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-60° box art

-60°

Game Info
Year
2026
Players
1-4
Age
12+
Playtime
180 min
Publisher
Nanox Games
Collection
Ratings
Creator Score
Mechanic profile
Waiting on more creator content
Vibe profile
Waiting on more creator content
Description

Research teams build Antarctic stations and race to a meteorite impact site in an alternate 1971

Description

Research teams build Antarctic stations and race to a meteorite impact site in an alternate 1971

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 22
This page: 22
Sentiment: pos 16 · mix 4 · neu 0 · neg 0
Mentions per page
Showing 1–22 of 22
Video Btty1Dd8zOE kovray Top List at 0:41 sentiment: positive
video_pk 161725 · mention_pk 438981
kovray - -60° video thumbnail
Click to watch at 0:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Got me very intrigued
Cons
none
Thematic elements
  • Research team trying to make its way to a meteorite site
  • Antarctica
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Believed to be a deck building game.
  • Resource Management — Believed to be a resource management game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Five games I'm excited to buy at Essen this year.
  • Five games I'm excited to buy at Essen.
  • Let me know what games you're intrigued about and what games you might be looking forward to getting if you're going.
References (from this video)
No references stored for this video.
Video 63_AC3s7tVs Board Game Dad Analysis at 1:35 sentiment: positive
video_pk 161715 · mention_pk 438960
Board Game Dad - -60° video thumbnail
Click to watch at 1:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What's your plan for Essen Spiel? Here's what I would do in one day.
  • The verdict is still out on that one for me. It looks great, has a cool Rondel, but I think Carl von Linné may have scratched the itch on the more like biographical themed board games.
  • I'm not going to lie, it's ambitious. It might take me 2 days.
  • What are your priorities?
References (from this video)
No references stored for this video.
Video x46XrvKh59A Board Gaymes James Top List at 0:39 sentiment: mixed
video_pk 161457 · mention_pk 438800
Board Gaymes James - -60° video thumbnail
Click to watch at 0:39 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
  • Designer stated they didn't test this a lot.
Thematic elements
  • Antarctica
Comparison games
  • Shackleton Base
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Are you ready to talk about the hottest games at Spiel?
  • Every year, Board Game Geek Admin Purple puts together a geek list filled with all of the rankings, but not just by thumbs, but also with the musthaves, the interested, the undecided, so that each game actually has a more analytical rating for them.
  • This one I have no idea what the expansion is adding.
  • If you do not have any of the previous for Shuffle games, I recommend you grab for Shuffle Smoky Mountains.
  • This is a rethesis but with a much more medieval looking theme.
  • Please make sure you interact with this video. It definitely helps grow the channel and gives B even more treats.
References (from this video)
No references stored for this video.
Video upe_6Ejitl4 Board Game Dad Top List at 1:42 sentiment: positive
video_pk 161444 · mention_pk 438746
Board Game Dad - -60° video thumbnail
Click to watch at 1:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique card drawing and tableau system
  • Press your luck mechanic where 'bad' cards can be beneficial
  • Energy management is important
Cons
  • Host is not the biggest fan of Alexander Pfister
Thematic elements
Comparison games
  • Great Western Trail
  • Maracaibo
Mechanics (from transcript analysis)
  • Card Drafting — Players use their hand of cards and the icons on them to place workers and perform actions, with the ability to draw as many cards as they want, which go into a tableau.
  • Press Your Luck — A press your luck mechanic is present, where 'bad' cards can have beneficial uses.
  • Resource Management — Energy is a key resource used to perform actions, and managing storm cards affects energy conservation.
  • Set Collection — Expedition cards are generally good, while storm cards must be placed on bases.
  • Tableau Building — Cards drawn are placed in a tableau rather than a hand.
  • Worker Placement — Players use icons on cards to place workers and perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What are the most exciting heavy board games being released at Essen Spiel this year in 2026?
  • Here are the three games that I'm most excited about.
References (from this video)
No references stored for this video.
Video t_rLG11swrE Board Game Dad Analysis at 2:45 sentiment: positive
video_pk 161443 · mention_pk 438726
Board Game Dad - -60° video thumbnail
Click to watch at 2:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Biggest reason is I don't want to be influenced. I don't want to get caught up in the excitement of other conversations that are happening. I want to have an unbiased opinion.
  • So the way that I've decided to develop an unbiased opinion is by reading rule books.
  • I think I've read 60 rule books and uh I read them cover to cover and then based on my reading of those rule books I make the content.
  • I do find that uh publishers of my favorite games keep releasing similar games that are really great and um sometimes I go back to the publishers that I've had in the past.
