►►► A perfect designer collaboration brings us SIXTY BELOW (aka: -60°)
Transcript
Hey everybody. Today on Roue, we're taking a look at 60 below. But before I get going, please turn your subtitles on to the Klingon channel so that when I make rules goosey, you'll know what they are. And if you've done that, well then welcome to Antarctica. It is the early 1970s and a mysterious meteorite has crashed into the continent. And so this has triggered a scientific rush full of different groups who have come down here to study. Well, I should say one of six different meteorites. Every time you play, you're going to have a different goal. This time, we're going for this one that gives us more expedition options to discover, but all of these have different unique rules for how they change the game. So, we have rushed down here to set up shop and research to score lots of victory points. Now, I'm going to show you how all this works today in a solo run through, which means it's going to be me and my orange Arctic expedition or Antarctic expedition up against the Arca group over here, which are represented by the pink. And don't worry folks, the Arca group over here, they do pretty much everything a human player would do. So, you're going to get a good sense of what this feels like to play multiplayer as well. So, I've got the game mostly set up. My board is all set up. Arca's board with their personal objectives and their deck of cards is set up. Um, over here we have a whole bunch of experts that are ready to be hired and help us in our expedition and
they were drawn randomly from a big old bag. If we were playing a higher player count game, a three or four player, there would be even more experts out here waiting to be hired. But every time you play, it's going to be a different combination of investors and mechanics and pilots and radio operators and mission coordinators who are available to hire. Here is our base camp. And there's one last thing I have to do to set up. All of these tiles are going to come out, giving us a different Antarctica to explore every single time. So, first of all, we've got all these two-sided tiles. These tell us what the uh special powers are of our pilots and our mechanics. So, let me just go on ahead and pick these. And by the way, folks, if you don't want to see the rest of this setup, there's a link down in the show notes or you can use the YouTube scrub bar to jump right to the game play or even the final thoughts if you want. So, anyway, let's see what we've got. All righty. So, it looks like the pilot has this combination of powers and the mechanic has this combination of powers. All right. So, the rest they go back in the box. And now we have to figure out what's in the landscape.
First of all, we draw a number of players of these tiles. These are the t these are the warmest tiles. We're looking at -33 and -34 in the negative30s. And these are all two-sided. So we're supposed to draw a number of players of these tiles and shuffle them up randomly. And so since I'm effectively playing a two-player game, we're going to get two of them. Let's go ahead and flip them some and see what we get. All right, it'll be these two and the rest go back. And um here's the first one. And what I do is I put the first one in this spot coming out of our harbor. So it goes right there. You know what? Actually, let's do this other one. Yeah, it goes right there. And then I follow the little arrow and that's where I put the next one. And o, you know what? Let's say just because of the way my camera is set up, it would be nicer if it were this.
This was the second one I randomly drew. So, this one says, "All right, put it here." So, you can see we're starting to make a winding. If I had chosen this one, my Antarctic would have gone up off the edge of the screen. So, I'm just calling an audible and saying, "Hey, let's have the Antarctic go this way." All right. So, we go there or there. Now, these are the first two established bases, but we've now uh and they're in the warmer spot in the -30s. Now we come to the next group. And again, we're going to draw two of these unexplored tiles randomly. And if we were playing a four-player game, we would draw four of them randomly. Let's see what we've got. All right, let's have this be the next one. And you can see then it says, "Hey, head south from there." And then let's have this one be the next one. And again, totally randomly. And now we have to put the meteorite. We You see here's where the arrow is. that arrow needs to point to um this one. You know what?
Again, just for the purposes of making my screen space. Let's say it went like that so that this can go here. So, that arrow points to this the impact point of the meteorite. And so, the rest of these unexplored tiles go away. And now we need two more unexplored tiles, the really low ones, the ones that are literally 60 below. they are the furthest out, you know, getting closest towards the south pole. So again, we get two more. And we can see here's the arrow. So we're going to put one here and then one more. So let's say the next one goes like that. And then it says go that way. So we have one more. And it goes like that. And now again, if we were playing with more players, I'd put another one here. And then it would say put another one over there. So, every time you play, not only you going to get a random collection of tiles, but the overall layout of your Antarctic is going to be random as well by following these little um arrows. So, we went boop to bop to boop to boop to boop to boop to boop. Okay. So, this is our two-player world to explore. All righty.
And because we are using this uh meteorite, we're exploring this one. There are these four cards. We're racing to be the first to get to the meteorite. So, we get first pick on any of these bonus cards. And again, if it were a different meteorite, there'd be different types of cards or tokens or all kinds of different things. Basically, six different ways to play this game once you reach the meteorite. So, the world is set up, but I've still got to figure out what are my objectives. And now, the way it works is we draw number of players plus two objective cards. So, let's just go a one and a two and a three and a four because again, we're replicating a two-player game. And the way this would work, if I were playing with you, if I'm the first player, you're the last player, you would take these four, you'd pick one for yourself, then you'd hand the three to me, then I pick one for myself, and the final two would be available to everybody. So, I'd have a personal objective, you'd have a personal objective. In the solo, it's a little bit different. I'm just going to pick three of these to say, "Oh, it's the two per uh public ones plus mine." So, this one wants me to be building um stations with different progressively higher and higher numbers of engineers. So, I build better and better stations. Okay, so there's that one. This one says, "Hey, upgrades plus engage in certain types of projects." So, and the more I do, the more points I can get. This one is Oh, I haven't seen this one before. Let's look at this one. Uh, this one is get more investors, which means I could look over
here and see how many investors are there. There's a bunch of investors. So, this one might be good because I can see there's a bunch of investors I could hire. Although, at the beginning of the game, there's only one that's easy to get to, but I only need one at the beginning of the game. By the end of the game, I need five. And oh, it says how many of these um middle temperature tiles. All right. And this one, you know what? I haven't seen this one before in the times gen. This is I'm still discovering new stuff about this game. I got to look this one up. Oh yeah, this one's cool. This one is the number of tiles that I have spread out in. I need to get anywhere from five. I need to have presents in anywhere from five to 13. You might say, "There aren't 13 tiles." Well, the Arctic, we are going to discover more stuff as we continue to explore the Arctic. So, this is saying spread far out. So, I'm going to pick three of these objectives. Like I said, if I were playing with you, I'd hand these to you. You'd pick one personal one for yourself. I pick one personal and then the other two would be for everybody. But I'm just picking three of these. Well, I definitely want to take this investor one because I can see there are a fair number of investors.
So, I feel like I could definitely get that one done. And I might take it personally for myself, but since I'm playing solo, it, you know, they're all for me. My opponent has their own unique ones in the solo game. So, this is do a lot of upgrades and do a lot of projects. Projects where you deploy workers uh anywhere. Well, I mean, you don't have to do any of them, or you might do up to three of them. Upgrades are a good thing. Let's say I'm going to have an upgrade centric. So, I'm looking for investors. I'm looking for upgrades. Um, right. And let's see, one of these. Do I want to spread out far and wide or do I just want to build smarter? And this one, I have to actually have two. That's pretty cool. Well, this means to do the absolute best at this, I have to build a level seven station and at least a level four station. On the easiest, I just have to build a level two station.
At least one of my stations has to be level two. That's easy. The first stage, the least amount of points is easy. The hardest stage. Oh, that's a big goal. As opposed to spread across 13. I think I'll go for this one. I'm worried about trying to spread across 13 when I don't even know what all tiles are going to come out because half of the tiles that are going to come out are going to be discovered by my opponent instead of me. So, I'm a little nervous about that one. So anyway, I have got basically you can consider I've got one personal goal and then there's the two public, but again since I'm playing solo, they're all basically public goals. So um we have done that. We have built the Arctic. We have found out what the specialists are. We have populated all the experts who are going to come our way. Um I as the first player start with two bucks, no energy, one radar, and one navigation token. If you were playing, you would start with the same, but you would have one energy instead of zero, and the second player would have more energy, and so on. Okay, that's it, folks. We are ready to set up. The last thing I do is everybody starts with a deck of 10 expedition cards, five terrible, nasty storms, and five pieces of equipment. I've just got to shuffle this up. So, we will start launching our expeditions to explore and study this meteorite. All right. So, like I said, every time you play, you're going to get a unique circumstance of stuff um with all the different variables, but we are now ready to go. So, how does the game work? Well, there's a handy dandy
summary right here on every player's board. We are first of all going to prepare. That's this step one. Then, we're going to plan. Then, we are going to take actions. And at the end of the round, we potentially deal with milestones. So, first of all, it's prep time. And that means push your luck deck building. Here's what happens, folks. Everybody, remember at the beginning of the game starts with the same deck of cards. We've just shuffled them up. We have the same cards in here. What we do is we start drawing cards one at a time, hoping to draw equipment and not draw storms. Uh because the more equipment we have, the more we can get done. So, um and the more we draw, the more we push our luck and maybe get more storms. Let me start out. And what did I get first?
Of course, I started with a storm. All right. So, every time you draw, you've got a choice. You could say, I don't want to deal with that. I don't want that to happen. Which means you can basically put it in your discard pile, but then you're done. And you didn't get very much stuff out. So, you're not going to get very far. So, um there's another thing I can do, though. Because I have one navigation token. I can use this to basically discard a card and pretend I didn't draw it. Now, I really want to save this until later because these are rare. This is the rarest thing in the game to get more of these. So, I don't think I'm going to use it. I'm going to deal with the fact and I could like I could just stop. But then I don't draw any equipment. But if I accept this storm, I have to take one of my three operations offline. My construction, my radio tower, or my headquarters. one of these three thing goes away. Now later on I could potentially open up a fourth place that storms could go which means it doesn't take any of my operations offline but that has yet to be unlocked unfortunately. So I am going to unlock I'm I'm going to lose one of these. This is the worst thing that could have happened right from the get- go. Do I want to shut down? I mean it's basically there is a storm hitting my base and I've got to focus on what am I going to try to keep running? Am I going to let HQ go dark? Am I going to let the radio tower go dark or am I going to have the construction go dark? Now, it would be easier to know which to let go. If I had already drawn some equipment, like if I had drawn my radio equipment, then I'd
want to keep this up and running, but I can't. Oh, this is the worst. I could just say, I'm not going to do it, but then I get to run all of my stuff, but I'll have no equipment at all. So, like I said, this is the worst thing that could have happened. I've got to decide blind right now. I don't know if more storm's coming. I don't know what equipment is going to show up, but what am I going to do? Well, you know what? I guess I I'm probably going to regret this. I'll shut down my radio equipment, which means I'm not going to be able to travel as far and unlock other bonuses, including the further I travel because of my radio equipment, the more spaces I unlock. So, I can have more active equipment. right now to get a game. I can only have three active bits of equipment and I can only um absorb three storms. So anyway, so we'll say I shut this down. So this turn we will not be traveling and exploring further into the Arctic. You see that little symbol? I've just covered that symbol up. And now I hope I don't draw any radio equipment. I'm going to keep drawing. Now I should say after I've played the card I can once again choose to stop if I don't want to draw anymore.
