Advanced HeroQuest is a dungeon crawl related thematically to HeroQuest (which was a co-development with Milton Bradley) but mechanically wholly unrelated to that game. While the basic concept of both is the same, four heroes venture into a dungeon to fight monsters and gain treasure, but Advanced HeroQuest's rules are more detailed and complex.
The major additions and changes include:
fully solo playability
more complex combat system (role to hit versus target's weapon skill, then roll to wound vs target's toughness), including ranged combat, critical hits and fumbles
two phases of game play: exploration, combat
random dungeon generation system
modular game board
multiple colleges of magic and spell books
henchmen (in base game, as opposed to being in an expansion)
fate points (the "undo" feature)
Games Workshop set Advanced HeroQuest in the Warhammer universe, presumably to foster sales of their miniatures. The campaign world is easy to ignore, however, should players rather keep things generic. Advanced HeroQuest also includes rules for using the characters and monsters from HeroQuest, should players want to do so.
The game is supplied with Skaven figures that make up the quest within the rulebook. The exact same Skaven, henchmen and hero miniatures were also included in Mighty Warriors, also by Games-Workshop.
The following White Dwarf issues contain adventure scenarios, spell lists, or other information for Advanced Heroquest:
Issue #121 The Quest for Sonneklinge (scenario and Jade spell list)
Issue #122 The Priests of Pleasure
Issue #125 The Dark Beneath the World (scenario and Amethyst spell list)
Issue #134 The Trollslayer's Oath
Issue #138 Henchmen (new followers for AHQ: the Dwarf Trollslayer, the Elf Wardancer, the Human Captain, and the Wizard's Apprentice -- this material is duplicated in Terror in the Dark)
Issue #139 Treasure (This material is also duplicated in Terror in the Dark)
Issue #145 The Eyes of Chaos (has rules for both AHQ and HQ)
Issue #150 The Changing Faces of Tzeench
Issue #159 Rivers of Blood
Advanced HeroQuest: Paint Set has replacement heroes and additional minis.
- Enjoyed as a successor to HeroQuest.
- Fantasy adventure
- HeroQuest
- Space Crusade
Mechanics (from transcript analysis)
- Dungeon Crawl — Follow-up to HeroQuest with similar dungeon-crawling gameplay.
Video topics + discussion points
Quotes (from this video)
- we're gonna play access and Al for the first time together
- 1942 um and that's where I'm drawing a line you know after that it's going to get it's a big time sync that I don't think anybody will really put into it
- so I picked it up and it became like a staple diet every weekend with me and my mates
- it had some like event things that would happen and you would read a paragraph and then you would populate the rim with monsters
- everything else is basically if you can see on their outline in the thing if it's not gray you can hit it
- the heroscape big thing is you can learn like the synergies of like oh okay if I use this units and this units together then this enhances this and then this enhances that
- Nexus out was a good one Nexus Ops was good
- Vegas Showdown we played Nexus Ops a lot we played Vegas Showdown a lot I loved Vegas Showdown but that was like that game should still be around
- man I I bought three copies of Queens Gambit at Toys R Us
- risk Shadow forces in 2002
- the lady who was checking me out was Hispanic and she said to the other tyer in Spanish and I knew what she said it's like oh my God this big game is only $1.99 I'm gonna get one
- the Red Dot you would you could hit it yeah you just had to put your eye line behind the characters and if you could see to the other any part of them yeah
- you can change the rules of the terrain pieces and it just makes the game interesting
- hot lava death
References (from this video)
- prepping in my old advanced Hero Quest minis for a major reprint repaint project.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- If you see something and you want it, get it right away.
- It's kind of like when Nova used to be in the old place when it was in several years back it was in Crystal City. Technically, there was like one restaurant within three blocks of the place and that was it.
- The benefit to this being in downtown Milwaukee is that it's in the convention district and there's a lot of restaurants and bars and all kinds of places around there. So uh it's going to be real nice.
