Kingdoms Forlorn: Dragons, Devils and Kings {Part Eight}
Transcript
Some viewers may find the following video disturbing. Viewer discretion is advised.
Hey everyone, welcome back to Bo. We are continuing Kingdoms Forlorn. Uh, still in the middle of Stoneface's quest. We robbed No, we Stoneface and his uh lover.
Is it lover? Yeah. Okay. um robbed uh some old people and for five gold. We're rich, you piece of [ __ ] Uh and now we're trying to find the All Father's Church, the Eiservald's Tower. Where are we going?
Six.
Are we hoping that's the Maybe that's the right way. Is that the right way? So, we're going to
There's leaf from six.
Uh small six.
Oh, yeah.
So, that's a threat. We were going uh north. So that's going to be
he's not connected.
So what was this? We're going north. So it's a one threat.
Yep. Yep. And it's a blue as the uh
time.
I already got the threat.
I already did the threat. I did not do the time.
Okay. So we're at four then.
Okay.
And there's one clue. And we came from the
It's uh it's No, we're going up north. So it's blue.
Yep. All right. So, what do we got? We got there's a nine over there. It's a medium or yeah, medium five. There's some medium five over there. I'm actually going to slide these down.
So, we could potentially fog walk to the church if we needed to.
No, we need a deep
defog entry.
Defog entry. But if we found one, we could possibly go there.
Deep deep fog. Was that to unexplored
tiles? Cuz this is technically unexplored.
All right. Okay.
Um, so we we can see it, but we don't know where it's like how to actually get there.
Okay.
So, we do have a POI.
Yeah.
So, is it exploration card or POI first? So it has if it has um it is it's delve it's travel then I think it's exploration card then stories.
Okay.
So yep. And funny enough there's like a 3D thing I can print that actually has like a ticker for all the steps.
Move them down. And I was like I don't need that.
Like we need that.
Uh especially Yeah.
I know when he has trespass you needed one too. That That one was like That was like But it was They tried to They had like 15 steps, but it was like
it it was really like four. It's like, "Okay, you travel, then you do an encounter maybe, and then you read,
right?"
All right. Fog trespass. We could choose this one. A deep fog token on a random path leading from your current kingdom tile, which he chose the one that that was where we could choose the random path.
Oh, okay. I'm asking you, do you have that card that lets us choose if it's random?
Yes, I do.
Okay. Or light in the tunnel. Uh this is the one with Princess Cassia that on a random path that if we follow, we lose threat. Uh if we follow her. H.
So, if we want to deep fog, um, then that might get us back where
what what are the rules? Like, how far would we have to go in
depending where depending on which one which tile we're going to? We can't defog there. I know
we can't if we can't defog, we would have to defog to an adjacent space or can we even do that
if if it's available if if we um I'm just I'm trying to remember where that's at actually.
How I just am curious how the deep fog is going to get us there specifically.
Damn. I was hoping that like your story thing gave us like a pseudo direction. As you're looking off to the east, you see the tower. It doesn't
Yeah, we're just trying to figure out a a direction to go to get there.
Every time I I every time we've um come across that, it's always been random. Like I Well, it's in the merchant district or not the the craftsman district.
Oh, yeah.
We're in this is the merchant district.
But now we we just entered
we just entered the uh
it say
no
merchant. Oh, noble district. The noble discord
craft. Is this like a directional thing?
I don't think so. I I I I don't know. I don't think so.
So, it's three, small three, medium four, small 10, small six. Wait, medium. Oh, damn. I was like, oh, medium.
What's the other exploration card?
It's light in the tunnel. Princess Cassia goes on a random path. And if we follow that path, we lose a threat. So, it just kind of I mean, we only have one threat. I we we don't have to fog ball. It's just Yeah,
that's true. Like we could just choose that
if we want to go say if we want to change our whole heading, we could go over here if we wanted to or something along those lines. But otherwise, we keep marching along. Whatever you feeling like
I I would Yeah. What sucks the most? We are we are only four movements away from hitting eight. And if we don't find the All Father Church, then that's not great because we either need to I mean, didn't the story say something like a direction? Didn't it give us a direction?
No, I was just looking at that. Uh,
because I mean it thematic.
It tells us what district it's in, which we know it's a craftsman district.
Craftsman district. That's the little hammer symbol.
Yeah.
Yeah. Um because when we get there reveal uh if you move on to this tile test insight adding one for each tile you have revealed in the craftsman district and then on a failure something happens. There are other locations that may also be worth exploring.
I feel like it's over here. It's got to be over here somewhere. Right.
I don't know. Right. Let's go that way.
Yeah. We can just go I'd say go to five
five it up. Well, oh, no, no, no. We have to pick one of these. We have not yet still didn't pick one.
Fog.
Fog wall. Okay. So, are we are we spending his card to place a deep fog token somewhere else or are we just randomly doing it?
I don't think we need to use it right now. It's up to you guys.
Oh, if it's to the
Okay.
Oops. Then we totally use this ability.
No. I didn't think it would block our direction.
So,
so now we like need to go in the deep fog.
Uh that Well, we No, we if you guys won't really want to go to five for some reason, then yeah, we we can't we have to go to the through the deep fog. Um but also before we even move again, we have to
or might be more nor maybe it's northward. Maybe eight is fine. is a guard statue.
Oh, it is right there.
Oh, hey, we gain a stone key.
Hey, I mean, yeah, I'm also trying to remember from previous playthroughs what I mean, Hanza Hall is in the Merchant District. I almost feel like Merchant District is this way. If Noble District is this way, then I mean I mean Craftsman district could be this way or this could and then south like heading south could be the port district.
But let's just charge alone. Go to eight, I guess. Eight or nine.
Yeah,
they're only options.
If we backtrack, we have to take
threat
a threat per one
in time.
One time, but
one time, but it's
be like four threat.
Two.
That's not awful. A threat isn't crazy right now. Time is what we're short on.
It's not this one. And it's those. So, it's two. Assuming that.
Hang on. Well, oh no, we didn't take the we didn't take the um magician. I was like, "Oh, the mage can help us."
I guess let's just do eight.
All right.
Eight threat goes down. Time goes up. Oh, we didn't do the POI.
Yeah, I did. It was a guard statue. That's how we got the key.
Oh, thank you.
That leads to medium four. And then we're there.
Okay. We're entering the craftsman district.
Oh, yeah. I guess we are.
Sweet.
