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Barbaric : After the Apocalypse. Board Game Playthrough. Clever mechanics, match up your warriors.

Meeple University Sep 1, 2026
Transcript 38:01

Hi everyone, it's Stella and that's Terren from Mipple University. Today we are going to do a few rounds play through of Barbaric after the apocalypse. So welcome to the future ruined by humanity's hunger for energy. We are evolve animal warriors which are the barbarics right powerful gears through the leftover of civilization. We are scavenging resources and battling over this atomic cause. You need to outrun rifle riders. Survive increasingly vicious monsters and escape with the core before your rivals.

Yes, this is a game which is designed by Dian Ramsung and published by Hexa House. It's a one to six player game and we're going to give you brief overview and then play through two rounds. So, we're going to show you the first round and then we're going to jump to a midphase of the game where a bit more has built up. So, you'll see a pretty good view of a lot of what's going on. Also check out the games project page in the link description below if you are interested. And if you enjoy this video after watching, please like, subscribe, and let us know if you have any questions.

Yes, what we have here is the first release of the game. And we're filming this at a time where there is a second release coming through crowdfunding, including an expansion, which is Crown of the Frost. And so as we play through the original basic game with a couple of its updated rules, we'll give you a summary of what's different and then what's to come in the new mode. So to introduce what we've got here, this is a game with a big table presence. We've got some big minis. And so we're going to be showing you the main board from this side angle.

I love the terms big minis. It's like minis which are big. And then over the top here, we're going to have our player areas and player boards. So in this game, each of us is playing the combination of a rider and a gear. And so we'll click our boards together to make that overall combination.

And of course, there are other riders and gears that you can choose from for the game.

Yes, with new ones being made available as part of this upcoming expansion. And what's very cool here is the minis are adaptable. So you can see here is my rider Kelts and here is my gear which is the uh terrifying shark megalodon. And these can be clicked together like so in all of the different combinations.

And mine my name is Kira the assassin. It's actually anoop. I don't know how L sounds hoot hoot. Okay hood hood. And with the midas which is goldfish. It's very cool.

Yes. So, this up here is my board with a bit of space either side. This is Stella's. And here uh to the side for when it's used is the monster board. This is the monster here, Common uh who with some various minions in these nests around is going to uh generally terrorize us. As part of building our rider and gear, we also build a skill deck. So each of these is a deck compiled from gear cards and writer cards. So they get shuffled together. We have a unique deck each and we get to pick our starting hand of four cards from two of each. So we've already gone and pre-done that. We've got some starting resources, fuel, food, and scrap. And so the question now is what are we trying to do? There are three ways to win this game. The first is kind of a capture the flag kind of activity.

There is an atomic core uh being protected by the monster to start the game.

Just use the monster's hand to point it. That's great.

Yep.

Yep.

Uh the monster is very proud of his atomic core,

of course.

And uh one way to win is to run in, grab it, and escape from the side of the map. Uh the second way is to attack the opponents. So each time you defeat an opponent, uh you will gain you will gain a victory token and the opponent will gain a death token. And if you get two victory tokens in a two to four player game, uh that goes up to three in a five or six player game, then you win. If you get two death tokens, then you're eliminated. Yeah.

And if you're the last person left who's not eliminated, that is the third way to win. Uh the monster the monster interestingly as you'll see they just kind of they hang around. They're a

they're chilling right there.

They chill a bit. They can they can attack you and they can cause you to die, but they're also a useful way of gaining resources because they drop resources when you beat the minions. And the monster has this interesting mechanism where you can attack the monster. And if you damage the monster, it gives you temporary control over the monster which you can then use to go and attack the other players without you kind of remotely so that they can't immediately attack you back. And that's another way of getting victory tokens. So it plays out in that kind of way. With that summary, let's get straight into it. I will uh talk you through the sequence of the round as we go through the first round. So, first things first, the initiative phase. We check the initiative track, which is turn order. I am first and Stella is second. We randomly pick that. And we're in the day phase at the moment. So, each round is going to have a day and a night and two turns each. The second thing we do is draw an event. So, this will be some kind of random effect, might be positive, might be negative to affect this day or night. And here we have a freak wave. Each player either draws one card or gains any one resource.

Oh, some early booster resources. Let me check my cards.

Yeah, you want to probably check your card and then see what you need.

I don't really have anything specific, but might be harder for me to get scraps. So, I'll grab that.

