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Final Girl: Terror From the Grave box art

Final Girl: Terror From the Grave

Game ID: GID0451614
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
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Sentiment: pos 0 · mix 0 · neu 0 · neg 1
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Video abpxnevUUwk 3 Minute Board Games Analysis at 1:37 sentiment: negative
video_pk 81354 · mention_pk 201493
3 Minute Board Games - Final Girl: Terror From the Grave video thumbnail
Click to watch at 1:37 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Win condition of killing all zombies is nearly impossible before the finale.
  • The zombies don't make for a particularly interesting match-up.
  • The game is a little bit grindy.
Thematic elements
  • classic zombie tropes
Comparison games
none
Mechanics (from transcript analysis)
  • Dark power — The first time a horde is formed, the zombies' dark power is activated.
  • Finale — During the finale, there are no spawns, terror cards are gone, and the goal is to kill all zombies.
  • Horde activation — Hordes activate using the killer line and have killer stat numbers. They form when three zombies are in one space and have their own health pool.
  • Minion activation — Individual zombies act on the minion line, doing one damage and moving one space, and can be defeated with just one damage.
  • Terror cards — Terror cards can trigger spawns or have added effects when multiple hordes are in play.
  • Vehicle tokens — Flipping vehicle tokens in a location reveals if a vehicle is present, making its unique vehicle card available.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I find her to be a solid final girl who stays alive pretty well, but doesn't necessarily drive the tempo of the game along.
  • I just think that is flat out better than Gretel's ability.
  • Automatic damage is a great thing.
  • You just need to figure out ways to get your health back up to maximum and that's an extra free die.
  • Red is exceedingly mobile and suits a run and gun style of play.
  • Turns zero cost cards into really good cards.
  • And no other final girl hits quite as brutally as Heather does.
  • It's just up against terribly tough competition.
  • The Organism is really, really cool.
  • And Alien is just the best thing ever when it comes to horror.
  • The killer here is fantastic and it is a great, super fun location.
  • Season two is my favorite season of Final Girl to date.
  • 3-Minute Board Games does not do paid content.
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