Rainbow Blvd. Preview - Privatizing Rainbow Building in Hopewell Springs!
Transcript
Hey there gamers, welcome back to the Board Game Code channel. And today we have a preview of Rainbow Boulevard. Hey there gamers, it's Professor Mag here and welcome back to the Board Game Code channel. Today we have a preview of Rainbow Boulevard by Stealing Games. Now this is a current crowdfunding campaign, so you can check out the link down below for everything that they have planned. This is a sponsored preview and this is a prototype copy in front of me, so all rules, components, things like that are subject to change. But in Rainbow Boulevard, players are going to be architects that are living in Hopewell Springs. And the entire point of your job as an architect and what you are trying to do is develop out these different rainbows because the rainbow factory is open. You're able to make all these different beautiful colors. So, you're going to have certain blueprints that are inspiring you to put out certain colors. But all of these rainbows are getting bigger and bigger, meaning that it's going to take you more time to do so. So players are going to have these different blueprint cards, but they're going to have to spend time to build out these different pieces on the board. Now, something that's very interesting is while you do have these blueprint cards, you can score them at any time, even on other players turns.
So, where everyone is going to be contributing to all of these rainbows, making this place absolutely beautiful, and stacking colors on top of each other, you may be able to find some opportune moments where you're able to score on another player's turn as well. and players are all vying over the course of a few days using every hour at their disposal to get as many prestige points as possible. So with that, let's dive into Rainbow Boulevard. Now, here the game is set up for three players. So you can see that this is the general Ringo Boulevard where players are going to be building out building out these different rainbows, but you're only going to have so much time to do so. So you are going to have a day tracker over here and depending on the number of players, you're going to have a certain number of days available to build as much as possible. So you'll always start, of course, on the first day. And for our three player game, it's going to finish over here after 4 days. So you can see by this scoring card here exactly how many days players are going to have available. And then, as I said, you have your hours up here. So, whenever you build out these different rainbow pieces, it's going to cost a specific number of hours. So, when you do so, you'll move along that track and then you'll have to wait until it's your turn again because any players who are still earlier in their day are going to be able to make their decisions first because it's still earlier for them. So, I'm going to get into exactly what that's going to look like, but just know that players are going to use all of the days that they have available along with all the hours that they can use to build as much as possible from these rainbows
because ultimately you're trying to score from the cards that you have available. So, you are going to start off with two contract cards as well as four blueprint cards and that is where players are going to be getting their prestige points at the end of the game. Now, these blueprint cards are going to be the heart of the game because you are an architect after all, and you're trying to build out these different rainbows. So, at the beginning of the game, players are going to have four blueprint cards. And this is also how you're going to simulate which arcs are going to start off where on the map because it's going to change every single time that you play, meaning that you're going to have a unique map as well as market when players start the game. But you're going to have these blueprint cards and at the beginning of each day after the first day, you're going to be able to choose between one and four to take because when you are taking them, you're able to score them and score victory points for yourself.
But any that you aren't able to score at the end of the game are also going to be negative points for you as well. So you are going to score a victory point if you are able to score the card. And again, you can score these at any time. So for example, this one is a blue small arc with an orange medium arc. And if that happens at any point during this game, the player holding this card would be able to score it and place it down, meaning that that condition was met. So these blueprint cards are going to be really watchful even on others players turns so that you're really watching what everyone is doing, hoping that they perhaps build something that is working toward the colors that you are trying to do. But you're going to have different ones. For example, this one is building up, but you're also going to have ones that are building across as well. So you're going to have different options where this one is going to be a yellow and then a blue or you're going to have other conditions as well such as this which is score if two rainbows a juice and a river each include at least one green piece. So here you can see we have a river piece with a green. So they would be able to score if a green piece is placed in either of those spots. So you can see where you're really going to be paying attention on other players turns and just hoping that they are building towards something that you may have drawn into as well. Now here you can see these are two medium half arcs.
So it is going to change in configuration and also have certain conditions as well such as this card. But players are going to start off with their four blueprint cards. And for example in this three-player game on the three following days they're going to be able to draw between one and four. So you will have to decide how many you are drawing. But you can see where you might not want to draw too many as you're approaching the end of the game because they are worth a negative point if you aren't able to satisfy and score the card. And also it's going to get harder and harder to make certain configurations as the board starts filling out. Now, as I mentioned, there is the market and that's going to be this track over here. So the market is going to change depending on what different levels of the arcs have been built out. So for example, there is a small arc over here and a small half arc over here for green. So that's going to be 1 2 3 toward the market for green.