I'll get food, please.

Food for you.

There is a limit of six resources held by any one player at any given time.

All right. All right, now we go into the player phase. So my turn, it is my turn first. Uh takes place over a couple of phases. First is preparation. And I have two options in preparation. I can play a learn skill from my hand to my tableau to start building up the strengths of my character, or I can spend a resource to move or heal. I don't want to do that yet. I very much want to get these learn skills happening. Uh, so I'm going to learn the carrot missile. All of this,

so cool.

Yep. It happens one night, continues uh with its legacy into this world. So skills have level one and level two. This is my first carrot missile card, so it's level one for me. The cost is one scrap, so I shall pay that. And now my rider can throw carrot missiles as a way of attacking. Is that should I be scared or should I open my mouth and then try to eat it?

Um well I'm trying I'm trying to give you death tokens and get victory tokens. So yeah tasty carrot feel free.

Technically it is a dead deadly carrot. So not the ones the kinds that you can eat.

All right. Now that was my preparation phase but preparation is a lead and follow. So Stella can now do the same action. So you may learn one learn skill.

I follow by playing a shadow clone by paying one foot and this is my rider action which I install on the left hand side next to rider and this will be clear later. This is to help me with searching stuff,

searching for resources.

Thank you. Which also improve my skill which you'll see later. So this is my asymmetric skill. Yes, these uh there's a whole lot of asymmetry of course in these uh different riders and different gears. So when they come together they make some nice combinations.

And now it comes to my action phase. So this part is not lead and follow. I can simply take as many actions as I want and can afford. And how I afford them is primarily through these tokens here. So, I have one stamina, which lets me take an action with my rider. And I have one energy, which lets me take an action with my gear. And both of them have the ability to essentially heal themselves by spending cards as their action or to use a card that's been installed. And the rider can search for resources while the gear can move. That's really the main difference between them. So, I want to make sure I have enough resources to follow Stella if she learns another skill in her preparation phase.

But I have one of everything because of that nice freak wave. So, that's good. I don't have to worry too much about searching this time. So, I want to go and do some attacking. I want to attack a minion. My carrot missile has a range of two, but doesn't have to be a straight line. I am too far away from all the minions at the moment. So I will use the energy to move move up to here and then I will use my rider action my stamina to launch the carrot missile. So single target range of two deal one damage to the target and then it also explodes and deals damage to adjacent targets but there aren't any at the moment.

Definitely a deadly carrot there.

Yes. So these are the stats for minions. Only one health. So that defeats the minion. The minion drops a resource which I now collect. So I roll the resource die. You didn't have to go searching because I was going to attack as well. It's another way of getting things. I rolled up a fuel. So I collect the fuel. We track how many minions have been defeated because every fifth minion is going to trigger a small monster reset. So, we'll track that here. And then this is the cool part, and this is where an important part of the game's engine building and development comes from. because my rider has successfully used one of its skills, uh, it gains experience and that moves the rider's dial up. And in this case, I've moved from having a max only two health. Uh, so if I had taken two damage, then I would be defeated. Uh, now I've got three health. And I've got to try to build this up to become better at my skills, get more actions, and so forth. It's a big part of the early game.

So, you kind of want to do the non-standard action if possible. Yes. Which is the skills that you have installed.

Yes. Which is another reason why I was very much preferring to get a random resource from the current missile compared with a searchable resource just straight off a space. So, that's the end of my actions. I'll go to upkeep. Uh, I get my cooldown tokens back as stamina and energy and I draw one card from my deck to my hand. And there's no hand limit in the game. There's a [clears throat] resource limit, but there's no hand limit.

All right. And now it's your preparation phase.

I'm pretty much going to do what you did, which is installing skill. Midas, my gear now receives an energy blast. costs one gear resource and this is to do with dealing damage

and I will follow. I actually just drew my second carrot missile. So that's helpful. I can show you going up to a level two skill. So I'm going to keep my uh gear. The downside here is I'm keeping my gear being weak. So it doesn't let me level up my gear as quickly. But it means my carrot missile is going to have one extra damage which is pretty good. It's expensive though. It's going to cost me a scrap and one other resource which will be this extra fuel. Okay, your actions.

I will use Midas standard action to move here and I will use Kira's shadow clone next to use the search action first. So search action is the resource on my hex which is food. That's what I'm going to get. One food for me.

