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7 Wonders box art

7 Wonders

Game ID: GID0008590
Game Info
Year
2010
Players
2
Age
10+
Playtime
30 min
Collection
Ratings
Expansions & Family
7 Wonders (Second Edition) 7 Wonders: Architects
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

You are the leader of one of the 7 great cities of the Ancient World. Gather resources, develop commercial routes, and affirm your military supremacy. Build your city and erect an architectural wonder which will transcend future times.

7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an adjacent player. Players reveal their cards simultaneously, paying resources if needed or collecting resources or interacting with other players in various ways. (Players have individual boards with special powers on which to organize their cards, and the boards are double-sided). Each player then chooses another card from the deck they were passed, and the process repeats until players have six cards in play from that age. After three ages, the game ends.

In essence, 7 Wonders is a card development game. Some cards have immediate effects, while others provide bonuses or upgrades later in the game. Some cards provide discounts on future purchases. Some provide military strength to overpower your neighbors and others give nothing but victory points. Each card is played immediately after being drafted, so you'll know which cards your neighbor is receiving and how her choices might affect what you've already built up. Cards are passed left-right-left over the three ages, so you need to keep an eye on the neighbors in both directions.

Though the box of earlier editions is listed as being for 3–7 players, there is an official 2-player variant included in the instructions.

Description

You are the leader of one of the 7 great cities of the Ancient World. Gather resources, develop commercial routes, and affirm your military supremacy. Build your city and erect an architectural wonder which will transcend future times.

7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an adjacent player. Players reveal their cards simultaneously, paying resources if needed or collecting resources or interacting with other players in various ways. (Players have individual boards with special powers on which to organize their cards, and the boards are double-sided). Each player then chooses another card from the deck they were passed, and the process repeats until players have six cards in play from that age. After three ages, the game ends.

In essence, 7 Wonders is a card development game. Some cards have immediate effects, while others provide bonuses or upgrades later in the game. Some cards provide discounts on future purchases. Some provide military strength to overpower your neighbors and others give nothing but victory points. Each card is played immediately after being drafted, so you'll know which cards your neighbor is receiving and how her choices might affect what you've already built up. Cards are passed left-right-left over the three ages, so you need to keep an eye on the neighbors in both directions.

Though the box of earlier editions is listed as being for 3–7 players, there is an official 2-player variant included in the instructions.

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 243
This page: 43
Sentiment: pos 38 · mix 3 · neu 0 · neg 1
Mentions per page
Showing 201–243 of 243
Video o9386CjbjiM Our Family Plays Games Discussion at 6:57 sentiment: positive
video_pk 7527 · mention_pk 84860
Our Family Plays Games - 7 Wonders video thumbnail
Click to watch at 6:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible drafting mechanic
  • Clear core choices and strategic tension
  • Fast play pace
Cons
  • Potential repetition for long-term players
  • Scaling can feel table-dependent
Thematic elements
  • Civilization development and resource management
  • Ancient civilizations across the ancient world
  • Abstract drafting with civilization emphasis
Comparison games
  • Sushi Go
  • Century Spice Road
Mechanics (from transcript analysis)
  • Card Drafting — Each round a player selects a card to keep and passes the rest to the neighbor.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Our goal is to make this world a better place one board gamer at a time
  • Cards are incredibly versatile tools near Arsenal—they're cheap, you can hold a lot of game data while reinforcing the theme with immersive artwork
  • Make it a habit to treat service workers better like be patient when they are providing a service
References (from this video)
No references stored for this video.
Video XbDEop9wGMU The Broken Meeple Top List sentiment: positive
video_pk 7448 · mention_pk 87894
Overall sentiment (raw)
positive
Pros
  • Minimal rules to learn
  • Quick setup time (about 20 seconds)
  • Plays in under 30 minutes
  • Simple but engaging gameplay
  • Good production quality
  • Excellent gateway game
  • Great for demonstrating at events
Cons
  • Comes in a large box for the amount of game
  • Light gameplay not for heavy gamers
Thematic elements
  • Ancient Civilizations
  • Monument Building
  • Wonder Construction
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are my top 100 games not necessarily the top 100 games
  • the lower end of my top 100 is still games I rank 8-9 out of ten if there are no sevens on this list
  • everything on here is the creme de la creme as far as I'm concerned
  • it hurt a lot
  • this can really destroy friendships if you're not careful
  • I have played through the whole game and I feel like I've barely scratched the surface
  • there is such a thing as too much for a game
  • I really want to play this but maybe not quite every single week
  • I am serious and don't call me Shirley
  • there's a lot of new content to throw in there
  • I do love a good sandbox game
  • these are my top 100 games not necessarily the top 100 games although i do argue that some of them probably should be in that category
  • the lower end of my top 100 is still games i rank an 8-9 out of ten
  • there are going to be reasons why some of them have dropped some of them have risen etc and even when you get to the top 10 there's going to be flaws with those games you know no game is ever perfect
  • it really is that card system that sells liz bower for me
  • this one does have you shouting a lot because you're really mindful of the fact that you want to play this particular card but you can't rule out the fact that other players may have played that card and it scares you to heaven and back
  • this is a game that you cannot like get wrong at any point during the game if something goes wrong for you you're not going to recover very well
  • it gets ridiculously tight particularly at four players
  • i have to treat this kind of as an event game one that i'm gonna say look in advance okay we're gonna play western legends with all the bells and whistles okay do not play or have a rough idea right well i better make certain i know all the rules off my heart oh this is going to take a while
  • i do love a good sandbox game this is something you will notice with games i like give me the freedom to do what i want to do in order to in like start my thematic experience don't pop me on a linear path because that another's keynote
References (from this video)
No references stored for this video.
Video XbDEop9wGMU The Broken Meeple Top List sentiment: positive
video_pk 7448 · mention_pk 384011
Overall sentiment (raw)
positive
Pros
  • Minimal rules to learn
  • Quick setup time (about 20 seconds)
  • Plays in under 30 minutes
  • Simple but engaging gameplay
  • Good production quality
  • Excellent gateway game
  • Great for demonstrating at events
Cons
  • Comes in a large box for the amount of game
  • Light gameplay not for heavy gamers
Thematic elements
  • Ancient Civilizations
  • Monument Building
  • Wonder Construction
Comparison games
none
Mechanics (from transcript analysis)
  • card selection
  • Light Rules
  • Simultaneous Actions
  • Simultaneous Play
  • Tableau Building
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are my top 100 games not necessarily the top 100 games
  • the lower end of my top 100 is still games I rank 8-9 out of ten if there are no sevens on this list
  • everything on here is the creme de la creme as far as I'm concerned
  • it hurt a lot
  • this can really destroy friendships if you're not careful
  • I have played through the whole game and I feel like I've barely scratched the surface
  • there is such a thing as too much for a game
  • I really want to play this but maybe not quite every single week
  • I am serious and don't call me Shirley
  • there's a lot of new content to throw in there
  • I do love a good sandbox game
  • these are my top 100 games not necessarily the top 100 games although i do argue that some of them probably should be in that category
  • the lower end of my top 100 is still games i rank an 8-9 out of ten
  • there are going to be reasons why some of them have dropped some of them have risen etc and even when you get to the top 10 there's going to be flaws with those games you know no game is ever perfect
  • it really is that card system that sells liz bower for me
  • this one does have you shouting a lot because you're really mindful of the fact that you want to play this particular card but you can't rule out the fact that other players may have played that card and it scares you to heaven and back
  • this is a game that you cannot like get wrong at any point during the game if something goes wrong for you you're not going to recover very well
  • it gets ridiculously tight particularly at four players
  • i have to treat this kind of as an event game one that i'm gonna say look in advance okay we're gonna play western legends with all the bells and whistles okay do not play or have a rough idea right well i better make certain i know all the rules off my heart oh this is going to take a while
  • i do love a good sandbox game this is something you will notice with games i like give me the freedom to do what i want to do in order to in like start my thematic experience don't pop me on a linear path because that another's keynote
References (from this video)
No references stored for this video.