So,
serendipitous.
May actually be going the right direction.
Yeah. All right. Two cards. So, still no Still no clues, though. I'm not doing well on clues.
Yeah.
All right. We got armor that stalks. Spawn an encounter on the closest large or extra-large tile in your current district. Um, the only large one we have is Hanza Hall. If encounter couldn't spawn, spawn on adjacent. Okay. H, haunting of the armored city. Spawn an encounter in the closest POI within your district. Oh, I see. Never mind. So, we're spawning an encounter regardless.
Well, let's spawn the one behind us then.
It's It'd be the one behind us anyway.
Yeah. So, that's all we can do.
All right. So, egg boy. So, we are in the noblest. It'll be blood worms.
Blood.
Hey, bloody worms.
Good. I need another piece of that flesh. Can't believe I said
I had blood worms a few years ago.
You're [ __ ]
Yeah. Yeah.
You lost so much weight.
It was I wish
if that was a way to lose weight, I'd probably intact myself with blood worms.
No.
Nice. Nice. Nice. Easy. Uh, easy easy method. So, yeah, that's it. We got [ __ ] three steps.
All right, [ __ ] four, I guess.
Yep. K's not even paying attention anymore.
Yeah, I'm I'm looking at the
He's like, I'm I'm looking at and literally anything else cuz I don't like this game. Um, four. Not uh Oh, wait, wait, wait, wait. Yep. It's right here.
Nice.
What is that symbol?
It's the sunken. It's It's for the expansion that we literally have not I I mean, we I I feel like we could throw that in literally whenever. Um, but I I haven't. Um, okay. Okay. Stone Quake or So, place a rubble token on a random path leading from your current kingdom tile or panzergeist possession. Place this card in the active effects area. Then, place a generic token on a random direction. If you don't travel in a direction with a token on it, each knight gains one heat, ignoring heat limit. That's rough. Both of these suck because if we get a stonequake right right here,
it locks it away.
It would lock it. Although, we do have the rogue. After you draw an exploration card, ignore it and repeat the draw.
So, neither of these are amazing. We could have him choose where the quake is.
Oh, yeah.
We could just
put it behind us.
No way. But he doesn't. Do does that card require heat?
Yeah.
Then never mind. We would have to go off the left.
M plays. You're clear.
Hold on. Oh, what the quit wasting his [ __ ]
I pay for it. I It would give us the heat if we needed to.
What does his um delve [ __ ] do?
You refresh your heat.
Not delve. Sorry. Clash.
Oh. Um you can roll your power dye and lose heat for every symbol you roll.
Oh, then yeah, it's probably just better use.
It feels way more potent here.
So, I mean, yeah, go for it.
How much heat do I get?
All of it.
Okay.
Yep.
Then I'll use the two heat to use this card.
Okay. So, we'll place a a quake um
behind us.
Yeah, he plays a sick shred.
All right, there we go. And that's going to be green. Yay. Yep. So, that's the clue we gain is green. And that was the stonequake. Then it's number four plus five. That's a nine. Uh, abandoned camp. Each night gains two vigor and loses one heat.
Oh [ __ ]
Nice. Well, that earthquake behind us, uh, no better time than any to pump squad. This place sucks. Well, good thing we didn't Who who suggested going through the deep fog to go down here? That would have been stupid.
That would have been bad. Yeah.
What idiot said that?
Oh, I wanted to go down.
I'm sorry.
Oh, did we get our clue for entering here?
I said it was green.
It was green. Okay, hand me a green.
Flip yours.
Flip it.
What are you stupid? I'm
not used to flipping tokens for an additional I know. I will say one huge positive is cuz I I was recording all day yesterday uh too and it was around like 9:30 um whenever I was setting this up. I was done by 10:00.
Like this game is so quick to set up uh versus at where it's like all right map tiles uh every single gear layout and it's like all the enemies. It's uh it's a lot quicker. We made it.
Time to struggle. And
uh two threat.
Okay. And how many clues?
It's Well, it's two. So, it's going to be
And I get another
Oh, yes.
Generic.
Um I think are the generic tokens. They're the only ones that don't have twos on the back for some reason. Um, but it's going to be yellow for the clue and left. Another green. None of us need yellow, do we?
Another green. No,
that's cool. All right. Bam.
Oh. Oh, something I did learn. Uh, leads.
Yes.
And they carry over actually. And if you get other five, you can just skip an investigation. Uh, yes. If you have if you get five leads,
they're essentially extra if you go over the number that you need, like you need three clues.
Any excess goes into leads. Once you have five, it's essentially a free unlock your investigation.
Was it a free unlock? Yeah, you're right. It is. Yep. Cuz um I think uh squires can use leads as well. Okay, so we got curse transfer. You may gain X curse to lose X threat or vice versa. Or scouting party. Resolve an ambush against a monster from your district. If you achieve the success, resolve the critical effect even if you didn't gain a crit chance.
Um, an ambush against a monster from your district, which would be the uh
craftsman. That'd be the land, not the ironclad. H.
Well, I mean, I almost like the curse transfer just because I mean we can lose that curse by gaining a threat.
So, it was a curse.
Yep.
Yeah.
Or we deal with an ambush.
Yep. Which I can't remember. Is an ambush. Is that where it's a uh
So you we place them first.
Yes.
Or no,
we place us first and we place them so we can't like dodge around them.
Yeah.
Yeah.
Curse probably.
Yeah. Just so I don't have to set up the stupid board. And I remember I was watching someone's review on this game and he that was his biggest issue was we're like these encounters he's like they're never worth the effort to set up and just it's like yeah I guess so. So what do we want to do? We want to lose uh I guess we don't even have to do this. It says you may
do we want to
lose a curse and gain
and gain a threat.
Yeah, I'd say so.
Say of course ride a cowboy. Um or I mean cuz if we Well, cuz these weren't on the board, I don't think. Now, if we move up to four, we have to move this twice towards us cuz that's what the that's what these paw prints mean. We just haven't ever had them on the map to have them move. So, we could literally just draw this and not even mess with it.
Let's do that.
Yeah, let's do that.
All right, cool. All right. And then
signs of struggle.
Signs of scavenge. One
scavenge cash money. Not the need.
Can I get past the earthquake?
Oh, I want some boots.
I would I wouldn't mind me these boots that everyone else has.
The cowh high turns.
Yeah, I'll take some kingdom loot.
Those were kingdom.