  • Gosh, did I hate this rule book.
  • I do not like how Entropy wrote their rule book.
  • This is an adaptation of a like a I guess it's a video game. I don't play video games.
  • I just didn't think it was standout.
  • I just dug it by its cover. I'll be honest.
  • I don't do scary games ever.
  • The things that I choose on the channel are games that I choose because I like them.
  • It's not because publishers are giving them to me to put on the channel.
  • ultimately what I try to do is I try to select games that have great rule books that just really draw me in and things that I want to play.
References (from this video)
No references stored for this video.
Video WhFN64FxtJE Brettspielblog - Die besten Brettspiele im Test Analysis at 32:41 sentiment: positive
video_pk 161460 · mention_pk 438846
Brettspielblog - Die besten Brettspiele im Test - -60° video thumbnail
Click to watch at 32:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Liked it.
  • Liked the card play where cards are not held in hand but revealed.
Cons
  • Some criticism about the single spot for meteorite collection.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Action Board — Players have personal action boards where actions are activated.
  • Card reveal — Cards are revealed from a deck rather than held in hand.
  • Resource Management — Managing money and energy needed for actions.
  • Specialist Market — Market where specialists can be acquired and placed on action boards.
  • Worker Placement — Workers are placed permanently on action spots.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So
  • I played the prototype back then, I made a preview video for it, and um, I have it here, I have to ask Marcel again, it would be super nice if he could print an insert for me for it, because this game without an insert is a disaster.
  • This game without time, this game without an extra board game room is unfortunately not realis, or realistically playable for me, which is why it's been lying on my shelf for three years.
  • There are three massive campaigns in it, and Hesi from Trusted has already played it and is also in the chat right now, he also said, yeah, the first campaign is quite nice, it gets even more intense the further you play.
  • Imagine you have a kind of 4X game, but where all that annoying fighting and such has been removed, and only trading is included.
  • If you like negotiation at the table, then definitely check this thing out.
  • Historical setting, negotiation. That means we have a game where we're not just climbing tracks, converting resources, or upgrading actions, but where we are actually actively trying to reach our goals and shape our fortunes the whole time by interacting with our fellow players.
References (from this video)
No references stored for this video.
Video Qb44wdre6kc Man vs Meeple Analysis at 5:16 sentiment: positive
video_pk 161247 · mention_pk 438624
Man vs Meeple - -60° video thumbnail
Click to watch at 5:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Minus 60 degrees
Comparison games
  • Evenfall
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's the sequel to Phoenix New Horizon.
  • And if you ever saw that, this maintains that bright, vibrant, neon look um but after the events of New Horizon, like that was like a you had your bunker or whatever.
  • I think Rado even said it's like one of the best civilization games he's ever played.
  • It's a civilization game that plays in 90 minutes.
  • The biggest problem with those civilization civilization games is that you can sit there for 30 minutes per turn before it gets back around to you.
  • It has a artwork and a vibe similar to what's the video game where you're on the tugboat at night and Cthulhu's involved?
  • People have been trying to get their hands on it. The price skyrocketed online.
  • I think that's going to end up being a big hit.
References (from this video)
No references stored for this video.
Video veTph2E9Yyw The Broken Meeple Discussion at 24:51 sentiment: mixed
video_pk 161250 · mention_pk 438640
The Broken Meeple - -60° video thumbnail
Click to watch at 24:51 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Can be played solo effectively.
Cons
  • Questionable need for multiplayer.
  • Minimal direct player interaction.
  • Solo bot effectively replicates multiplayer experience.
Thematic elements
  • Exploration
  • Antarctica
Comparison games
none
Mechanics (from transcript analysis)
  • Bot Mode — You can substitute a lot of what 60 Below does with a bot.
  • Tile Placement — laying tiles down, taking worker spaces and maybe some expert tiles that other people might want.
  • Worker Placement — taking worker spaces
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The biggest issue I have is some of the economy and balancing in this game.
  • This game has zero catch-up mechanisms and it really hurts because you know, if you play this game and you see somebody get off on a roll early, call it. They're going to win. And they will.
  • So, no multiplayer interaction at all from these bits at all. Not one bit.
  • And I honestly would probably prefer to play Life of the Amazonia myself than with other people because I get to do the fun stuff of creating my little map and trying to, you know, mess around with all these animal meeple's and stuff.
  • But man, you are talking with each other about the stories and the life people are leading. You're bantering, you're taking the mick. I mean, you you get such a fun experience from playing this multiplayer that you won't be able to replicate in a solo game.
  • And honestly, are you bantering that much in 60 below?
  • Why don't you just play a video game?
  • It's about picking the right games for the right occasion.