Video tv-wGkiro_g Before You Play Top List at 8:33 sentiment: positive
video_pk 7376 · mention_pk 96612
Before You Play - 7 Wonders video thumbnail
Click to watch at 8:33 · YouTube ↗
Overall sentiment (raw)
mixed to positive
Pros
  • deep, replayable engine
  • classic gateway of its era
Cons
  • rules complexity can be challenging for new players
  • difficulty remembering icons and costs
Thematic elements
  • civilization development through card drafting
  • ancient civilizations
  • competitive drafting with evolving strategy
Comparison games
  • 7 Wonders Duel
Mechanics (from transcript analysis)
  • Card Drafting — players draft cards to build their civilization each turn
  • concurrent play with limited interaction — players influence each other via shared cards
  • set collection / resource management — acquiring resources and building structures
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the artwork sold you
  • it's the perfect game to teach people who don't play games
  • volcano chits and lava flows
  • it's like mafia
  • the cards you mix them into a faction and now you have like ninja ghosts or like fairy dragons
References (from this video)
No references stored for this video.
Video nlB0ZVFLuuE The Broken Meeple Top List at 13:31 sentiment: positive
video_pk 7408 · mention_pk 130369
The Broken Meeple - 7 Wonders video thumbnail
Click to watch at 13:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast to teach, quick rounds
  • Accessible for new players
Cons
  • Can drag with larger player counts
  • Iconography can confound newbies without guides
Thematic elements
  • Civilization development through card drafting
  • Ancient civilizations competing to build wonders and structures
  • Fast-paced, competitive, light-to-moderate depth
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Draft cards to build your civilization and wonders
  • Compound Scoring — Many routes to victory via different structures and wonders
  • Scoring Variety — Many routes to victory via different structures and wonders
  • Set Collection — Gather resources and build relatively simple combos
  • set collection / resource management — Gather resources and build relatively simple combos
  • Simultaneous Actions — Fast rounds that keep tempo high
  • simultaneous play / quick turns — Fast rounds that keep tempo high
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Spirit Island's fantastic it is one of my favorite co-ops of all time
  • it's not for everybody
  • I love teaching games
  • I just want a nice Speedy game
  • The Crew is a great trick taking game
  • Scythe is not a fun one to teach
  • it's got the most stuff in it which also makes it the harder one to play with Noobs
  • ironically the first game I ever played at a board game club that got me into the hobby was Seven Wonders with leaders included where I actually won the game
  • it's a fantastic fun game
  • I've played this game a lot
References (from this video)
No references stored for this video.
Video XbDEop9wGMU The Broken Meeple Top List at 13:59 sentiment: positive
video_pk 7448 · mention_pk 424640
The Broken Meeple - 7 Wonders video thumbnail
Click to watch at 13:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Good simple fun game
  • Very little rules to learn
  • Extremely fast setup
  • Quick playtime
  • Engaging choices
  • Great production quality
  • Excellent for gateway players and events
Cons
  • Not a three-hour euro
  • Comes in a big box
Thematic elements
  • Building an Ancient Wonder
Comparison games
  • 7 Wonders
Mechanics (from transcript analysis)
  • Card Drafting — Players choose from three decks of cards (side, middle, or face down from the top of the deck).
  • Set Collection — Collecting science progress tokens and shield strengths for scoring and abilities.
  • Tableau Building — Building a structure by playing cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are my top 100 games not necessarily the top 100 games
  • the lower end of my top 100 is still games I rank 8-9 out of ten if there are no sevens on this list
  • everything on here is the creme de la creme as far as I'm concerned
  • it hurt a lot
  • this can really destroy friendships if you're not careful
  • I have played through the whole game and I feel like I've barely scratched the surface
  • there is such a thing as too much for a game
  • I really want to play this but maybe not quite every single week
  • I am serious and don't call me Shirley
  • there's a lot of new content to throw in there
  • I do love a good sandbox game
  • these are my top 100 games not necessarily the top 100 games although i do argue that some of them probably should be in that category
  • the lower end of my top 100 is still games i rank an 8-9 out of ten
  • there are going to be reasons why some of them have dropped some of them have risen etc and even when you get to the top 10 there's going to be flaws with those games you know no game is ever perfect
  • it really is that card system that sells liz bower for me
  • this one does have you shouting a lot because you're really mindful of the fact that you want to play this particular card but you can't rule out the fact that other players may have played that card and it scares you to heaven and back
  • this is a game that you cannot like get wrong at any point during the game if something goes wrong for you you're not going to recover very well
  • it gets ridiculously tight particularly at four players
  • i have to treat this kind of as an event game one that i'm gonna say look in advance okay we're gonna play western legends with all the bells and whistles okay do not play or have a rough idea right well i better make certain i know all the rules off my heart oh this is going to take a while
  • i do love a good sandbox game this is something you will notice with games i like give me the freedom to do what i want to do in order to in like start my thematic experience don't pop me on a linear path because that another's keynote
References (from this video)
No references stored for this video.
Video 40f7UEKf4pQ Board Game Hangover Discussion at 5:27 sentiment: positive
video_pk 7142 · mention_pk 21144
Board Game Hangover - 7 Wonders video thumbnail
Click to watch at 5:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • well-known, plays up to 7 players
  • fast with multiple players
Cons
  • not considered a party game
Thematic elements
  • civilization building via cards
  • ancient civilizations
  • abstract civilization development
Comparison games
  • Forgotten Waters
  • Watergate
Mechanics (from transcript analysis)
  • Card Drafting — players draft cards to construct structures and advance their civilization
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's very important that kids and grown-ups enjoy it
  • you either lose together or win together
  • menara would be a great unique option for this
  • one guy is a quick polyomino speed game ... it's a bit thinky
  • the avengers robin hood is a storytelling adventure game
  • it's a story game where you are pirates and try to fulfill your destiny
  • you can play magic maze... it's a real-time experience
  • don't blame the kid if you lose
References (from this video)
No references stored for this video.