That's if or we do consumable and start unlocking [ __ ] because that's how we unlock consumables.
Uh, sure. Let's do consumable. All right. Now we made it finally. All right, test your insight. This is you test insight. You need a 10 and you only can you get to add one for each uh tile you have revealed in the craftsman district.
So two if we're counting the all father's church. So you need an eight or higher. Okay, that's easy.
And can you guys help?
No,
no, not with this one.
Um, I don't think so.
Ellie, oh, were you talking about like based off like our cards? Uh, night prowess is only for us.
I don't have any insight. Uh, no. All my stuff is based off resting.
I'm [ __ ] useless.
Hey, you didn't even need our help. You've been bricked up from the beginning. You approached the Eizer Kersch carefully, avoiding the big main doors. Fron tells you of a rumor of a secret way in through the catacombs beneath. If you can find the entrance in the graveyard, you'll avoid drawing undue attention to yourselves. A little trial and error is all it takes. You find a mausoleum with a loose paving stone in the floor. With a uh with a discarded gravedigger shovel and your brute strength, you pry it out and reveal a staircase leading down. You descend into the tunnels beneath the eyes, uncomfortable in the gloom. Your massive frame barely fits and you begin to feel claustrophobic. You're not exactly suited to squeezing through tight spaces. As you delve deeper, you realize that the walls are pulling back, the caverns getting wider. You're not in a tunnel network anymore, but rather an interconnected series of chambers, each holding dozens, hundreds of dead.
Countless generations entered here by the faith. Sir Ubar is not in our party. You emerge into the largest chamber yet, where you find a series of stone sarcophagi. As you walk past them, the heavy lids graven with faces of warriors long past jolt upward. Skeletal forms crawl out of the carved stone boxes, their fleshless jaws gaping open as they turn to look at you with baleful empty eye sockets. Rusted armor and blades scrape in the gloom and the rising dead scramble to attack. Proceed to an exhibition clash against the iron cast dead. Level six. No, it's level one.
Let's [ __ ] these [ __ ] up.
Yo, we're going to spit on their [ __ ]
Spank them. They still have ass cheeks, which is weird.
PE helmets,
huh?
Pee in their skulls.
That's hot. Yep. So, exhibition clash.
All right. Add two opening tokens.
Sweet.
That first one's going to get [ __ ] wrecked,
dude. It's going to be It's going to be so sad. All right. Well, we're going to go ahead and set up this exhibition. All righty. We are back.
We're back.
Uh setting up to fight uh some some land like like land. I I always want to say lanch connect because that's from black rose wars and they're met medieval undead skeletons. The iron cast dead. There's nothing special about them. Oh, except they have uh their AI and then signature.
Yeah.
Which one was first?
AI.
AI. All right, Kyle, you ready? This is your fault.
Like, why are they following? This guy's clearly a sleazy. Look, he's he's flicking a coin and chewing on a toothpick.
So, they attack first.
Yeah. Always. And they're going to do a rusted slash. Well, number one,
we both have with our maps, we have deploy one. So, you can move one space if you wanted to from the starting position. So, I'm going to hide a little bit back there.
Where's number one? Okay.
Can I move diagonally?
No. No, you can never move diagonally, you idiot.
The fact you would even think
I'm just going to like hop over him.
I'm going to move back, too.
Yeah.
Well, you guys literally moved. You moved towards number one.
That's true.
And number two is over here, so it didn't matter. You know who's activating first. Uh closest knight in front. He's attacking me. All right. Well, well, well, well. I need to roll three dice and get an eight or higher. Dang. You guys ready for this? Y'all ready for this?
Y'all ready for this?
Got one.
Got one.
I am roll. Do you have any heat?
I have one heat. I don't think it's going to be worth it to uh um I mean well I guess I could just because we're going to I get to refresh three heat. Hey, it was worth it. Thank you, Kyle.
Uh for each hit lose a health. Okay. Oh no, I'm dead. Hand me a minor, please. Gash lose a vic. Okay. Shuffle this card back into the Morris deck. Then resolve the peril check again.
Paper cut.
It's smart. Damn, this thing hurts. All right. And vision of the growl. I may gain one passion. Don't mind if I Yes. I'm like I see it. The cup our Lord drank from Jesus save me. Uh, yes. So, that was it. Oh, and then Gang Up three, which was every [ __ ] goddamn [ __ ] keyword.
Oh, was it Sorry, gang up.
Yeah, I know. They push or they push you towards the closest and they follow. Yes.
Is that what it is? Oh, yeah. They move up up to that and then they push you. So he pushes me three towards the closest. So one, two, and then he's there already. All right. So that was AI. So move the AI token to three, please.
And then signature, which is number two. Closest knight in front. Whoops. It's a tie between you guys. H.
But I'd say uh Sir has his back turned, so it'd go after you.
My monkey sees all.
Dude, your monkeyy's over here still exploring.
Mhm.
What if No, no, no.
Comes back.
So we I guess Yeah, we just decide who
Yeah. You like You love me getting damage. That's like your thing.
Like your whole personality.
It's fine. They can attack me.
Yeah. Okay. Uh, three dice, eight or higher. Oh, it's called slash. This was a rusted slash.
You sure do love mitigating damage.
Um,
yeah, mitigating in the armor sense. So, he took
That's true. That's true.
You get
I'm going to use a heat to roll one.
Do you get any rerolls from your shield? From
my shield.
Can't see the symbol from here. Oh, it's the charge effects. Okay. So, no, doesn't look like it.
Hey, you got one.
So, two damage coming your way.
Can I I have two armor dye.
Yep. So, you'll roll two red.
Um,
so you have two sources of reinforce if you wanted to roll more armor dye.
Okay,
that's one.
One. So you got a is a generic token for each one you mitigate.
Yeah.
Okay. There you go. So you're taking one damage.
Ouch.
And then you'll draw a more discard
minor mortar.
Fame death.
Is it positive? Because you're ignoring that.
Immediately chain break the monster attack gain and knockdown condition card. that uh h is that possible
cuz like it's you're knocked down but your chain breaking
your chain break would would interrupt his gang up but you would get knocked down.
I don't know if I'd call that I wouldn't call it positive.
Wouldn't call it negative either.
Yeah.
Uh yeah. You know what's weird?
You should have a symbol.
I was about to say that.
Is that there's a little positive? What
is there? I mean,
I was about to go.
There's like a little cross on top. Is there like a negative?
Oh, yeah.
