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Description
Art Society is a brand new art collection game with easy to learn rules for 2 to 4 players!
In Art Society, you are an art connoisseur trying to impress your peers by putting together the most fashionable art collection of them all!
Bid on the hottest works of art, then arrange them on your drawing room wall into a tastefully curated gallery that’s the envy of the local art scene.
But beware! Fashion is fleeting, and trends are difficult to predict. The paintings that you and your fellow collectors do not buy will eventually make their way to the museum, changing the worth of your collection.
In the end, whose wall will be the talk of town?
Illustration by: Giacomo Vichi, Sofia Rossi, Veronica Grassi, Angelica Regni, Doris Shermadhi, Max Kosek
Year Published
2023
Max Players
4.00
Featured Videos
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 12
This page: 12
Sentiment:
pos 12 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–12 of 12
Video DBsgTOd1O5o
Unknown general_discussion at 12:11 sentiment: positive
video_pk 50915 · mention_pk 139833
Click to watch at 12:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Snappy, thinky, well-paced turns
- Elegant visual puzzle with tactile art-themed appeal
- High tension between acquiring pieces and blocking opponents
Cons
- Early decisions can be non-intuitive; may require a learning curve
Thematic elements
- Art curation, bidding, and wall-fitting puzzle
- Art gallery with framed paintings and a wall layout
- Aesthetic-driven puzzle with spatial constraints
Comparison games
- So Clover
- Decrypto
Mechanics (from transcript analysis)
- Auction / Bidding — Players bid for paintings from a deck of 20 cards (numbers 1–20)
- bidding/auction — Players bid for paintings from a deck of 20 cards (numbers 1–20)
- fit_and_synergy — Placed paintings must fit into the gallery wall; end-of-round determines value based on unchosen types
- frame_synergy — Matching identical frames yields bonus points; avoid placing same type paintings adjacently
- planning_and_timing — Strategic foresight in selecting pieces that maximize value while hindering opponents
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Evergreen replaces Photosynthesis, and not only does it feel more elegant, it looks super cool.
- The Grid in the game is basically the outline for new Barcelona.
- The turns are really Snappy they're short they're sharp and thinky.
- This game is a table hog but it's such a satisfying and gratifying experience.
- Every time you place a card out your deck gets thinner and thinner.
- It's the most combo-tastic Point Salad Euro I've ever played.
- This is such a tightly packed short, strong punching game that really gives you that feeling of deduction.
- Expanding to Islands and tableau gives a powerful engine.
References (from this video)
No references stored for this video.
Video RiENT8HWuVA
Board Stupid game_review at 0:09 sentiment: positive
video_pk 39082 · mention_pk 117828
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Stunning production quality with integrated artwork illustrations
- Accessible to a wide range of players and easy to teach
- Strong auction/placement interplay that creates engaging decisions
- Smooth setup and teardown with robust storage solutions
- Broad appeal from families to serious gamers
Cons
- Thematic flavor may not resonate with all players
- Auction and framing rules can feel dense to newcomers at first glance
Thematic elements
- Art collecting, display aesthetics, and market value dynamics
- Art world auction and museum collection in a modern context
- Competitive bidding and gallery display shaping the value of artworks over the course of a game
Comparison games
- Isle of Cats
- Patchwork
- Ra
Mechanics (from transcript analysis)
- Auction / Bidding — Auction-style bidding drives which artworks are acquired and what goes into the museum, with strategic decisions about bid strength and timing.
- bidding — Auction-style bidding drives which artworks are acquired and what goes into the museum, with strategic decisions about bid strength and timing.
- museum_management — A museum slot and art piece allocation system where what ends up in the museum can dramatically affect end-game scoring and perceived value.
- tile placement — Players place art tiles on their personal display wall, aligning frames and avoiding repetition to maximize wall appeal and scoring opportunities.
- tile_placement — Players place art tiles on their personal display wall, aligning frames and avoiding repetition to maximize wall appeal and scoring opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- production-wise the artwork look and box is fantastic
- the museum is amazing
- this is five out of five
- the game plays fantastic
- the artwork is absolutely stunning
- storage is great you get to play basically out of the box
References (from this video)
No references stored for this video.