  • There's definitely a bit of an anti almost a bit like a hostility towards um solo gaming.
  • But, is the game better with the more players, or are you just literally using that excuse as your sole reason to play it multiplayer?
References (from this video)
No references stored for this video.
Video h1d09Wu-ht0 The Broken Meeple Review at 0:30 sentiment: mixed
video_pk 160249 · mention_pk 438495
The Broken Meeple - -60° video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Surprisingly few rules to learn for a heavy euro.
  • Not much setup time required.
  • Competent teachers can teach it quickly.
  • The card system provides good decision space.
  • The deck can be improved over the course of the game.
  • There are many different cards, with decent variety.
  • Multiple paths to victory.
  • The game evolves with an arc and an evolving map.
  • Workers are limited and stay out, adding a strategic twist.
  • The game offers a cool efficiency puzzle.
  • Good decision space in managing storm and expedition cards.
  • The solo mode is well-integrated and not just tacked on.
  • The solo mode AI is easy to pilot and simulates player interaction well.
  • The solo mode offers a challenge and a good way to learn the game.
  • The game feels tight regardless of player count due to map scaling.
  • The card play is liked.
  • The evolving map structure is liked.
  • The limited workers that stay out are liked.
  • The decision space with initial card draws is liked.
  • Upgrading cards in the deck is liked.
  • There is a lot of decision space in the game.
  • It's a big efficiency puzzle.
  • There's a decent amount of variety with setups and expert tiles.
  • Solid gameplay mechanics overall.
Cons
  • The box suffered some damage.
  • Some areas on the board have no explained purpose.
  • The rulebook's layout is questionable.
  • Iconography is not intuitive.
  • No icon cheat sheets or reference cards included.
  • Reference aids are scattered throughout the rulebook.
  • Some rules are poorly explained or not explained at all in the book.
  • The game takes a very long time with more players, especially four.
  • Four hours is an insane length for the game with four players.
  • There's not enough in the game to justify that length with lots of players.
  • Downtime and length increase significantly with more players.
  • The game could have been shorter, possibly five rounds instead of six.
  • The six rounds can feel too long, especially in a 3-4 player game.
  • The card system has a significant randomness factor that is problematic in a long game.
  • Drawing tiles is blind and can result in useless action spaces.
  • Drawing cards from the deck can lead to not getting needed card types.
  • There is very little mitigation for bad card draws.
  • There's a lack of a mulligan at the start of the game.
  • Drawing cards that are too expensive to afford is a problem.
  • Storm cards can be difficult to remove from the deck.
  • Component quality could be better for the price.
  • Card stock is thin and bendy, likely requiring sleeves.
  • Cardboard tokens are relatively thin.
  • Materials look weird and are hard to identify.
  • The theme is non-existent and could be easily rethemed.
  • Rewood components can be expensive and difficult to fit into board notches.
  • The game takes forever with four players.
  • The game can take three hours with three players.
  • The game is not a short affair.
  • The rulebook needs improvement and more reference aids.
  • The game's randomness in cards and tiles can be swingy.
  • House rules for mulligans and choosing tiles are needed.
  • Blind drawing of tiles is a problem.
  • Drawing bad cards at the worst time can happen.
  • The game can feel like it wasn't important if the last round is ruined by bad draws.
Thematic elements
  • Finding a meteorite and setting up stations for the future.
  • Antarctic
Comparison games
  • Even for
  • Boon Lake
  • Great Western Trail
  • Expedition to Newdale
Mechanics (from transcript analysis)
  • action selection — So the main actions that you have are building sites on the board... upgrading with new structures... spend these radar tiles... place workers on the map tiles themselves.
  • Area Control — The spaces on the map tiles themselves... there's limited spaces, there's bonuses for going on certain ones, and they each have an action, first come, first serve.
  • Card Drafting — You draw five and you basically get to keep one or two depending on how much energy you wish to spend.
  • Deck Building — manipulating cards that they have in a kind of sort of mini deck building tableau building element. You have a starter deck first which consists of a few storm cards and a bunch of expedition cards.
  • Objective Fulfillment — There are also milestone objectives that you can do throughout the course of the game.
  • Set Collection — some project cards will just give you special abilities and that. But then there are some that literally give you victory points at the end of the game. And you can't really strategize for these.
  • Tile Placement — Players will add tiles to this map by way of their own stations that they build.
  • Variable player powers — You've got three bases that you can pick from with abilities on them. A fourth one you can unlock for storage basically.
  • Worker Placement — You will also get to do is to place workers on the map tiles themselves... But the workers don't come back at the end of the round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • They're definitely going to be thinky. They're definitely going to have some uh little twists on the mechanics here and there, and they're going to be interesting card play.