Um, but I mean obviously I took that. So I'm going to draw some more and hopefully get some equipment. AND OH MY GOSH, I DIDN'T. This is going to be terrible. So now I got to shut down my HQ, which means no investment, no money is coming. And I need money to hire those experts. I especially want to hire the experts because I've got a goal to hire more investors. So I've got to shut down either my construction or my investment. Or I could say, you know what, I'm just not going to absorb this. in which case I'm done drawing. Oh my gosh, this is terrible. But you know what? Half of these cards are storms. If I deal with them now, that means it's going to be sunny weather when we get to the next round. When we get to our, you know, our next month of uh operations. So, I'll live with it. And still, I don't know if investors are coming or construction is coming, engineers or investors. I WISH I COULD HAVE DRAWN SOMETHING BEFORE I have to make this decision.
Um, I already have two bucks. That's not much. That's enough to hire one expert. This would let me make more money, but I'll just say no. Okay, I'm not GOING TO DO IT. SO, I'M I I'm hoping for some engineers to show up, and I do not want radio operators or And so, again, now I could stop because here's what's happened. There's a bad news to the storm. You're seeing it. I'm losing out opportunities to do stuff in this first month of the game. But the more um electrics I draw, the more storms I draw, the more energy I could get, right? I um right now because I've drawn two, I have five energy. I started with zero, but I'm going to go up to five energy. Energy is a useful resource for various incundry things. So, hey, at least I've got five energy. If I get a third storm, I'll go up to 11 energy, which means I can play just about any card I want. So, that's nice. So anyway, I've got to decide. I've drawn a second card. I could stop now. And that means I would have I would get no equipment, but it means next month I'll have more equipment and less storms. I would have five energy and I only have one. You can see right over here I have one engineer, one radio operator, one investor. So that means I would only get one, which is not the end of the world, but it's not great. I'm gonna push my luck even further and either try to get all these storms out of the way so I won't worry about them in the next month or try to get something. Here's the thing though.
Every time I draw, if I draw a radio operator or because in my deck, let's look at the rest of the deck before we keep drawing. All right, so here is just some general stuff that gives me some energy. Here's that investor and I if I draw him, I won't get to use him. Here's a special power um that lets me discard cards from my hand to get building materials. There's some storms. There's the radio operator and there's the engineer. So, actually, if I hadn't peaked, I would know it's perfect. I should draw one more. It would be an engineer. And I would say, "Hey, that means this turn I get two engineers." And I'd probably stop drawing or maybe I'd draw another. Um but because I'd have two engineers, I would get to use this. I get to use the engineers on this space. If I draw another storm though, then oh no, I'd lose and I'd lose the benefit of my engineers. But now I don't get to peak, do I? I have drawn two cards. And now everybody's doing this simultaneously.
Everybody is pushing their luck. Um, you know, counting their cards, saying, "What's the likelihood?" Oh, I've only got three cards left. I've seen all five of my storms, so I know no more storms are coming. You know, because you can look through your discard pile and see what's come before. But as it is right now, I don't know what's coming. Of the eight remaining cards, there are two cards that if I drew, I would be very, very sad because I would not get to use my radio operator or my engineer. So, that's a one in4 chance that I'll be sad. That's a three in four. That's a 75% chance I'm going to be happy, right? Then, let's keep going. Okay. It's a storm. Boom. All right. Well, okay. It's I am not doing any construction. I'm not getting any investment. I am not getting any um travel. I'm not doing any of my main actions, but I am going to get 11 energy. And that will come in handy as well. We're going to harness the power of this storm. And now once again, I have to decide, am I going to stop?
Because here's what I'd like to do. If I draw one more, I would love to draw because remember, every time you draw, this is weird. Most pusher lux you draw and once you reveal, you're stuck with it whether you like it or not. In this game, you can draw and decide, "No, I don't want that." and discard it and make it go away. So, here's what I'd like to do. I'd like to draw. I'd like this to be a storm, and I'll stop and I'll get rid of it. Now, if I draw um I because there's no place else I can put storm, so I would stop. And then that means of the remaining six cards, only one of them is a storm, which means I know I'll get a lot of stuff done next round. So, I got to ask myself, but again, if I draw my investor, my radio tower, or my um engineer, I'll lose them because whatever I draw, well, it's either going to get discarded if it's a storm, or it's going to come down here, and I won't be able to use it because all my operation is shut down. So, I think I am going to stop. So, in the remaining deck, there are still two storms and five good cards. Wow. Um, and now you on the other side of the Antarctic, you might have drawn completely different. Let's see. You um, you know, might have come out, but I came out. I am in the, uh, we are dead in the storm. And so, what do I get?
There's a reminder. You draw until you're done. And now you harvest. I harvest 11 energy and nothing else. Um, because I didn't have any cards down here that would let me do additional stuff because my deck hates me. But that's okay. I mean, there's no bad draws. What would be bad is if say I'd already had 14 energy from a previous round, then this would be terrible because hey, I can't store. I only have so much battery storage. It's the 1970s. Battery storage was in its infancy, you know? I mean, it would freeze and all that, you know. So, you can only store so much um up to 18. So, I have got over half my stores. That will help me out. I am done with my preparation phase. you might still be or you might have already finished cuz I was agonizing and you weren't. But anyway, after everybody's done with prep, we now move on to um planning. And there's two things that happen in the planning step. Everybody gets two expedition members ready to work. And I got to say, uh these are really cool. I believe they are the Rewood style of thing. Very nicely detailed. Uh cool little people in their parkas with their big backpacks full of stuff. Every round we have two. These are the workers in the worker placement portion of my game because all this Arctic is full of worker placement actions I can do. And every round you're going to get two. We're going to play through six rounds or half a year of exploration. And every round you have two more of your 12 workers. Now there
are some extra ones who can be parachuted in if you find opportunities. So you could potentially do up to what is that? 17 worker placement actions over the course of the game. But by default, if you never get any parachuting extras, you're going to do 12, two of them every round. Okay. Um, now it's also at this time that I would be using these actions if they hadn't all been obliterated by the storm. I'd be getting more investment. I'd be making progress in exploring the Arctic. I'd be using my engineers to build. But nope, none of that stuff is happening today. But you'll see it next month because I mean, there's only two more storms in here. So anyway, so we're skipping that. But now the last thing I do is everybody does this. Everybody draws five cards. A one, a two, a three, a four, a five.
And see, these are opportunities. We found, you know, a discovers we've made, uh, equipment that we can get ordered in for us. And again, if we look over here, it says we can either keep one of these cards or if I'm willing to spend two energy, and you better believe I will because I've got so much. I'm going to spend two energy. I can keep two of these cards and get rid of the remaining three. So, I'm either going to keep one or two. I'm keeping two because I have so much energy. I've got enough to spend. Oh, actually, well, let's not decide right away because the uh a lot there are two types of cards. Let's see what I got. I got an expedition card. Another expedition card. Oh, wow. I got four expedition cards and one project card. These are the two types of cards. 50/50. 50% of that gigantic deck is expeditions. 50 are projects. Now, I'm going to want to play these cards.
Getting more expedition cards into play costs energy. This costs 12 energy. Plus, it's got certain threshold, too. This one costs seven. This one costs nine. This one costs 10. So, if I keep like I've got 11 energy, right? So, if I keep this card, I can spend 10 of my 11 energy and get it into play right out of the gate. And it's a big super radio 70s era. Looks like a Star Trek triorder. Um, yeah, this is a very nice. This is going to help me explore for the rest of the game, but it's super expensive. Here's the deal. If I say, you know what, I'm going to spend two of my energy so I can keep this card plus something else, all of a sudden I don't have enough net energy to play it, which is a problem. But after I've after I've made this decision whether I'm keeping one or two of these cards, and these cards go into my hand. They don't go into my expedition deck. they go into my hand or what is called my personal display. What that means is if I take two, I put them here and the rules say to put them face down, which by the way is the most um confusing thing. This has got a pretty good rule book, but there's one thing that's confusing as all heck.
Any other game in the world when you take cards, what is considered is, oh, I've taken them into my hand, right? And maybe you keep them on the table, maybe you keep them in your hand, but the game doesn't call this my hand. It calls it my personal display, which implies that I'm supposed to, you know, put them all out here so everybody can see my display. But no, IT'S MY PERSONAL DISPLAY TO MYSELF. IT'S MY OWN PERSONAL HAND OF CARDS. This is the thing that drives me nuts. I'm going to keep one or two of these. I can keep them here face down or I can just keep them in my hand or whatever I want to do. And but so I've got a side, right? So let's look at what these are. I already talked about this cool radio. It would be very expensive. It burn through all my energy. It would give me two points. And it means on a future turn if I activate it, it gives me two more radio signals so I can explore further and it could give me up up to four energy which is huge. It doesn't get much bigger than that. Although it can Let's look at this next one. This could give me up to 70 energy, but it depends. If only zero or one storm comes out, then this can give me seven energy. Same for this. If if only zero or one storm card comes out, this will give me four energy. If two storm cards come out, this this will give me um five energy. This will give me two energy. If three come out, like what you just saw, then they won't give anything. So, your expedition cards when they come out, they can give you energy and sometimes other things depending on how stormy it is. Plus, they give you well, they give you points and they might give this all this does is gives me a big boost of energy. This uh weather balloon, this gives me some energy and it gives me more radio
signals that I can explore the Arctic with. But this one costs 12 energy to play. Plus, I have to have two projects on the go, which means I have to collect projects. So, let's talk about that. I did get a project card in my hand. I've got topographical data. So, to play this doesn't cost energy. To play a project costs money. I have two bucks and I didn't get any more investments. So, I do not have the $3 I need um to play this. Oh, plus to play this. Not only do I have to have $3 to spend, I have to trash two cards from my hand. You can see these are cards in hand. And this arrow means get it out of the game. So, I'm only gonna have two cards. If this is one of them, I can't play it this round because I won't have two cards in hand to be able to trash and spend three money that I also don't have cuz I'm in the middle of the storm of the century.
And it's at this point I'm going to jump in and point out that yes, of course I have cards to discard at this point because I forgot as part of setup, every player draws seven and keeps four cards in hand right from the get-go. So you can consider this sort of a hardcore mode where I'm starting out with fewer resources than I should. But yes, I should have four more cards that I'm considering in addition to the ones I am getting now in this draft. So uh my apologies, folks. That's why you turn on those cling on subtitles cuz Paula will always keep me honest. back to it. So, this might not be one I want to keep, but what else did I get? I got an investor. Um, you know, they got their little calculator out here. 2 plus two equals more money for me if it comes into play. And on this one, if the storm is light, it lets me draw cards instead of get energy. And um it costs seven energy to play. And now I could I could definitely get this into play, which means next round I will get I will definitely be making more money. So, that's an interesting choice. And then the last one, oh my gosh, it's another radio. So, I've got two of those radios, but this one's different. This one costs 10 and it generates more energy. This one's cheaper. It costs nine. It still generates more radio signal for exploration, but it generates less energy. So, anyway, I've drawn five. I'm trying to pick which one or two of these to keep if I want to spend some of my 11 energy. At the same time, you're doing the same thing. Everybody does this simultaneously.