Video Gv2H7mC4szc
Board Gaming Doctor general_discussion at 8:59 sentiment: positive
video_pk 38233 · mention_pk 115004
Click to watch at 8:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Beautiful artwork and table presence
- Multiple scoring paths create replayability
- Smart bidding/drafting loop with meaningful decisions
Cons
- Turn-order and bidding can add cognitive load
- Requires careful tracking of values and bonuses
Thematic elements
- art collection, visual scoring
- Art gallery bidding and tableau building
- elegant and strategic bidding
Comparison games
- El Grande
- Castles of Pan Loïc
Mechanics (from transcript analysis)
- bidding with a limited value track (1-20) — Players bid using a stack of numbers; used numbers are discarded.
- leftover tiles scoring and frame-based bonuses — Undrafted tiles score based on scarcity and framing bonuses.
- tile drafting for tableau building — Draft tiles to place on your art wall for scoring bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- My first impression was kind of lukewarm with this game.
- There is a lot of randomness in what tiles you are grabbing.
- I really enjoyed the synergies of mechanisms that are featured in this game.
- it's not something that immediately screams replayability to me.
- I did enjoy this game and would happily play it as someone else suggested it.
- Easy to learn and teach.
- This game has offered a lot of fun and replayability.
- The artwork is really nice.
References (from this video)
No references stored for this video.
Video gVzP8DJDGg8
Board Gaming Doctor top_10_list at 11:57 sentiment: positive
video_pk 30672 · mention_pk 90296
Click to watch at 11:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Deliberate, challenging decisions about bidding and placement
- Memorable art-themed scoring tension
Cons
- Complex bidding can be intimidating for some players
- Requires careful planning to maximize scoring
Thematic elements
Comparison games
- Power Grid
- Renaissance-style bidding games
Mechanics (from transcript analysis)
- art bidding — Bid for artworks to place into your tableau.
- Auction / Bidding — Bid for artworks to place into your tableau.
- placement optimization — Arrange pieces to maximize scoring potential under placement constraints.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The Bloody Inn. This is on this was a play on a couple of plays on Board Game Arena, and I think the theme and mechanisms aren't as deep and complex and the theme isn't as enticing to me per se.
- Age of Steam is definitely a top-tier experience that I really want to play again.
- Power Grid is a fascinating game where you balance money, plants, and city growth.
References (from this video)
No references stored for this video.
Video wt-ohejhjmU
Board Stupid On Tap interview at 15:00 sentiment: positive
video_pk 29040 · mention_pk 85419
Click to watch at 15:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- exceptional production quality
- strong sensory/tactile design
- premium-feeling components and presentation
Cons
- niche appeal tied to art/theme
Thematic elements
- Creativity, aesthetics, sensory engagement
- Art-themed game about creating a satisfying, tactile artistic experience
- sensory-forward with strong tactile design
Comparison games
none
Mechanics (from transcript analysis)
- tactile components — Velvet inserts and debossed board ridges enhance the tactile experience.
- tile placement — Strategic placement to create pleasing compositions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Adventure is the word
- what's old is new again
- it's a cinematic game
- the experience around the table
- you plug in the players
- satisfaction is the word
References (from this video)
No references stored for this video.
Video MDAwF_LtpDc
The Broken Meeple top_list sentiment: positive
video_pk 13083 · mention_pk 38276
Overall sentiment (raw)
positive
Pros
- excellent bidding system
- breeze to set up and play
- not difficult to teach
- multiple considerations in decision-making
- surprised with quality
- one hour playtime
Cons
- title is bland
- cover design criticized
Thematic elements
- art
- painting collection
Comparison games
- Tetris
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- theme wise couldn't really care less
- I never thought I'd say it but yeah Great Western Trail yes
- really surprised me probably one of the biggest surprises of the previous year
- Deep Rock Galactic is a brilliant poster child example of how to treat your IP right
- just such a good amount of variety
- this is one of the most fun convention games I can take
- I can remember stories of how certain games went even like years ago
References (from this video)
No references stored for this video.
Video Bl0tw8PHYmE
Untap interview at 0:00 sentiment: positive
video_pk 12339 · mention_pk 35978
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Beautiful, art-forward aesthetic that appeals to both art lovers and puzzle fans, elevating the tactile and visual experience.
- Accessible entry point for casual players while offering meaningful depth for strategy-minded gamers through bidding, placement, and patterning.
- Versatility in playstyle: can be chill and relaxed or surprisingly cutthroat depending on player group and choices.
- Deluxe version and expansion content meaningfully enhance longevity without gutting the core experience, maintaining balance and thematic integrity.
