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Between Two Castles of Mad King Ludwig box art

Between Two Castles of Mad King Ludwig

Game ID: GID0043751
Game Info
Year
2018
Collection
Rating
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Description

Between Two Castles of Mad King Ludwig is published by Stonemaier Games as part of a collaboration with Bezier Games.

The king demands a castle! You are a world-renowned master builder who has been asked by the Mad King Ludwig to help design his castles. Projects of such significance require the expertise of more than one person, so for each assignment you are paired with another master builder to execute your grandiose plans. Will your planning and collaborative skills be enough to design the most impressive castles in the world?

Between Two Castles of Mad King Ludwig is a competitive tile-drafting game in which each tile is a room in a castle. You work together with the player on your left to design one castle, and with the player on your right on another castle. On each turn you select two tiles from your hand, reveal them, then work with your partners to place them. To win, you have to share your attention and your devotion between two castles.

This game includes 147 regular room tiles with unique art, 83 other tiles, 20 bonus cards, 7 custom wooden castle tokens, 1 full-color, double-sided scorepad, and a 4-piece Game Trayz custom insert that reduces setup time to less than 60 seconds.

—description from the publisher

Description

Between Two Castles of Mad King Ludwig is published by Stonemaier Games as part of a collaboration with Bezier Games.

The king demands a castle! You are a world-renowned master builder who has been asked by the Mad King Ludwig to help design his castles. Projects of such significance require the expertise of more than one person, so for each assignment you are paired with another master builder to execute your grandiose plans. Will your planning and collaborative skills be enough to design the most impressive castles in the world?

Between Two Castles of Mad King Ludwig is a competitive tile-drafting game in which each tile is a room in a castle. You work together with the player on your left to design one castle, and with the player on your right on another castle. On each turn you select two tiles from your hand, reveal them, then work with your partners to place them. To win, you have to share your attention and your devotion between two castles.