And so what I need to do is I need to think about stuff. I need to think about what I'm trying to get done. I've got an objective to hire more investors. If I'm going to go investors, I probably want to bring an investor along on the expeditions. And this is one that's cheap enough. I could get this into play. I could put this into my deck this turn because it only takes seven energy. I am definitely keeping that card. So that is going into my what is called my personal display, but any other game in the universe would call it my hand. My hand of cards. And so now I've got to decide, am I gonna spend two to keep another one of these? I'll still have nine. So I'll still have enough to play this. So I I probably keep another one. Do I want to do these? Right. Okay. So here's the deal. There are no objectives having to do with exploring further and further. If one of these objectives wanted me to explore really far, I would defin Heck, I'd probably take both of these radios and keep them in my hand until I can afford to play them because they'll both help me do more exploration. But there's not objectives.
There's objectives about setting up shop in the middle climate areas. Um getting more investors, doing more um whatchamacallit uh more upgrades, doing more projects, but it's a specific type of project. This says zero, one, two, or three projects that have worker placement spaces on it. Let's look at that project I've got to get. This is not that type. This is a game end. So, this project says I will get five or eight points. Uh, I'm sorry, no, no, no. I will get two or five points if I've got five or eight projects on the go, including this one. So, this would be one of the five or eight projects I need to get two or five points. Um, which may not sound like much, but this is not a super high-scoring game, folks. All righty. So, this does not help me with this, which says, hey, have projects that have worker placement space on it. So, I don't think I want this project. I am going to discard that project. I'm not keeping it. So, I'm not keeping any projects this round. Um, but if I did keep this, I would now have basically a fourth objective I care about. Do a lot of projects. And doing a lot of projects, well, hey, I need ultimately, let's think about it. If I'm going for this, I need to get the best results out of this. I need three projects that can take worker placement. This isn't. But if I'm going to get three projects, a take worker placement, two more projects and oh, I'm sorry, no, two more projects and this will give me two points. Eight
projects total will give me five. Maybe I do keep this. This means I need to trash cards to play it. I need to spend money, but all right. Oh, I'm not trashing it yet. Wait a second. So, what about these other ones? It is entirely possible that you could win this game never having explored. And because the further I explore, the more bonuses I get. Hey, get two cards. Get a radar token. Get one of these extra workers to parachute in. If you make it all the way, if you explore that far, in fact, if you keep exploring, eventually you get in this loop where you can just keep exploring and getting these bonuses over and over and over again. If you go for an explorationheavy strategy, and if there was any call for exploration, although here's another thing. If I hire mechanics, which there's a mechanic right there, there's one right there, there's one right there. Um well mechanics in this game can give me energy but because this t tile came out this is an extra opportunity I could visit this space with two workers and get money and exploration or get energy and exploration.
So there are already two um one two of my 12 to 17 worker placement actions could get me up to four exploration which be one two three four which would get me more cards. And then if I go five, six, seven, I get a which was these are incredibly powerful. The most valuable thing in the game more of these radar tokens. Five, six, seven, eight, nine, 10. If I could explore at least, was it? 1 2 3 4 5 6 7 8 9 10 11 12. 12 times I would get an extra worker. It's like an extra turn. And so these would ultimately help me get all the way up there so I can get that extra turn and the other bonuses, points, and all kinds of things. But do I want to invest in that or do I want to say, you know what, this game I'm not even going to bother exploring because there's so much you need to do. You need to build infrastructure. You need to invest in your um stuff. You need to explore there. You know, you know, this is kind of a virtual exploring the surroundings. There's also exploring these specific spots.
There's completing projects. And I already know I'm already leaning towards trying to get a lot of projects and get them done. And now there might be projects that want me to explore. But again, remember, I can only keep two cards, and that's if I spend two energy. This game just puts you through the ringer on decisions right from the get-go, right until the end. All right, I know I'm keeping this one because I can afford it and it's going to give me income. It's going to give me investment. The number one use for investment is getting more of these experts. And if I get more f investors, which help me over there, that's just going to be a virtuous cycle of money coming in to fund us. So, I'm definitely keeping that. I'm definitely spending two to either keep this or a radio or Okay, I'm not keeping the balloon. It's very expensive. Although, here's the thing. I can't do it until I've got enough energy and I've got two projects on the go. I'm planning on getting a lot of projects on the go because of um which one was it? Because of this objective.
Okay, I can only keep two. I'm I'm dumping all these. I'm dumping all these. Bye-bye. These are the two I kept in my hand. And while the rule book shows keeping them face down in your private display, I'm going to keep them face up. Um, so I can remember, hey, here's the cards that are in my hand. It's actually this little space right here is where you're supposed to keep your hand of cards. So, I'm just going to keep them right there. And I'm not going to keep them secret for you because you know everything I'm doing. All right. So, that was it. I drew five cards. I spent some energy. I kept two. You were going through the same agonizing decisions. I guarantee it. agonizing in the best possible way. All right. And so now we get to the action phase. This is where the meat of the round of remember six rounds happen. Uh on your turn, you can either deploy one of your um uh expedition members to do worker placement or you can build a station, but I will not be doing that because my construction zone got completely shut down by the storm. So, I will not be building any stations or any upgrades to my stations this round. Um, or move this out of the way so you can see it. I can use I can spend a turn to check the radar. What that means is I get to do this stuff up here. I get to activate radar powers and play cards. These cards in my hand to be able to play them, I have to have these radar tokens which I spend. And when I spend it, I can play as many cards as I can afford to play.
So that's this action. And then there's also this right here which says, hey, if I have hired pilots or mechanics, I can activate their ability. So every turn I'm going to do one of these five things or I'm going to pass. And once I pass, I am done for the round. So it's time to go. I am the first player and then my opponent will go. What am I going to do? Well, like I said, I'm not building anything. I don't have any building material. So I'm not going to upgrade anything that I haven't built. I've got to decide right now. I'm either going to send out one of these workers or I'm going to use the one radar I have to play some of these cards so I could get this card into play. But it may it behooves me to not use this until I could play both cards because it's more efficient to play as many cards as possible. Now, I should say one other thing about these. When you use them, you either activate all your radar powers, which I don't have any at the moment, um which is so I'd be wasting the activate radar powers. and it says, "Hey, play as many cards as you can afford." Right? Instead, anytime I want as a free action, I can discard this token to give myself three energy, two coins, draw three cards, or give myself one building material. Anytime you want, you can. So, you can always think of this as having two more bucks on hand.
But so, you as you collect these, sometimes you'll discard them to get resources when you need them, but you also need to keep them because if you don't have them, you can't play the cards in your hand. So, right out of the gate, I'm either going to play this because I've got enough energy and I could play this and it'd be ready to go in the next month, but I don't want to do this. Well, I I'm not going to be able to play this because I'm not going to have two cards that I could discard. So, I know I can't play that this round. So, do I do this just to get this in play, knowing I'll get this into play later? Well, I I'm in no rush. Since I'm the first player, let's take advantage of that fact and be the first to send a worker out to the Arctic where there are a bunch of worker placement spaces. First of all, there's these ones over here. Um, if I'm the first one to come here, I'll get two coins um or one if I come later or I can get four energy or two energy. And um I do either of these things plus I get this bonus. This bonus is, hey, build an upgrade at a three presence discount. That doesn't do me any good because I haven't built any stations yet, which are these things because my building construction site got shut down. So, this it makes no sense to come over here to get coins, but then not build any upgrades. So, forget about that. But instead, I could come over here and get two coins plus two exploration or two energy plus two exploration. And now if you look at this a little bit closer, you can see up to three workers can come up to I'm sorry,
up to six workers can come here. But this little not equals means that ultimately I could do a money maker off of this once and I could do an energy maker off this one. So I could ultimately come here twice, but I can't come if I've come to any of these three, I can't come. And of course, I'd get the two bucks instead of the one buck or the no buck. So, I could do this action twice. You could do this action twice. But if we were playing a four-player game once somebody has done this a few times, other players are going to get frozen out. So, anyway, so I've got that worker placement spot where if I wanted to start exploring because if I did two explorations, I would get to draw two more cards. It'd be one, two, three, four, and I'd get two more cards. Then I'd have two cards I could trash to play this. So if I did this, oh my gosh, my whole first and second turn could be to come here. Hey, get two bucks, which I need to play this card and take two X steps. And then my next turn could be, hey, get two energy, get two more steps, and that means I'd get two cards. Then I'd have four cards in my hand. I would have four bucks. And that means my whole first turn could be getting these two cards into play. That is a that is not bad. And then I would never get to send workers to this spot ever again because and I would have taken the best the two bucks and the two engine. That's an interesting open strategy if I So I was going to dismiss it, but I would like to get all my cards played. But let's talk about what else I
could do because there's a lot more to do out here on the ice. I can come to our main harbor and this is the only action spot in the world where infinite where you see the infinity symbol. Any number of players can send any number of their workers here. And this is either spend two bucks to hire one expert or spend six bucks to hire two experts. And the more experts I have the better. So if I want to do that, well, first of all, I only have two bucks. So if I come here, I'd be spending two bucks to hire an expert. And that means I could well right off the bat at the beginning of the game here we are in round one or month one. This is a little uh you know progress tracker that says hey if I hire any of these three from this column it doesn't cost me anything. If I hire any of these three I actually get money.
They will bring money. And if I hire any of these three I'd have to spend an extra dollar. And so here's the deal. If I come over here, I spend $2 and I hire this investment guy, he'll give me a dollar back, and that means next round, provided my HQ doesn't get snowed in, I'll start making money so that I can hire more stuff because it's best to come here when you've got six bucks so you can hire two people. But not only that, I can always, no matter what round is, and you can see as this moves on, you get access to more and more people, but the bleeding edge ones always cost money. The ones you left behind are always, they give you money because they're desperate to come down. Hiring these cost two extra bucks. So I if I came here with two bucks, I would need two more bucks to hire one of these coordinators. They're wilds. They are worth one victory point at the end of the game, and they can do the job of an investor, an engineer, or a radio operator. So, they're way too expensive for me to hire right now. So, anyway, I could come here and spend my two bucks and I'd probably hire this investor, which means I've got one investor. I could complete this objective. Yay. And it means I'm going to make more money.
So, that's pretty tempting. Everybody can see. Oh, by the way, when you're hiring, you have to take, you can't take any of the column. You have to take this. Once I take this one, this pilot becomes available. Once this pilot's gone, this engineer becomes available. All righty. So, I could go to that spot. I could come I could be the first to come to base camp where um if I'm the first to come to this I get one buck plus two bucks and I draw a card. If I come over and another player comes here later well they don't get any money but they still get two bucks and draw a card. If I come over here I can get two bucks or one energy and then I get three energy. And now here's an important thing I haven't said yet folks. Once a worker has been placed that's it. They are never moving. they have been assigned their spot and for the rest of the game that spot is blocked and you'll never get that worker back. So, first come first served and the spots get gobbled up quick and I'm the first player and I'm trying to decide what's my first worker action going to be. I got a lot of options. So, this would get me more energy. So, I would have had enough energy to maybe play more cards, but I didn't take a lot of high energy cost cards. I just deleted all or I discard those. This would get me more money so I could come over here and hire one of these wilds. Um, if I I mean, if I come here, that gets me three money.