And when the board is empty, they're also going to have two value for a full spot. So for example, this green one here showing is going to be two. And over here you have one empty green spot. So you can see that with that one, that is why green is at is at a total of six for the market because you have the arcs that are here as well as these blank spots. But once a small half arc is built over in this area here, for example, if an orange would be built, then the orange would actually go up on the market for adding that and the green because it was covered will go down in the market instead. So whenever these pieces are built out, it's going to affect the market immediately. And for the contract cards, those are going to be requiring certain conditions. So for example, this one is orange equals 10.
Meaning that when the orange marker is at value 10 for the market, you would be able to score this contract card here. And for example, this one is having them being equivalent instead with the red and the yellow. And when you do score these, you are going to gain victory points for them, but the contract cards are also special where you're going to have some set collection scoring as well. So, you're going to have your contract stamp scoring. And depending on what you're able to accomplish, you're able to get some victory points for yourself. So, for example, once per player at the end of the game, you'll be able to score if you have at least five or six different stamps. So, if you've gotten at least five, you're going to get two points for yourself. But if you have all six different stamps, you'll get four prestige points at the end of the game. Now, finally, you're also going to score four ones that are all the same as well because you do want to diversify your colors, but you also want to try to collect one of the same as well. So, if you have three of the same, you'll score two points. Four of the same, same as four points, and five of the same is going to be six points. Now, again, this is scoring based on a three-player game. So, this is going to change depending on how many players you have in the game, but players are always going to be working toward those particular stamps with these contracts.
So, now that you understand the core concepts of the game and what players are trying to do, ultimately you're going to have these blueprints and you're trying to build out these different rainbow arcs which are going to affect the market and change things over there to help you score contracts. But with that, I'm going to go over now what a turn is going to look like and the actual actions you have available to you, which is going to determine how you're spending your hours each day. Now, each day, whichever player's token is on top is going to be the player to go first. So, we are the orange player, and for us to go first, we are going to try to accomplish this blueprint here. So, in order to do so, we want to build a yellow half arc. So we are going to spend 1 hour of our time because any of these which are going to be the small half arcs are going to cost you 1 hour to build. So we are going to choose yellow over here and place it into this rainbow over here. Now again a few things are going to happen where yellow is going to move up in the market, green will move down in the market and we are also able to immediately score this blueprint here. So we will be able to score that. But once our action is done, it's going to go on to whoever is earliest in the day and on top of the token stack. So, while there are still two players currently at 7:00 a.m., the green player will now go next because they are on top of the stack over there.
Now, if the green player had this blueprint in their hand, they would be able to score this on their turn as well because they would be able to build this arc here. So, looking at this rainbow, they would be able to spend 2 hours of their time taking them to 9:00 a.m., but they would be able to take this rainbow piece here and build it on this rainbow. Now, again, that's going to immediately change the market. So, this will go up because orange has now been placed out and the blue will go down because it has been covered. But the player that has this card is now going to be able to immediately score this because that condition is met for this rainbow over here. So where they did have that, they would be able to score this card. And again, even if this was in someone's hand during not their turn, they would be able to score this card immediately.
And the market is going to change whenever you build or cover the different arcs depending on the size of the ark. So for a small arc, it is going to go up or down by two. And for the small half arcs, it would only be one. But once you hit the medium arcs, a half medium arc will cause the market to go up or down by two. Whereas a full medium arc will cause it to go up or down by four. And then finally, as I'm sure you can infer, for the large arcs, a large half arc will cause the market to go up or down by three, whereas a full large ark will cause the market to go up or down by six, which is absolutely huge. Now, players do start the game with two contracts in their hand, but as you notice with that set collection, you can get a lot of points if you're able to draw a lot and then meet the requirements for them as well. So, another action that players are able to do is draw those contracts. So, for the purple player, I'm going to have them do that. And you're either able to draw two and then discard one or draw three and then discard one. But when you draw two, it only costs you 3 hours. Whereas, if you draw three, it's going to cost you five. So, for the purple player, we're going to have them choose to spend 3 hours all the way over to 10:00 a.m.
They would then draw two of these contracts and then discard one. So, just to give you another example of what contracts are going to be, this is going to be one that's a little bit flexible where you can see that it wants specific colors in a certain order where this is purple, blue, and then orange with them either ascending or descending because you are able to flip the card over and score the other side instead. So, you can see where this one is worth one point and this stamp where this side would be worth two prestige points as well as the blue stamp. And even depending on what stamp you might need at a particular time, that might make the decision for you as to which side you want to try to strive for. Now, finally, there's also a destroy action, and players are able to spend 3 hours to destroy a large ark. So whether it's a large half ark or full ark, those are going to be the ones that are placed on top and you are able to spend an action to destroy these. Now, a final note about building where you can see that this one has a small and a medium arc.
