A War of Whispers is a competitive board game for 2 to 4 players. Five mighty empires are at war for the world, but you are no mighty ruler. Instead, you play a secret society that is betting on the results of this war while pulling strings to rig the results and ensure their bets pay off. A War of Whispers is a game of deep strategy, hidden agendas, and shifting loyalties.
You start the game with five loyalty tokens, each corresponding to one of the five different empires, bet randomly on a loyalty value. Your primary goal is to ensure that when the game ends, the empires you are most loyal to control the most cities across the globe. Gameplay consists of turns broken down into four phases:
Deploy agents phase: In player order (starting with the first player and proceeding clockwise), each player removes, then deploys agents to empire councils, the positions on the board marked Sheriff, Steward, Marshall, and Chancellor.
Empire turns phase: Each council position on each empire council will take an action. If a player has acquired cards, they may play them during this phase.
Cleanup phase: Add the turn marker to the next space on the turn tracker, then each player discards down to the hand limit of five cards.
Swap phase: In player order, each player may swap two of their unrevealed loyalty tokens. If you choose to do so, you must reveal both of the swapped loyalty tokens. They remain revealed for the rest of the game.
Gameplay repeats itself in this order four times. When the last space on the turn track is filled, the game ends immediately and scoring commences. The player with the most points based off their empire loyalties and the cities they control wins.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I have a really big problem with the status quo.
- I'm desperately looking for more colonialism themed games at least from the Western colonial eyes.
- Don't ruin the magic if you prefer not to but do you preset the first few turns of a playthrough so that you could better show the rules or is it all standard setup and you show the rules as they come?
- I pre stack cards like in terraforming Mars I made sure that there were cards in people's hands so that a greenery tile would go down a Sydney tile would go down an ocean would go down that every single little button could be pressed in that first generation.
References (from this video)
- Hidden agendas and strategic maneuvering between five empires.
Mechanics (from transcript analysis)
- Area Majority — Described as an 'area majority hitting victory point game strategy game'.
- Hidden Movement/Agendas — Players hide in the shadows while furthering their agenda.
- Worker placement (implied) — The deployment of agents and tracking of positions suggests a worker placement or area control mechanic.
Video topics + discussion points
Quotes (from this video)
- If you are watching this video, you probably have played or heard of A War of Whispers by Starling Games.
- I can confirm that the whispers are real because Starling Games is coming out with the first expansion for their area majority hitting victory point game strategy game A War of Whispers: Dark Alliances.
- So one of the big actions I see on half of these cards is offering to add four banners to an opponent's attack for some type or other benefit to you.
- There really is a form of trust when trying to play these alliance cards and I'm thinking for that reason they are actually dark alliance cards.
- So tell your family and friends that the dark alliances are being formed.
- Will you trust in the whispers or decide to stick it out alone in A War of Whispers: Dark Alliance by Starling Games.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Oh my goodness oh my goodness oh gosh oh God I have so many
- It's my roommates so it's less my shelf a shame and more his shelf of Shame it's shared shame
- Well it's actually head to the by itself now
- I have a lot of Legacy games on my shelf of opportunity because you need the right combination of people just it's so difficult to get to the table it's a big overhead and figuring it out is a lot once you start if somebody decides they don't like it you've got problems just takes hours
- I'm talking to somebody who's in game nine of charterstone with no hope in finishing
- It's so terrible that they vowed me not to sell it and I've had it for so long they can basically make him make me hold on to it
- I don't buy board games I hate to break it to you but there are yarn shells of Shame and there are bookshelves and I I have subscribed I'm at the top of the list for both of those but I'm not I can only be on so many shelves of shade the shame is gone now
References (from this video)
- Viewer felt like a puppet master.
- Ensuring loyalty to empires to control the most cities.
- Dogs of War
Mechanics (from transcript analysis)
- Area Control — Sneaky area control game where empires control cities.
- Hidden Loyalty — Each player starts with five loyalty tokens corresponding to one of five different empires. The goal is to have the empires they are most loyal to control the most cities.
Video topics + discussion points
Quotes (from this video)
- i love when people describe games with a good mashup that will get me tantalized about a game
- i've never felt more like a puppet master pulling strings from behind the scenes than in this game
- this game perfectly recreates the feel of the minigame within the video game
- the games inside the video game are good enough to be games
- it's a big box social deduction game it claims to be
- this game has all the euro mechanisms including hand and resource management worker placement set collection and area majority which all impressively fit together into a smooth playing experience that seamlessly ties into the theme of crafting the historic terracotta army
- it's inviting and it's the coziest looking game out there
- dragons aren't just using their fire breath just to destroy cities like they've gotten a bad rap over the years here they're actually heating your coffee
References (from this video)
- Deck is wonky and frustrating
- Difficult to remember how to play correctly
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- the best game we played of the day was Nana
- it's a stupid memory game
- 100 bucks I will not be buying that
- it was fine I I enjoyed it I had a good time
- it's really good it's very good
- Frost Haven's already on the top 100
- I miss the old art
- we offer a championship midgard for 40 bucks
- it's too random it does you can't mitigate it at all and it's just rough
- the dice mechanism is cool
- there's a million copies of space games sitting around
References (from this video)
- Fantastic game.
- Phenomenal game.
- Really fun game.
- A lot of depth.
- Simple to learn but much depth.
- Shines at higher player counts.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- War Whispers was fantastic.
- This expansion looks absolutely amazing.
- a War of Whispers is a really fun game there. There's a lot of depth to that game. It's a really simple game to learn how to play, but so much depth, so much fun.
References (from this video)
- innovative theme
- tense player interaction
- can be difficult to track all players' intentions
- espionage and secret operations behind the scenes of a major war
- World War I
Mechanics (from transcript analysis)
- area influence — Players exert influence through their agents in different countries.
- Hidden Roles — Players have secret objectives and affiliations.
Video topics + discussion points
Quotes (from this video)
- There's a lot of designers and company representatives that are there, like GMT Games is there, uh Uwe from Sound of Drums was there coming in from Europe.
- So, if you're looking at a chance to play up-and-coming games with some of the designers that are designing on them, it's quite an experience.
- You really get some insight into the design process, into how historical board games are created as you're playing them and giving feedback to the designers.
- In this game, you take on the role of companies that are trying to win military contracts uh from the US
References (from this video)
- Interesting secret loyalty mechanic
- Multiple strategic options
- Expansion adds new gameplay elements
- Can be complex for new players
- Scoring can be intricate
- Secret political influence and manipulation
- Five Empires
- Strategic area control
Mechanics (from transcript analysis)
- Area Control — Players place banners to control regions and cities
- hidden objectives — Secret loyalty tokens determine scoring
- Worker Placement — Players deploy agents to council seats to take actions
Video topics + discussion points
Quotes (from this video)
- Players are taking on the roles of secret organizations who are trying to infiltrate the various councils so that we can control the five empires
- Everybody is going to be manipulating all of them so that you can score the most amount of points