Oh, there is a symbol. So, it's a positive. Okay. So, you have to redraw.
You have to ignore that.
Okay. So, they do make a symbol. Okay.
Never looked at that. So, you got to draw again.
No, I just ignore.
You just ignore it. Okay.
All right. Sweet. And then gang up three. So, he pushes you back one then follows.
And then, can you move the signature?
Oh, we got you.
Token over.
All right. Now, it's our turn. We refresh heat.
Move stuff from cool down.
Fresh right now.
I finally have flash tokens that I can use.
Oh man,
I'm a [ __ ]
I'm going to get fleshed up.
Shove them in my ass.
Got a big mound of flesh for you right here to my pants.
Okay. So,
what? What's wrong with you? All right.
I'm on full med.
All right. I'm going to go ahead and go. I'm gonna move back one. And then they don't have armor or anything. So, well, let's see how I do. I have this new fist spear. That looks pretty cool.
Okay.
Just It actually looks like it's like a lance. Like how they have uh like those fists on the end of a of a whenever they're doing jousting. Like a joust lance.
Oh, okay.
They have like a fist on the end of them. Nice.
Um but also has a massive spear. Oh, no. The back the back has a has the fist on it. Then it's like a huge spear. So, it's unwieldy. So, I can only attack people in a straight Cardinal line. Reach two, which is cool. Overbreak two.
Nice.
Armor piercing one. So, hell yeah. Uh, so I need a five or higher to hit. That's an eight. So, that is going to be on his body part. I'm attacking number six. Whatever number six is.
Number six. He's a bone squire. 2.
Well, I get two red and my uh knight increase my passion. Um, this thing already has plus two uh swords on it. So, three
plus two sword.
Mhm. Yeah. Plus two power.
God damn.
So, I just Jesus Christ.
Fling him over. So, he's he's he's [ __ ] dead.
He's super duper double dead.
Oh, on the wound. Uh, reveal the rightmost unrevealed BP.
I got overbreak, too. Um,
so yes, that means I'll be put two break tokens in the pool.
Yeah, you super hit him.
Oh, yeah.
Yeah, you stankked him. So, yeah. Yeah, two breaks and then any others that you're leaving.
Yeah, break token. So, two breaks and then I am leaving behind. I can only find an opening for you guys because I I could have gotten a reroll. So, that's pretty hot. Uh what was it? The rightmost.
Yeah. So, it's this bone knight number eight.
Um when you reveal this BP, place one armor token on this mob.
So, he gets an armor token.
Oh, okay.
So, he's now in a [ __ ] seven.
Oh, it's number three. Uh, these are armor tokens, right?
Um, no.
Uh, it's square. There it is. The little purple that look like a chest piece.
Oh, yeah. There it is.
It's a seven.
Yes.
Hey, I have armor. Do you have armor piercing?
I do. Uh, do we all have armor piercing?
You guys do. I have to earn mine through.
I have to earn it. All right. Um, well, that's my turn.
Okay. Oh, I can uh use my cowh high turn shoes to reposition one. So, I'll move that.
Which one is that?
Uh, eight. So,
oh, and I have to provoke
egg provoke. That just gives me the priority target token.
Um, egg priority
the provoke.
I need to print off like a keyword.
Yeah, I need that bad,
you know. I think so. that I think it is uh to provoke during the first of gain the priority target token. Turn the monster to face you. Oh, okay. That's fine. I have the highest passion anyway. So,
is eight on the board?
Is number eight on the board. Deon, did you not put Oh, you put number nine on.
Oh, did I go stupid? Stupid.
So, should be Jesus Christ. Deon, I let you set up once.
Can you count? I can count to seven and that one hazy.
Don't blame me. Blame blame the public school system.
All the mushrooms.
Yeah, you had a graduating class of like six,
two guy and now you somehow got it was
uh you guys can go [ __ ]
Uh you're already adjacent to a guy. You punch him.
I'll attack the guy behind me cuz I'm going to be attacked by both. You can attack this guy.
Don't think about it.
You turn around and like your like staff knocks over. Oh, sorry. Oh, sorry.
[ __ ] ch.
I'm not the brains. Fron is the brains. I'm the muscle. That's what he always says at bedtime when we're kissing. And when you guys are kissing, is it him doing most of it?
Yeah. He always Never mind.
It's like, you know those statues where they get like extra bronze for like touching? It's like his face. This is called the nipples. It just is really bright.
So, it's a part of the stone curse where you have red lips. No, that's the lipstick Frost puts on me.
Arrowhead.
Did you even roll to hit?
Oh, do I?
Yeah. You don't get to just see what it is.
Oh, sorry. My bad.
Punch him in his thought. needed to
How many dice are you rolling on your
Just just one, right?
Oh, yeah.
One plus one.
You have one opening token. So, what are they to hit? Six.
Five.
Five. So, you need a three or better.
Oh, and this is an encounter, too. So, you got it. Uh, we start with a a wound already.
Oh, give me the six as well.
Yeah. Yeah.
And I need to update. I We are losing it today.
Losing the terrain. Turns out whenever I get enough sleep, I uh I just want to make jokes the whole time.
Where is
Armor head?
There's that. And then the AI card upgrades. Wait, that was uh number one, right? The body part. I think it was. All right. Armor head. Yep. So, you need four whatever you're rolling for your uh weapon and your your knight is giving you. And you need uh you need four four swords, but you got two break tokens in there.
Solid. Solid.
This should be I get three plus one. So, I get quite a bit.
Where you getting the That's if you're attacking with the shield. I'm attacking with the I get three.
Is it three? Yeah,
it is three. Sorry, my this distance I couldn't see the third one.
Can we just gaslight in this whole
Kyle? I don't want you. You're making [ __ ] up.
That's enough.
[ __ ] them up.
No, it's not that. You got three swords. I'm kidding. Yeah,
these break tokens don't do anything. Nice. All right, got him.
Just right through with armored head.
You o God damn it. Why did they have to do overpower and overcome? Um, like those are so [ __ ] similar. What's overcome three.
That's failing.
Okay. Cuz of course it is. Overpowers. You You succeed.
You do it over. Yes.
Yes. Okay. So, you did fail or you succeeded. So, that's a wound. You got him. Instinct. He is going to draw AI for the furthest mob though. So, that's happening regardless.
Okay. So, furthest mob would be from him is going to be four.
Okay. Then you'll draw and resolve that for four. One, two, four, five. They're equidistant. Four and five.