  • The iconography in this game is not what I would call intuitive.
  • This game doesn't add enough extra elements for more players at the game compared to what the solo bot already does.
  • I've enjoyed this more solo than I have multiplayer.
  • So, 60 below, minus 60, whatever the hell you going to call this game. It's an interesting one. It's It's a mixed bag for sure.
  • But, you know, just some little quirks to iron out.
References (from this video)
No references stored for this video.
Video 3h3NdFP-F4c kovray Analysis at 20:35 sentiment: positive
video_pk 157989 · mention_pk 438021
kovray - -60° video thumbnail
Click to watch at 20:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Set in Antarctica
  • Expedition team exploring
  • Components look really good
  • Team behind it looks exciting
  • Seems up their alley
Cons
none
Thematic elements
  • expedition team exploring
  • Antarctica
Comparison games
none
Mechanics (from transcript analysis)
  • exploration — Players are an expedition team exploring.
  • Survival — Implied by the Antarctic setting and expedition theme.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you whisper banana split into Tyler's ear, you'll get a pin.
  • I think the game takes too long.
  • my criticism of fishing is that you can play any card and you'll probably get the same score.
  • We just love their games. Like, it's an easy buy for us.
  • Cat games are a hit.
  • Look at the cover. Um trick taking and the cuteness of the cover. I'm I'm pretty excited about it.
  • And I don't know the trick- elements of this game, but what I do know is it is gorgeous.
  • Stickum is brilliant and I feel like it's a very underrated kind of flew under the radar game and now Piccant is back with Stickham.
  • It plays really quick. It's so silly and it's a ton of fun.
  • We've had a blast playing through this game.
  • You just feel really cool in this game.
  • I really like the colors of this game and the shapes of this game.
  • Now here it's a strategy game but it involves flicking.
  • basically looks like a box of chocolates.
  • but it's also like it's exquisite expensive chocolates.
  • And the theme looks really cool. Everything about it is just calling to me and it makes me feel unique.
  • it's basically a racing game except you don't know what racer you are.
  • Fragments was my favorite game of September.
  • I've have not felt this incredible playing a board game in a very long time.
  • but it is so so so so clever.
  • I am excited for Carpet Racers because I think that is really, really unique.
  • And obviously fragments the big box.
References (from this video)
No references stored for this video.
Video WljohOI_esk Meeple University Top List at 0:52 sentiment: positive
video_pk 157583 · mention_pk 437779
Meeple University - -60° video thumbnail
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Overall sentiment (raw)
positive
Pros
  • Antarctica theme is appealing.
Cons
none
Thematic elements
  • Expedition to Antarctica
  • Antarctica
Comparison games
none
Mechanics (from transcript analysis)
  • Action Planning — Planning your actions each round.
  • Map building — Building up a map together.
  • milestones — Milestones to score not just at the end of the game, but towards the game.
  • Worker Placement — Place workers in certain areas.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We'll have two videos this video and games we recommend from Essence Spill 2026 which are the games we have played and would recommend for you mainly to buy but also to demo.
  • So basically you just like get your notepad ready and if you like what you hear and see just grab it, write it down.
  • So, - 60°. So again, a disclaimer, this is what we think we're going to like, but if you get it, you don't like it, please don't blame us.
  • I will hunt it down. I will fish it out of essence.
  • It's not a direct version of it, but it shares a lot of the same kinds of things.
  • Well known to have some kind of like meat weight euro in a small box games.
  • And the engine building as well. I think it's links with the cards as well.
  • So, we Well, we like recall even better than the previous iteration of it, which is revive.
  • Yes. This is uh so by Peril Loco. It is very much an in universe successor to Phoenix New Horizons, which we love.
References (from this video)
No references stored for this video.
Video fo2orgG9fWI Top List at 1:45 sentiment: positive
video_pk 157594 · mention_pk 437824
-60° video thumbnail
Click to watch at 1:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Familiar elements from Great Western Trail
  • Strategic payoff in press-your-luck for 'busting'
  • Interesting element influencing decision-making
Cons
none
Thematic elements
Comparison games
  • Great Western Trail
Mechanics (from transcript analysis)
  • Card Drafting — Drawing cards is a key part of the preparation phase.
  • Press Your Luck — Players draw cards and must decide when to stop, with 'storm' cards covering stations and 'expedition' cards being helpful.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What are the most exciting, most anticipated games at Essen Spiel this year in 2026?
  • Let's go over the top three hottest games according to BoardGameGeek.
  • I think it's super cool to finally see chess movement in a Eurogame.