This game includes 147 regular room tiles with unique art, 83 other tiles, 20 bonus cards, 7 custom wooden castle tokens, 1 full-color, double-sided scorepad, and a 4-piece Game Trayz custom insert that reduces setup time to less than 60 seconds.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 19
This page: 19
Sentiment: pos 18 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–19 of 19
Video -BUmLTK6hUA Playthrough at 1:50 sentiment: positive
video_pk 69180 · mention_pk 165547
Between Two Castles of Mad King Ludwig video thumbnail
Click to watch at 1:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging semi-cooperative gameplay that requires balancing personal score with neighborly contribution.
  • Strategic tile drafting and placement with opportunities for negotiation and subtle manipulation.
  • Charming and whimsical theme with fun room names and illustrations that add to the enjoyment.
  • The game leaves players wanting more, suggesting a satisfying and replayable experience.
  • Scoring can be complex and lead to exciting final moments where every point counts.
Cons
  • Can be difficult to balance scoring for both adjacent castles, potentially 'tanking' a player's score.
  • Late-game tile options can feel like 'junk' or underwhelming, leading to less satisfying choices.
  • Scoring can be complex and prone to errors, requiring careful tabulation.
  • Players can feel like they are passing 'junk' to their neighbors, creating some interpersonal friction.
Thematic elements
Comparison games
  • Castles of Mad King Ludwig
Mechanics (from transcript analysis)
  • Cooperative/semi-cooperative play — Players work with their neighbors to build two castles, but their personal score is the lower of the two castles they contribute to, requiring a balance of cooperation and individual strategy.
  • Objective Fulfillment — Players try to meet specific scoring conditions dictated by their 'throne room' tiles and other bonus cards or objectives that appear throughout the game.
  • set collection — Players aim to collect sets of specific room types or colors to achieve bonuses and score points.
  • tile drafting — Players select tiles from a common pool, choosing two per castle in each round. This involves passing stacks of tiles left and right.
  • tile placement — Selected tiles representing rooms are placed into a shared castle grid, with adjacency and positional requirements for scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, you have to try to do your best on both sides, right? That's the tricky part.
  • The last rotation's always kind of a Yeah, you get the drags of uh castle options.
  • We're not even close.
  • Numbers are hard, guys.
  • So, what happens? We both have 62. Then we look at the other one and whoever has the highest other castle. 67 versus 65 would be the winner.
  • This is a This is a good entertaining castle right here.
  • So, that was between two castles of M King from Stonemire Games.
References (from this video)
No references stored for this video.
Video rFEVP4WGkN0 mill Discussion at 0:17 sentiment: positive
video_pk 67435 · mention_pk 163557
mill - Between Two Castles of Mad King Ludwig video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Expansion folded into the box
  • Great art
  • Accessible for newer players
  • Score pad helps visualize rooms and scoring
  • Fun to build quirky castles
  • There are lots of narrative/characterful Easter eggs in the tiles
Cons
  • Scoring can be a pain
  • Some diagrams/tray visuals may not perfectly match between editions
  • Memory of edition differences may be fuzzy
Thematic elements
Comparison games
  • Between Two Castles Essential Edition
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love Castles and Mad King Lidwick.
  • Great game. Great for conventions.
  • I love the art.
  • Yep. If you never got anything with between two castles, get the essential edition.
  • fits in so well like a puzzle piece feels so pre-planned
References (from this video)
No references stored for this video.
Video ZJ7SCPAIDE4 Allies or Enemies Top 100 List at 0:58 sentiment: positive
video_pk 65961 · mention_pk 160192
Allies or Enemies - Between Two Castles of Mad King Ludwig video thumbnail
Click to watch at 0:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Surprisingly terrific two-player game
  • Cozy, comfy time game
  • Interesting tile adjacency scoring
Cons
  • End-game scoring can be heavy
Thematic elements
Comparison games
  • Between Two Cities
  • Castle of Mad King Ludwig
Mechanics (from transcript analysis)
  • tile drafting — Draft tiles and place to form two castles; tiles score based on adjacency and patterns.
  • two-player variant drafting — Draft one tile for yourself and give one tile to your opponent, creating a tug-of-war drafting dynamic.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is like our comfy time game.
  • the coziest of cozy games for me.
  • Surprisingly terrific two-player game.
  • This is one of the games that was responsible for the resurgence of roll and write games.
  • Cooperative games is one of my favorite types of games.
References (from this video)
No references stored for this video.
Video okNoF3fhuI0 Getting Into Games Review at 2:15 sentiment: positive
video_pk 65962 · mention_pk 160213
Getting Into Games - Between Two Castles of Mad King Ludwig video thumbnail
Click to watch at 2:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Represents a middle-ground between the two other games
  • Strong tile-drafting mechanic
  • Beautiful components and artwork
Cons
  • Can be complex for new players
  • Scaling and scoring can be crunchy
Thematic elements
  • tile-drafting to compare two castles side-by-side
  • Castle-building with two connected castles
Comparison games
  • The Castles of Mad King Ludwig
  • Between Two Cities
Mechanics (from transcript analysis)