- High production values and a strong collaboration with Mighty Boards contribute to a premium feel and credible market presence.
- The game scales well across player counts and supports different player archetypes, inviting discussion about taste, style, and strategy.
Cons
- Balancing expansion content with the base game is delicate; poor balance could tilt the game too far toward one playstyle or render certain strategies dominant.
- Expansion components and setup can lengthen gameplay for lighter sessions, potentially reducing appeal for players seeking quicker plays.
- Art-centric theme may not charm all players, particularly those who prioritize crunchy mechanics over aesthetic emphasis.
- Some cards or expansion ideas require careful tuning to avoid creating non-interactive or overpowered options that slow down the decision process.
Thematic elements
- art collecting, trends, prestige, and social signaling through the arrangement and display of artworks on a wall.
- Salon wall / gallery wall within a contemporary art world, focusing on display spaces in homes and studios where collectors curate and display art to signal taste and status.
- cozy, aspirational, somewhat competitive social experience where players balance personal taste with trend leadership.
Comparison games
- Hats and Bites
- Harvest Dice
- Cottage Garden
- Summer Meadow
Mechanics (from transcript analysis)
- Auction / Bidding — Players bid for artworks and decorative tiles that populate their wall. The bidding phase creates tension as players weigh the value of pieces against future opportunities and the actions of others.
- Expansion-aware Progression — In deluxe versions or expansions, the base game interacts with added characters and goals that alter scoring dynamics, rewarding strategic timing and planning across rounds.
- Pattern-based Scoring & Decor Tokens — Scoring emerges from how tiles form patterns and align with decor tokens that amplify or modify points based on their placement and the wall’s composition.
- tile placement / spatial puzzle — Placed art tiles form a salon wall with varying shapes and sizes. Players must consider geometry, adjacency, and space efficiency to maximize scoring potential and space for future pieces.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- When this game comes out, if it comes out, I want the art to be so good that I don't care if it's the right piece for me to win; I just want it because it's awesome.
- Two different types of players were at the table at the same time: a woman meticulously organizing her wall and a guy with a Swiss-cheese approach, and the contrast showed the game's flexibility.
- Expansion deepens the gameplay by adding socialites, curators, and new reward mechanics that influence every decision.
- Art is not just decoration here; the scoring and the sense of achievement come from strategically arranging art and decor to maximize rewards.
- I want more arts, more tiles, more depth, more goals—that's expansion thinking, and it's exactly what this game delivers.
References (from this video)
No references stored for this video.
Video 3oiFN7jSW88
Unknown top_10_list at 8:19 sentiment: positive
video_pk 9036 · mention_pk 26656
Click to watch at 8:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Beautiful components and evocative art
- Easy to teach with room for strategic depth
- Low barrier to entry for new players
Cons
- Scoring can be nuanced and may require careful explanation
Thematic elements
- Art collection, curation, display and evaluation
- Art gallery / market vibe with framed paintings
- Strategic bidding with aesthetic emphasis
Comparison games
- Canvas
Mechanics (from transcript analysis)
- Bidding / secret bids — Players secretly bid on paintings to secure entries from a shared market.
- tile placement / set collection — Players place tiles to form framed displays and earn alignment bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Look through the town and find clues to solve the murders.
- This town needs a Batman.
- It is tedious, but because that there is a narrative to it, you actually like I don't know. I was motivated to keep looking for stuff.
- With this game in particular, it gives you specific things to look for.
- It's very easy to teach and people will probably really enjoy.
- This game thrives and excels in being a movie focused horror Halloweeny.
- The art is really cute. But I will admit I had lower expectations for Spooktacular. But I was very impressed.
- the game just provides a really good sense of agency
- there's a good amount of interaction here too
References (from this video)
No references stored for this video.
Video 2-ltNUS0WS4
Acropolis general_discussion at 6:40 sentiment: positive
video_pk 8659 · mention_pk 25495
Click to watch at 6:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- beautiful art direction
- tight, accessible auction system
Cons
- risky rule wording around the assistant/exchanges can be confusing
Thematic elements
- Set collection / auctions
- Art world / museum
Comparison games
- Modern Art
- Museum
Mechanics (from transcript analysis)
- Auction drafting — auction to draft painting cards for your display
- tile placement — place paintings on your board to score via lines and alignments
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Acropolis is light, but thinky and very approachable for a wide group.
- The best thing about this Barcelona is the action selection system.
