Assault on Doomrock is a co-operative adventure game set in a humorous fantasy world. Players start the adventure by generating random heroes from two cards. Combinations like sadistic paladin, stinky warrior, frustrated mage or impatient rogue are only few of the possibilities.
The unique party of heroes will venture forth into a randomly assembled world map. While gaining crazy abilities, and searching for gold and ridiculous items, heroes must face three increasingly difficult encounters. These battles play out in a grid-free, highly tactical battle system that uses character positioning, dice and ability cards.
The goal of the game is to defeat the third epic boss encounter. In order to do that, heroes must carefully exploit the map to grow as powerful as possible before they run out of time.
Feature highlights:
Fully cooperative board game, with card driven artificial intelligence.
Variable heroes and scenarios, generated from over 300 cards.
Grid-free, highly tactical battle system, with dice allocation planning phase.
Fully randomized adventure on the world map, with quests, events, shops and rewarding exploration.
6 Heroes with 8 random traits. 74 unique ability cards. 70 item rewards.
9 possible battle encounters, each with their unique artificial intelligence deck, which gives over 30 battle encounter combinations.
- Brilliant tactical combat
- Engaging adventure elements
- Great sense of humor
- High replayability
- Tactical Combat, Adventure
- Fantasy
- Humorous
- Clank! Acquisition Incorporated
Mechanics (from transcript analysis)
- Adventure Travel — adventury things, traveling from location to location
- Character progression — we're leveling up throughout.
- Tactical combat — brilliant tactical combat game
Video topics + discussion points
Quotes (from this video)
- Time Stories is a system to have adventures, and there are a ton of different expansions that let you have adventures in, um, you know, you know, ancient Greece or, uh, you know, the the Roaring 20s or in the future, all kinds of things.
- Every time you play, you get a new adventure. And, um, it's absolutely brilliant. the best some of the best storytelling I've ever seen in board games because this game forces players to become the storytelling...
- the original White Cycle, the I think it was 13 adventures in Time Stories is some of Jensen and my favorite adventuring gameplay we have ever seen and I highly recommend it...
- It is constantly under attack from wave after wave of bad guys.
- This is probably my most combat heavy game that I have talked about today and it's really saying something how good this is considering the combat is very dice roll to resolve which is something I normally don't like. But here the gameplay and the adventure uh and the replayability of the original Andor mission 3 had a really wonderful system...
- one of my favorite cooperative games of all time. Although of all of Andor, it's the original box is still the best.
- Runebound second edition, not third edition. Third edition is okay, but they made some big changes moving away from second edition. and second edition is where it's at.
- what always pulled me in was the adventure of travel. I have to admit travel is often my least interesting element of of an adventure game unless they do something really interesting. And this game's travel system is brilliant.
- you roll dice when you're going to move and all uh a bunch of different terrain types show up and every time you want to move it's a puzzle of right well with these dice what is going to be the way I travel through the world?
- they're the coolest dice you've ever seen. Big and chunky. And then solving that puzzle.
- the original uh Runebound Second Edition is absolutely phenomenal. one of the all-time greats uh for a true sense of adventures. We race against the clock to save a fantasy world and I love it to pieces and that would have been I believe uh my number four
- for honorable mentions, the one that didn't make it on my mind that Richard point out was Dead Reckoning. I really like that one.
- We just had an adventure, folks. The internet blew up on us.
References (from this video)
- Clever game.
- Far more satisfying and fun with new difficulty settings.
- Required a lot of time going back to the rules.
Mechanics (from transcript analysis)
- Act-based Play — The reviewer notes playing 'one or two acts' typically, but only one this time due to rule recall issues.
- Dice Placement — Mentioned as a core mechanic.
- Dice Tableau — Mentioned as a core mechanic.
Video topics + discussion points
Quotes (from this video)
- gimme and that is Dead Men Tell No Tales because we're going to go up and visit a friend of mine and his wife.
- this was my number two game of the year last year.
- Love the theme, love the look of it. I actually painted all the minis and I really, really enjoy it.
- This is just a fun tableau builder action selection game with a fun little gimmick bit of the minions that kind of hold the dice over their head and it's just really really fun, really clever, and I really do enjoy Collab
- Finally, thank you to Noble Knight Games the channel sponsor.
- Thank you to all of the channel members. I greatly appreciate that you are willing to not only give me your time, but give a little bit of money each month to help support the channel.