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Wild Assent - first look ( On Table: High Quality 4K )

ON TABLE Board Games Jun 8, 2021
Transcript 22:54

hi guys joanna speaking today i'm going to show you a game whose campaign was on kickstarter this game is wild ascend and this time a new campaign of this game it will take place on the game found platform so in a moment i will show you and introduce you to the hand version of the cooperative mode for one to four players wild descent is a fantasy game in which we will hunt various fantastic creatures expand our camp which will not only create the necessary and powerful equipment but also depend our characters and struggle with time or other players in the arena so take a look of this game with detail

in wild descent you will play in three modes cooperative mode hunting in the wild competition in the arena and as well as playing the entire campaign combining the adventures into one large story on the green side of the game board characters will move to the wildness where monsters are swarming on the other side we have the arena where gladiators and capture monsters will fight to the death and life speaking of heroes take a look at what characters you have to choose from from among eight heroes you choose four to take part in the game some of them due to their skills will hunt creatures in the wild and others are gladiators create students in the arena in the upper left corner of each board you can see a blue symbol with the hero's speed value the red symbol of the right is his health level below are listed the attack and defense statistics special ability and skills of this character on the right side of the board there are skills that you will unlock during the game therefore after selecting the heroes place their boards with the appropriate side in front of the players so that he has free access to all of his character skills each seeker and gladiators has a manager so take a look at all of them in the solo mode the player manage all four characters playing with two players each player will control two heroes

in three player game one person manage two characters the other players by one hero and in a four person game each has an own seeker

so

so so after choosing a character find the correct miniature and place them with one exhausting token for each of them next to the hero board your goals in the cooperative mode the hand will be survive 10 seasons so all players must work together to hunt capture and kill monster while expanding and defeating your cup the camp is shown on the con board with five types of buildings i will tell you about them in a moment at the bottom of this board there are six worker slots the first three are available for the beginning of the game the remaining three must be unlocked by upgrading the barracks so now take a look at the walkers each of them specifies in something different and thus it will provide characters with useful crafting receipts and unicorn abilities described at the bottom of the card hiring workers cost one gold each worker is assigned to specific building of your camp its symbols is shown in the lower right corner of the card even if you do not have that building in your camp you can hire such a worker however then you will not use his special ability and receipts to create a given item they're quite set of resources such as horn feather or ice are specified by symbols at the bottom of the cart

so it's better to hire workers for the types of the buildings in your camp when setting up the game choose the first worker for the camp to do this shuffle to the worker card deck and draw three cards for me from these cards players choose one worker and place it in the first space at the bottom of the com board shuffle the remaining two cards into the worker card deck which is placed next to the board the cup is shown on the board with five types of buildings the temple is a place where seekers can spend actions to heal by developing the temple we will not only strengthen the healing options but also the number of seekers who can visit this place at the same time in the workshop you will not only feel the heat of the fire and hear the clunk of steel this place will allow you to create powerful equipment and inventory the power of which in some cases will depend on the level of displays for that you need workers with their unique receipts deeper racks are home to the entire account they also provide passive healing the number of places for workers who can live here increases with each upgrade of this building the seekers then is a command tab a place where all reconnaissance and weights are planned

upgrading this building will allow you to better reconnaissance effects and obtain more resources needed to craft items while killing creatures the last building is probably the most important place in the entire camp when this building is fully upgraded we'll also gain more gold for ceiling monsters in the marketplace gold will be useful when hire workers and we need them to craft items so now check out the equipment cards they add a new skill to seeker who carries them an item's ability is list at the bottom of the card sometimes they will be passive bonuses or traits other times they will be abilities or spells that can be used increased of attacking the monster there are also tokens related items the number of which indicates how many times you can use the item until it runs out at the bottom of the card symbols indicate the crafting cost of the item and the building level required for the crafting in the camp

so let's go back to the camp there are always three buildings available at the start of the game the first one is the baracks and two other ones chosen by players which are marked with a token of the first level you will be able to build and develop the remaining buildings in the camp during the game but before we begin place the season token on the first space on the track on the encounter board we move the token when characters have performed all day actions it will mark the passing of the seasons to start the game separate the cards from the tree deck this called street card deck consists of 10 types of cards each type has cards in three levels in some seasons the treat from monsters will increase if we leave our camp it may be attacked building may be destroyed and workers may be killed in season 3 5 8 and 10 we will be adding and removing cards from the 3d deck that are related to the events such as monster attacks to the camp among others but as the game progresses the fame of seekers also grows they could earn rewards for the actions in the form of gold and additional workers all of this is related to the scout tweet cards

