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Back to the Future: Dice Through Time box art

Back to the Future: Dice Through Time

Game ID: GID0035578
Game Info
Year
2020
Players
2-4
Age
10+
Playtime
45 min
Collection
Your Tier
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Description

Great Scott! Biff stole the DeLorean and went on a joyride through time, disrupting events and scattering items through space and time! Now it’s up to you to help Doc and Marty repair the space-time continuum before time paradoxes unravel the very fabric of the universe. Jump in your time machine, complete events, return items, and help! The future is in your hands!

In this cooperative dice game, you’ll take control of a DeLorean and travel through the entire Back to the Future film trilogy, completing memorable events and returning key items to their proper place and time before the OUTATIME tracker reaches “Game Over.” Each round, you and your fellow players will roll dice to determine your actions, which include time travel, moving meddling members of the Tannen family, and more.

You’ll use your dice to complete events from the films. Once an event is complete, you’ll draw an item card, which you’ll need to return by traveling to the year and location listed on the card. Then, the OUTATIME tracker is reduced — buying you more time — and you earn an Einstein token. Einstein tokens provide one action anyone can use later. In a pinch, you can even "ripple" dice by placing them on your space the board, allowing other players in future years to pick them up and use them!

After everyone has taken their actions, advance the OUTATIME tracker depending on which year has the most unsolved events. Finally, add Paradox tokens to all unsolved events on the board. In later rounds, these will cause the OUTATIME tracker to go up even faster! Return all the items before the OUTATIME tracker reaches “Game Over” to win!

Description

Great Scott! Biff stole the DeLorean and went on a joyride through time, disrupting events and scattering items through space and time! Now it’s up to you to help Doc and Marty repair the space-time continuum before time paradoxes unravel the very fabric of the universe. Jump in your time machine, complete events, return items, and help! The future is in your hands!

In this cooperative dice game, you’ll take control of a DeLorean and travel through the entire Back to the Future film trilogy, completing memorable events and returning key items to their proper place and time before the OUTATIME tracker reaches “Game Over.” Each round, you and your fellow players will roll dice to determine your actions, which include time travel, moving meddling members of the Tannen family, and more.

You’ll use your dice to complete events from the films. Once an event is complete, you’ll draw an item card, which you’ll need to return by traveling to the year and location listed on the card. Then, the OUTATIME tracker is reduced — buying you more time — and you earn an Einstein token. Einstein tokens provide one action anyone can use later. In a pinch, you can even "ripple" dice by placing them on your space the board, allowing other players in future years to pick them up and use them!

After everyone has taken their actions, advance the OUTATIME tracker depending on which year has the most unsolved events. Finally, add Paradox tokens to all unsolved events on the board. In later rounds, these will cause the OUTATIME tracker to go up even faster! Return all the items before the OUTATIME tracker reaches “Game Over” to win!

