There is a greater power in this realm than monarchs or magic: dragons. Born of ancient arcane elements, their shadow overhead is enough to make mortals cower in terror. Let the conflict unfold over the eras and see which dragon reigns supreme.
In Ascent of Dragons, players get to be epic dragons battling over who will dominate the realm. Each player uses a dragon with unique cards and upgrades to ravage the lands, cast spells, and vie for supremacy in battle. Combining hand-management, worker-placement, and area-control mechanisms, players have a huge wealth of options for how they want to approach their strategy. Some may build intricate combos of spells while others dominate control of battlefields. Between loyal troops, monstrous allies, and the dragons themselves, the game looks as epic on the table as it feels to play.
After four eras of collecting gems to unlock upgrades and compete, the dragon who has amassed the greatest hoard of treasure is declared the victor and ruler of the realm.
-description from publisher
- epic feel
- diverse strategic options (hand management, spells, etc.)
- no images on BGG currently
- dragons battling for dominance
- epic dragon realm
- Dwellings of Eldervale
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- this is a work replacement Style game that very much reminds me of dwellings of el reveal
- I like Tableau building I like interesting work replacement systems
- I am quite looking forward to digging into this game to see exactly how it works
- I genuinely don't really understand and honestly I wouldn't say I'm particularly compelled by the mechanics that are explained so far
- this game has this interesting River idea where six cards will put face up in the middle of the table