Mythologies | How to Play | Learn to Play in 8 Minutes! | Unite the Gods!
Transcript
Hello everybody, my name's Ilya.
Tyler. Together we make up Colvre, a couple that loves to play board games. And today we'll be teaching you how to play Mythologies. Mythologies is a two to four player game designed by Maxime Botbol and Mikael Fro Garson. It's published by Super Meeple.
And as distributed by Hachette Board Games have sponsored this video. So go to table and let's learn how to play. As always, you'll begin by setting up. First, take the eight mythology selection cards, shuffle them and randomly choose four mythologies to use during the game. You can also choose them yourselves, but for your first game we recommend playing with the following. Next, lay out the four mythology boards corresponding to your chosen mythologies in a two by two grid in any order. The text across each row forms a sentence called a trial. Flip the boards as needed so the beginning of each sentence is on the left and the end is on the right. Together, these four boards make up the sanctuary, a term we'll use throughout the game. Now, take the four matching mythology decks. Separate the 18 creature cards from the four deity cards, shuffle each deck individually, then place them beside their matching mythology board.
Reveal one creature onto each of the three lower spaces of every board. Leave the deity decks untouched for now. Next, you'll place the round tracker board beside the sanctuary and set the marker to round one. Shuffle the four destiny cards and place them face down in their space above the sanctuary. And finally, place a supply of gems and favor tokens in the reach of all players. You're now ready for player setup. Each player takes a player aid, a pantheon board, and three selection pawns in a color of their choice. Then you'll place one gem token beside each row of your pantheon and one favor token beneath each column. These are completion rewards you'll be able to claim throughout the game. Finally, you'll choose a first player and you're now ready to play. In Mythologies, you'll play as a fledgling city whose beliefs are shaped by the mythologies of the world's greatest civilizations.
Throughout the game, you'll build your own pantheon by summoning legendary creatures and powerful deities. As your pantheon grows, you'll unlock powerful abilities, complete rows and columns for rewards, and work towards completing trials, all in an effort to earn the most favor. Now, this game is played over four rounds with each round consisting of three phases. Let's go through them. You'll begin each round with the selection phase, which everyone completes simultaneously. First, the top destiny card is revealed. This card will tell each player which mythology board they'll be able to draft from this turn. Next, everyone secretly chooses one of their three selection pawns and places it face down in front of themselves. Once everyone has done so, you'll reveal them together.
Now, players who reveal the pawn with this icon will place it onto any unoccupied card on the mythology board assigned to them by the destiny card, claiming that card. If you reveal a pawn with this icon, instead, simply take it back. This lets you pass on a current mythology and wait to see what the next destiny card offers. Just remember, by the end of this phase, everyone must have claimed exactly two cards. Now, when claiming, if there are no available creature cards on your assigned mythology board, you're allowed to place your pawn on top of that mythology's creature deck instead. You'll then repeat this process, revealing a new destiny card each time. By the end of the fourth destiny card, every player must have claimed exactly two cards. This means you cannot pass more than twice per round.
Once everyone has drafted their two cards, you'll return your pawns to the supply and place your selected cards beside your pantheon. Which brings us to the next phase, the placement phase. Starting with the first player and continuing clockwise, you'll play both of your selected cards, one at a time, in whichever order you'd like. Before playing your second card, you'll completely resolve your first. Instead of playing a selected card, you may choose to discard it to gain two gems. This can be a great way to prepare for summoning a powerful deity later on. Now, in order to play a card, first you'll have to pay a summoning cost if it has one. Creatures are free to summon, while every deity costs four gems. Then, place the card into any space on your pantheon. If the space is empty, you'll simply place the card there. If there's already a creature in that space, your new card crushes it. Crushed cards remain underneath the stack, but are ignored while covered. Their abilities no longer apply unless an effect specifically refers to crushed cards.
Some cards even have effects that trigger when they are crushed. Deities are the exception. They can never be crushed, meaning once a deity occupies a space, no other card can ever be placed on top of it. After placing the card, you'll check whether you've completed a row or column of your pantheon. If you have, immediately claim its completion reward by taking the corresponding gem or favor token. Each completion reward can only be claimed once during the game. Next, you'll collect the card's summoning reward. Every card shows three different rewards, one for each plane of your pantheon. You'll only gain a reward matching the row where you placed the card. Finally, resolve the card's effect. Your reference cards will be extremely handy here.
There are three types of effects you'll encounter. Placement effects happen immediately when the card is summoned or called. Some placement effects will have a cost. You may choose to pay this if you wish to gain the rewards. Otherwise, the effects must be resolved in full. Permanent effects remain active for as long as a card is visible in your pantheon. Some of these can only be activated once during a player's turn. Finally, end-game effects don't do anything immediately. Instead, they'll award additional favor during final scoring. Generally, these effects will have you moving cards, sacrificing them, crushing them, summoning new cards, or calling cards back from discard piles. A key rule to remember is that summoned cards gain their summoning rewards, while called cards do not. Otherwise, both are placed into your Pantheon and resolve their effects normally. If any of the card's effects are unclear or if you have any questions, feel free to reference the rulebook or leave a comment down below. Once every player has finished their turn, it's time for upkeep. You'll advance the round tracker past the first player marker to the left, then refill every empty space in the sanctuary with cards from appropriate decks.
During this step, you'll also reveal deities for the first time, meaning they'll become available to draft from round two onward. Finally, you'll shuffle the destiny cards back together and you're ready to begin the next round. Now, let's talk about trials. Trials are objectives created by the four mythology boards during setup. The first trial becomes available to complete in round three, while the second becomes available in round four. If you've met the requirements of the active trial after playing your two cards, immediately gain the favor shown on those boards. Every player may complete a trial, but each trial can only be completed once. Although, if you miss the first trial in round three, you still have one final opportunity to complete it in round four for one fewer favor.
Now, for two-player games, there is one additional rule. Whenever a destiny card is revealed, the two mythology boards that aren't assigned to either player will each lose an available creature based on the number of destiny cards revealed, reducing the choices available throughout the draft. If that creature has already been claimed, exile the deity instead. After the fourth round placement phase, the game comes to an end, and you're now ready to score. First, you'll count all the favor you've earned throughout the game. Then, add any additional favor from end-game card effects. And finally, convert your remaining gems into favor at a rate of three gems for one favor. You'll tally the scores, and the player with the most favor wins. If tied, the tied player with the most remaining gems wins. And if there's still a tie, compare the number of deities in each player's Pantheon, followed by the total number of cards. If still tied, you'll share the victory.
And that's Mythologies.
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Myth? Let us know your answers down in the comments below. But until next time, we'll see you later.
Bye.