Then I Okay, what have I got? I've got five money total. Well, I would need six to hire. I If I could get one more buck, then I could hire two people. That could be my whole first month is just getting two experts hired. But that's not all. Right now, because this unexplored area is next to base camp, I could come here and explore. And what that means is we would flip over this tile. We would discover what it is and I would get another precious. You can see there's a picture of it on the back of all these. Hey, if I put my worker here, we flip this. We find out what it is and I get another radar token. These are your lifeblood. Without radar, you can't do anything. You can't play cards from your hand. You can't discard it to get resources when you're desperate. Um, and so once I've explored this, then that means this one can be explored and we can find out more stuff. I could just say, "Hey, my first is going to explore.
My second, if nobody else does it, could be to explore, and I'll have a bunch more. I'll have two more radars, which is basically a ton of resources if I need it. More money, more energy, more whatever I need." So, anyway, I am the first player. I am sending my worker out someplace. And as I've just explained, there are 50 billion good decisions, and I've got to pick one. Oh, um, I also There's this one over here. This one has to do with activating a station I previously built. Uh, and also getting one of these um another one of these radar tokens. I'm definitely not going to come here because I haven't built any stations yet. So, it doesn't make any sense to do that. So, what do I want to do? Yikes. Yikes. Yikes. You know what? I've got so many options. I It's so crazy. It just might work. I'm going to do it. I'm going to do the very first thing I talked about. I'm going to come over here and have my first expedition worker hang out with the pilots. So, I will take the best spot I can. That gives me two more money, honey. Here we go. And I just put that in my little bank right there. I've now got four bucks. And I get to do this. I'm going to take one, two steps to do it again.
And I get two more cards. That was my turn. If we were playing together, it would now be your turn. But instead, it's the Arca Expedition's turn. And as you might imagine, they do things a little differently. Although ultimately, they end up doing the same stuff as me. just that they have a card that tells them what to do. So, let's see what their first action is going to be. Boom. Okay. So, they um well, there's icon or there's the description. They would like to place an explorer on the landscape with the most available action spaces in the Venomatai. They always go for the coldest spot they can and they prefer coins over everything else. Although, they're not actually going to do any of these things. Whenever they do what a card says, they simply do it to block me and prevent me from getting stuff. So, um, and by the way, there is one star.
This says h, this says right here that they're only going to do three stars worth of stuff, but as this goes up, they'll do four or five stars, just like me. Later in the game, I'll be doing more than than one or two things in a round, but at the beginning of the game, they're only going to do a little bit. So, they want to take one of their explorers um on the landscape with the most available action spaces. So, um that is here or here. And by default, they will choose the colder one. This is 31°. This is 34°. and they'll choose it. So, they took that and if I wanted to come here and get one, two, three bucks, too bad, so sad. That opportunity is gone. And that would have been a good opportunity, but it's gone now. So, um, that was it for them. I did some work placement, they did some work placement. They could have grabbed that that they have cards that say go there, but they didn't. Um, one more thing before I move back to me for my second turn. They have their own set of objectives, which are randomly drawn. Um, and strictly speaking, they've already kind of by default fulfilled them, but um, it's kind of like an objective I don't want them to happen. They, um, overfulfill if they have twice as many engineers as me at the end of the game. Right now, they've got one and I've got one. So, we're all tied up. I want to make sure I do not let them have twice as many engineers as me. Uh, they want to have two more upgrades than me and they want to have two more experts in general. So, this is going to be a game where if I don't want them to max out on their objectives, I need to be ensuring that I'm getting lots of experts, which um is going to require a lot of money. So,
it's a good thing I'm chasing after being able to get investors, right? Okay. So, anyway, that was their turn. They did a work placement just like me. And now it is my uh second turn. So, we already know what I'm going to do. Uh they didn't block me. So, I'm going to come here. And that gets me two energy. And it lets me take two more steps. One, two, and boom. I just got two more cards, which I'm going to draw randomly. And we'll see if this completely changes all my plans. I got another expedition, a cool snowmobile, a 70 snowmobile that generates energy for me, but not very much. It's worth three points. It costs eight to build. And um this is an action that I get to do the moment I play it. And this goes in my expedition deck. I'm going to go through my expedition deck a few times. So, I'll get to activate this a few times. Either uh exchange this card with a card from the discard pile. Um or so I can basically go and some other card I played previously that's in my expedition discard pile. I can go back and get it or it can make some money. I can zip around and do exactly what I want. That's a pretty freaking cool card. I like that. I don't want to trash that to play this topographical data project. And then I got another project, biological data. This is another endgame one that says, "Hey, I want to hire the mission coordinators." Remember, they're the ones that cost two extra bucks but are wilds and are worth a point. If I have four of them, that's five more points for me at the end of the game.
Also, when I b buy this, it costs five bucks to buy it. And at that moment, I immediately get to hire an expert, which normally I have to send my workers over here and spend money to do it. So, that five bucks goes to this in-game thing plus getting somebody. Oh my gosh. That's what I was afraid of. I was afraid that I was going to draw some cards that I love just as much as my starter cards. So anyway, there's my hand. That was my second action. Again, I just did worker placement again. Now, let's see what my buddy's going to do. It's another one star. So, this is their second action. And it says, "Hey, they want to scout the next available landscape." All right, which means I talked about it. I could have done it, but they're going to do it. They're going to reveal what's waiting for us in the Arctic. Now, they never bother collecting resources. So, if it were me doing it, I would have gotten another one of these radars. They just flip it and find out what we got. We have a new worker placement spot that they we mark here that they were the ones who found it. Hello. This is my tent, but anybody can use this. There are three worker placement spots here that say, "Come here and get four energy." Oh, and um play an expedition card by spending the energy. Sometimes this will be, "Hey, play a card." And it might say you don't have to spend the energy or you spend a discount on the energy. This is get to play a card by you spending the energy as normal which normally the only way to play cards remember is to sacrifice one of your all powerful super valuable radars. But coming here gets me money or energy plus more energy plus I
get to play a card which I'll probably spend that energy on. So that's a nice spot. That was their second action. It is now time for my third action. And I have no more workers to spend. By default, unless you get some more parachuting in, you're only going to do two worker placements every round. I do not have any stations to build because my construction was shut down. Therefore, I cannot uh do any upgrades. So, uh I do not have any pilots or any um mechanics, which is that action. So, the only other action is I can spend this. And I'm going to This is going to be my third action. I'm not discarding it to get some more money or energy or whatever. I am playing this and two things will happen. I get to activate every card I've got that has the radar symbol on it and I can play as many cards as I can afford. So, let's talk about that radar symbol first. If let's say things had gone a bit differently and um this card had come out is you know my my my starter snowmobile and say you know say these cards had come out but then I'd gotten blotted out by the storm. Let's say I'd be sad because hey, I would not get to use this um this uh investor and this guy has a power that says, "Hey, um pay one card, you know, by which is say discard, you know, get rid of trash one card and get a building material."
So, I could turn one of the cards in my hand into a building material. When can I do that? When I activate a radar token. So, if I have a bunch of cards that I have built, you know, because this is a deck building game. If I build a deck that's full of these radars and then I get a whole bunch of them out in play, if I use the radar, I get to do all those actions as one big fell swoop. But as it is right now, I do not have any radar actions any place. So I have already wasted now reshuffle that so I'm not cheating. I've already wasted half of the benefit of this which is activate radar powers. But I'm here to play some cards. And so, am I going to stick to my original plan? Discard both of these cards and pay three bucks so I can get topographical data in play. Plus, spend seven energy. I've got 11 to get this investor into play.
Let's see. I've only got 11 energy, so it's not like I can play both of these. Playing both of these would require 15. Oh. OH, THIS GAME PUTS YOU THROUGH THE RINGER. All right. I still like this though because there is this objective about having um one, two, or three objectives that have workers on it. And this isn't one. So it doesn't this doesn't mean bo neither of these these are both in-game ones. Neither I mean know sometimes there'll be worker placement where you can put a worker and then you use that power and then that worker is frozen there forever. So this isn't helping me get that object. So I'm dumping that. I'm trashing that one and then so that I can play top of because it cost me three bucks. Here goes one, two, three, and I got trash one more. And then I have an active project. Active projects are supposed to go over here to the right of your board. Uh, but I'm just going to put them up here because I'm tight on space to keep everything on screen. So, I've now got a project, which is an in-game thing of two or five points if I get enough projects going.
Uh, let's see. Oh, I want both of these. I want both of them so bad. So, um, this is one that just when it comes out, it's active, but it's only active if the storm doesn't blot out my HQ and it says, "Hey, get a buck for every investor, including this one, when they play." And they let me draw cards depending on the storm level. This one, uh, if there's little storm activity, gives me a little bit of energy, but that's not why I get this. This says, "Hey, some card I previously played and went into my discard pile, I can go dig it back out so that I can grab the my investor card again." That is so cool. I mean, arguably, it's cooler because it's more expensive. I could afford to play either of these. I have 11 energy.
I'm going to stick with my plan, folks. This is heartbreaking. I want this snowmobile so bad, but I'm trashing it. And so, therefore, I trashed two cards, paid three bucks. I have topographical data. I have one project in play now. It's an in-game score. I still have this. We'll come back to that in a second because it also is a reminder. Hey, when I do this, I get an employee or an expert, they're called. So, let's go get an expert. Uh, oops. Let's come over here. And who do I want? Now, remember, if I take any from this column, they're free. If I take any from this column, they cost one coin. If I take any of these, they cost two coins because they're wilds and they're worth an extra point. And if I take any of these, they're so desperate to come on my expedition, they'll pay to come. And since we've got an objective to get more investors, I think I'll take this one. I could take uh any of these three will give me a buck. So, I'm definitely getting a buck. So, now I'm up to two bucks. And um I'm definitely But I could get a pilot or I could get an engineer, but I am taking the investor. Hello.
Welcome to my expedi expedition. You come over here. And so on a future turn when provided the storm doesn't blot out my HQ, this says I will get one two bucks. Every round I can get one two bucks. So this guy is going to get me five bucks over the course of the game unless the storm blotss out my HQ. Um but here's another thing. If I get another investor or a pilot or a mechanic or one of these wilds and I put it here, one of those workers will parachute in. So in that round, I will get to do three actions instead of two. So um whenever you can get the little parachute, that's like a whole another turn you get. So you want to earn every one of them you can find.
Like I said, if I explore long enough, there's one of them over there, too. All right. Um, so that was right. So I I played this. I got somebody that's going to help me in the future. It's it's let me build my way up. Plus, remember, oh well, here's a problem. I want to have two more experts than my opponent. I also want to have twice as many engineers. So I need to be recovering. I need to be hiring engineers as well. But we'll worry about that because I also maybe I'm not going to do many radio operators in this game. But I do want to make it all the way over here to worry about that later. So anyway, so I played one card. That's done. I can play as many cards as possible. Let's play this one. It costs seven energy. Uh, so that takes me down to four. And whenever you get an expedition that goes to the top of your deck and you know for a fact, you know, remember this is a push your luck game.