Video pS16mWQI9uc Rolls in the Family Discussion at 36:10 sentiment: positive
video_pk 7043 · mention_pk 100927
Rolls in the Family - 7 Wonders video thumbnail
Click to watch at 36:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Iconic in the evolution of card drafting; quick to play; scalable
Cons
  • Can feel repetitive after many plays without variants
Thematic elements
  • Card drafting and civilization building
  • Ancient civilizations
  • Fast-paced, light-to-moderate strategy
Comparison games
  • Civitas
  • Century: Spice Road
Mechanics (from transcript analysis)
  • Card Drafting — Draft cards to build civilizations and score points
  • Simultaneous action selection — Players reveal actions at the same time, creating fast table dynamics
  • Simultaneous Actions — Players reveal actions at the same time, creating fast table dynamics
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This goes to Times Up Title Recall. Ryan's now calibrating how many more plays.
  • Carcassonne is a classic. I would totally be down to still play Carcassonne.
  • The OG of Quacks of Quedlinburg. We have the OG of it.
  • This is Summoner Wars being a fantastic game.
  • The decks have their own identities. Day-long KeyForge experiences are special.
  • The 3D Santorini with god powers is just incredible.
References (from this video)
No references stored for this video.
Video 5tDzvghiMcY Beyond Solitaire Interview at 12:45 sentiment: negative
video_pk 7013 · mention_pk 107872
Beyond Solitaire - 7 Wonders video thumbnail
Click to watch at 12:45 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Complex calculation requirements
  • Can make players feel dumb
  • Heavy cognitive load for mental health applications
Thematic elements
  • Building civilizations
  • Ancient civilizations and wonders
  • Economic and strategic development
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Sequential selection of cards
  • Math — Calculating cubes, square roots, and sets
  • Set Collection — Collecting scientific symbols and cubes
  • Simultaneous Play — All players act at the same time
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • change your mind you can change the world
  • there's a tool for every task
  • 95 percent of therapy is building relationship
  • the opposite of anxiety is not calmness it's actually trust
  • games are vehicles for emotion
  • i'm a mood doctor
  • failure you the winner you learn
  • there is no such thing as a purely rational logical gaming experience
  • every single aspect of your life is emotional
  • grades are fine but like the way we use grades to evaluate people that is violence
  • it's all contextual and it's all what i'm doing it's all what the person is responding to
  • games are part of the human experience
References (from this video)
No references stored for this video.
Video ivL9dAk5OhY 3 Minute Board Games Top List at 4:35 sentiment: positive
video_pk 6626 · mention_pk 98518
3 Minute Board Games - 7 Wonders video thumbnail
Click to watch at 4:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • scales well from 3 to 7 players
  • easy to teach with substantial depth
Cons
  • can feel luck-driven at times
  • table presence can be large
Thematic elements
  • building wonders and advancing civilizations
  • ancient civilizations
  • rapid, simultaneous card drafting with depth
Comparison games
  • 7 Wonders Duel
Mechanics (from transcript analysis)
  • Card Drafting — players draft cards to build wonders and score points
  • Set Collection — points come from combinations of cards and wonders
  • Simultaneous action selection — players pick cards at the same time, speeding play
  • Simultaneous Actions — players pick cards at the same time, speeding play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • all the interactions between players are positive
  • this list is designed around people just getting into the Hobby
  • easy to learn and once some people know the game you can mix them up
  • Forbidden Island teaches the basics of cooperative gaming and can be used as a launching point to other games in the Forbidden series
  • the Resistance is probably the best of them
  • Seven Wonders scales incredibly well from three to seven players
  • One worker mechanic is an awful lot of fun
  • Memoir 44 is the most accessible of them mostly because it feels like playing with toy soldiers
  • Small World looks really dinky and inviting but it's a mercenary and brutal game
References (from this video)
No references stored for this video.
Video 0Xv7x1UkBbQ The Dice Tower Playthrough at 32:31 sentiment: positive
video_pk 6343 · mention_pk 162363
The Dice Tower - 7 Wonders video thumbnail
Click to watch at 32:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast and accessible, especially as a lighter Seven Wonders spin-off
  • clear, compact rules with quick setup and play
  • good balance of engine-building and combat considerations
  • center-row choices provide meaningful agency
Cons
  • depth is shallower than base Seven Wonders for some players
  • high interaction relies on table dynamics; some players may feel stalled if others pace the game
Thematic elements
  • civilization-building with a simplified card-drafting engine
  • Ancient civilizations building monumental wonders
Comparison games
  • Seven Wonders
  • Seven Wonders Duel
Mechanics (from transcript analysis)
  • Card Drafting — Draft cards from the left, right, or center and place them to develop your tableau and monument.
  • combat/war track — Strength comparisons with neighbors can grant war points; war happens in stages.
  • progress tokens and powers — Acquiring science/power symbols unlocks end-game bonuses and special abilities.
  • resource collection and monument construction — Gather resources to build stages of your monument and gain points.
  • set synergy and color matching — Aim for combinations that maximize scoring through color and symbol interactions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Castle Combo is a recent favorite of mine.
  • Nine rounds, pick your nine cards.
  • Very punchy game.
  • Great return on my time investment, 30 minutes, but they're packed with little decisions.
  • Castle Combo is one of my go-to quick and punchy games lately.
  • Seven Wonders Architects is a simplified game from those games.
  • This is a spin-off of Seven Wonders; it's simplified and fast.
References (from this video)
No references stored for this video.
Video OJUFN0w5670 Adam in Wales - Board Game Design Analysis at 12:03 sentiment: positive
video_pk 6196 · mention_pk 82701
Adam in Wales - Board Game Design - 7 Wonders video thumbnail
Click to watch at 12:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast-paced drafting with approachable rules
  • good for groups; scalable
Cons
  • can feel cutthroat with negative interaction through drafts
  • some players dislike card-passing dynamics
Thematic elements
  • card drafting and engine building
  • ancient civilizations building wonders
  • quick, competitive drafting with theme)
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Draft cards to build a personal tableau and score.
  • Set Collection — Assemble combinations of cards to maximize points.
  • Set collection/engine building — Assemble combinations of cards to maximize points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the interaction essentially comes from sitting around a table and working on this puzzle together and then comparing your relative skill
  • it's interesting to see where Cooperative games are going now
  • these are the true solo games you could play by yourself with no problems at all
References (from this video)
No references stored for this video.