- Spellbook is a beautifully themed engine builder with a lot going on under the hood.
- Ticket to Ride Europe remains a timeless gateway game with a clean map and straightforward drafting.
References (from this video)
No references stored for this video.
Video vNmYpcTRSr4
Three Minute Board Games analysis at 2:16 sentiment: positive
video_pk 6932 · mention_pk 20534
Click to watch at 2:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- these awards are 100% my Awards
- Acropolis is a very fast-paced tile Drafting and set collection game
- three-dimensionality... stacking things up in the game does get you more points
- this game does very little that is original that hasn't been covered in other games before
- it's such a nice tight package of a game everything is just in there
- I'm a massive Motorsport fan
- Heat Pedal to the Metal is our game of the year; our solo game of the year; our patron's choice
- the best New Zealand game of the year is Scholars of the South Tigress
- the fact you get a limited number of cards but everyone gets the same card so it all starts off from equal positions
- it's fast it's vicious, backstabbing, and it's clever
- this is such a cool racing game that feels like a racing game
References (from this video)
No references stored for this video.
Video BMwAnUABxRI
Art Society in about 3 Minutes game_review at 2:51 sentiment: positive
video_pk 3051 · mention_pk 8904
Click to watch at 2:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- great art aesthetics and presentation of classical artworks with unique twists
- satisfying drafting, auction tension, and tile placement decisions
- clever balance between competition and non-attack interaction; tactile and visual appeal
- accessible weight with meaningful strategic depth suitable for a wide range of groups
- no direct player combat, reducing hostility while maintaining competition
Cons
- rules around the assistant and exchanging paintings can be written in a confusing way; clarity is needed before playing
- some players may wish for a solo or higher player-count variant not present in the base rules
- a few scoring subtleties (like eyeline and decor bonuses) require careful reference during play to avoid mis-scoring
Thematic elements
- art appreciation, curation, competition through display
- art gallery / auction house context where players assemble and display paintings
- observational, instructional with emphasis on mechanics and aesthetics
Comparison games
- Modern Art
- Museum
Mechanics (from transcript analysis)
- Auction — players secretly bid using a hand of bid cards to determine draft order and which paintings are available for selection
- Auction / Bidding — players secretly bid using a hand of bid cards to determine draft order and which paintings are available for selection
- bonus tiles and decor scoring — when two paintings share a frame type, a bonus Victory Point tile can be placed; decor bonuses can be earned by certain adjacency patterns
- drafting — the auction outcome determines the draft order for selecting tiles/paintings from a central pool
- end game bonuses — the game ends when all players have used their 20 bidding cards, or when a player’s board is full or when they cannot place a newly drafted painting
- endgame conditions — the game ends when all players have used their 20 bidding cards, or when a player’s board is full or when they cannot place a newly drafted painting
- set collection / scoring by frames and symbols — points are awarded based on painting types, frame types, and alignment with scoring bands (eyeline) and bonuses for shared frame types
- tile placement — place paintings on your personal display board, ensuring connections to existing paintings and obeying color/type/frame rules
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's a great looking game
- the process of drafting paintings and placing them on your display in the most efficient way possible is very satisfying
- auctions and shared scoring system you can manipulate definitely make you feel like you are in competition
- the auction system is sneaky too because there are occasions where it's pretty good to go last
- all up this is a clever game with lots of fun decisions but without unnecessary complexity and I'd recommend it for just about any group
- the best thing about this game is the paintings so many classic artworks presented with unique twists
- however the rules around the assistant, excess paintings exchanging paintings is written in a very confusing way
- and as mentioned there's no direct way to attack other players or to slow them down
- for a simpler game about art auctions try Modern Art
- and for a different take- on set collection try a museum
- art society: looks good in any collection gold medal game
References (from this video)
No references stored for this video.
Video ZEeoijgtCFw
Foster the Me Channel all boat Bo games and board gam things exactly guess what general_discussion at 2:19 sentiment: positive
video_pk 517 · mention_pk 1572
Click to watch at 2:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Looks pretty
- Excited to play
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- we are going to start streaming new characters every one a month every other Tuesday is the current plan
- we are going to be doing some really cool content around Too Many Bones in conjunction with Chip Theory games
- we also now have an affiliate link for board game Bliss
- thank you so much for watching if you like what you see sub hope to see you again soon
- we're collectors of games we love it so we do hauls
References (from this video)
No references stored for this video.
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