Knowing what's on the top of your deck is a valuable thing. This investor is guaranteed going to come out. I know in here that there are two more storms and there are a bunch of other cards and there is a new on-site investor right on top. All righty. So, that was it. I used you and played two cards. Not bad, really. I mean, if you wait long enough, you could do this in like play three or four cards. That's much more efficient, but I was trying to get stuff done. I wanted that investor. I wanted to start making money as fast as I can. So, that was my third action. I did work placement. I did work placement. And now I can never come here again. I can still activate the mechanic power. six energy and um two points if I um or I'm sorry, six energy and every mechanic is worth two points is what that says. I can still activate that if I ever recruit a mechanic, but we'll worry about that later. That was my third action. It is my opponent's third action. And they say, "Hi, we'd like to place an explorer on an expert action tile." And then there's a reminder. Everything that's in the rules is very, very nice that they put them all right on the card. So, they are going to do the same thing as me.
And by default, they always go for coins. So, they're going to come over here. If I wanted to get two coins out of that, too bad. It's gone. Um, so, but I got mine before they could get in. So, that is what they did. It is now my fourth turn, but I have no workers. I can't build. I don't have any more radars. So, I'm going to pass. I am done. And then it comes back over here. And what do you know? They did three actions as well because at the beginning of the game there, it says three stars. They're doing three actions. So, they did these three and uh that was it for them. Um you know, you know, later on they might do five stars worth of actions. Plus, they have some advanced cards in here that might make them do stuff faster than normal. Oh, but you know what, folks? I am sorry. I've been cheating them. Always trying to cling on subtitles. Paulo would have pointed out that when they played this first one, not only did they go out and occupy the space, but they're always doing this. They've got their own little personal rondelle. So on their first turn, they also took one step on the rondelle. And that said, hey, in the same way I can do exploration, they can do it, too. When they cross this line, look at how many radio opers they have.
They have one. So they move forward one step on their own little explore track. The same way I've moved four steps. And then the second card, they said, "Okay, again, move on their rondelle." So they moved and they didn't cross anything, so they didn't do anything. But now they've done it a third time. So they're gonna cross this line. And it says, "Hey, get some income." How many investors do you have? They have one. So that means just get one card. And here's the deal. Me, I get cards that go in my hand. I have to find ways to play them. If for them, it's like they've always played them. They just get these cards. They go into their supply and they whatever this is, we'll reveal it at the end of the game. And they score the points off of it because that's all they care because they have infinite money. They can play anything they want, etc., etc. So I forgot that every turn they're always going around this little rondelle as well doing the core actions upgrades and all of that. So anyway, so I have done three, they have done three, we have both passed, which means the first month of six months is over and it's time to move on to month two. So this moves forward. So you can see now we're in month two and now all five of these people will pay to come work for us and we can start getting these people as well. Um, and we're getting closer to scoring our first objective, which will happen next round. You can see right there when this overlaps that we score objectives. And so I'm racing to get ready to score these objectives. So we start out at one. We're now in round two. And um, these any cards I played go into my discard pile. Bye-bye. And we
start again. And I should say there's one other thing that happens. This is the first player marker. a very very cool looking one. The anomaly research expedition, the R. Um, at the end of a round, this goes clockwise, you know, around the table. So, the next player becomes first player and all that, but when you're playing solo, I will be first player for all six rounds. So, we're on to round two, folks. And it is time to prepare again. I already know what the first card I'm going to draw is. Hey, buddy. Are you ready to invest? Are you going to enjoy my two investors over here? So, when I activate my HQ, I will get $3. Yes, that's great. Okay, let's keep drawing. Now, I could stop. Remember, every time you draw a card, you either trash it and stop or, you know, discard it and stop or you play it and stop or you keep going. Of course, I'm going to keep going. This is almost all good. There are two storms in here. I hope I don't hit them. Fingers crossed. Give me some good stuff after the terrible storms. I want nothing but sunny skies.
Yes. Hey, now if I do not cover my radio tower, I've got one two radio operators, which means I'll be able to take two more steps and I'll be one step away from getting another precious radar token. Okay, and now once again, I could stop or I could keep going because here's the deal. This is painful. Well, no, no, I'm going to take one more. I'm definitely going to take one more because like I said, unlike most push your luck games where you push your luck, you see what you get, and then you're stuck with it whether you want or not, you do have a get out of jail free. So, I'm hoping for more good stuff. And I got I got my All right, there we go. Now, here's the deal. If I hadn't explored, I would not be able to play any more cards. But this space is now available because I've explored all the way over here. So, let's keep pushing my luck.
MY GOSH, THE STORMS HAVE ABADED. I've gotten four cards played and no storms. So, here's the deal, folks. I should totally stop, shouldn't I? I can't get any more expeditions cuz this I've not explored all the way over here. So, I can't play any more expedition cards. Now, there are four cards here still. Two of these are storms. Two of these are not. And now, here's the deal. What I would like to do, here's the deal. I would like to draw a card. I would like for it to be a storm. And then I say, "Oh, rather than giving up on any functionality, I say, "No, I'm just going to discard it and quit." Because remember, every time you have two chances after you play your card, you can quit. Or after you draw, you can choose to quit. But here's the problem. If I draw this, if it's a storm and it's a 50-50 chance of it being a storm, perfect. I say I'm quitting. It goes in my discard pile. I've avoided a storm.
Nice. I' I've read the the the the weather charts well and I have planned accordingly. But if I draw this and it's one of my good cards, I have no choice but to discard it because I've got no more room. So there is a 50/50 chance that I burn or I burn that I miss it's an opportunity cost. I miss one of my useful cards. And missing one of my useful cards is why it would have been nice to buy this snowmobile because it would let me go BACK AND GET THE CARD I MISSED. BUT I didn't take the snowmobile. I GOT RID OF IT. OH, I regret it already. So am I going to stop? Yes, it's a beautiful. Although, here's another thing. If I get at least one storm, let's say I drew this. All right. Boom. I got a storm. Well, I've got to cut off my income, my um travel or my construction. I want to do all of those if I can. But one storm means I do at least get two energy. Two storms means five energy and two things cut off. And you saw before, three storms means 11 energy. I still got four energy. I am not going to risk it for any biscuit. I do not want to take a 50-50 chance of blowing it. I would love to get an a storm just to discard it so I get to more stuff better, but it's too big of a risk. I am going to stop. So, the first one, three nonstop days um or weeks, I guess you can consider it, of storm. Now, I've got four weeks of awesome sauce exploration to do. So, now I'm stopping and I resolve all my stuff.
Um, so I can do this in any order. Sometimes it matters based on the powers I might have gotten or whatever, but this one's going to be pretty straightforward. Um, let's just do these things first. Let's get some money. I get a buck for every investor I have. I have one, two, three. That is three Arctic Simoleons. I have almost got enough to hire two people. And there's money out there to be had if I come over there, etc. Anyway, so I've activated this. Now, let's go for a walkabout. I get to take a step for every radio operator. I've got one, two. So, I take two more steps. Bip bop. And I did not quite reach, but still I'm making progress. So, that's that. Then I get to do construction. This is the most complex thing. Let's come back to that one. I'm going to put that on hold for a bit and do some other stuff. Now, there were no storms, so I don't harvest any energy from the storm. But because there were no storms, uh, this gives me two cards. Just going ahead and zoom in on all of them. This gives me two cards.
This gives me one energy. This gives me one energy. And this gives me So, I get three energy and two cards. So, my hand was empty, but now I've got two cards in my hand. And these are what I want. These are objectives that have spots for workers because remember where was that objective? This objective is at the end of the, you know, whenever I score it, have one, two, or three objectives with workers on them. And that's what these are going to be. So I drew two cards that are perfect for the objective. GPS prototype project and whale recording project. So um this investor gave me two cards. Thanks. This one gives me one, two, um one, two, three. So I'm up to seven energy. And so I've gotten all of that stuff. Um even if one storm had come out, I would have gotten energy from it. Plus I still would have gotten the best results of all these. But now it's coming back to the big dog construction. When you activate this, because it wasn't blotted out in a blizzard, you have a choice. You can either prepare one of your stations to build this round, which is one of the actions you can do. Build a station, or you can get building materials that you need to build something. And what you do is if you're going to do this, you count up your number of engineers. Now, no engineers came out. I've got an engineer. They're still in here somewhere. They were the next to next card. My other investor didn't show up, so I know what's coming. Again, I'll have to shuffle this up because this is cheating. Uh, and here's the deal. If id kept drawing, I would have thrown my investor away because I would have had no room for them. So, again, let's not
cheat. We don't know what's coming, but I know my investor and my engineer and my other two storms are still coming when we go into next month. All right. So, anyway, what was I saying? Right. So, um, how many engineers do I have? One. And I didn't. I could have had two if the card would have come out. What this means is however many engineers you have, you can spend that much energy to get that many building materials. So right now I could spend one energy because I have one engineer to get one building material and you need building material to build um everything except for your very first station. The first station you build doesn't cost anything. The second station costs one. The fifth station costs four building materials. Building materials are the hardest things to get in the Arctic or the Antarctic. But anyway, so I could get one building material at the cost of one uh energy. I've got it, but I'm not going to do it. I'm going to prepare my first station. And I put this up here in my ready area. This is kind of like a special worker. Um because this is where all my workers go, right? So anyway, we've done it. I've done all I've done my press my luck. I've gotten my payday from it. And now, like you saw last time, I get two workers. So I've got two normal workers and I've got this, which is a special worker. Um because it basically I put it out on the board and I get rewards like a worker, but I have to build it by spending, you know, building materials and stuff. Although not the first one. The first one is free. The next one will cost one. So um I've got three workers to deploy here.
And again, I am going to draw five cards and keep one or two of them. One, two, three, four, five. And I've got to decide what's it going to be, chickade. So here's another expedition that gives me six points. very expensive. I need 16 energy to launch a freaking satellite. It generates lots of energy or a bit of energy. So, I got to spend energy to make energy. Another one. Okay. A big uh you know, what do you call that? Tread quad rig. Uh this will generate building materials for me if there's not much storm or if there's two storms. It'll draw me cards. And it's not very exp. It's pretty cheap. Only needs six energy to play it. This comes out. It won't activate unless it's one of those things where hey, if I spend a radar, I can activate this little radar bonus, which is trash an expedition card and get one material.
So, this thing could let me trash storm cards. Not that there won't still be storms, but this basically means thematically that it has allowed me to build up my infrastructure enough that we can withstand storms. So, it's like there's one less storm that will hit us as we go through the deck. That's super cool. Although, not only do I have to get it in play, but while on the roundwoods is in play, I have to have one of these available so I can activate it. So, I've got that and I've got that. And or no, I don't have these yet because remember, I'm going to keep one of these five cards or two if I spend some energy. Um, oh, it's a dog. There's lots of dogs. They used dogs in the Arctic in the 70s. All righty. So, um it costs three bucks to bring this dog down. I will also get a building material. It's only one victory point, but it's a permanent power. Um this is a project that sticks around forever.