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 8
This page: 8
Sentiment: pos 4 · mix 0 · neu 2 · neg 0
Mentions per page
Showing 1–8 of 8
Video JAy8HC8ss8o Watch It Played Discussion at 244:27:00 sentiment: neutral
video_pk 90999 · mention_pk 243792
Watch It Played - Back to the Future: Dice Through Time video thumbnail
Click to watch at 244:27:00 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Back to the Future
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I always like to start with theme I know some people say start with the objective I like to get you kind of invested in the setting and what we're going to be doing a little bit first
  • rules turn all this lifeless junk effectively into possibly an incredibly fun experience that we're gonna have
  • the success of an IP based game I think is a good thing for our hobby overall
  • The more people I meet in life the more I realize that the way I see things it's you know it's so clear to me the way things are but to somebody else it's something else entirely different
  • You know what I was gonna say I was gonna say mechs vs. minions but I completed that game and if I remember correctly I gave that away to someone in my game group so that means now I'm not gonna bring it out but my biggest game box is the reckoners
  • The challenge with table talks is I like to pick topics that I feel feel personally invested in some way that I have like what I think is some kind of perspective to share
  • So sorry we're late it was yeah well look we're here now right
  • Let us know in the comments are you seeing and hearing me
  • Write question in all caps and then put a colon and then after that you will write your question
  • Ian and Kathy who maybe are watching tonight are having their 31st wedding anniversary
  • It's a nice, relaxing little game, I think that's how I'd describe it.
  • It's so satisfying to play.
  • It has a constant underlying tension.
  • The deduction is great.
References (from this video)
No references stored for this video.
Video YTEP9F1fNro Meeple University Playthrough at 5:52 sentiment: positive
video_pk 90889 · mention_pk 243341
Meeple University - Back to the Future: Dice Through Time video thumbnail
Click to watch at 5:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative gameplay with strong movie-themed ties
  • Dynamic time-travel mechanics and cross-timeline interaction
  • Thematic progression across multiple years with item-delivery goals
  • Artistic production choices (faceless style) described positively
Cons
  • Two-player games may be more challenging due to fewer players
  • Complexity can be high and require careful tracking of timelines and paradoxes
  • Some components can cause spatial/logistical quirks (standees vs. markers)
Thematic elements
  • time travel and timeline paradox management
  • Hill Valley across multiple years (1955, 1985, 2015, etc.)
  • cooperative puzzle-driven, event-based storytelling
Comparison games
  • Back to the Future (the other version) discussed during the stream
Mechanics (from transcript analysis)
  • Biff as an obstacle in each timeline — Biff appears as an obstacle in each timeline that players must avoid or remove.
  • delivery of items to specific locations — Players deliver items to the corresponding location to remove paradoxes and win items.
  • Dice Rolling — Each round, players roll four dice to generate symbols that determine available actions.
  • dice-rolling with action symbols — Each round, players roll four dice to generate symbols that determine available actions.
  • Einstein tokens as wild resources — Einstein tokens act as a resource that can be spent or used to facilitate time travel.
  • event cards per round and resolution — Three event cards are drawn per round and resolved one by one to generate items.
  • Events — Three event cards are drawn per round and resolved one by one to generate items.
  • paradoxes and out-of-time markers — Events create paradoxes and advance the out-of-time marker, which must be avoided to prevent loss.
  • Pick-Up and Deliver — Players deliver items to the corresponding location to remove paradoxes and win items.
  • re-roll mechanics — Players can reroll dice using certain symbols or a special reroll ability.
  • time-travel and cross-timeline dice sharing — Dice can be shared across timelines to perform actions, enabling strategic movement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is probably the closest cooperative game ever
  • we are maple university on youtube
  • it's a cooperative exercise
References (from this video)
No references stored for this video.
Video 6T8i9EPG2ao Watch It Played Top 10 List at 6:15 sentiment: positive
video_pk 90949 · mention_pk 243570
Watch It Played - Back to the Future: Dice Through Time video thumbnail
Click to watch at 6:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cooperative dice game
  • travel through the entire Back to the Future film trilogy
  • completing memorable events
  • returning key items to their proper place and time
Cons
none
Thematic elements
  • time travel
  • Back to the Future film trilogy
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — In this cooperative dice game a players take control of the DeLorean and travel through the entire Back to the Future film trilogy.
  • Dice Rolling — Players roll dice to determine the available actions.
  • Set Collection — Returning key items to their proper place and time before the out at time tracker reaches game over.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These are the top ten games that recently stood out from the crowd to us and are now on our radar.
  • Heartland first published back in 2009 was reimplemented in 2018 as Gùn Mò with a new theme set in feudal Japan but this recent resurgence and buzz for the game was likely due in part to a recent reddit post which listed games that people enjoy that are in need of a facelift and that reddit post led to the publication of an article on opinionated gamers calm covering the same topic and that article led to this segment about the game which you are watching right now.
  • Volt Robot Battle Arena is somewhat reminiscent of 2000's BattleBots.
  • It's just the way cartography works.
  • The shivers is the game on my personal radar this month because I mean just think about all of the things that I just said to describe it and what you know about me and my taste in games it's got storytelling it's got role-playing it's got puzzles so I mean it's got mystery you've got pop-ups pop-ups pop-ups pop-up books I don't know really what else I need to say but pop-up books pop-up books.
  • Is this Stockholm Syndrome in the card game Race for the Galaxy which comes in at number four this month.
  • also the vending machine is out of Fresca.
  • The game that made the biggest blip on our radar this month is that Terraforming Mars Big Box which recently wrapped up its Kickstarter campaign after around 23,000 backers raised over 2.7 million dollars to finance its production.
  • Like every gamer all of them the Terraforming Mars Big Bucks is not only a storage solution for all the Terraforming Mars material released to date including the base game five expansions and the first player rover but it also includes a set of 3D terrain tiles to dress up the game because you don't want your game to be too casual you want it to be dressed up it's a sign of respect that your game dresses up a little to impress you when you get together that was so weird why would I say that.
References (from this video)
No references stored for this video.
Video m79i6-91gRs Review at 0:08 sentiment: positive
video_pk 79751 · mention_pk 193310
Back to the Future: Dice Through Time video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative gameplay with a clear objective.
  • Mechanics tied to the theme of time travel and the movie.
  • Managing events and paradoxes adds challenge.
Cons
  • Can only hold two item cards at a time.