  • So there's actually a strategic payoff in a press your luck game. For once it's not just like oh, you busted, you lose, but rather you busted, now you get something else instead.
References (from this video)
No references stored for this video.
Video 1IlAHK8qr4c Brettspielblog - Die besten Brettspiele im Test Analysis at 26:47 sentiment: positive
video_pk 157591 · mention_pk 437812
Brettspielblog - Die besten Brettspiele im Test - -60° video thumbnail
Click to watch at 26:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Satisfyingly crunchy gameplay.
  • Excellent interlocking mechanics.
  • Clear and legible board design.
  • Strong Alexander Pfister design elements.
  • Interesting deck management and action space development.
Cons
  • Artwork is a bit boring due to the theme.
Thematic elements
  • Exploration and resource management in the Arctic
  • Arctic exploration
Comparison games
  • Great Western Trail
  • Boonlake
Mechanics (from transcript analysis)
  • Action space development — Players can introduce new action spaces into the game that others can also use.
  • Deck Building — The game involves managing a deck of cards, aiming to draw fewer 'storm' cards and more beneficial 'expedition' cards.
  • Engine Building — Players expand bases to unlock advantages, gain points, and improve their deck.
  • Resource Management — Players need to manage money and tech points to build bases and acquire new cards.
  • Worker Placement — Players place workers on action spaces, which remain occupied for the rest of the game unless moved by a special ability.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't have a video for today, what am I doing for 'Played,' the dwarf weapon, and I think on September 18th. I did the last 'Played' episode.
  • I wish a day had 72 hours, I've been saying that more often lately, then I could manage everything I want to manage, but yeah, that's why it's not going to be—I'm not going to—well, no matter how long it takes.
  • And no, that's not a shimmer deck, it's just the wallpaper, where a KDM stood for a while, that wore down the wallpaper and yeah, so there's still a lot to do, a lot ahead.
  • And yes, I just wanted to show you what, you know, where the money actually goes and also what my setup looks like.
  • I'm starting with the games in a moment, but it's just a setup that is very convenient, because no one has to clip on a microphone here and somehow forget to turn it off when they go to the bathroom and stuff like that.
  • The long-term goal so far, I would say, is medium-term. There are definitely possibilities in the immediate, not immediate, but in the near future.
  • So, long story short. Let's get to the games. As always, these are just my personal impressions, often first plays, sometimes two or three games played.
  • If you've been thinking about it, like, 'should I do this?', please feel free to go ahead. You’re definitely part of a super cool community and can sign up for the November con '27, or the April con, February con, or March con '28.
  • I have to say, nothing against Dani, I think it's a nice cover in itself, but I don't think it's a good cover for selling a game, because if I see it on the shelf, I think you really have to convince people that it’s a good, great game, because it doesn’t look very appealing at first glance.
  • But the fact that you don't destroy anything, that you don't just write on it, and that it just always has this variation as you play through it, I personally find mega.
  • If you generally like Alexander Pfister designs, the chance that you'll like this game is definitely high.
  • I think this is something many people already have on their agenda and want to try out.
  • But the fact that you don't destroy anything, that you don't just write on it, and that it just always has this variation as you play through it, I personally find mega
  • So, then we played Wolfsmond, a quick sip to oil the voice. Palm and Lukas Zach. I love both of them, they are great, wonderful people.
  • I was totally turned off, and she just said, 'What is wrong with you?'
  • The basic concept of Love Letter; there are many other cards that have other effects. And this one does something similar, only it takes much more preparation.
  • It's not rocket science. It takes two to three minutes to get that done. But it also takes about two or three minutes to deal the cards and just play another round.
  • But whether this will have standing alongside it or whether it will just disappear like many other Love Letter games and no one will talk about it in two years
  • The special thing about this Love Letter variant, and I only noticed this after playing it multiple times, we also played it with five, so the maximum number of players, is that no one gets eliminated
  • Fragments unfortunately completely flopped for us.
  • It’s not. I'm curious to see if I get some mail from Pegasus this week. I hope the big box is in there.
References (from this video)
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Video co4IYvEomm4 Sir Thecos Top List at 26:43 sentiment: other
video_pk 156581 · mention_pk 436188
Sir Thecos - -60° video thumbnail
Click to watch at 26:43 · YouTube ↗
Overall sentiment (raw)
Interested
Pros
  • Interesting setting.
  • Interesting theme.
Cons
  • Fairly involved, suggesting higher complexity.
Thematic elements
  • Alternate history, research stations, exploration, meteorite discovery
  • Antarctic expedition, 1971
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Developing research stations implies territorial control.
  • exploration — Players explore the Antarctic setting.