Whenever I build a station, I get two material if I have at least one unused hammer symbol. That's interesting. That means when I build, I need to have engineering. If I have say three engineering to build this but I I build in a two engineering spot so I waste one engineering that means I get building materials as well. So this is phenomenal. The quicker I hire more engineers and let's see there is an engineer who will come work for me and pay me to come work for me. So that's really awesome as well. Plus she's a cool doggo. Who doesn't want a doggo? Um although it's not a contract that helps me complete this. Hey, get contracts that have workers on them. Then there is geological data. Another project, another endgamer. Um this one's pretty simple. It says, "Hey, at the end of the game, if I built three stations, two points. If I build all five of my stations, four more points." Which again just goes to show this is not a super highscoring game. This cost me three bucks, but when I do it, I'll get two building materials.
So that's nice. Of course, everything's nice. If there were if there were any crappy ones, there would be no hard decisions. And then I've got another Okay, now this is another worker placement one where if I um put a worker here, gain two coins and one material for each storm. So, this is a project you invest in early. Uh costs money. You have to trash a couple cards. It gives you a radar. And then on a turn like my first one where three or maybe even four storms because I could get four storms out if I get this upgrade, then I make all of the money with the electrothermal drilling in the middle of the supertorrm. Okay, so geez Louise. Um, which one do I one or two? Okay, I'm definitely spending two energy. So I'm down to five energy. I'm going to keep two of these because I love all of them like my firstborn children. Okay, I'm totally keeping a dog because of course I'm keeping a dog.
Plus, it's really really awesome. It means I definitely if I want this in play, I need to uh start investing in engineers, but I want to do that anyway because I'm trying to stay ahead of my opponent in terms of engineers so they can't score their super solo objective. So, uh, the Samoid works beautifully with that. So, that's one. And then which of these others am I going to keep? Am I going to build? Well, it's not unreasonable to build three, but all five that's a big stretch. That has to be a big focus trying to get all five of these built. Um, yeah, because the objective we have for building doesn't the objective just says, "Hey, build one or two at level two or level four. Or if you build two of them, have one of them be level five and one be level three, or one of them be level seven and one be level four, which means more and more and more engineers to be able to build higher level ones, but not a lot of them. This makes me want to build a lot, which means I'll probably building lower level ones. So, I think I'll say goodbye to that. I think that kind of conflicts with that objective I've got up there.
So, I'm still paying. Am I going to I would love to start trashing um uh storm cards out of my deck and turning them into building materials, but um when it comes out, that needs to be when I'm going to play this. It's not like I can just do it whenever I feel like it, but it also generates building materials. Okay, I don't think I need the satellite. Crazy expensive. If I was going for a heavy energy building strategy, then this would be a part of it, but I'm so far I'm not going for that. So, which of these two which of these two do I keep? It's kind of funny. They work across purposes. Um, this one lets me get rid of lightning. This makes me want to ride the storm. I don't want to ride the storm. I've already done that one. So, I'm getting rid of that. Um, you know, going for that one means I'd probably want a thin deck with more storm cards than less so I could use it more often. I am gonna take that. All right, so there we go.
Spent two energy. I've got five cards. And now it is time for worker placement again. And remember again in normal uh player this would be uh you know switching around from turn to turn, but in the solo game I will always be first. So where am I going to go? Um, well, if I had six bucks, I would probably come over here to the harbor right away to be able to hire two people, but I've only got five, so I need more money, honey. So, I could go get some money. There are spaces. If I come over here, I get two bucks for the first one here, plus three energy. That's nice. If I come over here, well, I don't get the best spot, which would have been an extra dollar, but I get two bucks and a card. That's nice. If I come over here, I get a buck and four energy and um or a buck or two energy plus four energy. Plus, I can play an expedition card by spending the energy. And I do have this expedition card because here's the deal. I can't play any of these cards unless I get one of these. But coming here would get me that last dollar I need to be able to do a big higher. And this would be the first card I play next turn so I can start trashing storms.
Yeah, let's do it. Let's to it to it. My buddy explored and found this place, but I'm going to be the first one to come here. I can get a coin and four energy or I can get six energy. I'm going to take the coin, please. A coin and four energy, so I'm up to nine. And I'm going to play this card without having to burn an entire radar. It costs six energy, so that puts me back down to three. And you know where it goes, folks? Right at the top of my deck. First thing that happens tomorrow, we get out the bulldozer and we start um battening down our hatches so we can weather any storms. Okay, cool, cool, cool. Thanks, buddy. Who went and explored that for me? Um, right. It is now their turn. And they say, "Oh, wait. Oops. By the way, these cards got discarded." So, they're starting again because I got to keep track that they're going to do three stars. So, what are they going to do?
They are going to place an explorer on the landscape with the most available action spaces. So, uh, there are there are two spaces here and two spaces here. So, their tiebreaker is they always go to the coldest place possible, which is here. So, there went two bucks I could have gotten and three energy. And don't forget, every turn they always they take a little step and they don't do anything yet. Okay, that was their first turn. Okay, now it is my second turn. I've got one more worker. But folks, you want to or you know what? They could go and get these people. I I'm going to build this, but I'm not in a rush. I'm going to come over here to the harbor. And um that means I am going to spend six bucks. There goes all my hardearned cash money.
And I can hire any two of Let's see if we zoom in on the zone. So you can see I get any of these five people give me money. Any of these three from this column are free. any of these three cost a buck and a buck extra and um these ones cost two bucks extra but they're worth a point and they're wild. So I'm going to get two workers and I'd like to do it in such a way that gets me money honey. So how about I jump up here and I grab an engineer because remember I'm trying to stay in the lead on engineers and how about I get another investor. All right, nice and nice. Okay, cool. because I would have hated for those to disappear because my opponent could have taken them just as easily. So, let's bring them down to the operation. Show them around. I've now got two engineers, which means I can do more powerful build actions. You know, I can convert two energy into um building materials, for example. But I've also got my second investor, which means I cover this space, which means Oh, they parachuted in personally to um get um snowshoes on the ground to help me out. I get to do an extra action this turn. Nice. I'm very happy with that. Very, very happy.
And I've said goodbye to that. This one's never going to move again. But remember, any number of players can go there. It is my opponent's turn. They say, "Hi, look at this. do uh do the special action of the upcoming milestone card and take the leftmost engineer. Guess what I just did, folks? I just grabbed the leftmost engineer that would have gotten me money. If I hadn't gotten there, they would have taken it. Um, now they're still going to take the leftmost engineer, which is this one, the one that doesn't give you cash. So, they're going to grab that and it goes into their little engineer column. And so, hey, we're tied. They h they do not have twice as many engineers as me. So they're not over fulfilling their first objective. All righty. And um All right. So do the special action on their upcoming. So they're going to do this.
Oh shoot. Um right. So there is take the leftmost engineer and then take another leftmost engineer. So they did that. They're going to do it again. The next leftmost engineer is all the way over here, which I would have I mean I can't even get there yet because those aren't available, but they just jump the queue. And so now they've got three engineers to my two, but they still don't have twice as many. And don't forget, they take another little step and because they cross that line, this is really simple. They build an upgrade. Doesn't really matter. Me when when I get to building upgrades, I'll show how it works for them. They just grab an upgrade. Every upgrade they build, they just put down here. It's worth four points. So, that was it for them. That was their second turn. I'm glad I got that engineer when I did. I would have been ticked off if I could have gotten that guy who paid me to come work. Okay, it is now my third action. Let's here's the deal. So, I can build this now. Like I said, this is a worker that I basically put out on a tile and you know, I get various actions and stuff.
Um, and I've already paid. The first one was free. The next one would cost building materials. So, I'm ready to place this worker out. Where do I place it? Not on any of the existing places, but on virgin territory. Each player starts with these four tiles that require one, two, or three engineering prowess to build your station on. And because I have two engineering prowess, that means well, I could build it here on this weak space or two engineering. I could build on this better one. Um, one step versus two explorations. I could build it here for one, which gives two energy or four energy. Or I could build it here. One coin or two coins because I've got two engineering prowess. I could build it on this two uh money generator as an example. I don't have three engineering prowess, so I can't build it on this one, which would give three energy and a card or a building material and a card. nor if I had four engineers, I could build on this. If I had all seven, one, two, three, four, five, six, and then I had an engineer over here, so I had like seven engineering prowess, I could build on one of these tiles, the most powerful ones. But as it is, I have two engineering prowess. So, I either build on a level one or a level two. And all things being equal, you should build on the best thing you can. Except here's the twist. Remember my sweet dog that's waiting to get put into work? When I build a station, I can get two building
materials if I have one unused hammer symbol. So, I've got two hammer symbols. But if I had this dog in play as my second project and then I built a level one with my two hammers, I would immediately get two building materials, which are the hardest thing in this game to get. They're harder than money. They're harder than energy. They are the most valuable and you need them for all your upgrades. And from now on, I need them to build any more stations. So, here's the deal. I'm set. I could build you, but I don't want to build you until I've got this dog ready to work so that I can build a level one and get some building materials. That means I've got to play this dog. How do I play the dog?
Well, I need to have one of these so that I can discard it so I can play things. And at the moment that happens, I could play the dog, but I also need three bucks and I'm broke. So, here's the problem. I can't do it. I have one more worker. If there was a spot that I could go to that would give me a radar token and three bucks, I would just go there and then I would use the radar token to get this into play and then I would build this. But that's clearly not going to happen. There is no worker pl. I don't even think level sevens have a worker placement that give you $3 and um a radar token. That would be the craziest most powerful thing in the universe. So, okay. So, I can't make good use of the dog. But you know what? I am going to build more stations. So, I will get this in play eventually. Or heck, maybe I won't. Maybe this will be a card I discard at some point to play others. Remember, I have to discard two cards to play whale recording. Maybe I'll say goodbye to the dog so I can say hello to this really big cool power.
Time will tell because this one is a passive ongoing ability. It doesn't help me with this where this objective that wants me to have worker placement projects. Right? So anyway, so I'm not going to do it, but I still have to decide I can do this whenever I want because I'm going to make the worker placement action. So nobody can freeze me out of that. So, I feel like I should go on ahead and do another worker placement action first and then have that be my final worker. So, then I've got to decide where am I going to go. Um, well, here's the deal. I could end up going to the tile I place, but only if my opponent doesn't go there. When a player build is the first to build a thing and they put their thing out there, they don't get to do this action.
They get to do the action that is adjacent to where you just went. So, if I build this and put it here, I get to do this action. If I build it and put it over here, I get to do this action, etc., etc. So, I need to think about where am I going to build my station. And here's the deal, folks. If I send out this worker and I tell them to go explore because the my opponent explored this one, Arc explored this one. If I explore this one, I will get the allimp important radar I need and I'll make a a new cool super powerful worker placement spot. Right. So, let's go here. I've explored and we have discovered and I mark that I'm the one who discovered this. A place that lets you move two steps and draw a card. It's negative 41 degrees Celsius here. There are three chances to activate this to get a coin, some energy, and extra steps.
Oh my gosh, that's a great spot. So, I have just discovered it. And now, having done that, we have reached the meteor zone, folks. There are four worker placement spots here. And um it you know now once you've made it here players can start putting workers out here but not unless they have at least three presents which I haven't talked about presents yet but we'll get to that in a little bit. Suffice to say I have one presence. Presence means you look at the given place where you might want to put your worker and you see how many workers and stations do I have around here? I have one presence. This guy is one presence. If I had that guy plus this guy plus um plus I built a station say right here, right? Say this were the case.