when creating the 3d deck take each type of level 1 card then do the same to the level 2 cards and the 3 level cards from the thread deck from the pull collected in this way create the deck by shuffling the cards from 3 levers separately after that we draw two cards from the deck

we choose one of them and prepare the encounter of its bases so after selecting a thread card that shows the type and level of monsters you have to find their cards in my case it's the second level of phoenix and three random monsters cards from the first level so i place the phoenix card on the thread card so that the bottom text part is visible then i draw three more random monsters from the first level creature deck speaking of monsters see what creatures you will be dealing with in this game there are a total of 10 different types fighting each one requires a different approach as each of them has different effects and special abilities as i said each type of creatures comes in three levels masters differ from each other not only in terms of health but also in skills

after separating cars and choosing monsters prepare resources token from them at the top of each monster card you will see the resource symbol that that creature drops after killing it the number depends of the level of creature these resources in the various sets will be needed to craft items from the workers crafting receipts so it's worth to collect them now that you know the creatures to hunt prepare their instinct deck each creature has five instant cards these cards control the monster's movement and its attack abilities this is the artificial intelligence similar to for example in the gloomhaven boardway based on a randomly draw instant card we resolve the fight in which the monster determined the target of the attack based in criteria such as attack the closest character or the one with lower defense or life value the instant card will indicate any bonuses and modifications to the creature's basic abilities

so how do you create your instinct deck well from the poll of instant cards you need to find five cards assigned to the given monsters in my case it's five fenix instinct cards as well as five for gryphon and the other two creatures then all 20 cards are put together and carefully shuffled they form a monster instant card deck and place it next to the board in the basic version of the wild ascend there are six encounter board settings which can be seen in the maps in the rulebook so now choose a board from this game for this use the six cards after shuffling the card shows us the board number in my case it's setting number one so listen to the introduction after marching forward seems like hour you finally reach your destination deep within the wilds you have spotted you prey there's just one problem someone has gone missing there is no time to track them down the local furnace is now aware of your presents you prepare for the fight of your lives hoping your fellow seeker can find time in their busy schedule to join you as you can see in the map of the rulebook you should now place the monster miniatures on the appropriate spaces on the board these are those marked with the red symbols the arrows indicate the

direction of the creature's movement while the numbers indicate which monster should be placed on the given space black dots with numbers indicate where heroes are placed the x symbols are obstacles are described right next to the page in the role book so full cover restricts the movement of characters and creatures you cannot attack someone behind cover partial cover grants plus one defense to characters and monsters adjacent to this token spiky brush works like full cover and has an additional effect there's 2 damage to the character that's pushed onto it pitch hole immediately ends its activation and force a character or creature to spend its next turn to get out of it so now check out how should obstacles be selected and placed again cards with numbers will be needed so we draw the first card in my case it's shown the value 4. now we check what the obstacle is full cover so we choose the right token the next number on the card is 2 and you have to find the appropriate token again and now shuffle these two cards into the deck and draw another two cards again new card is number three and again the full cover obstacle token so the next card shows the number six which is pit again shuffle this two cards into the deck and draw another one to collect the require 5 obstacle tokens the number 5 is the spike brush

now place the obstacle tokens on the board according to the order in the chosen scenario then using the half value to both characters and monsters place their tokens around the encounter board on the track during the game will move these tokens when a given seeker or monster loses half points marking their current level before you start playing you must unlock the abilities on the character boards there are related to the building's level in the cup for example the temple of level 1 allows you to unlock the first skill on this hero the rest of the skills are still locked because there are no buildings with the required levels in the camp in the case of the second hero her third abilities is unlocked because it is connected with the command tenth which is on the required level one why we are so close to starting the game take a close look at the all creature miniatures you will be hiding in the wild and killing in the arena airport

so so

the miniatures of the seekers and monsters should be placed on board in the appropriate places and you can bring your adventure playing wild ascent in survive mode players have to survive 10 seasons we mark the labs of time by moving the season token on the track on the encounter board when all four characters are down in combat they lose a more difficult variant of the hunt for more experienced players you can find of page 2 of the campaign book you can also experience your adventure in wild ascent by playing the campaign several different scenarios wait you here which combine with each other into a large adventure which is described in an extensive storyline here in addition to hunting in the wild you will fight in the arena turning the encounter board to the arena side and using slightly different components and the heroes themselves this variant will provide the trill of a competitive game for two players or two teams of two heroes facing each other in the arena you will fight until the last survivor or the first player gets the appropriate amount of health points assigned to each gladiator thank you guys for your attention hope you liked this video and that the game itself also

interests you check the link in the description below for the next wild ascend expansion campaign and if you want to watch more of this presentation please leave a like and join to my subscribers it will be very placed because of this and now have a good day bye bye

you

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