Take your poison. Um,
four or five.
If you do four, he's coming after most likely me. But I can handle it. I can handle it, baby. Just do He's He's on his phone, so just pick four.
I'm just looking at overpower and over break. Over break and over pump. I can heal.
Okay, so five's drawn.
Yeah, I he Oh, draw AI for the furthest mob. Yep.
Uh closest knight in front. Flanking strike.
Ah, if that's a that's priority. So, three dice, nine or higher. Can you give me some armor?
What was the overcome effect on that last one?
Overcome is a power one, which is a sword. It's basically a free power.
It says if your if you dealt a wound to your total and your total power exceeds the armor threshold value by X or more, resolve the overcome effect.
Overcome is if you dealt a wound.
If you Okay, so if you failed to deal a wound, but your total power was exor.
You didn't fail to deal a wound though. No, it says and then it says if you dealt a wound and your total power exceeds it, resolve the overcome.
But that's for is there other there was overcome and over power
break.
No over um
I'm looking at
is there another like entry?
Yeah. Over. Okay. Overpower. If you dealt a wound and your total power exceeds the
exceeds the AT by that amount
X or more resolve the overpower effect
and then overcome is you have to fail.
Yes. If you failed to deal a wound. Yeah. So
and you're within this amount then it's overcome.
So what is that second part of the paragraph mean?
You failed to deal wound. Your total power was X or more. Resolve the overcome effect. Oh my god.
If you dealt a wound and your total power exceeds the AT value by action won't resolve.
What? They're using the same word.
Is that where you is that the rule book?
Yeah.
Oh, it's separate in in my rule book
cuz it's like they're it's it's both of the things you just described, but they have them both under the overcome heading.
Yeah, that's why Sorry. That's why I was confused reading this.
Oh, yeah. Overcome X if you failed to deal a wound but your total power is X or more. Resolve the overcome effect. If you dealt a wound and your total power exceeds AT value by X or more, resolve the overcome effect.
So they meant overpower then
I think. So I really this game needed more time to cook.
Like they they have too many fuckups in this rule book
um that it's atrocious. So I got two hits. Uh I lose two vigor. Uh that puts me at still a minor luckily. So, if you'll draw me a minor card, please rebound, lose two heat, and refresh one.
Oh, baby.
I will gladly refresh one. I don't have any heat to lose, but I'll take it. And then swarm one. I am not surrounded by what was swarm. That's when they got they powered them up based on the volume of foes around you
other by other foes. Yeah,
that's what I thought.
There's almost too many keywords in it.
Yeah. Yep. Uh so much so I don't feel like looking it up. So, knock back three.
Oh, is is that guy off the board? One.
Oh, he is. Yes. There you go. All right. So, that was the instant from from him. So, uh Devon and the squire.
Oh, man. I'm going to spank this guy right here.
Number two. That's a That's a BP2. Oh, what do you leave him behind after your attack?
That is a BP2. Oh [ __ ]
Oh yeah. Yeah, that's a Yep. Yep.
Um
two breaks.
I like that.
And one opening.
Nice. You increase your passion. I did.
Okay. Nice.
Okay. Well, I'm going to go ahead and I'm going to use
if I have two Bane with the sword uh or the spear, I get overbreak four.
Oh, nice.
I actually get benefits for
having Bane. I don't have any, but
So, I get dice roll if I have him with me. So, we'll do that. Uh, okay. I'm going to use Get him, boy. Spinning two heat. This goes into my delay, but I'll put another break token in there.
Okay.
I mean, you have a pretty sexy like single target weapon.
Mhm.
You need Yeah.
Oh, right. I have auto break one. Forgot about that.
Oh, so four breaks.
Yeah.
Nice.
Uh and attack r and power rroll. And when I attack, I lose heat.
Oh, god damn. What the [ __ ] are we doing?
Right. That's your mob tier weapon.
Seven. That's a hit. All right.
It's a story blade.
Yeah. All right.
Two reds. Three reds. Okay.
What's your threshold?
My threshold? Oh, good question. Two. I know.
Um, two. It's a panzer dead.
Um Oh, he has an instinct where he draws a eye.
Okay.
If you crit, you get to ignore it. Oh, you didn't crit. I do not. No.
One, two, three, four, five. God damn. I did not need all those break tokens.
Six. Is there an overbreak or over? Oh, overcome.
Okay. Well, I got it.
Well, he's super duper double dead.
So, you get the power token.
Oh, and then second window I can hug. So, I will hug.
Nice. Uh, then draw AI for the furthest mob.
Okay, furthest mob from me is going to be four. Um, well, I think one, two, three, four, five. One, two, three, four. They're equidistant. One, two, three, four, five. Actually, three. It's three. Um,
AI.
Yes.
Rusted slash. Closest knight in front. Okay, so that's going to be Squire Rayoff. [ __ ] forgot to put one of the cards in. Uh, yes. Okay, so he is going to avoid uh avoid hits evaded too. He's getting hit once. And yeah, he'll draw. Oh, wait. Do they I can't remember if they draw.
So, I think
I don't think so. My understanding would be um you would have to hit SE seven to get the overcome to resolve this and get the power token
based on the alternate reading of it
with overcome
because it says if you dealt a wound and your total power exceeds the value.
So is there an overpower? So there is an overpower in the rules in the rule book there is.
But this one doesn't have overpower. It just has overcome.
Like that's what we've seen so far is over.
Overcome can do it both ways and you can resolve it either way. This will give you a power token. You definitely let's see with your brakes, right?
Mhm.
Um would would that be
one two three four five six. I would had six.
Okay. So I think you would have needed one more and you could have
I have one baked in. So seven I was there.
So then that we get a power token.
Okay.
I guess my belief was just that it's misprinted and it's supposed to be overpowered. But yeah,
I think that that's what it looks like to me.
Yeah. So I guess if we're in that threshold then if we're either over by so much or if we fail but we're within that amount it gives us a bonus. If you failed um but your power was x or more.
Mhm.
In this case it was three.
Yeah. But if we
So if you failed if you got three out of four is the current wording you get it.
Is the current wording of overbreak in the rule book correct? As it is as it is it only provides x number of break tokens if power is one greater than overbreak.
Oh yeah. [ __ ] overcome I think is just it's kind of like overpower but it has the you also get to resolve it if you fail. That's essentially my
I mean that's from what we're reading but I I just thought there was an overpower.