  • Worker Placement — Developing research stations could involve worker placement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Walking in Kamogawa. This is actually this is like a must buy for me.
  • This is supposed to be a fast and confrontational gangster game that is played across like a changing city map.
  • There's no solo mode here as far as I know. So, uh, let me check again. But I think there's no solo mode. Yeah, that is like a downer.
  • But I have heard very interesting thing about this things about this game and also looks pretty cool.
  • So um, these are like eight dragons. Then the expansions for buttons and bugs which I don't play as much to be honest. Then we have mercenaries wanted Nippon Sibatu Observatory and Satchel Quest.
  • Most likely my list will be a lot different than other content creators lists. Um, and that makes sense because I am very I I'm like very focused on this niche of um playing solo games and not only that also like trying to find like the wacky less known games.
References (from this video)
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Video wwCJstiOjEo Rahdo Runs Through Rules Teach at 0:02 sentiment: positive
video_pk 156073 · mention_pk 434314
Rahdo Runs Through - -60° video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stunning art and great presentation.
  • High-quality components, including detailed worker miniatures made from recycled materials.
  • Engaging 70s retro theme with great visual style.
  • Highly variable setup leading to significant replayability.
  • Clever and satisfying objective system with 'deliver or overdeliver' scoring.
  • Smart push-your-luck mechanic that is less punishing than typical designs.
  • Engaging worker placement with interesting decisions and competition for spots.
  • Satisfying engine building and progression.
  • Good solo mode.
  • Rules are generally well-explained and consistent, with a good summary of icons.
  • The 'deliver or overdeliver' objective system is well-implemented.
  • Return to Alexander Fister's signature epic game design.
Cons
  • The term 'personal display' for cards in hand is confusing and could have been 'hand'.
  • The game might feel slightly long for some players, though the host felt six rounds was appropriate.
Thematic elements
  • Scientific exploration and research following a meteorite crash
  • Antarctica in the early 1970s
Comparison games
  • Isle of Sky
  • Great Western Trail
  • Pirates of Maracaibo
  • Maracaibo
  • Blackout: Hong Kong
  • Countryside
  • Comet
  • Thieves
Mechanics (from transcript analysis)
  • area influence — The 'presence' mechanic relates to the number of workers and stations a player has in proximity to certain areas, influencing access to actions or bonuses.
  • Deck Building — Players start with a basic deck and acquire new cards throughout the game, which are added to their discard pile and eventually shuffled into their deck.
  • Push Your Luck — Players draw cards from their deck, hoping for beneficial outcomes (equipment) while risking negative ones (storms). They have choices to stop drawing or continue, with mechanisms to mitigate risk.
  • Set Collection — The game involves collecting sets of cards or achieving specific combinations of stations, engineers, or other elements to fulfill objectives and score points.
  • variable setup — The game features significant variability through different meteorites, randomly drawn exploration tiles, and a variety of objective cards, ensuring high replayability.
  • Worker Placement — Players deploy workers to various action spaces on the board to gain resources, cards, or perform other game actions. Some spots are limited, creating competition.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The push luck here is smart because it gives you two opt outs.
  • The objective system is neat. It's really sharp and I like it a lot.
  • This is not one of those games where you get everything done at the end of the round. You really do focus on building stations or making a better expedition deck or doing more exploration of the tundra or investing more in projects.
References (from this video)
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Video N29oAkfA72M Game Night Picks - Pair Of Dice Paradise Top List at 0:30 sentiment: positive
video_pk 156090 · mention_pk 434349
Game Night Picks - Pair Of Dice Paradise - -60° video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Investigating a meteor crash and its mysterious cargo
  • Antarctica, 1971
Comparison games
  • Great Western Trail
Mechanics (from transcript analysis)
  • Deck Building — A deck building game with mechanisms reminiscent of Great Western Trail.
  • Market mechanism — Blending market and deck building mechanisms.
  • Push Your Luck — A push your luck game.
  • Worker Placement — A worker placement game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the coldest hot game that I have ever covered ever in my lifetime because it is the game 60 below.
  • So, if number drop sounds like something you'd like to drop onto your table, you can find it both in physical form and online digitally.
  • But would I go so far as to guarantee it? [laughter] Game, that's where you and I differ because I just I just I don't know. I don't know if I could.
References (from this video)
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Video rrHFZj6J3EU Tantrum House Top List at 22:58 sentiment: other
video_pk 155927 · mention_pk 433541
Tantrum House - -60° video thumbnail
Click to watch at 22:58 · YouTube ↗
Overall sentiment (raw)
intrigued
Pros
  • Co-designed by Alexander Fister
  • Interesting theme and coloring
Cons
  • Long play time (2-3 hours)
Thematic elements
  • Exploring a meteor site
  • Antarctica, alternate world
Comparison games
  • Great Western Trail
  • Sky Mine Zombasa
Mechanics (from transcript analysis)
  • Card Play — Cards are involved in the gameplay.
