Long ago, a splendid streak of crimson fell from the sky and carved the valley from the earth. The foliage that the light touched grew wild and fierce, and the wildlife grew larger and more fearsome. Life prospered in the vale.
From distant lands, members of many cultures converged, drawn by the mystery and allure of the red star and the verdant realm it created. They settled there, distancing themselves at first. The soil was hearty, perfect for crops; the rock was rich with mineral deposits begging to be mined, and the very land itself seemed eager to be shaped.
On warm summer nights, the velvet sky became streaked with the scarlet light of meteor showers. The settlers found that, under these lights, their crafting projects finished more quickly and with greater results! Before long, the people began to co-operate, sharing their wares and knowledge with one another.
Together under an evening meteor shower, they founded a shared township — one that valued knowledge and craft. The township was named Splendence after the valley that brought them all together.
In the centuries that followed, a red substance the people named material could be found after meteor showers. Artisans learned to craft using the substance, which lent magical qualities to their works. These works, called Artifice, were established which would catapult the township into an industrial revolution.
The Artisans of Splendent Vale is a cooperative adventure game set in a magical and unique land. As a troupe of artisans, you will explore the beauty of the Splendent Vale while honing your individual crafts. Overcome challenges during tactical action scenes played out on specialized grid maps, then experience individual interludes to build your story, separately from the group’s tale. Teamwork and careful strategy will be crucial during these encounters.
- Engaging cooperative storytelling that feels personal to each character.
- Meaningful character progression and development throughout the campaign.
- Action scenes add excitement and gaming elements similar to an RPG.
- Visuals and maps enhance the storytelling and exploration experience.
- Choices made in the game have a tangible impact on the story and character development.
- Good for families, even with younger players, by adapting the reading and decision-making.
- Can be heavy on reading, potentially challenging for younger players without assistance.
- Requires time to learn, with the first scenario needing significant time to understand mechanics.
- developing unique characters through a cooperative storytelling experience
- fantasy
- players choose characters, read character-specific text and make team decisions that drive the story forward
- Gloomhaven: Jaws of the Lion
Mechanics (from transcript analysis)
- action selection — Players perform two actions per turn, costing dice from the shared pool, with various actions available such as movement, attack, and defense.
- Character development — Players upgrade characters using experience points, craft items, and make choices that affect their abilities and progression throughout the campaign.
- cooperative play — Players work together to make decisions, narrate text, and achieve objectives.
- Dice Rolling — A shared pool of dice is used by the team to perform actions, with dice being spent to take actions or used as boosts.
- Injury system — Players can gain injuries that have ongoing effects, even if healed, and repeated injuries can have worse outcomes.
- map exploration — Players navigate a map and follow numbers to different locations or story pages.
- scenario-based play — The game progresses through a series of scenarios, with an adventure log to track events.
- Set Collection — Components gathered in the game are used to craft items.
- Storytelling — The core of the game involves reading from extensive books, with unique sections for each character, driving the narrative forward through player choices.
Video topics + discussion points
Quotes (from this video)
- This is just a really surprising game for me as I have been playing it through with my daughter who is seven I'd say the reading at times is hard for her so I think that's why it has that 14 plus h on the game
- This game right here is just so much better for us because we can make her she can make her own choices during the action scenes and she picks numbers out of the maps
- The action scenes are definitely fun and it actually puts the game into the game while the huge thick books gives the game the story and it does a great job on that as well
- This is like a Choose Your Own Adventure book with a better storyline and actual choices that change your characters
- For me if it wasn't for the way the character changes then I don't think I'd be as impressed about the game as I am
- As a board gamer this is the game that I want to play as an RPG this is it
References (from this video)
- wholesome story and attachment to characters
- unique dice-based combat
- immersive character progression and exploration
- choose a character and explore a world with day-by-day progression
- campaign/story-driven adventure
- choose-your-own-adventure with a campaign arc
Mechanics (from transcript analysis)
- Card Crafting — Crafting clothes and potions for characters as part of progression.
- Combat: Dice — Combat uses a shared dice pool for offensive and defensive actions.
- crafting_and_roleplay — Crafting clothes and potions for characters as part of progression.
- Dice_based_combat — Combat uses a shared dice pool for offensive and defensive actions.
- Narrative Choice — Each character follows a book with passages guiding exploration and outcomes.
- storybook_passage — Each character follows a book with passages guiding exploration and outcomes.
Video topics + discussion points
Quotes (from this video)
- it's a blast to play
- it's easy to teach
- The storybook is incredible here
- it's a quick little draft City Builder that's a lot of fun
- there's asymmetric characters that you can play with different goals then track together in a very unique way
- I think we played a fair bit of times now
- we're gonna do a giveaway of one of them
References (from this video)
- Story-driven
- Campaign-like feel
- choose-your-adventure style storytelling
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's all about the journey
- sharing is caring
- thank you so much and have a wonderful rest of your day and year happy New Year
References (from this video)
- Array
- Array
- craft, community, memory, and resilience in a world where meteor events catalyze innovation
- Array
- Splendid Veil, a verdant realm shaped by meteor showers and a red star; diverse cultures gather to craft and build within a shared township
- Array
- Array
- Array
- positive
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- This is Artisans of Splendid Veil designed by Nikki Valance, a queer board game designer.
- A story-driven game full of rich narrative and many opportunities to immerse yourselves in the world.
- Two to four players.
- We are artisans, those who design and create magical items for the citizens of Splendid Veil.
- The designer is openly identified as queer, and the host notes algorithmic biases on platforms.
References (from this video)
- unknown
- unknown
- unknown
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- my wish list is never ending and I get something and then 15 more games get added
- we breakout con this weekend and if i see any of these games in the bring and buy auction, you best believe i'm gonna be purchasing
- the budget does not allow for over a hundred dollar games unfortunately
- the art is gorgeous and the theme is so cute in these games
- I would love to try meadow before possibly getting the expansion
- familiar tales is one that i would love to add to the collection
References (from this video)
- epic box with rich artwork
- strong thematic integration
- campaign games may require long sessions
- crafting and storytelling
- artisan-themed journeys
- campaign-driven with storybook elements
Mechanics (from transcript analysis)
- campaign/storybook progression — personal journey with book-like components
- cohesive, narrative-driven challenges — progress through a shared arc
Video topics + discussion points
Quotes (from this video)
- I'm so excited for this one I did read the instructions or the rules for it it seems like a pretty straightforward game
- this is a game that I've been wanting for a very long time because obviously the theme really speaks to me
- I'm so excited to try this out
- On Tour is a roll and write and I am a huge fan of Roll and Write
- the art is fantastic it is for two to four players
- holy crap this is a big monstrous box
- I feel like we have so many new games to play
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- a narrative story driven campaign style game where players are working together to explore this lush beautiful landscape known as button bail
- everything in your book is told from the perspective of your character
- the first time you play you're basically going to turn to the very first adventure
- there's kind of a multiple choice choose your own adventure aspect of this game
- the dice have different symbols on them
- you save your spot so that you can pick up from where you left off the next time you play
- the goal is to eliminate all the mobs
- two-player game of the artisans of splendid veil
- this is a high-quality prototype