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Wild Assent box art

Wild Assent

Game ID: GID0388770
Game Info
Year
2021
Collection
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Description

Wild Assent is a 1-4 player miniatures board game with solo, player-versus-player and cooperative modes. Battle your opponents in the gladiatorial arenas of the Silvestrem in Wild Assent’s skirmish mode. Hunt the dangerous creatures of the Wilds, by yourself or with friends, fighting not just for survival, but to keep your expedition running. Regardless of the mode you choose, Wild Assent offers strategic and varied combat, ensuring no two battles are the same.

—description from the publisher

Description

Wild Assent is a 1-4 player miniatures board game with solo, player-versus-player and cooperative modes. Battle your opponents in the gladiatorial arenas of the Silvestrem in Wild Assent’s skirmish mode. Hunt the dangerous creatures of the Wilds, by yourself or with friends, fighting not just for survival, but to keep your expedition running. Regardless of the mode you choose, Wild Assent offers strategic and varied combat, ensuring no two battles are the same.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 5 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–5 of 5
Video rulAqJiPHds UndeadVikingVideos Discussion at 28:58:28 sentiment: positive
video_pk 88101 · mention_pk 281769
UndeadVikingVideos - Wild Assent video thumbnail
Click to watch at 28:58:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly recommend
  • Great game
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Players use deck building mechanics to improve their actions.
  • Worker Placement — Players place workers to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's one of those games where you are freaking out about the game ending
  • You got your special little tiles to build the map with and then you got your different colored tokens that go on the board
  • They all have special abilities that are different
  • The end game scoring can be brutal, but it's so good
  • You can spend like an hour trying to figure out the rules and then you still don't understand some of the rulings
  • It's really satisfying placing your little tiles and seeing how the map grows and develops
References (from this video)
No references stored for this video.
Video g2Vo_d00t98 ON TABLE Board Games Rules Teach at 0:00 sentiment: positive
video_pk 33234 · mention_pk 98668
ON TABLE Board Games - Wild Assent video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Multiple game modes (cooperative campaign, arena, and hunting) offer variety and replayability.
  • Deep camp-building and crafting systems reward planning and progression across sessions.
  • A connected campaign that weaves adventures into a single overarching storyline.
  • Flexible player counts with solid solo and two-player variants.
Cons
  • High complexity and long setup/teach time may deter casual players.
  • Component weight and the breadth of rules could hinder quick play starts.
Thematic elements
  • Cooperative monster-hunting and camp management, with optional competitive arena battles and a narrative-driven campaign.
  • Fantasy world where seekers explore wilds, upgrade a camp, craft gear, and can clash in arena combat.
  • Campaign-driven with adventures stitched into one large storyline, plus standalone arena and hunt scenarios.
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • arena combat — A dedicated arena side of the board enables gladiator-versus-monster battles with distinct components and victory conditions.
  • camp-building and worker management — A camp board features five building types; workers are hired to perform crafting and unlock abilities; upgrading buildings expands worker slots and capabilities.
  • Campaign — The campaign runs across up to ten seasons; seasons progress the story and threaten the camp through events and monster encounters.
  • campaign and seasons — The campaign runs across up to ten seasons; seasons progress the story and threaten the camp through events and monster encounters.
  • character selection and role distribution — Eight heroes are available; players pick four (or control multiple in different player counts), with diverse hunting and arena capabilities.
  • encounter selection and deck-building — Thread cards define encounter types and the monster lineup; players assemble encounter decks from level-specific monster cards.
  • monster AI and instinct deck — Monsters use instinct cards to determine movement and attacks; the AI system is described as similar to other modern co-op games, driving dynamic combat.
  • Resource collection and crafting — Resources are gathered via monsters and buildings; crafting receipts produced by workers enable creating equipment and items for seekers.
  • token tracking and state management — Exhaustion, season, gold, and healing tokens are used to track character and monster status during play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In wild ascent the hand survives 10 seasons; all players must work together to hunt, capture and kill monsters while expanding and defeating your camp.
  • The arena side provides that trill of competitive play for two players or two teams of two heroes facing each other.
  • The campaign combines the adventures into one large story and offers an extensive storyline in the rulebook.
  • The AI is similar to Gloomhaven, providing a familiar approach to monster behavior.
References (from this video)
No references stored for this video.
Video 0lt3KkDgXJw Meet Me At The Table Playthrough at 0:00 sentiment: positive
video_pk 12918 · mention_pk 37814
Meet Me At The Table - Wild Assent video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging, character-driven combat with a dynamic AI system that rewards planning and timing
  • Beautiful, well-designed miniatures and tactile setup that enhances immersion
  • Strong storytelling through character interactions and prologue narrative elements
  • Clear love for the game’s tactical decisions and the thrill of big combo moments
Cons
  • Steep learning curve; rules and interfaces can feel dense for new players
  • Dice randomness can swing outcomes, occasionally leading to brutal turns from the AI
  • Some thematic elements (e.g., unicorns, specialized terrain) may feel mismatched with expectations or be underutilized in this run
Thematic elements
  • Survival, alliance-building, and rescuing captives amid mysterious factions vying for control in a perilous wild
  • Fantasy wilderness; the Ashkari frontier and the Silverstream region, with seekers, cages, and river guardians.
  • Character-driven, episodic prologue with story beats tying combat encounters to personal arcs and driving motivations
Comparison games
none
Mechanics (from transcript analysis)