Yep. and to gain one shadow. So, the one shadow shadow is one of Kira's powers that you'll see later why it is useful. It will combo with your upgrades and so on.

Yes, each of the uh riders and gears have unique abilities and some of them have special tokens associated with them. So, shadow is a uh it's a one in three chance of disappearing into the shadows and ignoring damage which is quite uh nice little defensive ability.

Yes. So this is daytime, so it's not at night. Me being an owl, you know, usually has more power at night. The night power, which doesn't trigger this time, is at night, Kira heals one health, which you know, it doesn't need to gain health anyway.

Yep. So you've resolved all parts of that which are applicable to the day

and I will gain experience. then upkeep token resets drawing one card.

All right, and that's the uh first half of the first round. So, we then go into the night phase and we do it all again. So, uh the initiative didn't change in that round. We draw a new event. We have some wild thieves. Each player chooses and discards one of their resources.

Easy come, easy go, I suppose.

Very sad. Let me make sure I've got what I need to level up. I think I'd better lose some food.

I'll do the same.

All right. Obviously, those thieves were pirates on a boat being carried by that wave. All right. And we'll move to my ninth turn. So, I am going to do preparation first with a hunger strike. A nice pun there for my shark. Uh, so that will cost me a fuel. All right, I will follow. I will install radar system. It cost me one food. That's it for now. Now, my actions. I'm completely out of resources. I need to make sure I get something. Uh I'm not within range to attack anyone. So, once again, again, at the risk of having a weaker gear, I'm going to move and then I'm going to use my carrot missile. Now it does two damage, but I've still only got a feeble little minion in the way.

So I defeat the minion. I gain a resource from knocking it down. That's a food.

Nice.

Drops the tin. I increase the minion tracker. And I increase this wheel. I now get a sub stamina. So substamina, you've seen us use our stamina and our energy, and we have one of each, and we'll only ever have one of each. And that's what we use to to take the main action on either side of our board. Each substamina or sub energy we have will let us take a free action on that side of the board. And so now I if for example I had a uh card in my hand that wasn't a learned card. Uh and if we look down here, these are the learned cards that have a cost. They go in your tableau. These ones that don't are just uh resolved once and discarded. I could now spend a sub stamina to take one of my riders uh non-learn skills. This is not one of my riders non-learn skills. This is from my gear. And so I would need a sub energy to play that. So I can't use that sub stamina this turn, but at least I have it. That's pretty good. I think it is.

Sure. What else could you want? I mean, you've got the carrot missiles. That's basically so cool.

So I go to the uh to the upkeep and I get my cool downs and I draw another card. For my preparation phase, I will discard any one resource, which is fuel, to gain two cards from my deck. Yes. So, this is the other option for preparation. You can spend one resource to do one thing. Any resource will let you draw two cards. Spending a fuel will let you move. So, it's an a way of getting an extra move on a turn, which, as you can see from how my turn played out, can be pretty handy. Uh, you could spend a food to heal your rider or you could spend a scrap to regain shields on your gear. All I have is a food and I've got nothing to heal. So, if I am to follow, it would be by spending this food to also draw two cards. So, that's what I'll do. All right, your actions.

Midas will have a turn. Flip the energy token. I will activate energy blast. This is an attack action and the range is two straight line. So there's no direction um in this game. So this is two straight line. I deal one damage to the minion. I can pay two extra resources to deal extra damage. But I don't have extra resource and that minions only has one health. So that minion's gone.

You roll a resource die

and I'll get gear. I got a scrap. scrap and track the minion.

Minion tracker goes up and you have used your skill

and I will upgrade my gear.

Yep. So you have a more balanced upgrade game so far than I do.

Then I'll use shadow clone again. Kira's power to do the search action. I am still on the same place which I will gain food. Gain one shadow. It can stack. I have maximum of three shadow tokens.

Yep.

This is at night. I am at full health, so I don't gain one health.

Okay. So, that would be an extra bonus that you can get at night again because you're an owl. Uh, but you've achieved everything that you can on that card.

So, three, which means I gained

a sub stamina.

Thank you. I can use these tokens right away, but I don't have anything that I can use with right now.