There is an overpower keyword in the rule book
and it would be different. It would you wouldn't be able to you wouldn't get anything if you failed.
It's like they have like the thing for overcome and then they were like oh [ __ ] no that's too wordy. Let's take half of that and make it overpower. But then they forgot to include overpower in the game.
Yeah, I'm not
Well, maybe we'll see overpower later.
Maybe. But that's that's my issue with this game so far is like they they have a bunch of random [ __ ] for way later on whenever it should have been sectioned off like an atto. Sure. Like atto is all like s like hey confined within this cycle. This is all you'll need to know. It's not like alluding to stuff in cycles five where it's like where's all this stuff? Oh, no. You'll you you'll need that 80 hours from now. Um, and so I don't care enough, honestly. Every this whole [ __ ] the keywords and [ __ ] just piss me off whenever they're not correct.
Um, or they're not clear. So, Rayoff's turn.
Rayoff.
Uh, he'll just uh he'll attack this guy. He'll attack this guy for four. He got He rolled a nine. So that's definitely going to be a hit. So number three. Can I see what number three is, please? On the What was this? A wound. Oh, yeah. All right. What's his What's his threshold?
Seven.
Is it really? Oh my god.
Yeah,
that's a number one.
Yeah,
that's a BP1.
Necronode.
Oh [ __ ] And overcome is five plus.
So that mean you would have a 12
to get overcome if you beat it. Otherwise, like if you get five and you fail, you still get the
um overcome.
Wow.
Oh, okay. I see. I guess if this was a Oh, never mind. All right, let's do it.
You're definitely not getting the overcome and a wound.
No, you're not. Uh, but for the record, if Oh, this is a three. That's why. Never mind. I was like, what? Um, because if you crit on this guy, you just auto win.
Oh, nice.
Um,
Deon, what tokens were you leaving behind? Pearl.
All so many.
Not that it matters.
So many tokens. I leave behind a break. Okay.
Well, he got um he got three power. Okay, here's here's where it's confusing.
So, I see the entry for this the last time I'm going to talk about it.
The entry for the overcome. Yes, they state as he has listed, but then the the immediate entry after it is overpower, which has the identical text of the the the addition to overcome,
right?
So, if it had both, then you'd get both. But it's Yeah, I guess the way it
So what's overbreak? Why did they
Overbreak is if you are over, you get that many break tokens into the pool afterward. Okay,
based on your value.
All right, he actually didn't do do too bad with the power you gave. He has three, four, and he can use this one potential for five. That's an overcome five, meaning he's not wounding, but he is gonna he's gonna get a power and an opening one.
Okay,
whatever. Um, yeah, if you had any green. Anyway, fail is gang up four. So, he's going to go one, two, three, and then follow
the necroode.
So, this just stays there. What's his reveal effect? When this BP is revealed at the end of the monster round, heal one. That's atrocious. Well, at the end of the Oh god, how the mobs work when they heal? Do they just come back?
I assume so.
Yeah. What does that mean? Fuel one.
Well, in heal for a for a major boss, you just remove a wound, right? Um,
but yeah, do they get like a card back?
Mobs heal. I
because I mean a necro note that just makes me think he's re summoning
a skeleton. Uh, all right. Let's see. Heal. It's always something. Heal X 82. Take the Okay. Yep. Take the top BP card from the wound stack and place it in the leftmost empty space of the mob track. Take a corresponding mob manager and place it adjacent to the source of this heal or in the closest unoccupied space facing most knights. If the mob track is full or there be or there would be no more miniatures to place. Instead, discard that card and ignore miniature placement. Yes. So, he brings them back.
Okay.
So, we have to bring one of them back.
Yeah. Yeah. This
because it is the end at the end of the monster round. So, not yet. It's the beginning of the monster round right now.
Okay. So, why are those?
I moved them because they were gray. So, I
Well, they're they're gray to show that the previous ones three and four. Three and four haven't gone.
And so, it should be three on AI, four uh signature on four.
Oh, okay.
They're just gray to show that you
So, now they're going
uh Yes.
Okay.
So, number three.
So, Necronodes attacking
number three, which is right there. Slashigore, closest knight in front. Well, that's Railoff.
Actually, you know what I can do before we transition? Uh, I can flip him back over or I use that card already. Two heat. Um, I fight against mobs, flip a chosen revealed BP face down instead. So, I'm going to do that.
So, he does so he doesn't activate.
He's not Well, he's going to activate. He's just not going to
So, he doesn't spawn a guy. That is a full like discard.
Discard.
Yes,
I think that's worth it.
Agreed.
Um, okay, cool. So, closest night in front. It's Railoff. He's He's rolling five. So, he evades two. So, he's taking three damage for every two hits. Roll an additional die. So, I guess I draw an additional card. That's a [ __ ] crit miss. So that's three total damage and then gang up three, but he's already there. So all right. Well, that was him. So move the AI token over to five. And then now we have number four doing the signature. So up there, closest knight in front. That's definitely you.
Nuh-uh.
No. Nuh-uh.
Uh, three dice, eight or higher.
Three dice, huh? Okay. Let's see here. What do I have? So, I have guard. I can guard two. That's the one that lets me add to it, but I don't get to reroll them. Eight or higher. Huh. Yesesh. Okay. Um, I will use I'll use my wormhood to increase that to an eight.
Nice.
And I'll use my polish shield for its rroll. I I see that eight.
Well, then it's interference. I mean,
yeah, you're right. It was interference.
That was interference, too, though.
Uh, so I succeeded against one.
All right. Two damage.
Two damage.
And then you draw whatever this.
Nope. Two damage. Ouch. So, eight. That means Okay. So, my heat threshold goes up. Um, and I draw minor. For the record, we do only need um three more wounds.
It's a negative. I'm thrown off balance. Exhaust all exhaustable gear cards.
O. So that's my polish, my shiny shield, and my regional map. If donkey cards were exhausted, then I'm knocked down. But they were, so I'm not knocked down.
Nice. Okay, our turn.
Okay, this guy's a three. Is he supposed to be a three? Mhm. Okay. Okay. Yeah.
I just wanted to confirm.
Yeah, that's why he's so powerful.
Yeah. Yeah. Monster put randomly place Iron Cast dead miniatures. Uh place BP four BP1, three BP2, and one BP3 cards face down in a random order. Yep. Um All right. Well, I I mean I can go I can most likely kill number five. We only need to kill Where's number four? He's I can't hit him. I can I can probably aim with four.
