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Bazaar box art

Bazaar

Game ID: GID0041374
Game Info
Year
1967
Collection
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Description

The components of Bazaar include a whole bunch of little chips, in five colors. At the start of the game, two equation cards are randomly chosen. Each equation card has five equations on it, for a total of ten equations that will be in effect for the duration of the game. The equations state equivalences between certain combinations of colors, for example:

Red = Green Green
Green Yellow = Blue Blue Red

Four target cards are turned up, each with some combination of five chips represented on the target card (so a typical target card might be Green Green Blue Blue Blue).

On your turn, you roll a colored die to randomly pick a colored chip for yourself, or you can make one exchange of your colored chips based on the equations. The goal is to end up with the right combination of chips to get one of the target cards. You want to do this quickly – and even more importantly, with as few chips left over as possible after you've purchased the target card – because this is how you score points.

The original version is part of the 3M Bookshelf Series.

Description

The components of Bazaar include a whole bunch of little chips, in five colors. At the start of the game, two equation cards are randomly chosen. Each equation card has five equations on it, for a total of ten equations that will be in effect for the duration of the game. The equations state equivalences between certain combinations of colors, for example:

Red = Green Green
Green Yellow = Blue Blue Red

Four target cards are turned up, each with some combination of five chips represented on the target card (so a typical target card might be Green Green Blue Blue Blue).

On your turn, you roll a colored die to randomly pick a colored chip for yourself, or you can make one exchange of your colored chips based on the equations. The goal is to end up with the right combination of chips to get one of the target cards. You want to do this quickly – and even more importantly, with as few chips left over as possible after you've purchased the target card – because this is how you score points.

The original version is part of the 3M Bookshelf Series.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
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Video 8UEZ6efFvNE Getting Games Discussion at 34:54 sentiment: positive
video_pk 89056 · mention_pk 235932
Getting Games - Bazaar video thumbnail
Click to watch at 34:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • quick trading game within the box set
Cons
none
Thematic elements
  • fast-paced trading and selling
  • trading market setting
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a work replacement Style game that very much reminds me of dwellings of el reveal
  • I like Tableau building I like interesting work replacement systems
  • I am quite looking forward to digging into this game to see exactly how it works
  • I genuinely don't really understand and honestly I wouldn't say I'm particularly compelled by the mechanics that are explained so far
  • this game has this interesting River idea where six cards will put face up in the middle of the table
References (from this video)
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