1811: Albuera simulates this battle in lavish historical details using the "Fix Bayonets!" tactical system. The map was carefully drawn based on multiple historical sources while the unit counters sport the colors of the uniforms that were worn by those combat units that day. Two decks of Leader cards help you determine the order of activation of each of the armies' formations. Fix Bayonets! is a system simulating combat at the battalion level between the armies of the Napoleonic Wars. The rules include an emphasis on Command and Control, a card driven initiative activation system and limit the use of informational markers. The combat resolution system differentiates between the effects of fire, infantry assaults and cavalry charges. While not overly difficult, learning the game can be a challenging but rewarding experience for all wargamers.
This is Volume I of the Fix Bayonets! system, simulating combat at the battalion level between the armies of the Napoleonic Wars. The rules include an emphasis on Command and Control, a card driven initiative activation system and limit the use of informational markers. The combat resolution system differentiates between the effects of fire, infantry assaults and cavalry charges. While not overly difficult, learning the game can be a challenging but rewarding experience for all wargamers.
Counters are (mostly) Batallion (infantry), regiment (Cavalry), battery (artillery) & Leaders
Game System "Fix Bayonets!"
Hexes are 100m
-description from designer
- Detailed and robust system for Napoleonic combat.
- Historically rich with background information and leader details.
- Visually appealing components including colorful counters and a unique map design.
- Series rulebook allows for learning once and playing multiple games.
- Activation system is friendly for solitaire play.
- Setup diagrams in the battle book are hard to see.
- The complexity might be high for some players.
- French attempt to relieve besieged forces in Badajoz
- Peninsula War, early 19th century
Mechanics (from transcript analysis)
- Cohesion — Breaking down enemy cohesion is a major factor, especially in longer scenarios.
- Combat types — Includes charges, assaults, melee, and fire combat.
- Command and Control — The game models command and control with an activation system, leaders, and chain of command structure.
- event cards — Event cards add variability to the gameplay.
- Formations and Facing — Units have formations and facing, which are modeled in the game.
- leader activation — Leaders are key to activating units and managing the operations phase, with an elaborate system for initiative and interruptions.
- Morale checks — Players will need to pass morale checks.
- Step Reduction — Units have a step system, with a maximum of four steps for infantry, representing 200 soldiers.
- Terrain effects — Terrain such as hills, woods, and rivers play a tactical role.
- Zones of Control — Reaction zones are used instead of zones of control, varying by unit type, status, and formation.
Video topics + discussion points
Quotes (from this video)
- this is a full-fledged meaty tactical combat system for Napoleonic Warfare
- The Box uh rates it a medium to high and I feel like that's kind of that number represents that
- I really like the artistic style behind this map
- I found this really hard to see I was trying to I figure out where units would go I might need to explode this with the phone it'd be nice to see this a little bit larger somewhere
- this feels like a very uh heavily referenced and researched game
- really magnificent counter set very very colorful lots of different details and elements of gameplay exhibited in these counters
- this is going to be a very spectacularly beautiful game to play once you get the units out on the map
- this player Aid you'll want to keep out beside the map to track for example this is going to be the French cohesion Spanish cohesion you're tracking a number of variables in the game
References (from this video)
- Reimagined version
- Closer to funding goal
- Better and cheaper shipping options
- Modestly priced
- Packed full of content (mounted map, tons of counters, player aids)
- Robust rule system
- Likely to be successful Kickstarter
- Peninsula War
- Iberia
- Historical
Mechanics (from transcript analysis)
- Tactical combat — A tactical combat system game.
Video topics + discussion points
Quotes (from this video)
- a game that covers the the Battle of alera in the peninsula War down in Iberia Napoleonic ERA this is a a compl reimagining of their first version
- this is kind of a Euro war game hybrid with a very interesting historical theme set in the uh in 5554 BC you play as one of the three client kingdoms either the regnes the brigantes or the ieni who are fighting control fighting for control of Britain
- if you're not familiar with old school tactical it feels like every time I show a video of any kind of tactical combat system on the channel there's always at least three or four comments about people that say hey have you tried old school tactical what do you think about old school tactical
- steel wolves and German Fleet boats so this is Silent War their award-winning game about sub about the entire submarine campaign in World War II in the Pacific takes that system to the Atlantic and you play as ubot commander
- another game that's instant excitement combat volume 4 Eastern Front
- three days of Gettysburg deluxe edition taking us all the way back to GMT games
- this is really going to be the definitive edition of this classic game which has been around first published in 1995