We need two more wounds.
Three.
So, we have a power in there. Does someone want to take a a stab at Necronode or are they feeling confident enough?
You don't have to kill him.
No. But if I if you crit and kill him, we just win cuz he's like the source of them coming to life.
That's true. But the chances of me doing that is very slim because I only roll I mean I get an eight plus two power and then I'd get three.
Speaking of which, I can finally use some of my [ __ ] But do that's the wrong deck. I have too many cards near me. I'm crashing out. I'm going to cut my [ __ ] wrist. Where the hell are my cards?
Your cards?
My cards that I get to play with them. Mhm.
This game [ __ ] Oh, man.
Do I save my flesh tokens for later during a rest?
No, [ __ ] you guys. I'm using them for myself. Although, it's not really worth it because I can heal right now. Or if during a rest I can um spend two flash tokens to have us all gain a passion. Sorry, all other knights may gain a passion.
You should try and kill seven. I mean, I can just
because uh we're over here. We do. If we kill someone, then we can win.
All right. Uh got a power, got an opening. I have um
you have two place tokens.
See, that's the thing is meat provisions makes no sense. Then when you attack, if there are no opening or break tokens in the night, I get to place an opening and a break. There's always going to be [ __ ] tokens except at the opening. Like if I So it's like it's like they took cold open from ATO and they're like, "What if it was worse?" Um, well, I guess I'll roll.
Oh my god. Well, I'm not doing anything. Your guys's turn.
I guess I'll spank four.
Hold on. I'll have [ __ ] Railoff go. Maybe he'll do something. He rolled a nine. So, what does he need on seven?
It's a man at Bones. A three.
He got a three.
Did he kill him?
Yep.
Dead.
These these were Oh, wait a minute. I did hit. I rolled a four, didn't I?
Seven. Yeah.
Hold on. Hold on.
Yeah, you rolled.
I rolled a four. There was an opening in there.
Yeah. So, good.
That was good. So, uh, we'll just see what I do.
Well, he totally went first and killed that guy
and that was all yours.
Well, then
Oh, well, you were attacking him.
He could, uh,
so you won't roll up. Oh, yeah. Three is the big tanky boy.
He can't He wouldn't kill three.
Whatever. I'll just I'll just say I missed.
Yeah, it's fine.
Two, three, four, five. All right, there's five. Okay.
So, what are you leaving?
So, what is he here? Man, bones.
Um, a flush and a break and an opening. And that's it. I do have armor piercing.
This is the only guy with armor.
Yeah. But I already went, so um I can get out of the way here. I I'll kill four. Go for it.
Here I go. Killing again. All right. Got my monkey on my back. See here. So their baseline to reach was five.
Yes.
Is the number we need. So I just need a three.
Yep. I just need a two.
Got it.
I got him.
So that's going to be three reds. Auto break one. And this is towards four. Oh, he's a two. Okay. Oh, you know we've been forgetting the wound where they draw AIs and [ __ ] us up after phones there.
I don't care. All right. Oh, man. One, two, three, four, auto break. Five, and baked in. Six.
You got him.
Okay. Now, wound draw AI for the furthest mob.
Okay.
So, Oh, and I get the hug um to get out of the way. I'll do it in the second window and move back so you can get there a little easier. So furthest mob is
that'll be eight. Yes. So eight activates.
Mindless slasher. Closest knight in sight.
Okay. Well,
it's going to be stone face.
One, two, five.
Unless he unless you re you can react and you reflex away to make him be the closest. But um okay, what is your heat?
Uh zero.
Okay, cool. Uh three dice, seven or higher. Oh, this is gross. Jesus Christ. It would be gross except you're just like catches. Um, hey, well, for each hit roll an additional die, you would have been parasetized two and choked three,
man.
And if no other knight was in zone one, uh, you would have been knocked down
and then knocked back. So, you would have basically put been put in a wheelchair,
but I don't even know why I read the rest of that. You just blocked all of it.
Uh, yeah. So, that was that was the reaction.
Nice. Oh, there's opening a power in there, by the way. Or an opening and a break.
Opening. But now I can't attack five. Six.
I mean, we'll attack eight. Oh,
you can't attack five. What's your movement?
Three.
Oh god. Why are you so slow?
I can use two heat to get one more, I guess.
How?
With my map.
Oh, you do have a map. Oh, the map says So, I mean that would get you to five. One, two, three, four.
Yeah. Um, okay. Yeah, I'll just do that.
Why don't you go after three?
If you crit, we win.
We just need to kill one of these three. I'm going for the easy one. All right. So
So five's the baseline.
Do you you you gave me what? That's it.
Yeah.
So four plus your one. So three.
Sir is a man out for himself. You [ __ ]
got him.
Got him. Oh, you did get him.
Yeah.
Outlaw BP.
So, you're attacking five.
Five.
It's a It's a bone squire.
Oh, this is just sad.
Easy.
What's the overcome, too? I just need four to get the overcome. But it doesn't matter. We'll just win. So,
unless you blank.
You almost did with this.
I still got it.
Yeah.
Yay. We did it. That's that.
All right. Return all cards back to your hand.
And then any conditions. Each knight discards two Bane. Uh and exhaust all your gear cards. And um yep, we get to scavenge one. Perform sc if you want the clash. Perform scavenage one and scavenge clash. Scavenge one and scavenge three. Okay.
Oh, okay. Nice. So, we'll get some bone guy stuff.
Yep. That's the exhibition clash. And
what? You want a kingdom gear?
Yeah, I was possibly thinking about those boots.
I'll go for I want an upgrade.
That's fair.
And then I don't [ __ ] know what else. More consumable gear.
What are you thinking?
Upgrade.
Upgrade.
An upgrade. What else can you upgrade?
My sword.
Oh,
yeah. He's getting an upgradeable sword now.
How do you know it's upgradeable?
It's not What was it? Merchant.
Oh, okay.
As long as it's not merchant, you can upgrade it. Got it. That will be clarified.
Alrighty. If you succeed, if you win C13, the foe falls before you and you're left breathless but alive. You take a moment to reorient yourself. At the same time, France emerges from the space you hadn't realized he'd crawled into to hide. Don't you go on his hands and knees. Well done, big guy, he commends. That's why I keep you around. The best big stick someone like me could ask for. And that little stick you carrying between your legs isn't half bad either.