Video IFdUEzo91us Going Analog Other at 3:21 sentiment: positive
video_pk 5602 · mention_pk 97761
Going Analog - 7 Wonders video thumbnail
Click to watch at 3:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • elegant, quick to learn
  • replayability across many civilizations
Cons
  • surface-level theme for some players
Thematic elements
  • civilization-building
  • Ancient civilizations building wonders
  • tableau-building package of civilizations
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Draft cards to build structures and wonders
  • Resource Management — Balance resources to pay for structures and wonders
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're gonna have 20 questions you're our first test kind of guinea pig subject matter on this
  • you can earn up to 20 points through three rounds
  • the big next kickstarter would be bloodstone
  • it's been the best ever
  • you are the best guest we've had on this show
  • go play a game
  • the ticket to ride that figures
  • ah very good very good it is a blood rage
  • clank
  • twilight struggle
  • blue moon
  • five minute dungeon
  • sorcerer city
References (from this video)
No references stored for this video.
Video RMi52CgVdkc Our Family Plays Games Discussion at 28:58 sentiment: positive
video_pk 5566 · mention_pk 124094
Our Family Plays Games - 7 Wonders video thumbnail
Click to watch at 28:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • replayability
  • balanced for many players
Cons
  • can be tense in drafting moments
Thematic elements
  • civilization building and card drafting
  • ancient civilizations
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — build a civilization by drafting cards that provide resources and points
  • set collection / resource management — managing resources to build wonders
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not a sprint it's a marathon
  • representation matters so i want to see that
  • wear a mask, social distance
References (from this video)
No references stored for this video.
Video hWlfMQiq2Xw The Cardboard Herald Top List at 0:02 sentiment: positive
video_pk 5421 · mention_pk 122507
The Cardboard Herald - 7 Wonders video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Introduced drafting as a core mechanic in a huge way
  • Influential on hobby development
Cons
none
Thematic elements
  • civilization building
  • ancient wonders
  • historical progression
Comparison games
none
Mechanics (from transcript analysis)
  • civilization building
  • Drafting
  • Simultaneous action selection
  • Simultaneous Actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We are coming up at the end of a decade and that's an important thing
  • There have been monumental shifts, an absolute monster releases this decade
  • The game that has most inspired my imagination and stretched my strategic muscles in the most satisfying way of the 2010s
  • It changed the way that gamers thought about games as experiences
  • No more was it about a game that I could replay eight bajillion times but one in done experiences or disposable experiences that convey a specific story
  • When gaming historians are looking at the most important games that have come out amongst the last 100 years I honestly think that pandemic legacy is going to be one of those milestone games
  • Gloomhaven has brought so many new people to the Hobby because the mainstream success of it
  • As far as a game that is this in depth and this meticulously put together could appeal to as many as possible gloomhaven has succeeded like no other game has
References (from this video)
No references stored for this video.
Video 8F3qDTYNhTA Going Analog Interview at 5:10
video_pk 5412 · mention_pk 118712
Going Analog - 7 Wonders video thumbnail
Click to watch at 5:10 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you're like one of the nicest people ever
  • that was a perfect picture round you did awesome
  • you got a total of 14 points emerson, which is huge
  • look up emerson's games on bgg everybody they're fantastic
  • cyber bunny
References (from this video)
No references stored for this video.
Video yM6xb5MGhPU The Dice Tower Discussion at 21:10 sentiment: positive
video_pk 5460 · mention_pk 106216
The Dice Tower - 7 Wonders video thumbnail
Click to watch at 21:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Dice-based twist on a classic
  • Fun social play with dice tray
Cons
  • May imbalance military scoring
  • Less depth than original
Thematic elements
  • Civilization development
  • Ancient civilizations via dice
  • Dice-driven, fast rounds
Comparison games
  • Seven Wonders (base game)
Mechanics (from transcript analysis)
  • Dice Drafting — Draft dice to build civilizations
  • Resource Management — Trade and spend resources to build structures
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is why I come to Germany.
  • I want to show people what my culture can do as through board games.
  • They've got those very adventurous components for a very reasonable retail price.
  • Space Cowboys, two to four players, they'll want really good stuff.
  • I'm here at the All Play booth demoing Soda Jerk. My game just finished playing with a few guys here.
  • This is the kind of thing you expect at the Dice Tower booth.
References (from this video)
No references stored for this video.
Video wF9w1EUwcaQ Adam in Wales - Board Game Design Top List at 0:08 sentiment: positive
video_pk 5062 · mention_pk 107275
Adam in Wales - Board Game Design - 7 Wonders video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Was the figurehead for card drafting games
  • Pass and play mechanism
Cons
none
Thematic elements
  • civilization
  • world_wonders
Comparison games
  • Fairytale
  • Sushi Go
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • board games are diverse but card games really could feature anything
  • players are all doing this simultaneously and so you want to be the player that stays in the longest
  • if you turn over to many matching cards then you end up with nothing
  • auction games are are well served by the sort of card game mechanisms
  • play very quickly for three to six players
  • an excellent excellent game
  • take that card games or I think the most combative sort of card games
  • totally silly extremely random but essentially we're playing cards to attack other players
  • still one of my favorite games
  • each card is a floor on a building
  • there's a whole genre of what we call take that card games
  • you could place bombs or or murderers into these buildings or the police can then take away a murderer
  • Seven Wonders was the sort of figurehead for the cloud drafting games
  • sushi go has been an enormous hit
  • now the figurehead for the genre is probably sushi go
  • deck building was created really by the game of Dominion
  • there's something delightful about the simplicity of a game like Dominion
  • you can teach to people really easily and play very very quickly
  • a form of set collection again
  • classic tableau builder would be something like San Juan
  • this is a fantastic card game
  • buying cards laying them out in front of us and they're going to keep generating us money
  • this really is one of my favorite genres
  • anybody can play these games and not everybody can play them well
  • I love speed games I think it's a fantastic category of card games
  • trick-taking games very very straightforward in their basic format
  • the basic mechanism can be turned into all these different games
  • all tweak it slightly in different ways
  • my top ten card game mechanisms
  • hopefully I've given you a broad picture of the world of card games
References (from this video)
No references stored for this video.
Video wKuMPOYueao Adam in Wales - Board Game Design Analysis at 1:00 sentiment: positive
video_pk 4896 · mention_pk 107460
Adam in Wales - Board Game Design - 7 Wonders video thumbnail
Click to watch at 1:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging drafting with quick play
  • Accessible and appealing theme
Cons
  • Some players seek deeper strategy
Thematic elements
  • Civilization building
  • Ancient civilizations
  • Card drafting with simultaneous play
Comparison games
  • Sushi Go
  • Fairy Tale
Mechanics (from transcript analysis)
  • Card Drafting — Each turn, players pick one card and pass the rest.
  • city building — Develop a civilization by constructing structures and wonders.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • be more boring if the audience anticipated a particular plotline
  • the beauty of wingspan is not that it's innovative it's that it's gloriously masterfully boring
References (from this video)
No references stored for this video.