  • Station Upgrading — Players upgrade stations.
  • Worker Placement — Players place workers to examine and explore the meteor site.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's Thessaloniki. Uh this is for one to four players and takes about 2 hours to play. So, a little bit on the heavier side.
  • I did see a quick demo of this at Gen Con. I didn't actually play it, but got a little bit of description.
  • Okay, for our number one for my number one is Chrono Critters from Delicious Games. I'm always intrigued on what is Delicious Games going to show off.
  • So, there is a circular action selection area. It I don't think it rotates or anything, but it's kind of circular.
  • So, next we have a maybe a reprint or a new edition of Manila. This game has been around for a long time.
  • This reminded me a little bit of taking up or down. Mechanic where you're placing the ele your elevator cards either in a descending or an ascending order.
  • So, I have Greenwood. This is for one to four players and plays in about an hour to three and a half hours. So, it's it's it's a little over our normal play time, which is one reason why it's in the honorable mention category.
  • Um, we have one last one. It's Prestige. This is for two to four players. Takes about 90 to 180 minutes to play.
  • So, we've talked about so many games coming to Essen. There are hundreds more that we didn't mention.
  • We really would love for you to like this video, subscribe to to the channel if you haven't already. But really, what really helps us, we can interact with you is comment down below.
References (from this video)
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Video yZWkBkBEdek Totally Tabled Top List at 7:24 sentiment: positive
video_pk 155169 · mention_pk 432073
Totally Tabled - -60° video thumbnail
Click to watch at 7:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Push your luck aspect
  • Alexander Fister is a consistently great designer
Cons
none
Thematic elements
  • Leading a research team on an expedition to reach the impact site of a mysterious meteorite.
  • Antarctica
Comparison games
  • Great Western Trail
  • Marbo
  • Skymines
  • Port Royal
  • Blackout Hong Kong
  • Broom Service
  • Oh My Goods
Mechanics (from transcript analysis)
  • Deck Building — On your turn, you'll draw cards from a personal deck made up of exploration cards and storm cards.
  • Push Your Luck — On your turn, you'll draw cards from a personal deck made up of exploration cards and storm cards. You draw them one at a time until you decide to stop.
  • Worker Placement — In this one to four player worker placement game, you lead a research team on an expedition in Antarctica.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think Vlad Chavatal, and as I always have to say, I'm sorry for butchering your name, I think he's a genius and the greatest board game designer ever.
  • The fact that one man designed all of these board games is mind-blowing. Nobody has this kind of range.
  • I can't tell you how happy I am that this isn't just another cooperative campaign game.
  • I find the Kingdom Come universe so uninteresting.
  • The realism of this medieval setting that makes the video game so unique and intriguing just doesn't translate to the board game space.
  • Its fantasy world appears to be overflowing with absurdity.
  • This is the only game coming out at Essen that I think could genuinely surprise me, where I could flip over a card and see something that I've never seen before.
  • Maybe I'm just starving for creativity.
  • And that's why Greenwood is my number one most anticipated solo game of Essen 2026.
References (from this video)
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Video cBpbGCOrBsU The Dice Tower Top List at 8:43 sentiment: positive
video_pk 153819 · mention_pk 429294
The Dice Tower - -60° video thumbnail
Click to watch at 8:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting theme not seen before
  • Cute bundled-up characters
Cons
none
Thematic elements
  • Science exploration to find a fallen mysterious object
  • Antarctica
Comparison games
none
Mechanics (from transcript analysis)
  • Hand Management — Likely involves managing a hand of cards.
  • Hexagonal board spaces — The board is made up of hexagonal spaces, each with a temperature.
  • Tracks — The game features tracks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We want you at home, viewers, to uh throw in your answer of what would be what should be in the number one spot here.
  • This is definitely a vibes-based top 10 list because there's not a lot of games that actually like directly take place in fall.
  • You have to buy three extra playing tables or else you will be exploded.
  • I would love to see a world I'd love to live in a world where City Slickers the musical could at all be compared against Lion King the musical.
  • The soundtrack of Transformers the movie is pretty solid. 80s rock. uh a lot of synth rock and guitars.
  • Um, I mean, we're about to record a new episode of the podcast, so I don't know what we're talking about uh for next week's episode. It It'll be a surprise to all of us.