What do we do now? Oh, wait. Sorry. What do we do now? you ask, noting the weariness on your companion's faces. [ __ ] you. Oh, man. You're going to get it when I drink. We should find a safe place to hole up. Fron nods, gesturing for you to follow him. With some of the principalities Dennison's cleared out, you're able to make your way into the Eizern Kers proper. Fon's reasons that the cathedral almost built like a fortress should be safe enough for you to haul up in. You find a reasonably sheltered al cove where the windows remain intact and you cannot see too many of the petrified parish parishioners that fill the cathedral's central chamber. Here a raised dis and a plinth sit below what must have once been a truly glorious stained glass window.
The glass now faded over many many years. The very air of this kingdom, the cursed aura leeching everything bright and beautiful away. There's a kind of serenity about this place. Something in the ancient slowed descent into decay that drapes a heavy weariness over you, a desire to sleep, to rest, to let time pass. Best get some shutye, France tells you. We'll set out to explore the church properly tomorrow. See if we can find a way into the vaults below. What makes you think there are vaults? You ask. It's a church. Of course, there will be vaults. Where else will they keep all their fancy gold trinkets and paintings of crying angels and ancient books nobody can read anymore? You shrug, not having a good counter to his assumption. After your friend drifts off, you slump against the wall, looking out at the rest of the Eizer Kersch. You see the swarm of people gathered here, frozen in an instant of time. One of the first curse blooms where the plague of petrification manifested rapidly, turning people to stone in an instant.
You briefly wonder if maybe you were a victim of one such moment. You think? Eventually, you put those thoughts aside and try to get some sleep. But if Sir Sonch is in your party, uh, you stomp on his monkey and instead remove Sir from the game.
Oh, okay. Here I go.
What would you do if they actually removed your monkey from the game?
Quit cuz it's very core critical to us.
Yeah. Sorry. If you're with Stone Face, if you're with Stoneface, he kills it.
Sorry. I understand.
Just rolls over on him. Um,
for some reason I think of I mean when he's not making thamp noises. So like in Elden Ring, those little speaking stones when you're speaking to like players online. Thank you. You're beautiful.
That's what I'm thinking.
All right. Uh, I'll let you read it cuz it R
006.
Well, I'm reading for Kyle. Um
Oh, okay.
He doesn't know how to read.
Oh, okay.
I forgot. As you're beginning to drift off to sleep, you feel a wiry but surprisingly strong hand grab your shoulder, shaking you back into wakeful wakefulness. It's the old tracker night. The uh the one with the monkey. His Simeon friend had largely stayed away from you.
Simeon? No. Is that just Is that the Is that the
It's not a That's more of a
Is that like the stayed away from you before? Uh, perhaps afraid of your imposing bulk. Listen, young and the old man begins instantly getting your hackles up. People his age always dismiss you. Uh, what? Listen, young and the old man begins instantly getting your hackles up. People his age always dismiss you because of your age. But you hear him out. I know you're he's your friend, but this France, be careful of him. All right. I've seen his light before. He'll use you if you let him. You initially reject the old knight's words, thanking him coldly for the warning and silently wishing he'd mind his own business. But as the tracker knight goes back to his bed roll, you can't help thinking about his words. The old fellow is surely looking out for you, right? And yet friends is the only friend you've ever known.
He couldn't possibly be using you. Gain one rapport with Sir. Return to the previous chapter. We're rapport buddies.
So rapport, which I believe you've already read down, you'll fill in the heart. Um, did you already do that?
Oh, you're like
the first one we share.
The first one you share, everything else is only on you.
Okay.
So, you have a rapport with both of us.
Yeah. I'm just all full of wisdom and [ __ ]
Feel like you and I are just like those meattheads who are constantly trying to owe one one another. Um, if Oh, okay. Is 04 marked for you?
No.
Nine matrix04. Okay. Gain the good strong hands heroic and peril arc. So that's going to be in your box. We'll just do it after Marco 3. Then proceed to then proceed to rest. Then C 0015. Alrighty.
So I need to grab some.
You'll grab some stuff. But we'll do the rest phase first. uh which I will spend two flesh tokens cuz this is where we can actually spend things that say during a rest phase uh which I finally can do. Oh man, after a nice fight. Let's go ahead and have you guys want some passion fruit? Uh this is a discard so you guys will all of you will gain a passion.
Hot.
I'm fired up.
And then
and did our passion reset after that?
Everything resets. Yeah, during arrest.
So, we got a passion token look like.
Oh boy.
Is that the little rock?
Oh boy.
Or is that Oh my. You think I [ __ ] know? Where you going, Kyle?
Not going down.
I'm just moving the chair.
I'm just moving. Uh, I don't know, dude. Hindering. It doesn't It's not a It's not even a key word. Um, night tokens and abilities. Hindering isn't even on here. So,
it's it's during delve. It's a
What does it say? Gain a hindering token.
No, I can remove a hindering token on from like the delve.
Uh, I don't know.
Yeah, we we can look at uh take a fortify since you're taking all my hits for me. I keep dodging around you. Uh, you take a fortify, too.
Okay, we're fortified.
Um, all right. Well, then I'll spend my one of my last uh flash tokens to do hearty stew. During rest, x knights may fortify one. I'll fortify myself.
Oh, hell yeah.
So, we're all fortified.
We're [ __ ] fortified up in this building.
That was uh what was it? Oh, it's like a it's like a foe.
Extra extra health.
Yeah,
I'm just going to fortify.
I'll put it on 12. Okay. Well, uh, we can do campfire tail potentially in the night's codeex. So, let's see if I can find where those are.
There it is. Campfire tail. Um, roll d10 plus rapport. Okay. Um, I guess that's any of us can do a campfire tail. You want to do a tail?
I'll try and do one.
You do a tail.
So basically,
so nine or 10?
It'll be a nine or 10. Actually, if I roll a 10, we can do an 11 because it's plus rapport.
Oh, so there's different events.
Yeah, it's n it's nine to 13 because it you can only have three rapport with someone. So in that 10 would get you to 13.
Okay.
God damn.
We just don't like Hey, don't talk to me.
Yeah, great. Okay. You smell like [ __ ] fish.
Well, you smell like [ __ ] ass. Monkey ass.
I know. I smell like Ben Gay.
Just keer and menthol.
All right. Well, that is the exhibition clash. We're going to stop here and uh yeah, stick around for the rest of the series. Like, comment, share, and subscribe. Have another notify you.