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Description
Ascension: Deckbuilding Game — originally released as Ascension: Chronicle of the Godslayer — is a fast-paced deck-building game designed by Magic: The Gathering Pro Tour champions Justin Gary, Rob Dougherty, and Brian Kibler, with artwork by Eric Sabee.
Ascension is a deck-building game in which players spend Runes to acquire more powerful cards for their deck. It offers a dynamic play experience where players have to react and adjust their strategy accordingly. Each player starts with a small deck of cards, and uses those cards to acquire more and better cards for their deck, with the goal of earning the most Honor Points by gaining cards and defeating monsters.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment:
pos 1 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–3 of 3
Video X63DtvKczxY
BoardGameCo News at 3:24
video_pk 108861 · mention_pk 314337
Click to watch at 3:24 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I think this game is objectively bad, but I also objectively have fun playing it.
- The biggest flaw of Excalibur is I don't think the first four-fifths of the game matter. I think the only thing that matters is the last two to three turns in the game.
- The problem with playing so many games is you always want to keep the good ones, but then you play the better ones and you want to keep the better ones and you realize you should probably shouldn't keep the good ones. But then you play the best ones and you realize you probably shouldn't keep the better ones or the good ones. You should only keep and play the best ones.
- It's the Lego of skirmish space battles.
References (from this video)
No references stored for this video.
Video X63DtvKczxY
BoardGameCo News at 7:08
video_pk 108861 · mention_pk 314345
Click to watch at 7:08 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I think this game is objectively bad, but I also objectively have fun playing it.
- The biggest flaw of Excalibur is I don't think the first four-fifths of the game matter. I think the only thing that matters is the last two to three turns in the game.
- The problem with playing so many games is you always want to keep the good ones, but then you play the better ones and you want to keep the better ones and you realize you should probably shouldn't keep the good ones. But then you play the best ones and you realize you probably shouldn't keep the better ones or the good ones. You should only keep and play the best ones.
- It's the Lego of skirmish space battles.
References (from this video)
No references stored for this video.
Video BR4-gbGZax0
Rolling Dice & Taking Names Discussion at 1:30:54 sentiment: positive
video_pk 102420 · mention_pk 292342
Click to watch at 1:30:54 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
- New expansions are exciting.
- Introduction of insight mechanic with dice rolling is well-received.
Cons
none
Thematic elements
Comparison games
- Shards of Infinity
Mechanics (from transcript analysis)
- Card Drafting — Players select cards from a common pool.
- Deck Building — Players build a deck of cards over the course of the game.
- Dice Rolling — Players roll dice to gain bonuses.
- Set Collection — Collecting sets of cards or resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- one of the actions that I love most from dreamscape with the insight and but now he's added a dice and everybody knows how much I love my dice
- my strategy didn't pay
- The more I played, the more I liked it
- Okay okay okay okay okay now I kind of see the appeal of it
- The rules that I didn't catch and you and Joel played again because I there are some rules I hadn't caught the price time through and it definitely made a big difference to our experience
- He said you don't know how much that means to a person when they and you don't know what's going on but I just wanted to thank you for just brightening up a couple minutes of my day every couple of weeks going through a rough time
- You just never know how you affect people
References (from this video)
No references stored for this video.
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