Video pLZtymyXO80 The Cardboard Herald Interview at 6:14 sentiment: positive
video_pk 4278 · mention_pk 122129
The Cardboard Herald - 7 Wonders video thumbnail
Click to watch at 6:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high accessibility and quick plays
  • great gateway to heavier strategy games
Cons
  • can feel repetitive over many plays
  • less depth than heavier titles
Thematic elements
  • civilization-building and quick economic engine
  • Ancient civilizations compete for supremacy through resource-building and wonders
  • fast, abstracted civilization-building
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — players draft cards to build structures and gain resources.
  • set assembly / resource optimization — players assemble wonders and resources across three ages.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the shortest review available on BoardGameGeek was 28 minutes long
  • I'm tired of long reviews I'm going to make them ten minutes or less scripted
  • no games for everyone
  • the secret is that I have boxes for each section
  • I'm an outsider and I'm actually okay with that
  • we always give some negatives on every game
  • bear cave
References (from this video)
No references stored for this video.
Video gmo4rr01yZE Rolls in the Family Top List at 0:56 sentiment: positive
video_pk 4060 · mention_pk 101395
Rolls in the Family - 7 Wonders video thumbnail
Click to watch at 0:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible and engaging drafting with neighbor interaction
  • Strong replayability and variety via leaders and expansions
  • Balanced playtime, scales well with player count
Cons
  • No single dominant strategy emerges every game
  • Some players may prefer tighter or more thematic eurogames
Thematic elements
  • Civilization development through card drafting and wonders
  • Ancient civilizations across the known world as the ages progress
  • Historical-cultural strategy with modular chosen paths
Comparison games
  • Sushi Go!
Mechanics (from transcript analysis)
  • Card Drafting — Players select a card from a hand and pass the remaining cards to the next player.
  • Neighbor Interaction — Pay attention to neighbors’ choices to avoid being blocked and to leverage interactions with adjacent players.
  • Set collection / card-based engine building — Players collect resources and build wonders to score points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There’s really no one clear best strategy.
  • The feel around the table is a little bit more interactive than just a normal drafting.
  • This is the first dice builder I’ve ever played.
  • Sandboxy open it does feel like it’s got some bloat to it, but man, it’s still incredibly fun.
  • The final play together finished really, really strong.
References (from this video)
No references stored for this video.
Video WmHuQbtkMvg Going Analog Interview at 9:00 sentiment: positive
video_pk 4048 · mention_pk 81033
Going Analog - 7 Wonders video thumbnail
Click to watch at 9:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly accessible
  • fast rounds
  • celebrated design
Cons
  • can feel repetitive over long campaigns
Thematic elements
  • civilization development through resource management
  • ancient civilizations building wonders
  • light, modular civilization arc
Comparison games
  • Castles of the Mad King Ludwig
  • Inis
Mechanics (from transcript analysis)
  • Card Drafting — players draft cards to gain resources and build structures.
  • Set Collection — collect sets of symbols to advance victory points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the going analog quiz show
  • do you have a license for that so it's all about different licensed games
  • name one katan based on a licensed property
  • you know your history i was recently at the museum of play in rochester new york
  • and that's the going analog quiz show everybody now you can stop watching and go play a game
References (from this video)
No references stored for this video.
Video QtiCtumMYOY The Dice Tower Review at 0:19 sentiment: positive
video_pk 3787 · mention_pk 130313
The Dice Tower - 7 Wonders video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Dice tray is excellent and functional
  • Gameplay flows quickly with simultaneous actions
  • Asymmetric boards add variety and replayability
  • Accessible teach after a quick learning curve
  • Fast loops and clear end-game tension
Cons
  • Theme is minimal; limited immersion
  • Iconography can be challenging to teach to newcomers
  • End-game can end quickly, reducing long-term growth on some plays
  • Dice randomness may be more pronounced than in the card version
Thematic elements
  • Civilization-building with dice; minimal theme
  • Civilization-building around ancient wonders
  • dice drafting / roll-and-write style with asymmetric boards
Comparison games
  • Seven Wonders
  • Seven Wonders Duel
  • Lord of the Rings Duel
Mechanics (from transcript analysis)
  • Asymmetric player boards — Each player board provides unique bonuses and paths, altering strategy.
  • Asymmetric Player Powers — Each player board provides unique bonuses and paths, altering strategy.
  • Dice Drafting — Players select dice from a central pool as they are rolled and placed, shaping their options each round.
  • dice drafting and rolling — Players select dice from a central pool as they are rolled and placed, shaping their options each round.
  • End-game trigger by section completion — Game ends when a player completes all three sections; other players finish round.
  • Resource Management — Crossing off symbols to track resources; paying costs to acquire additional dice.
  • Resource management and costs — Crossing off symbols to track resources; paying costs to acquire additional dice.
  • Scoring via buildings, technologies and die-powered bonuses — Different tracks yield points; endgame bonuses for completing areas.
  • simultaneous action — Turns are resolved concurrently rather than strictly turn-based.
  • Simultaneous Actions — Turns are resolved concurrently rather than strictly turn-based.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Seven Wonders Dice is a pretty easy game to learn and play for gamers.
  • The dice tray is awesome.
  • Not as strong as the first two in my opinion.
  • The theme is almost gone.
  • The game ends when someone fills in three whole sections.
  • I am very nervous about the resource part.
  • Time on the table was very happy with that.
References (from this video)
No references stored for this video.
Video USBqRf7_lZ0 The Dice Tower Top List at 8:04 sentiment: positive
video_pk 3804 · mention_pk 111559
The Dice Tower - 7 Wonders video thumbnail
Click to watch at 8:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible, quick to teach, scalable to many players
Cons
  • May feel light to some players
Thematic elements
  • City-building
  • Ancient civilizations
  • Fast, drafting-driven
Comparison games
  • Sushi Go
Mechanics (from transcript analysis)
  • card_drafting — Players draft cards in parallel to build their civilization.
  • set_collection — Collect card types to maximize scoring and synergy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Harrow County is a very unique game.
  • This is Seven Wonders. ... an excellent card drafting game.
  • Ticket to Ride is a classic and a staple at many events.
  • Root has fans and they are super fans.
References (from this video)
No references stored for this video.
Video 5ecvT1yFSxQ Board Game Quest Discussion at 41:29 sentiment: mixed
video_pk 3827 · mention_pk 90145
Board Game Quest - 7 Wonders video thumbnail
Click to watch at 41:29 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Fast, highly teachable, and scalable for groups
  • Clear end-condition with clear paths to victory via science, military, and wonders
  • Good player interaction through military pressure and neighbor trading
Cons
  • Iconography can be intimidating for newcomers; initial learning curve
  • End-game scoring can feel opaque until players internalize card icons and colors
  • Duel variant is often criticized for not capturing the depth of the base game
Thematic elements
  • civilization-building and resource management in a historically inspired milieu
  • ancient civilizations building wonders and advancing culture through commerce, science, and military
  • competitive, brisk, strategic with a social-drafting core
Comparison games
  • Sushi Go Party
Mechanics (from transcript analysis)
  • Drafting — Players pick a card from a hand and pass the remainder to the neighbor; cards enable building, resources, and military power.