Then as far as the meteorite site is concerned, I have three presents. One, two, three. Presence is considered this tile. I have two presents. One um one or no I I have three. This tile has two presents. The two that are next to it. A uh a station does not create presence for itself. So anyway, presence is a big important element and I cannot come out here to be the first to grab a special expedition card by literally studying the meteorite because I need to have more presence out there. All right, but anyway, so I came here, I got the thing, we've created a new worker placement spot. And then my buddy says, "Hey, what am I going to do?" Oh, I am going to place an explorer on the landscape with the most available action spots. And this is what any human player would do.
Um, usually when somebody does the explore and creates a new exciting thing, there's a gold rush because the new stuff is better than the old stuff. And that's what they want to do. They want to um go to the uh landscape that has the most spaces. And that would be here. There's two spaces here, one here, and one here. So, they're going to go there. And um they always take the money if they can. So they just did that and there went my I could still come here to get two energy and two um steps and a card. But they grabbed that first spot. All right. And so that was it. Oh, but they again they always do their little rondelle. Their next step doesn't get them anything. Fine. And now it is my turn again. So all of a sudden I can start playing cards again. I have energy but I don't have any money. So, there's no reason to use this right now because I would need to if I in a perfect world, I would want to have 5 plus 4 plus three. I would want to have $12 and two cards to discard because if I had 12 dollars and two cards to discard and I played this, I would get all three of these into play. Obviously, I don't have that. So, I'm probably not going to use that. I could discard this whenever I want to draw three more cards to give myself three energy, two coins, or a building material. That's a free action.
I'm not not going to do that either. I'm going to place my last worker. I'm gonna build the first station of this game. And so remember, I have two engineering. So that means I can put it on a level two engineering space. The one that makes money, the one that makes energy, or the one that does more travel. Right? So I'm going to build on one of those. And I will not get the benefit of this. What I'm doing is I'm creating a new opportunity for somebody else to go to. My opponent might go to this one before I get there. But more importantly, wherever I put this, I get to do the action. So, if I want to take two steps, I can put this here and then get a card and take two steps. So, you better believe I'm going to build this to touch this or this because these are the two best spots. This is three energy. This is although this is the best for money. If I want two, if I build this over here with my level two with my two engineers, I could get two coins and a card. So, I have more cards that I either love or that I discard to play other cards. But I still got to decide, am I going to make this a money generator, an energy generator, or a travel generator? I was originally thinking I wasn't going to travel very much. But I kind of do like the idea of at least making it up this far so I can unlock another parachuting in um person. Even though there's no objective for it, I'd like to travel at least as far. Plus, it gives me another place to play expedition cards. So, I think I'm going to make it a travel space. It's the level two. I put this here. And now I got to decide, do I want that bonus, that bonus, that bonus, or that bonus? Now, if somebody already
made over here and this is real, I could build next to this and get that bonus. But these higher level, the ones that are at the 60 below, the most valuable places, the name of the game, we haven't explored out there yet. So, I can't build next to those. What do I want? Well, I'll tell you. Remember I was talking about presence? I think my best option is to build right here. No, no, no, no. I'm going to build right here because look what I have done, folks. I have put this here. I don't get this, but I can either activate this tile or this tile. But more importantly, I want to start upgrading this, which means putting flags and radar dishes and stuff. I can put three upgrades on there. If I look at my board, the cost for upgrades is presence. I start talking about this. So, if I want to put the first upgrade on that, which will let me hire anybody immediately, the next upgrade will let me parachute somebody in. The next upgrade will put give me nine points and a radar token.
So, I want to build these. They require building material and they require presents. If I put my thing here, how much presents do I have? I'm the orange player. One, two. I have two presents. If I have ever sent any workers over here, then I've got three presents. If I send workers over here, I could have four pres more and more presents. The more presents I have, the more upgrades I can put on this. So, I'm thinking long term. I already now have because I'm here and here, I've got two presents. That means I could build my first upgrade, which requires one building material and two presents to upgrade that base and put my cute little flag on it. So, that's what I'm thinking long term. That's the spot to put it. It's now ready to be upgraded in the future. But in the meantime, do I want four energy and play a expedition card? No, I don't have any expedition cards. I toss them all away. So, I'm going to activate this, which gives me one card. It's another project. Remember, you might see a long string of all projects. I mean, it's 50% projects, 50% um expedition cards in that deck. So, I've got another project card, ice core data, and I take two steps. One, two, which gave me another one of these. So, if I ever needed to, I could just trash both of these to give myself four bucks or six energy. Or I could draw six cards. you know, there's no hand limit for how many I've got here in my hand. So, anyway, I've now got two of these, and I still haven't used my um my starting uh what
do you call it? My warning token, which you do to to help mitigate push the luck. Wow. Okay, so that was, like I said, I placed um uh four workers this round. One, two, three, or yeah, one, two, three, four. I got four workers of stuff out of that round with the uh parachuting guy who came in plus my station worker. And that's the nice thing whenever you you know it. So there we go. And I've created another great new worker placement slot for people to go to. That was my turn. It is my opponent's turn. Remember they are doing three stars, but if you look they've only done two. This one that let them get two engineers. This was an upgraded. Depending on the difficulty level, they might have more of these starless cards in here, which means they get to do more stuff in a given round. In the same way, I got to basically do four actions this round. They're going to do more actions because they pull the regular thing. So, they're going again because they keep going till they do three stars. Here's their third star. They would like, if they have three engineers, they do not.
Yes, they do. They have one, two, three. Build a station with an extra hammer symbol. otherwise take the leftmost talks expert. So if they didn't have enough, they would just grab the leftmost. They would grab that pilot. But they have enough engineers. So just like me, they're going to build their first one. And they cheat a little bit because they have number of hammers plus one. They've got one, two, three hammers. So they're building I built a level two station. They're building a level four station. Boom. And so what does this one do? Um, this one you go here, you get two bucks and some energy. Very, very nice. And so, where are they going to put it? Well, for them, it's always the coldest.
They always want to go to the coldest space. So, they want to go next to the coldest space available. That's legal. Um, and be next to as many things as possible. So, this is 41 degrees. Oh, over here, the one I just did is -10°. Oh, but these are negative. So, the bigger the number, right? So, mine's balmy warm. -10°. It's lovely over here. Uh, but that's -41, -48, -31. So, they want to be next to this and they want to be next to as many as possible. So, they're going to put it in this space or this space. And anything beyond I get to choose for them. So, where am I going to put it? Um, I'll put it over here, leaving this space open for myself because I want to go here because, hey, if I put a thing here, it's got two presents. Whereas, if I put a thing here, it's only got one present. So, I'll have them build right there and next to the coldest place possible. And that's it. If they were a human player, they would then activate this or this.
But um they don't do the normal stuff. They just got to build a thing at a level four, which is arguably this is the best action spot we can go to. Two coins and an energy. But only one player will ever get to go there. And when you build a really cool place, chances are you're not going to get to go there. That's where this space comes. And I mentioned up front, and now it makes sense. On a future turn, if I come here, I get another whatchamacallit, another uh radar token, which again, these are the most valuable things in the game because they're wild resources or they let you play your cards. And this means I get to activate any of my stations. So, if somebody else took my worker placement spot, that's okay. I can come over here to activate it. Anybody else could only ever activate this once. I could I can come here twice before the end of the game. I could activate this twice because it's mine. If you were the pink player, you'd be able to activate this twice by coming here because you can come here once and again and that's it. All righty. So, that's what this space is for. And so, they have built Oh, and once again, they um go around and so they cross, they've built another upgrade for themselves, which are just worth four points. Me, I put my upgrades on, they don't bother, they just accumulate the upgrades over there. And I think that's three stars for them, right? because yeah, they did one, two, one, one, two, three, and that was their super card. So, they have done their three. They're going to pass. It's my turn. I'm going to pass. So, I'm passing first at the end of the second round.
They're passing. We have finished round two. This stuff comes down here. All this stuff gets discarded. We move on to round three. And if you look closely, folks, you will notice you will notice. Let me go on ahead and zoom in on up there because I just moved this like this. This little reminder says, "Hey, this round we're going to score our first objective." Then on round four, we don't score. And then on round five, we score our second. And then in the final, round six, we score our third objective. That's just a really clever little way. So, we are now on round three. So, I've been worrying about all these objectives this whole game. Now's the time. I better be ready to do one of them. Now, here's the deal. I have done this one. I have built I have spent at least two engineering to build stations. I've built exactly two. So, I can score this on the lower end if I want to. When I score it, I'll say, "Hey, my first scoring, I can either get four if I deliver or six points if I overd deliver." If I say, "This is what I'm scoring at the end of this round." I didn't overd deliver. I delivered. I did two engineering. So I'll get four points. If by the end of this round I have spent four engineering on stations, then I've overd delivered and I get six points. Instead, I could wait and score this as my third and final thing at the end of the game. Which means um if I delivered, which is to say I've
got at least two stations, one was a level five and one was a level three, I'll get six points. But at the end of the game, if I overd deliver, which means I got two stations, a seven and a four, then I'll get 12 points. And that's a huge amount of points in this game. So anyway, I need to be thinking from the beginning which order because you're going to get a chance to score all three of these objectives. One midway through, one almost at the end, and one at the end. So you got to decide which are you going to score low, which are you going to sky high? Are you going to deliver? Are you going to overd deliver? My opponent, they care about delivering and overd delivering, too. But they've got their own special thing. So this is the round where I'll either deliver on this or this one. I haven't done any upgrades yet, but all I got to do is one upgrade or this one. I have I overd delivered. I have one, two, three investors.
If I have three workers in a mediumtemperate zone, I will have overd delivered for this because I've already gotten three investors. If I get three workers on mediumtemperate zones, and here's the deal, folks. I've already done it twice. You may not have been paying attention. This 41 degree slot is a medium temperate. And this one is a medium temperate. I have two workers on mediumtemperate zones. If I put another worker on either of these spaces, then I will have totally overd delivered. So, I'll get six points out of my first objective instead of four. I think then that means one of my workers is gonna come here or here this round. All right. So, um that's looking pretty good. But, uh it's now time once again to go look. And we know what the first card is. Hey, trackjack. I don't know what the heck you call these things. So, if only one storm comes out, I get a building material, which is h which is all I need to build my first upgrade. Um, and if I use one of these to play some cards, I'll also this turn get to trash one of those storm cards and turn them into building materials.
It's like I planned it, folks. And so now I could quit or I could keep drawing. Again, remember, two of these are storms. two of the one of them is the uh radio operator, one of them is the engineer. Let's see what we get. I'm gonna draw. Boom. It's the engineer. Hello, engineer. So, I could stop. What does that mean? That means this turn I have one, two, three engineers, which means I could build on a level three zone. Or I could build on a level two zone if I get the dog in play and get some more building materials. Nice. Um or instead if I don't prep because right now I can't prep. I have no building materials. So I cannot prep my second station, right? I cannot pick it up and put it over here. So it's another thing I can build. But yes, I do because anytime I want I can trash one of these to get a building material. So I could trash this, get the building material.