Thematic elements
  • Players take on the roles of Marty and Doc from Back to the Future, cooperating to deliver items to their correct year and location.
  • The game takes place across four timelines: 1885, 1955, 1985, and 2015.
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players use their rolled dice to perform various actions like moving, rerolling, or resolving events.
  • cooperative play — Players work together towards a common goal.
  • Dice Rolling — Players simultaneously roll dice, and the results determine the actions they can perform.
  • Set Collection — Players collect item cards that need to be returned to specific locations.
  • Time Track — An 'out of time' marker advances, representing the countdown to losing the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you'll be trying to cooperate with the other marty and docs to deliver the items to the correct year and location before the space-time continuum is destroyed
  • if when moving you meet your future or past selves or any player in their delorean you will weaken the space-time continuum and advance the at a time marker two spaces
  • rounds would continue until the players either run out of time and lose the game or return all of the items to their location in time
References (from this video)
No references stored for this video.
Video KVvulMDWCuw Meeple University Review
video_pk 70123 · mention_pk 167024
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we need to restore the timeline get the DeLorean back from beef and return all stolen items back to the correct timeline
  • I'm a big fan of Back to the Future movies
  • the cards and texts make me smile
  • we even play this while listening to better future soundtrack
  • but you don't have to be a fan to enjoy the game though there is a good cooperative problem-solving
  • like there are different age of beef in every year
  • and the mini DeLorean as players pawns
References (from this video)
No references stored for this video.
Video loYoxo6-kow watch it played Rules Teach at 0:14 sentiment: neutral
video_pk 64631 · mention_pk 158130
watch it played - Back to the Future: Dice Through Time video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Time travel and restoring the timeline by returning stolen items to their proper positions in history.
  • A multi-year timeline with locations and events drawn from the Back to the Future universe (e.g., 1955, 1885, 2015) where players manipulate a DeLorean and timelines to restore stolen items.
  • Cooperative, event-driven play where players work together to complete key events from the movies.
Comparison games
none
Mechanics (from transcript analysis)
  • Collision risk and out-of-time — If a DeLorean moves into a space with another DeLorean, the time marker is advanced and penalties may apply.
  • Dice Action Selection — On a turn, players roll dice and spend one die to perform the corresponding action; each die face represents a different action.
  • Dice Rolling — On a turn, players roll dice and spend one die to perform the corresponding action; each die face represents a different action.
  • Doc Brown action — Spending a Doc Brown symbol allows you to remove up to two paradox tokens from anywhere on the board.
  • Event resolution and item draw — After clearing events at a location, you draw an item card from the current year; hold at most two items, and you must place items in the correct timeline locations when returning them.
  • Event types and resolution order — There are special events and location events; some last the round, others resolve immediately; you must spend dice matching the event’s requirements to complete them.
  • Events — After clearing events at a location, you draw an item card from the current year; hold at most two items, and you must place items in the correct timeline locations when returning them.
  • Movement options: arrows — Arrows let you move your DeLorean to any location within the current year.
  • Movement options: flux capacitor — Using a flux capacitor allows movement up or down within the same column to any other year.
  • Movement options: single-die move — Any one die can be spent to move one space left or right within the current year.
  • Mr Fusion — Two matching symbols can be spent to activate Mr Fusion and treat the pair as any other type of action.
  • Paradox tokens and timeline advancement — Paradox tokens are added as timelines advance, and can be removed via certain actions; locations can only hold one paradox token at a time.
  • Rippling dice — Unspent dice can be placed on a location for others to spend later; on a future turn they can use those dice as if they were their own.
  • Roll/Spin to Move — Any one die can be spent to move one space left or right within the current year.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you and the other players will be working together to complete key events from the movies
  • to complete an event you must spend dice with symbols that match what is showing here in the upper left hand corner of that event
  • rippling dice during your turn this allows you to place any of your unspent dice onto your current location without changing the symbols they show
  • moving through space and time is not without risk though if your delorean ever moves into a space with another delorean you must immediately move the time marker two spaces to the right
  • there are two main kinds of events special events which have a yellow frame around their text at the bottom and location events which will show a location and a year at the bottom
References (from this video)
No references stored for this video.
Video p-KrHR-bcZ4 Before You Play Playthrough
video_pk 7433 · mention_pk 166630
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a very light cooperative game
  • this can definitely be considered as a gateway cooperative game
  • rippling dice mechanism
  • the artwork is great
  • gateway cooperative game
References (from this video)
No references stored for this video.
Video Am3yIKLEQ64 Rolling Dice & Taking Names Interview at 13:08 sentiment: positive
video_pk 5340 · mention_pk 15880
Rolling Dice & Taking Names - Back to the Future: Dice Through Time video thumbnail
Click to watch at 13:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solid cooperative experience with familiar IP
  • Engaging dice-driven, time-puzzle mechanic
  • Eases players into a familiar theme while delivering strategic depth
Cons
  • Thematic reliance on IP may not appeal to non-fans
  • Some edge-case scenarios can feel punishing if unlucky
Thematic elements
  • co-op puzzle resolution with time-travel logistics
  • time-travel co-op adventure featuring the Back to the Future IP
  • IP-driven, family-friendly with heavy emphasis on cooperation and theme resonance
Comparison games
  • Elder Sign (co-op timing and dice management vibe)
  • Cosmic Encounter Duel (two-player dynamics via dice-driven play)
Mechanics (from transcript analysis)
  • Cooperative play with time-focusedObjectives — Players work together to return misplaced items to their correct years.
  • Dice re-use and reroll options — Dice can be rerolled or transformed to achieve needed actions.
  • dice-based action selection — Roll dice to perform time-travel actions; dice guide movements across timelines.
  • Time-track and event cards — Event cards disrupt or advance progress across decades and locations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ascension tactics… live on Kickstarter
  • the core tension of your game… every expansion has to add to that tension
  • we brought in the best of deck-building and the best of tactical miniatures
  • the snowball effect in miniatures games… we fixed that with territory control and points
  • Kickstarter is about co-creating happiness with players
References (from this video)
No references stored for this video.
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