  • Resource Exchange / Neighbor Interaction — Payments or trade with left/right neighbors to acquire resources needed to build structures and wonders.
  • Wonder Building — Players construct sections of a wonder by paying costs in resources or money; the wonder shapes end-game scoring and strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're going to be picking a card from our hands
  • the nigiri sushi are the easiest ones
  • simultaneous reveal
  • that is so cool that is slick that is slick
  • good table top simulator mods make me not want to play the games in real life ever again
  • i'm not cheating because it has nothing to it's not going to affect my choice
  • this is seven wonders is a game that i love playing
  • hate drafting is good hate drafters good night granny was good to have you here
  • it's all war all the time apparently
References (from this video)
No references stored for this video.
Video Go4CvOHBUAs Good Time Society Review sentiment: positive
video_pk 3630 · mention_pk 86356
Overall sentiment (raw)
positive
Pros
  • Quick gameplay (20-25 minutes)
  • Simultaneous play
  • Colorblind friendly
Cons
none
Thematic elements
  • Historical Civilization Development
  • Civilization Building
Comparison games
  • Seven Wonders
  • Seven Wonders Duel
Mechanics (from transcript analysis)
  • Flip/Roll and Write — Players roll dice and mark scoring on a sheet
  • Roll and Write — Players roll dice and mark scoring on a sheet
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • All aboard the mama train!
  • I always say a game is a great game and it can be even greater with dice.
References (from this video)
No references stored for this video.
Video ot_E06UhZ9Q Rolls in the Family Review at 0:00 sentiment: positive
video_pk 3571 · mention_pk 92396
Rolls in the Family - 7 Wonders video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Supports higher player counts without sacrificing play speed
  • Encourages strategic planning and hand optimization
  • Engaging tableau-building that creates meaningful choices each round
  • Relatively accessible entry point for new players while offering depth for veterans
Cons
  • Less direct interaction compared to some other strategy games
  • Draft variability can affect balance and perceived fairness depending on card order
Thematic elements
  • Civilization-building and resource management
  • Ancient civilizations competing to construct the seven wonders
  • Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • wonders still a game worth checking out
  • if you want your interaction to be a little more direct or prefer strategic planning over lots of tactical decisions
  • Seven Wonders might not be the best choice but if you want a strategy game that can support higher player counts while still playing quickly enjoy figuring out the best card out of a hand of options and like building up your own Tableau of cards in front of you
  • Seven Wonders fits the bill and still holds up after a decade
References (from this video)
No references stored for this video.
Video 20UbZZhFsNs No Rolls Barred Top List at 8:18 sentiment: positive
video_pk 3451 · mention_pk 121149
No Rolls Barred - 7 Wonders video thumbnail
Click to watch at 8:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant, tight scoring system
  • Clear, modular progress through ages
  • High player interaction with strategic blocking
Cons
  • Can be complex to teach for absolute beginners
  • Opponent knowledge of cards can reduce surprise
Thematic elements
  • set collection and resource management across ages
  • ancient world civilization development
  • structured, strategic with evolving cards
Comparison games
  • Sushi Go
Mechanics (from transcript analysis)
  • set collection / civilization building — Draft cards in rounds to build a civilization throughout three ages.
  • simultaneous drafting — Players choose a card while passing remaining cards to neighbors, creating indirect interaction.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • euro games if you want to know exactly what a euro game is and why they're important
  • king domino is a super light family euro
  • starting with your castle you're gonna build a kingdom one tile at a time
  • it's easy to explain to granddad
  • it's the best possible entry point to this style of gaming better than katan
  • Ticket to Ride tops a lot of lists not just for family euro games but games to introduce people to board gaming in general
  • there's no player elimination it's super difficult to tell who's winning till the very end and it sold millions for a reason
  • for new gamers it's absolutely worth your time
References (from this video)
No references stored for this video.
Video ym5-BwG27Dk Our Family Plays Games Discussion at 11:16 sentiment: mixed
video_pk 3301 · mention_pk 115094
Our Family Plays Games - 7 Wonders video thumbnail
Click to watch at 11:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • familiar concept with a new dice twist
  • short play sessions
Cons
  • skepticism about necessity of a dice variant
Thematic elements
  • dice-driven wonder construction
  • Ancient world
  • rolled, then drafted
Comparison games
  • Seven Wonders
  • Seven Wonders Duel
Mechanics (from transcript analysis)
  • Dice Rolling — roll dice to acquire resources and take actions
  • dice_rolling — roll dice to acquire resources and take actions
  • Set Collection — collect cards/tiles to maximize points
  • set_collection — collect cards/tiles to maximize points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We love Santorini. It is so much fun.
  • Lightning Train is a bag builder.
  • Mystery Flux is fun, but it has player elimination quickly.
  • The cover art is amazing.
  • Earth Abundance expands Conservas with seeds and sprouts.
  • Message in a Bottle is a unique packaging idea.
References (from this video)
No references stored for this video.
Video qLGMZGSvO_A Paula Deming Analysis at 0:38 sentiment: positive
video_pk 3015 · mention_pk 8784
Paula Deming - 7 Wonders video thumbnail
Click to watch at 0:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging card drafting creates dynamic player interaction and opportunities for bluffing.
  • Clear strategic guidance with concrete tips for decision-making across ages.
  • Multiple board sides offer viable options and boost replayability.
  • Diverse card types (military, culture, science) provide multiple viable paths to scoring.
  • Military pressure and defensive options add strategic tension and neighbor interaction.
Cons
none
Thematic elements
  • civilization development, competition for wonders
  • Ancient world civilizations and wonder construction
  • instructional with strategic, light-humored commentary and think-aloud guidance
Comparison games
none
Mechanics (from transcript analysis)
  • age progression — Three ages with distinct card pools and interactions shaping strategy.
  • Card Drafting — Players draft cards from a hand to build structures and advance through ages.
  • Compound Scoring — Military cards affect neighbors' scores, influencing risk-reward decisions.
  • cost reduction / free plays — Certain cards provide discounts or free resources (e.g., aqueduct) to accelerate builds.
  • military scoring — Military cards affect neighbors' scores, influencing risk-reward decisions.
  • Resource Management — Trade and manage resources to pay for cards and build efficiently.
  • Set Collection — Collect symbols from science cards to build bonuses and score points.
  • set collection / science cards — Collect symbols from science cards to build bonuses and score points.
  • Wonder construction — Construct Wonders in several stages across ages for victory points and special effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you don't roll the dice you'll never win the game oh unless it's a game that doesn't have dice in which case don't roll any people
References (from this video)
No references stored for this video.