So I could prep it. That's provided the storm doesn't blot out my construction equipment. But remember, instead of prepping my next uh station, because I've got 1, two, three engineers, I can convert three energy, which is what I have, into three building materials. So, I could put off doing a station until later and get a lot of building materials to start upgrading my existing station. Nice. Let's keep pushing our luck. Let's see what we get next. It's probably going to be a storm because there's right there are three cards. It's a 66% chance it's storm. And it is. So now I have a choice. I can just say no, I don't want that storm, in which case I don't get to draw anything more. Or I can turn off my money maker, my traveler, or my construction. I am definitely not turning off the construction when I've got three engineers. I am definitely not turning off my money maker when I've got three money makers. So am I going to blot out travel? If I travel, it's going to be one. it. I can't travel very far this round because my other radio operator is in the discard pile and I don't have a snowmobile to go grab them. So, I can't if I travel one, it all it's going to do is move me over here. It gives me another space, but I don't have enough cards anyway. I think I will let the storm come and say I'm not doing any exploration this turn because it really only would have been one regardless because I have not invested in this. I could have been investing in this like crazy so I'd be a super traveler. I could be all the way over here by now.
Maybe not that far, but you get the idea. So now I could stop it. Heck, now I'm not afraid. Give me whatever you got. Hit me with your best shot. All right, storm. I say I don't want a storm. I don't want to lose you. So I'm going to pass. And now we know for a fact tomorrow the next round. First thing I'm going to do is I was hoping to get my investor and make the money now, but I'll make that next turn because it's the last card there. Nice, nice, nice. All righty. So I pushed and I got this. I didn't want to absorb this. So again, the push your luck. It's very forgiving. Now, what I could do instead is if I want that investor, I could say, "Hey, I will use this to ignore this." And then I know I get the investor so I can make more money right now. But no, I'm going to save this for when I'm really in a pickle and I really don't want a bad thing to happen. So that's it. I am done. And now once again, we get our income, right? So I have one storm, so that is two energy. This I have one storm, so there is one energy on that. This says, "Oh, there's only one storm." So, I get one building material, exactly what I needed. And I've got an engineer if I do engineering stuff. And I've got this if I activate one of these. And now, um, let's get some money, honey. I've got one, two, three engine investors. Yes, we are three rich. Okay. And I can't do this because it's been blowed out. And now either I spend this building material I just got so that I can prep to build my second station
um or or I don't do that for later and I'm not going to I'm going to do the other thing. I have one two three engineering. That means I'm going to spend one, two, three energy to get one, two, three, four million. So, I've got four building material. That means I could really start. My first upgrade costs one. My sec I could get two upgrades done now, which by the way will parachute in another bonus worker. Oh, yeah. So, that was it. So, I've activated that. I've activated that. I've activated this. I haven't activated that because I haven't said I'm going to do initiate radar to trash one of my thingies. So, we are done. Now, I get two workers and I once again I draw one, two, three, four, five cards. And this time, you know what? I think I'm only going to keep one because I would have to burn two energy to keep two. So, I've got geological data. I've got ice breakers.
I've got another truck. I've got another super investor. Look at her. And I've got Mr. uh late '7s era. Did they have the brick phones of the early '7s? I don't know. But they had them down in I have a satellite phone bearded guy uh who looks very much like Undead Viking to me. But um and who will help me transer, you know, more transportation so I can travel more and get building materials. So, I'm probably only going to keep one of these unless I want to burn some energy so I can keep two. What am I going to do, folks? I'm not quite sure, but I think I'm going to stop right there because that should give you a pretty good idea of the overall flow of 60 below. And now, if you'd like to hear some final thoughts. Well, folks, you knew I was going to love this game, right? I mean, how could I not? Putting aside the absolutely stunning art and great presentation. Well done to everybody who's involved with this. Uh, you know, the components are really, really great. I'm not sure. I feel like they're that re where you get all the detail of plastic bans without being plastic, but instead recycled material.
I could be wrong about though, but regardless, the uh components here are absolutely lovely. The little workers and you know, as the board builds up and expands and you see the uh stations show up and get the upgrades and all of that, it's just really, really sharp. But um you know, obviously the star here is the design duo of Alexander Fister, who for the longest time was my second highest ranked designer of all time, and he's still my third highest ranked designer of all time. What is that up there in the top right corner? Oh, it's my camera. Hello, it's camera. Just didn't uh There it goes. All right. Sorry, that was going to drive me nuts the whole time. So, anyway, yeah, I mean, Alexander Fister, you know, I've been in love with his work ever since I originally played Isle of Sky and then, you know, went on to so many other greats. I mean, he's got several in my top 100 games of all time. He's absolutely phenomenal. If he's doing something new, I'm very excited.
especially something like this because for the last few years, Alexander has been mostly focusing more on smaller games, taking his big designs and shrinking them down. I'm thinking particularly the most recent Great Western Trail, El Paso, which was nice. Um, and then the uh Pirates of Marrabo, you know, which is, you know, again, shrinking down of Marrabo. Now, I love Marrabo and I think um, you know, Great Western Trail is phenomenal and um, but and so I like his big games, his epic games. Uh, and so this is a return to that, first one we've seen from him in a while, and it is fantastic. But it's not just him designing it. He is teaming up um with Peter Prince, who if you don't know, well, I mean, Peter is one of the old, what do you call it? The old school, the OG, the OG designers, um, the designer of Thieves, one of the most important and influential board games of all time. And, you know, Peter actually has a wide catalog of stuff, but really for for many many years, Thieves was his high watermark. And I think actually he might have even retired from design for a while, but a few years ago he came back with a vengeance. Uh, and he brought out Comet, which sadly didn't get as much attention as it should have, even though Jen and I both thought it was fantastic. You can go watch my video for that if you want to see more. You know, a criminally overlooked uh hidden gem the year it came out. But then more recently, was it last year that he brought out Countryside or maybe the year before? Anyway, Countryside, I believe, is now sitting in my top 100 games of all time. It is a phenomenal um closed economy uh Euro style game that
just does so much stuff right. And so when I found out that Peter as part of his comeback tour was bringing Alexander back to the heavy end of the pool, the deep end of the pool, well I was very excited. Then you've got a really amazing art. You've got a very fun I mean this could have been set in the modern day, but it's really great to see it set in the retro70s feel. It's cool seeing old style brick phones and um you know boxy uh snowmobiles rather than modern-day you know sleek uh you know the presentation is great, the theme is great. The setup is great. I mean if you watched my run through you saw so many variabilities depending on what what what uh meteor you're studying and what the objectives are both your personal and the public ones. I mean, just overall everything about this game, it just does everything right. And honestly, I can't imagine this does not make it into my top 10 games of the year. It's it's as simple as that. And this is totally 100% a keeper. Uh it's going to go right up on my shelf right next to Marbo and Blackout Hong Kong and um oh gosh, I mean, you know, and and and Countryside and and several others besides. I'm really I mean, I was having a blast playing it. I think the solo mode works really really nicely, too.
And uh yeah, you know, it's a really satisfying combination of a bunch of things. Great push your luck. It's much I mean push luck can be real hit or miss for me. My wife likes it, but I am always kind of like h it just leaves a bad taste in your mouth. So you push your luck and it just blows up in your face, but it doesn't in somebody else's face. I really appreciate that the push luck here is smart because it gives you two opt outs. Most push your luck is much more harsh and unforgiving. Hey, yeah, you push your luck, you draw the card, and it blows up in your face. Too bad, so sad. in this game. No, I push. Oh, this is gonna blow up in my face. Okay, I'm just gonna stop, please, and just stick with everything I still had and at least I get to do those things, right? Um, and then after you So, I mean, so you you you can push your luck a little bit harder and it blowing up in your face is less of, you know, a grenade and more of a firecracker, I guess. And I really appreciate that.
This would make it hard to go back to um, you know, a normal push your luck style game, which I was just like, "Oh, why didn't you do it this way? This is so much nicer. It just gives you more opt outs and I really like that. But then the worker placement is very cool, too. It's interesting. You only get 12 workers, although if you find powers along the way, you can unlock additional ones. So, you're going to do um you know, anywhere from 12 to 17 worker placement actions. Plus, on top of that, a lot of turns where you're doing goods conversion actions. If you can collect more and more of these radar chips, they give you extra turns. And these are the ways that you get cards into play. Which, by the way, I will mention right now, for the most part, I think the rules are very, very good. I haven't really had any problems with it other than the fact I think I mentioned in the run through, your hand of cards. Any other game, the cards I'm holding in my hand would be called my hand, but in this game, they're called your personal display, and you're supposed to put them right here face down, and you're like constantly having to go back and look.
And it's just like it's just much easier just to keep in my hand so I can keep track of them. Um, just a weird little thing. That's really about just about the only critique I have for this game is that they might as well just called it my hand of cards because it makes it a bit harder to read the rules. you keep looking back, right? What was my personal display? If it's on display, does that mean it's supposed to be public information? I'm not. It's just a weird little thing. But but for the most part, the rules are very sharp. Um really good summary of all the icons, of which there are many. Um you know, I thought some some people might be bothered there's no player aid, but Jen and I, it's just the two of us. We just have this between us so we can pass it back and forth and look at everything. Although really, you know, by the time you're halfway through your first game, you're going to know what most of those icons are anyway. They're very nicely done, very um consistent and easy to gro. And the, you know, the the the slight language of this on the side of an arrow means that, you know, I mean, it it it's pretty simple to play. I I did not find myself thinking, man, why are the player aids? Um yeah, I'm I'm trying I'm trying to think of stuff I complain about, though. I enjoyed the gameplay. I enjoyed the wildly variable setup. I enjoy I I have now played three of the six different meteors. And while they're mostly the same, the rewards you get from them and the game-changing rules do change things up enough from game to game that mixing those with the different combination of objectives is really going to make you want to come back for more and feel very different.
This is not one of those games where you get everything done at the end of the round. you really do focus on building stations or making a better expedition deck or doing more exploration of the uh tundra or investing more in um projects. Every time you play, you're going to focus on different stuff. And u by the end of the game, you can't see it, it's just off screen. Uh you know, the the space you have built for yourself full of all your workers and all the bases and all the upgrades just has a great table presence. Um it's Yeah. What more does there say? I mean, if I had any complaints, do I wish it was a few rounds shorter? Yeah, sure. I mean, well, no, not really. I mean, six rounds feels right. And I Oh, I love the um the the deliver or overd deliver. You know, right from the get-go, these are the three objectives I have. I'm going to score one halfway through the game, one almost at the end, and one at the end.
And for each one of those, I have to decide right from the get-go, am I going to try to do that one first and then say goodbye to it and pivot midway? Am I going to try and do that one and overd deliver so you can get more points? Is it more important to overd deliver on the final one, but that one's going to be harder to do? Maybe I'll sacrifice on the first two to do that. The objective system is neat. It's really sharp and I like it a lot. Yeah, come on. It's an Alexander Fister Peter Prince um you know, collaboration. Of course, it's going to be fantastic. It is just as good as you would expect it to be. Um, it's going to be hard to beat my number one game of the year so far, but I'm pretty confident, like I said, uh, 60 below makes it into my top 10 pretty handily. And that was the run through, folks. Thanks so much for watching. Have a very nice day. Talk to you later. So long. Bye-bye.