In 1998 the US module Unity joined the Russian module Zayra at an altitude of 400 km. This was the inception of the International Space Station.
1998 ISS is played in rounds where the players select between 4 Earth actions:
Astronauts training, to send new astronauts to the Space Station.
Materials loading, that will be used to perform experiments.
Modules preparation. Players contributing more to send new modules will gain extra actions.
Experiments planification, to get new experiment cards.
and 4 ISS actions:
Move material outside, and use it to make your experiments
Perform experiments, they will give you most of the points in the game
Long stay in the ISS, so your astronauts stay longer in the ISS and you win victory points by researching with the effects of the microgravity in humans.
Install new modules, that will give you extra points and they can be used to perform experiments.
In other words, Earth actions will prepare you to make the ISS actions that will grant you victory points. The game is over when 5 American or 5 Russian rockets are launched and the player with the most victory points will be the winner.
-description from publisher
- Fun experience
- Stacked up well with other Looping Games
- Great experience
- Really interactive
- Smooth experience
- Very different
- Highly recommend
- Can be brutal if not watched
- Can put you in a weak position if astronauts are not in the right place
- Space exploration
- Space station
- 1906 San Francisco
- Terraforming Mars
Mechanics (from transcript analysis)
- action selection — Players use influence cubes and astronauts to drive actions on Earth and the space station.
- Resource Management — Managing astronaut placement and timing of shuttle launches is key.
- Timing — Critical timing is involved with shuttle launches affecting astronaut locations.
- Worker Placement — Loosely speaking it's worker placement with different types of workers (influence cubes and astronauts).
Video topics + discussion points
Quotes (from this video)
- It is not a new game. game. This is by Looping Games is 1998 iss.
- this was another great experience.
- loosely speaking it's worker placement but it's got a couple of types of workers.
- the timing there is critical.
- it's really interactive and really brutal if you're not watching like you need to invest make sure you have astronaut at the right time at the right place sometimes giving up the action that you really want so that you can have some opportunity to do your like action otherwise if you don't have the astronaut in the right place you are going to I mean not for the game but basically like you can't do anything
- highly recommend it.
- Game number one for me is Omens by Hashet Games.
- This is a team versus team game.
- it plays very quickly in that way because you're not dealing with very many cards.
- but it's a different way of thinking.