Video pYW1owSPSqc Rolls in the Family Discussion at 11:18 sentiment: positive
video_pk 2137 · mention_pk 84441
Rolls in the Family - 7 Wonders video thumbnail
Click to watch at 11:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • excellent fit for larger groups
  • tight drafting mechanics with meaningful choices
  • strong tension around decisions and neighbor competition
Cons
  • lighter weight may not satisfy heavier gamers
  • group size can constrain certain strategic options
Thematic elements
  • Civilizational growth through card drafting and interactive neighbor dynamics.
  • Ancient civilizations competing to build wonders and advance on a shared civilization track.
  • strategic drafting with simultaneous play and tension around neighbor competition
Comparison games
  • Seven Wonders Architects
Mechanics (from transcript analysis)
  • Card Drafting — Players select and pass hands of cards to shape their civilization.
  • card_drafting — Players select and pass hands of cards to shape their civilization.
  • Neighbor Interaction — Choice and strategy are influenced by what neighbors are building and passing.
  • neighbor_interaction — Choice and strategy are influenced by what neighbors are building and passing.
  • Resource Management — Balancing cards, coins, and resources to optimize structures.
  • resource_management — Balancing cards, coins, and resources to optimize structures.
  • Simultaneous Actions — All players act within a round concurrently, creating fast-paced tension.
  • simultaneous_play — All players act within a round concurrently, creating fast-paced tension.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the card game for me.
  • it's a great system.
  • the collector's edition is amazing.
  • this is the best party-dungeon hybrid we've played.
  • it's old now at this point in the board game world but I will always down to play a game of Seven Wonders.
  • I still am surprised that this is the game that's ranked number one on BoardGameGeek.
  • There is nothing like it that I've played.
  • the way the dice, cups, and cards interact creates moments of suspense that are unforgettable.
  • you could not have made this easier for me to select.
References (from this video)
No references stored for this video.
Video HDLB2ECYdMc Rolls in the Family Top 50 List at 11:54 sentiment: positive
video_pk 2127 · mention_pk 116606
Rolls in the Family - 7 Wonders video thumbnail
Click to watch at 11:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • 7 Wonders Architects
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We put in the work to rank them; it was a grind but worth it.
  • Shame is the secret word for the entry in case you forgot.
  • This is the first installment; the series only gets better.
References (from this video)
No references stored for this video.
Video mgQQPBX3ACs The Dice Tower Top List at 2:42 sentiment: positive
video_pk 2063 · mention_pk 95195
The Dice Tower - 7 Wonders video thumbnail
Click to watch at 2:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • quick to play
  • captures core Seven Wonders elements in a roll-and-write format
  • plays well with up to seven players
Cons
  • dice randomness can limit depth
  • early BGGeek rating may shift with more plays
Thematic elements
  • Building wonders and civilizations inspired by the Seven Wonders motif
  • Antiquity and ancient civilizations
  • light, fast, family-friendly
Comparison games
  • Seven Wonders
Mechanics (from transcript analysis)
  • roll-and-write — Players roll dice and record results to generate points and resources, approximating the Seven Wonders drafting vibe in a quick format.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is my most anticipated Essen 2025 list.
  • I pre-ordered this one and I’m sure to be getting this one.
  • Two-player games are super hot right now.
  • If I see it there, I will likely pick it up.
References (from this video)
No references stored for this video.
Video sEmzNSQVaTI BoardGameBollocks Top List at 4:53 sentiment: positive
video_pk 2010 · mention_pk 101115
BoardGameBollocks - 7 Wonders video thumbnail
Click to watch at 4:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant combination of drafting and engine-building
  • Rich lore via card flavor and iconic wonders
  • Numerous expansions and a long shelf-life
Cons
  • Iconography can be a learning curve for new players
Thematic elements
  • Civilization-scale development through card drafting
  • Ancient civilizations and world-building with a civilization-building arc
  • Icon-driven, compact engine-building in a fast, neighbor-interaction-centric format
Comparison games
  • Leaders expansion
  • babel expansion
Mechanics (from transcript analysis)
  • Card Drafting — Draft cards from your hand and pass them to your neighbor each round.
  • Engine Building — Develop science, culture, military, and wonders to maximize scoring.
  • Engine-building / civ progression — Develop science, culture, military, and wonders to maximize scoring.
  • Tableau Building — Play cards to build your tableau and generate resources and points.
  • tableau-building — Play cards to build your tableau and generate resources and points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is an absolutely astonishing achievement the bloku designers came up with the idea himself
  • it's replaced crocodile for us
  • you really should get hold of this one
  • the greatest real-time game ever made and made even better by the new iteration
  • Seven Wonders is one of the greatest board games card games ever made
  • Obsession is without doubt one of the finest board games that we've played for a very, very long time
  • Cyclades is the complete package
References (from this video)
No references stored for this video.
Video sfhpUs8P9sc 3 Minute Board Games Discussion at 5:12 sentiment: positive
video_pk 1736 · mention_pk 91304
3 Minute Board Games - 7 Wonders video thumbnail
Click to watch at 5:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible to families and casual players
  • Fast-paced and fits into short play sessions
Cons
  • Might feel lightweight for hobby gamers seeking depth
Thematic elements
  • Civilization-building through card drafting
  • Ancient world civilizations
  • Short, competitive engine builder
Comparison games
  • Mage Knight
  • Terraforming Mars
Mechanics (from transcript analysis)
  • Card Drafting — Draft cards to build structures and civilizations
  • set collection / resource management — Acquire sets to score points
  • Simultaneous action selection — Players choose actions concurrently each round
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The true charm of board gaming is not that they're novelties to be discovered, played once and discarded.
  • Board games should be fun; they shouldn't be causing anxiety.
  • It's okay to pull the plug on this activity.
  • Don't buy the thing, don't get the new thing—try the old thing. Experience what you already have.
  • Experience what you already have; acquiring pretty boxes that you put on a shelf and do nothing with is not the path to happiness.
References (from this video)
No references stored for this video.
Video Ru6V3dBCMMI Board Game Replay Discussion at 1:55 sentiment: positive
video_pk 1635 · mention_pk 116212
Board Game Replay - 7 Wonders video thumbnail
Click to watch at 1:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Smooth and engaging drafting with table appeal
  • Great for quick plays and family groups
Cons
none
Thematic elements
  • Civilization-building and resource management
  • Ancient civilizations building wonders
  • Drafting and tableau-building with quick rounds
Comparison games
none
Mechanics (from transcript analysis)
  • Drafting — Players pick cards to build their civilization each round.
  • engine-building — Strategic card play creates chains of future benefits.
  • set collection / card drafting — Players collect cards that provide points and resources for future rounds.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am so not handy with anything like I am a computer person by trade so I don't really do building things
  • we sleeve all the cards to this game
  • Greg was so kind to send this over to us I mean look at how awesome this is
  • I like to Dungeon Crawler type video gamer and uh now more recently a board gamer uh totally into that style of game but it brings in the Star Wars Universe which is my love yeah take my money
  • we end up raising like over $2,000 for Boston Children's Hospital which is an absolutely terrific hospital
  • we're trying to mix up the formula a little bit
References (from this video)
No references stored for this video.