Okay. So go through upkeep

just basically reset this and gain one card to my hand

and then to finish this round now it is the twilight phase where the monsters act. So the monster phase goes through three steps. So first is monster action. So we have another deck here which is the monster deck. Uh we draw a card and resolve the monsters action here. target the nearest character, move towards the target, and then each minion attacks its nearest target. So, that's the queen's roar. It's really more of a queen's whimper at the moment

because the

the monsters are not very strong to begin the game.

Uh the monster can only move one space. The minions can't even move at all.

Uh so, and their ranges are quite weak

right now.

So, what's going to happen here? Queen's roar. Target the nearest character, which I think is me. Move towards a distance of one. So, I can I can choose which way the uh monster moves, whether it's this way or this way. As long as it's towards me. I'll come up here.

Um,

so you can fight the monsters maybe.

Well, no. I've got a bit of uh protection here cuz Well, no, it's not protection. The monster has protection cuz I can't move through the uh minion nest.

Yes. Uh, and then each minion attacks its nearest target. The minions have a range of one. They're not adjacent to anybody, so nothing happens.

And note that the core stays.

Yes. Now, you might ask, gee, these don't seem very strong. As the game goes along, these uh rage markers are going to come off and that's going to start making them move and attack more. So, that's where these really start to come into play.

So, the monsters will be actually roar, not just whimper.

Yes. Uh, then we do minion actions. So again, they will try to attack, but none of them can. And then we respawn minions. So it's respawning minions equal to the number of players. I get to choose which nests they go on because I was targeted by the monster.

Yep.

So let's put one next to me cuz that's an easy hit. And then one actually Yeah, I'll make it hard for you to attack minions while they're weak. It's good to try to fight them.

Yeah.

Okay. and the uh frenzy level increases, which means the first rage token comes off. So now the monster can move two spaces instead of one.

You might be in trouble there soon.

I'll run away. There's tunnels on the board. I'll run through a tunnel.

All right. And that reaches the end of round one. So you've seen kind of the the basic early play and how you start to build up your engine. What we're going to do now is jump ahead to a middle phase of the game where we've built up our powers a bit more. Uh the monsters and minions are roaming and you'll see a few more of the options when things really open up. All right, so now we have reached this middle game condition here and we'll show you a few more of the options. So initiative phase resolves as before. We're still in the same turn order and we're going into a day and we draw an event. Uh this one is clear skies. So, we each get to draw one card from our deck.

That's pretty nice.

Now, we go into my preparation phase. I'm going to draw two cards. I think I'll spend this to draw two skills.

All right, I'm going to follow this card. One foot to gain two cards.

Now, my action phase. I am going to start by using an ultimate skill. So, this is the first one of these we've seen. I'm going to play sweet carrot from my hand. Uh, so it has this. It's an ultimate skill because it is on my rider's side. That will cost me a sub stamina.

It's like that, isn't it? Like everyone else get hurt by carrot. You are eating carrots.

Yes, I know how to harness the power of the beta carotene.

Carrot muncher. Anyways,

so that will heal all of my rider's health. So that's good. It also moves my initiative to the first position. So, what you'll see in this game is that uh most of the healing actions, the first aid, the repair as a main action, but also some of these cards, that's what moves you to the front of turn order.

I was already at the front of turn order, but I've locked it down for the upcoming night. All right, the next thing I'm going to do is launch a carrot missile. I will continue attacking with the carrots because I've really built it up now. I've got a level two carrot missile which will deal two damage to a target and spray to up to two adjacent targets.

Yeah.

And I have upgraded to the mastery level of a missile shooter. Uh so that increases either the range or the damage. So I'm doing three damage to both of you with my copper missile.

So it's going to cost me my stamina. I will let's uh resolve the attack on you first. So, three damage.

Oh, sweet carrot. I have a few options here. My power, my special status, my asymmetric status is shadow. So, with this shadow token, I can remove this and roll a die. And if I roll five or six, then I will avoid the damage or I can play cards, which what I will do right now. Ninjutsu. This will cost me sub uh sub action which is this one.

Yes. Stamina.

Subam. Yes. Thank you. When I take damage, reduce the damage by one. This is not at night. So the night effect does not resolve. So one damage for me and one more.

Yes. Okay. So that card is played and discarded. That's the third type of skill. It's a counter skill, so it can only be done in response to something else.

Yes.

All right. Now, I will have the damage spray over to the monster. So, three damage to the monster. When you damage the monster, you roll the dieice and the monster reacts. And I'm hoping to get something with this that will allow me to then attack Stella again through the monster. So, pass me the monster dye.

