just the best thing ever when it comes to horror.
  • The killer here is fantastic and it is a great, super fun location.
  • Season two is my favorite season of Final Girl to date.
  • 3-Minute Board Games does not do paid content.
References (from this video)
No references stored for this video.
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