References (from this video)
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Video aHqq0xomEYk Board Stupid Top List at 7:10 sentiment: positive
video_pk 153471 · mention_pk 427764
Board Stupid - -60° video thumbnail
Click to watch at 7:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful production and artwork
  • Interesting theme of a scientific expedition in Antarctica
  • Tight resource management
  • Combines worker placement and deck building
Cons
  • Uncertainty about the look of the miniatures
Thematic elements
  • Scientific expedition to discover a strange event
  • Antarctica
Comparison games
  • Marbo
  • Great Western Trail
  • Cloud Age
Mechanics (from transcript analysis)
  • Deck Building — Includes deck building elements.
  • Resource Management — Requires managing resources, including environmental factors like cold.
  • Worker Placement — Players use worker placement to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's literally our shopping list that we've done.
  • We are literally putting our money where our mouths are.
  • It sounds like a a more complex version of living forest, especially with the card play.
  • Euro worker placement. Take my money.
  • It's so fantastic how you got like over hundred of these things. They're all broken, but they are so broken that at the same time, they all balance each other.
  • In a world in a market with mega um complex game rule book this thick and all like beautifully balanced and stuff. This game Final Titan is simply fun.
References (from this video)
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Video 01yggAF2Ts8 Board Gaming Ramblings Top List at 13:46 sentiment: positive
video_pk 126238 · mention_pk 360210
Board Gaming Ramblings - -60° video thumbnail
Click to watch at 13:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Designed by Alexander Fister
Cons
none
Thematic elements
  • Antarctica
Comparison games
  • 71 Degrees North
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you want to see us, you can see us. If you find us, if you can't find us, you won't see us because we will be hiding.
  • Caveat number one, we haven't played any of these games because the games we have played, we're not putting on the anticipated list.
  • We will be hiding hopefully to see you there. But today, top 10 anticipated spills.
  • It's like a hide and seek. We will be always hiding before you will get a point if you find us. But if you do do see us, please show us the secret sign.
  • We can't do the same thing two times in one video, but we just did because this is our channel and you can subscribe to it because it's a pretty cool channel.
  • If a lot of the components in this game is plastic components, you can really say it's an oil based game.
  • Um, but other than that, um, I don't know anything about this game.
  • This is rambling, but that's what we do.
  • So, we had to film this video before we played it.
  • We hope you enjoyed it. We hope you see your spiel. If you have any questions, you can find out more information.
  • If you see us at Spiel, we hope to see you there.
  • What is your most anticipated game?
References (from this video)
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Video 2Wy91WwuU0Y Board Game Hangover Top List at 13:22 sentiment: mixed
video_pk 102402 · mention_pk 292194
Board Game Hangover - -60° video thumbnail
Click to watch at 13:22 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Heavy Eurogame.
  • Climbs up the ranking.
  • Similar to Rosalind.
Cons
  • Not much information available.
  • Feels very similar to Rosalind.
Thematic elements
  • investigating a fallen meteorite
  • Antarctica
Comparison games
  • Rosalind
Mechanics (from transcript analysis)
  • Area exploration — travel through these tiles right to the meteor and explore it.
  • Card draw — you will get new cards. You can pull them out and swap at any time
  • Engine Building — upgrade your team or your industry, your faction by building up new buildings
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • King of Tokyo is having a new version.
  • Wingspan now will fit your pocket and
  • Scythe. Oh boy, you can't imagine what will happen with Scythe.
  • The hottest board games out there right now like a civilization game that will be super streamlined and good.
  • To talk about the Jewel game first, we have to check Scythe and Expeditions because the Jewel game is kind of mixture of both of these.
  • It's a two-player board game where one player will play there with the rules of Scythe and the other player will play Expeditions rules and they fight with each other.
  • This sounds really exciting. How exciting? Let's rank it.
  • To be honest, this has really made me want to play Scythe now. So I am excited.
  • In King of Tokyo, you are trying to be the best monster possible.
  • This is right up Yiannis's alley.
  • So, this one goes here. Whoop.
  • The third place goes to -60°, which is a heavy heavy Eurogame, and we don't have much information about it.
  • Gray Loon takes us back into medieval times and this board game looks gorgeous and promises us two things.
  • It's generally a mechanical Eurogame, which is not bad at all.
  • And this time, the top step goes to Time Span, which is a streamlined civilization game that looks gorgeous.
  • It's highly worried because of those asymmetric powers and things and it's simultaneous, which means that uh you basically will play at the same time most of the game so it's much quicker.
  • So these were the hottest board games of the month. What do you think? Which one of these are you the most excited to try?
  • Remember to support the channel cuz that's how we can do all this research, spend time in making that lovely presentation and uh not remembering all the names of the games and people and so on.
References (from this video)
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