Video UIqxKST01jE Our Family Plays Games Discussion at 25:31 sentiment: positive
video_pk 1397 · mention_pk 115478
Our Family Plays Games - 7 Wonders video thumbnail
Click to watch at 25:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • compact play
  • family friendly
Cons
  • less thematic depth
Thematic elements
  • civilization building
  • ancient wonders
  • light
Comparison games
none
Mechanics (from transcript analysis)
  • deck-building — drafting cards for buildings
  • Set Collection — gathering resources for scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Weight loss journey is back it's back and we are all in.
  • we hit 22,000 subscribers
  • 30k this year
  • let's get fit together as a family
  • we met so many RPG family members at conventions
References (from this video)
No references stored for this video.
Video jozjJEXCWp8 Actualol Discussion at 3:05 sentiment: positive
video_pk 1106 · mention_pk 3219
Actualol - 7 Wonders video thumbnail
Click to watch at 3:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible for all player counts
  • Fast and scalable across player counts
Cons
  • Limited interaction sometimes; can feel abstract
  • Premium sleeve fit considerations depend on insert sizes
Thematic elements
  • Civilization building and resource management
  • Ancient civilizations competing across a developing world
  • Fast, competitive drafting with simultaneous play
Comparison games
none
Mechanics (from transcript analysis)
  • Drafting — Players draft cards to build civilizations and structures
  • Set Collection — Players collect resources to build Wonders and improve scores
  • Set collection / resource optimization — Players collect resources to build Wonders and improve scores
  • Simultaneous Actions — All players take turns in the same round without waiting on others
  • Simultaneous Play — All players take turns in the same round without waiting on others
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's no perfect sleeve
  • buy premium sleeves the thin ones the penny sleeves are a false economy
  • the thick sleeves shuffle better, they feel better
  • and if you get rid of the game you can just take them off and reuse the sleeves on another game
References (from this video)
No references stored for this video.
Video j0kCB6q3ujE Rolling Dice & Taking Names Discussion at 21:22 sentiment: positive
video_pk 968 · mention_pk 2721
Rolling Dice & Taking Names - 7 Wonders video thumbnail
Click to watch at 21:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast, easy to teach
  • great for holiday/family play
Cons
  • lighter than base Seven Wonders
  • some players may miss deeper strategic hooks
Thematic elements
  • architecture and civilization development
  • Ancient world; building wonders
  • light, accessible, family-friendly
Comparison games
  • Seven Wonders
Mechanics (from transcript analysis)
  • card/board interaction — build wonders using resources and cards with local and shared scoring impacts
  • dice-based action selection — six columns of actions with costs; you draft a die to select an action
  • end-game scoring variety — war, science, and other scoring modalities similar to Seven Wonders
  • Layer Building — progress through stages of wonders with potential in-game bonuses
  • tile/structure progression — progress through stages of wonders with potential in-game bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a deck-building game
  • pull the levers
  • banter on the show
  • best part of this whole thing is they got stickers
References (from this video)
No references stored for this video.
Video 3g94C0Im4XY Chairman of the Board Top List at 0:18 sentiment: positive
video_pk 276 · mention_pk 125830
Chairman of the Board - 7 Wonders video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Introduced card drafting as a core mechanism
  • Good pacing across player counts
  • High replayability
Cons
none
Thematic elements
  • Civilization building
  • Ancient civilizations
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players draft cards to build a civilization and pass the remainder
  • Simultaneous action selection — All players act in parallel rather than taking turns
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • card drafting to the forefront of gaming mechanisms
  • it's very difficult but again if you especially love the Lord of the Rings this is one to definitely sink your teeth into
  • this really is a family weight game you can play this one with just about anybody
References (from this video)
No references stored for this video.
Video sG8fXXGJaLU BigPasti Discussion at 10:03 sentiment: mixed
video_pk 261 · mention_pk 93257
BigPasti - 7 Wonders video thumbnail
Click to watch at 10:03 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Fast, accessible, high re-playability
  • Strong for casual and family play
Cons
  • Second edition adjustments and player counts can complicate balance
  • Some players feel two-player variant is awkward
Thematic elements
  • Civilizational growth through card drafting
  • Ancient world civilizations building wonders
  • Fast-paced, modular plays with quick turns
Comparison games
  • Wingspan
  • Wavelength
Mechanics (from transcript analysis)
  • Card Drafting — Players draft cards to build their civilization and score points
  • Set collection / resource optimization — Selecting cards to align with resources and points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We love that magic circle. We know that there's a social container that's created, and it's made through the cardboard and ink of the board game itself.
  • If you're not playing to win, you're disrespecting the game and everyone at the table.
  • Go is a haiku. Minimal words, maximum impact, endlessly interpretable.
  • The healthiest approach is probably having three or four anchor games that your group can love and dive deep into supplemented by regular new experiences.
References (from this video)
No references stored for this video.
Video z7_s7KdrtpA Adam in Wales - Board Game Design Analysis at 10:06 sentiment: positive
video_pk 223 · mention_pk 110361
Adam in Wales - Board Game Design - 7 Wonders video thumbnail
Click to watch at 10:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clear escalation across ages, keeping late game relevant
  • hidden objectives add intrigue
Cons
  • table presence and card management can be dense for newcomers
Thematic elements
  • architectural and military expansion
  • ancient world with three ages of development
  • strategic, civilization-building with escalating scope
Comparison games
  • Ticket to Ride
Mechanics (from transcript analysis)
  • multi-age drafting with escalating rewards — players draft cards across three ages, increasing value and impact in later ages
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's brilliantly incorporated into this.
  • the final sprint is at the end of the game and the wind can change everything.
  • these are old games like Monopoly and Risk.
  • hidden information is always wonderful … so games like Ticket to Ride stay involving while you don't know who the leader is.
  • Power Grid has that brilliant turn order mechanism whereby the player who's furthest back gets the advantageous positions in turn order.
References (from this video)
No references stored for this video.
Video Ttpw1MBgVjc Adam in Wales - Board Game Design Analysis at 11:31 sentiment: positive
video_pk 133 · mention_pk 390
Adam in Wales - Board Game Design - 7 Wonders video thumbnail
Click to watch at 11:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent color combinations
  • Evocative title
  • Images of seven wonders around border
  • Nice central statue
  • Looks like proper civilization game
Cons
none
Thematic elements
  • Civilization building
  • Ancient world
  • Historical
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Civilization game about seven wonders
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The box cover makes a promise to the customer
  • Every box cover tells me what I'm going to be doing and how I'm going to be feeling
  • This artist is one of the best board game artists working in the industry right now
  • This is how you do it
  • This cover is a mess
  • Striking iconic design
  • The box cover is not selling the game
References (from this video)
No references stored for this video.
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