  • AI enemy deck — Enemies operate via a rotating deck that combines attack patterns and special abilities, scaling in complexity as the fight progresses.
  • Combat: Dice — Characters roll attack and defense dice to determine hits, defenses, and special outcomes; multiple dice pools and symbols influence results.
  • Cooperative/positional play — Players coordinate turns, protect weaker allies, and maneuver to maximize combined effects and avoid overextension.
  • Dice-based combat — Characters roll attack and defense dice to determine hits, defenses, and special outcomes; multiple dice pools and symbols influence results.
  • Instinct and special cards — Each character has active and passive powers drawn from a deck, enabling unique actions or modifying dice outcomes.
  • Line of Sight — Terrain tokens provide cover and modify defense; positioning affects targeting and attack decisions.
  • Objective-driven victory — Defeat all enemies to win a scenario; some missions have layered goals and progression conditions.
  • Status Effects — Maim, stun, knockback, and fatigue effects alter speed, activation, or damage, creating tactical depth and risk.
  • Terrain and line of sight — Terrain tokens provide cover and modify defense; positioning affects targeting and attack decisions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is gonna be sweetness
  • oh my gosh that's out of control
  • barf card is what this is
  • this is going to be an awesome plan
  • we were able to take out one character there
  • it's going to be sweetness
  • this has been an absolute blast
References (from this video)
No references stored for this video.
Video m5XUNfY9x_Y Meet Me At The Table Playthrough at 6:09 sentiment: positive
video_pk 3757 · mention_pk 11033
Meet Me At The Table - Wild Assent video thumbnail
Click to watch at 6:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging, story-driven campaign with named characters
  • accessible painting approach using contrast paints and washes
  • varied encounters and tactical variety in encounters
  • strong community engagement and creator interaction in live stream
Cons
  • high model complexity can intimidate newcomers
  • campaign length can be long and time-consuming
  • washing and coloring requires careful control to avoid pooling
Thematic elements
  • campaign-driven adventuring with named characters and narrative arcs
  • fantasy dungeon-crawl with lava motifs and crystalline environments
  • character-driven campaign storytelling with episodic encounters
Comparison games
  • Nemesis
  • Kingdom Death: Monster
  • Bard's Song
  • Fire and Light
  • Street Fighter: The Miniatures Game
  • Stars of Arcadia
  • Vagrant Song
  • Tiny Epic Dungeon
  • Dragon Strike
  • Assassin's Creed: The Board Game
Mechanics (from transcript analysis)
  • Campaign — player advances through a campaign with recurring encounters and evolving encounters
  • Campaign progression — player advances through a campaign with recurring encounters and evolving encounters
  • Cooperative Game — participants engage with a shared objective and character-driven encounters
  • cooperative/competitive play elements — participants engage with a shared objective and character-driven encounters
  • Modular Board — scenarios and encounters can be selected or sequenced to tailor playthrough
  • modular scenario design — scenarios and encounters can be selected or sequenced to tailor playthrough
  • named-character development — individual party members have distinct identities, backgrounds, and progression paths
  • Unique Player Powers — individual party members have distinct identities, backgrounds, and progression paths
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is a lot of fun it's quick it's light it's really really fun and the story is really well done
  • I really enjoy the game so far
  • this is such a fun game
  • the designers of this game have made my life a little bit harder
  • this is going to be absolutely amazing
  • this is such a fun game and the story is well done
References (from this video)
No references stored for this video.
Video VMF3nDSa4Js Meet Me At The Table Playthrough at 0:00 sentiment: positive
video_pk 607 · mention_pk 1782
Meet Me At The Table - Wild Assent video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Dynamic two-on-two tactical combat requiring positioning and ranged options
  • High-quality miniatures and art, with engaging narrative tie-ins
  • Strong character synergy (Zaxos and Fanny) with unique abilities that shape fights
  • Exciting two-enemy boss-style encounter (guardian and huntress) that rewards planned focus-fire
  • Campaign structure that moves from setup to battle to conclusion with narrative pacing
Cons
  • Rules can be quite intricate and token-heavy, which may slow onboarding
  • Occasional memory gaps in rule interactions (e.g., taunt/defense/bleed chaining) can create confusion
  • Painting progress can impact the visual table presence during sessions
Thematic elements
  • Survival, tactical combat, and evolving alliances within a story-driven campaign
  • Fantasy wilderness setting featuring eskari and ashkari factions, with a prologue in a forest near the Silver Stream and a village under threat.
  • episodic, character-driven prologue that expands the world and introduces key figures
Comparison games
none
Mechanics (from transcript analysis)
  • Bleed tokens — Applied to seekers at the start of the encounter; each activation causes 1 damage until healed.
  • Cover/terrain bonuses — Terrain like pits, bushes, or cover pieces provide defensive bonuses; proximity to cover increases defense.
  • Fatigue tokens — Affects speed or other attributes; can be applied by specific enemies or effects and may be healed by certain actions.
  • Sidestep/defense-trigger — Defense rolls and special triggers that can ignore or mitigate attacks, with potential to reduce or avoid damage.
  • Taunt — Battle cry that applies taunt to all enemies within range; taunted targets must attack the taunter next.
  • token management — Use and removal of tokens (taunt, bleed, fatigue, etc.) to track status effects and influence combat decisions.
  • Token Pairing — Use and removal of tokens (taunt, bleed, fatigue, etc.) to track status effects and influence combat decisions.
  • Vault — A free action allowing a character to spend movement to reposition across the board, including moving to the opposite side of adjacent fields.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these models have such amazing detail to them
  • this is a ridiculous piece that was a super cool fight
  • the campaign is close to halfway over
  • we were able to obtain victory when the fight was over
  • the models have amazing detail to them that it's been taking me a while to get painted up
  • this was the biggest threat this piece was a ridiculous piece
References (from this video)
No references stored for this video.
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