There you go.

There is a chance here. It will backfire, of course. Uh counter. There is a chance if I roll a six.

Sorry.

That the monster is coming back on me. So,

I'm sorry, Pat.

That's all right. It was always a risk. It's a way of doing things. So, perform the move toward the attacker and then counterattack. So, uh the monster's movement range is now at three with all of these rages that have come off. So

this um this benefit it's like carrots dangling in front of your face and you try to chase it but fail.

Yeah. All right. And then I get attacked. Uh one, two, three. Three attacks. So I will suffer three damage. I've got nothing in my hand to help this situation. Nor do I have anything out here. So yeah, I'm just going to have to take three damage. So I can take one uh two three. So that's going to leave uh both halves still within their health ranges.

Yeah, that's okay.

Which is okay. But yeah, I've got to start watching. I might get immobilized soon. I still completed the carrot missile, so I continue to gain experience. And I've hit another mastery level. So I showed you the uh missile shooter mastery. I'm now also a chronommancer. So when I am attacked, this is my special time bending power.

When I get attacked, I can then afflict you with time dimension. So that you either you will lose one half of your main actions for your next turn. You can only do a rider action or only do a gear action. So that's my special ability.

Wow. When you take damage.

Yes.

That's not good. It's I'm still weak over here.

Yeah. Okay.

All right. So, that's my rider action. Then on the gear side, I'm not going to chance attacking the monster again. I'm going to attack a minion. So, I have a couple of attacks over here on my uh gear side. I'm going to do shark rocket. Deal one damage to the nearest target, which is these minions. Take that away. Roll the dice. I get a food. That's helpful. That h can help me to heal a little bit later. I now have some mastery on my gear side. Lord of the deep when using dive. I don't have any of my effects that give me dive yet, so I'll go for gear snatcher.

Karen's getting more powerful. Why can't just your shark eat your bunny?

They're they're working together. And then the minion tracker increases. The minion tracker is now at five.

Yeah.

And what that now means is that we do a respawning minions and frenzy level step. So as if it's the last step of a monster phase. So this marker comes off, the monster has even more mobility. Now minion tracker resets and two more come onto the board. And let's uh let's get them away from me now because yeah, now they're a little more dangerous and I'm a little more uh

down in health.

Yes. Okay. Now looking at whether I've got anything left to do. Oh, I have noticed one thing I've forgotten here. Uh I used the missile shooter when I uh use my carrot missile. That doesn't come for free. It's not a passive ability per se. that also required the cost of a sub stamina for a once per round use. So, I have spent that. I have no more sub stamina. I have a sub energy. Uh but the only thing I can do with it is oil hunt. And I don't really want to do that right now. So, that's the end of my action phase. I'll go to upkeep, flip all of these things back, and draw a card.

Preparation phase. I'm going to install another skill for Kira for the rider and pay one gear. Are you following?

Uh, no. I would like to keep that food. I think

that's okay.

So, I will pass, which is always an option.

Yeah. As my action, I'm going to activate Midas first by flipping this first. I will use the energy blast. Now, I'm going to combine these two and some resources as well. So,

sounds ominous. I'm within two range of tarant in a straight line. And first I'm going to do a deal. So deal one damage to the first target within within range which is you. You may pay resources maximum two. I'm going to pay two resources to boost the damage by one. So that's three so far. And because this is a level two card, it increase damage by one. So that's four. And I've got the blaster which I use um now when using energy blast increase the range or damage by one. So that's five damage for you.

All right. So I have no defensive ability. So nothing in my hand. I've got a I've got a retributional ability, but that's not going to save me at this point. So for five damage, it's going to cost me one two up to my maximum on Megalodon. And one, two, three. Up to my maximum.

Just enough

on Kelts. So I am defeated

for now. I mean

for now.

Yes.

So I enter what is called recovery status. I am removed from the map temporarily while I'm recovering uh from my death. So I gain a death token. You gain a victory token because you caused it. So congratulations. You're halfway to winning and I'm halfway to losing. I am the Terminator. I killed you from the present.

But I do now reheal. Uh I reset all of my stamina and tokens. I shuffle my discard pile back into my deck because uh having to reshuffle your deck because it's empty is another way of getting a death token. So I have saved that off by a couple of cards at least. and I'll be back at the start of my next turn. So, at least I'm safe until then. Safe from your menace.