You would not be able to build one large arc over it because, as you can see, there is a missing gap. So, in the rules, you are only ever able to build the next layer of an arc if the layer underneath it is fully finished. So, in that instance, you would not be able to do something like that. And as you can see, these are also very rare where there is only one per color. Now, finally, just to give you a sense of how long everything takes to build, to go through the different arcs and pieces, a small half ark will cost players 1 hour to build, whereas a small arc will be 2 hours. The medium half arc is 2 hours, whereas a full medium arc is going to be 4 hours. And then the large half ark is 3 hours, whereas the full large ark is going to be 6 hours total for players to build. Now, you may have noticed that our clock goes all the way to midnight.
So, it does start at 7 a.m., but it goes all the way through to midnight because, of course, as an architect, you're able to work overtime. So, there are a few different things that are going to happen at certain times of the day. For example, the contract office is going to close. So, where you might be working late, the office will close at 6 p.m. Meaning that if you are starting your action at 6 p.m., you're not able to use that contract action again until a future day. So, that's one thing that's going to happen. But another thing that's going to happen is that players are going to automatically end their turns if they're starting after 6 p.m. So, you are able to take an action at 6 p.m. and perhaps even do something that costs you all the way until midnight, but there will be consequences for that. So, that is when the round is going to end for all players throughout their days. And then after that, wherever you ended up to end your day, that's where you're going to start on the next day with 12 hours ahead. Meaning that if you worked until 1000 p.m., your next day will start you at 10:00 a.m. And any players that are having an earlier start to their day, perhaps starting at 8:00 a.m., are then going to be able to be able to take their actions before you do. So, that is going to determine not only how many hours you have available in the next day, but also the turn order because whoever is able to get to sleep sooner is going to start their day sooner as well. And as you can see from the board here, it's shown that you can only take actions up to 6 pm. So that would mean that if your action token was here at 6:00 p.m., it would allow you to spend hours to build. Perhaps you are working until 8 and then on the next
day, you would start at 8:00 a.m. over here. So that is how these tokens are going to move around based on not only how many hours you spend in your day, but how soon you're able to get to bed to start your next day. Now, to go through endgame scoring, players are going to score one point for each blueprint in their scoring pile. So, you're going to gain a point for everyone that you were able to score and complete, but you're going to lose a point for any that are left in your hand at the end of the game that you were not able to accomplish. So, you're going to have points from that. And then here on the scoring card, you can see that whoever has the most blueprints is going to get three additional prestige points as well. So, you'll get three points from that. And then players are going to go on to that stamp scoring where you will get points for the different stamps as well as stamps of the same. And depending on how many have, you will get points there. And then finally, players will get points from the contracts that they were able to complete. And with that, the player with the most prestige points will win the game and have bragging rights that they are the best Rainbow Architect out there. Now, there are also two modular expansions that are planned for the game. There is coffee break as well as bright ideas. Now bright ideas is going to give players their own unique abilities and coffee breaks is going to be certain coffee tokens along the time track where players are going to be able to collect those for certain bonuses. So there are different levels they were able to add to the game as well if you want a bit more of a challenge once you're more comfortable with it as well. But in
Rainbow Boulevard, players are going to be looking at these blueprint cards, trying to decide each day exactly how many they want to draw and how risky they're willing to be with their time. And then they're also going to be paying attention to everyone else's turn because you're going to want to see what other players are building and if you're able to have that really opportune scoring moment because you are going to want to make every single hour count. So when you're working toward these harder blueprints, you're really going to want to spend your time on the cards that need your attention. So, if you have any others that you're able to score along the way because someone else was working towards something while you're working towards something else, that's the best way possible for this to happen. So, you're going to be constantly trying to decide how much time something is worth because throughout the game, you do start off with those four blueprint cards and then you only draw so many throughout the game. But you do have contract cards that whoever places a final arc the top on a large arc, either a full large ark or a large half arc to complete a rainbow, you're also going to grab a contract card from that as well.
So you have the action to grab some contract cards or you can also gain them from completing the different rainbows, which is an incentive for you to do it as well, but that costs a lot of time. So you probably only want to do it if it's also working toward what your engine needs as well. But those large arcs are also going to be the ones that affect the market the most because they are going to cover those medium arcs, taking things away from certain colors, but it's also going to give the color that you build a huge boost because it's the largest color on that particular rainbow. So, you can check out the link down below for Rainbow Boulevard. Thank you all for watching the Borgam Co channel. I've been Professor Meg and I'll see you all next time. Bye.