- I think that the number of people obviously that go to conventions in comparison to the number of people who are in the hobby it's a very small percentage that go to conventions and I think there's a lot of folks that are just not that are either unable to due to distance or you know cost or social anxiety or just you know they just never have the the um the you know like they they got you know, several kids and two jobs or stuff like that. You just don't have the time to take off and go to a convention or whatever. So, I think that that happens a good deal.
- The reason they moved out of the old place was because they just literally had outgrown it. um when they moved to Shamberg I think adept to con was about 5,000 people maybe six and then over the years being in Shamberg like last year they hit 10,000 people so
- I have found that you get less of that overlap with speed paints. They they maybe don't I don't feel like they dry quite as quickly or something. I don't know what it is, but they don't seem I don't have a problem. They What do they call it? tide marks, coffee stains, something like that. And it's because you've taken a transparent color that dries so quickly that when you bring the other transparent color over and you have them kind of overlap a little bit, so there's not like a space in between where you, you know, on this thing, then you get double transparency, which means it gets darker. So you get this line where you stopped and then had to go and get more and then come back.
- The benefit I think what happens is almost every single convention gets to a point where it can no longer be in a convention center and hotel combo. It gets to the point where they need a convention center and then hotels around the convention center. It's the way Gen Con does it. It's the way that, you know, Adepticon's doing it now.
- It's like you're colorizing an old black and white movie or something like that. Um, but it does make things quicker and simpler and it still looks pretty good in most situations.
- Am I doing it right? I mean, I don't know. It's up to you.
- Would love if GW re-releases Mheim, but I fear this will also cause most people to overlook unofficial fan-made Mheim content, but who knows, maybe GW will open to unofficial content.
- Horus Heresy is basically a civil war story. So, it's all about we're not even paying attention to the aliens right now.
- It's because they were spending 50% of the time working on stuff for Warhammer Fantasy, but it was only 18% of sales and they were like, 'Well, this isn't going the right direction.'
- It's been a long time since GW's made a Kill Team box where I liked everything in the box.
- I find that I have the best um luck with OSL when I'm using my airbrush.
- The difference is is if you are like, 'Well, I would rather do something a little bit different and tweak things differently that way.'
- Overall, Army Painter Speed Paint wins for me, but there's um always a couple of the contrast paints I love, like the Blood Terror Red. It's just a gorgeous deep burgundy.
References (from this video)
- Heroquest
- Warhammer Quest
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- So, we're going to jump right into these here. I'm going to take a look at them and tell you what I think about them.
- This game is now 20 years old.
- It's not nearly as good as made by the people who made War of the Ring.
- This is my favorite because all the pieces move like rooks sort of and you're trying to take over other people's pieces and each one has a special power and I like the theming of it.
- Layers expansions bring it up to a nine. Layers is amazing.
- I think the base game is fine, but when you I mean it's it's very it's enjoyable, but when you add the expansion it's fantastic.
- Nothing here I think is amazing.
References (from this video)
- Deeper tactical depth and more content for dungeon-crawling fans
- Compatibility with other HeroQuest boards for expanded play
- Greater complexity may deter casual players
- Age of publication may affect availability
- Expanded dungeon-crawling, hero progression, and tougher encounters
- High-difficulty fantasy dungeon exploration with more complex rules compared to HeroQuest.
- Long-form, campaign-style adventures
- HeroQuest
Mechanics (from transcript analysis)
- Dungeon Crawl — Larger, more complex dungeon layouts with deeper tactical choices.
- Expanded dungeon exploration — Larger, more complex dungeon layouts with deeper tactical choices.
- Hero progression — Characters gain abilities and gear across scenarios.
Video topics + discussion points
Quotes (from this video)
- I love the size, I love the color, I love how useful it is; I love that it folds up and it's easy to store.
- I know exactly what I'm getting when I set up the game and I don't have to worry about moving things around on my table.
- This board is useful outside of the rules of HeroQuest; you can use it for Against Darkness or Caves and Catacombs.