Well, I was going to attack you with another one if you don't die already.

Very sad.

You did. Anyways, it cost me a lot though. Two resources and some other stuff.

That's true.

I also get the experience from using energy blast.

Yep.

Now, my rider action, I will use shadow clone to do a search action and gain one shadow. This is during the day. Here's the shadow. And instead of doing the search, the usual search, uh the previous event would spawn at this token, which I do a slightly different search.

Yes, these are survivors. They can come out into the game periodically. You may see them, you may not.

Y.

And searching survivors lets you draw a card from the survivor deck.

So, shifty mechanics. Hey, Taran. Those raccoons looks pretty shifty.

It just means they have shifters.

I can gain one fuel or spend one sub energy. Well, I don't have any sub energy left, so I'm just going to gain one fuel.

Yeah. So, each of these survivors represents survivors thematically that you'll find out there. And you have the option of either spending a sub energy or a sub uh stamina depending on the type to bring the card to your hand and it will give you some sort of uh once off ability

or you can just plunder resources from them. So you'll always have those two options.

Field is always useful

indeed.

Maybe I want to set you on fire next time. No, no, it's not part of the rule.

Of course, there is only one survivor there. So upon resolving the token comes off. Well, so you uh successfully completed Chatter Clone, so you gain more experience in that place. You would go to your upkeep and then we would uh move on to the night. And we will end our one round play through there. We've shown you the majority of actions and uh combinations of things that can now start to happen in the game. Uh as you saw, I've now suffered one death, and so I'm not far away from defeat, but I could come back. It looks unlikely because I think you've got stronger u stronger defensive capabilities set up and that's going to

Yeah, not sure about that. But the core is like sitting there unclaimed so somebody can just swoop in.

Good idea.

Yes. Yeah. If I can build my movement up then I can just steal that while all the minions

are attacking. And that's, you know, that's the aspect of the game here that you can focus on

speed

speed

or you can focus on strength.

And these are these are the tunnels. So you can go there and then you can pop up anywhere with the other tunnels.

Yes,

that's also helpful with, you know, with slower speeds. You can just like grab it. Well, at the moment it's not, but you know, you can just steal it from somebody or something like that and then pop a tea and then get out and then you'll win.

So again, what we've been showing you here is the first release of the game. And so there have been some tweaks and optimizations and improvements to the base game with this new release as well as the Crown of the Frost expansion which is coming your way. So there have been some there have been some improvements to the components particularly in terms of the readability of the text. Um you know some of these cards do have rather small text on them in the original form. So that's going to be much more playable and uh improved in that way. Uh they've also done a revamp of the rule book to make everything within there clearer and make all of the uh the different combinations and edge cases clearer to play through. And the rules regarding some of the card effects and timings in particular have been made consistent, clearer, and simpler. And so in particular, all of the ultimate cards you saw us play a couple of those like my sweet carrot. Those are all now played on your turn. Yes,

they're no longer in various different phases and counter skills will now start up a very formal chain. Uh so whoever plays a counter skill in response to something can play any number of counter skills and then uh going around the table each player has the chance to play their own counter skills until everyone is done and then you resolve them in the reverse order that they were played. So that's become very clear. So no longer arguments about counter skill timing.

Did you ever argue about counter skill timing?

You didn't give me the chance. I didn't have enough good counter skills.

So these are just the other cards uh that is in featured in the game for my well rider and gear. And again I have shown you the other ones that you can combo which you can just pick and choose. This is Pia Amber with Moby Dig or Jenbo and so on

like those. And there's also Theodore and whatever. You can just combine it together basically.

Yes. And there are more characters coming. So more riders, more gear, uh a new boss as well. Uh these are new things that are coming with Crown of the Frost. And perhaps the most exciting sounding thing, there's a new ice map. There's the ice world

where you'll notice all of these

uh all of these gears are nautical.

Yeah, my shark can't drive through ice. So on this new map, the

uh rider can drive the

gear up to the ice and then jump out and walk around the ice.

Oh, cool.

And so you do get this extra uh dimension to the game where the rider can wander off alone. Uh, so makes good use of these clickable components

as well as good thematic use of the space.

Yeah.

And so there we have it. That is barbaric.

Once again, check out the link in the video description below to go to the page. And thank you so much for watching. Hopefully this has been useful and have a great day. Bye.

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