  • shared pool and passing — Tiles are passed among players and selected to fill both castles efficiently.
  • tile drafting and placement between two linked castles — Draft tiles and place them to build two connected castles, aiming for optimal scoring on both.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Between two castles basically is the perfect Middle Ground between both games
  • it's a lovely game
  • Between two cities is for newer Gamers
References (from this video)
No references stored for this video.
Video QTjosJDr4JM Watch It Played Rules Teach at 0:25 sentiment: positive
video_pk 64986 · mention_pk 158588
Watch It Played - Between Two Castles of Mad King Ludwig video thumbnail
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Combines aspects from two popular games
  • Collaborative building with individual scoring creates interesting decisions
Cons
none
Thematic elements
  • constructing majestic castles for the Mad King
Comparison games
  • Between Two Cities
  • Castles of Mad King Ludwig
Mechanics (from transcript analysis)
  • bonus card drafting — Drawing and choosing bonus cards when specific room type thresholds are met.
  • player interaction — Players work with their neighbors to build castles, but ultimately score points individually based on the lowest scoring castle they are partnered on.
  • set collection — Certain rooms score points based on the presence of other specific room types (e.g., utility rooms connected to a kennel, specialty rooms near a library).
  • Simultaneous action selection — Players secretly choose two tiles from their hand to place, then reveal them simultaneously to be placed in adjacent castles.
  • specialty rooms — Throne rooms, outdoor rooms, and grand foyers are specialty rooms with unique scoring or placement rules.
  • tile placement — Tiles are placed adjacent to existing tiles, or supported from below if not on the ground floor. Certain room types have placement restrictions based on level or adjacency.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • between two castles of Mad King Ludwig designed by Ben Raza and Matthew O'Malley and published by Stone Meyer games
  • in this game you're going to be working with the players on either side of you to construct castles between you and at the end of the game each of these castles is going to provide you with the score but you'll only get points for the lowest valued castle
  • if you ever place the third one of the same type anywhere within your castle you immediately stop what you are doing and resolve a special bonus
References (from this video)
No references stored for this video.
Video W7onsIQX0-Q The Mill Discussion at 3:34 sentiment: positive
video_pk 62887 · mention_pk 155685
The Mill - Between Two Castles of Mad King Ludwig video thumbnail
Click to watch at 3:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cooperative gameplay when traveling with family
  • accessible level of complexity
  • thematic fit with mountain castle-building imagery
Cons
none
Thematic elements
  • cooperative building with some competition
  • mountain castles; family vacation context
Comparison games
  • Between Two Cities
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • between two castles is one of those kind of unnoticed gems I really like
  • it's your starting position is actually going to be something you draft
  • it's got to be wingspan right I mean that is the the ston wire darling uh of the moment
  • Wingspan was a choice because it's new and because it felt like it matched kind of the environment we were going into
References (from this video)
No references stored for this video.
Video blO-qyzLxho Allies or Enemies Top List at 35:37 sentiment: positive
video_pk 61123 · mention_pk 153614
Allies or Enemies - Between Two Castles of Mad King Ludwig video thumbnail
Click to watch at 35:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the bones of the game are so simple
  • I love bag Builders
  • the tracks are so continuously rewarding
  • you can see so much of kind of the DNA of Clank
  • it's so satisfying to slide those workers into that Mech
  • this feels like a Dungeon Crawler but with Euro systems
  • I love horror movies
References (from this video)
No references stored for this video.
Video 2XOozlVoElQ Tabletop Tokki Top List at 1:04 sentiment: mixed
video_pk 59694 · mention_pk 152209
Tabletop Tokki - Between Two Castles of Mad King Ludwig video thumbnail
Click to watch at 1:04 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • crunchy, math-like gameplay
  • strong thematic feel for castle-building
  • high player interaction through shared tiles
Cons
  • can be AP-prone with higher player counts (e.g., seven players)
  • thematic / mechanical depth may overwhelm players looking for lighter filler games
Thematic elements
  • crunchy drafting and spatial planning with area-based scoring
  • Medieval castle-building; shared castle tiles between two players
Comparison games
  • Between Two Cities
  • Castles of Mad King Ludwig
Mechanics (from transcript analysis)
  • Compound Scoring — scoring is driven by the composition and placement of rooms, with different room types contributing to different scoring rules.
  • drafting — players select tiles representing castle rooms while considering the shared board constraint between two players.
  • set collection / area scoring — scoring is driven by the composition and placement of rooms, with different room types contributing to different scoring rules.
  • tile placement — tiles/rooms are placed with adjacency and area-type scoring affecting point totals.
  • Tile placement / area control — tiles/rooms are placed with adjacency and area-type scoring affecting point totals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are not necessarily bad games they are just games that did not live up to the expectation that I had for them
  • the main reason why it's called Mad King lil big is because each tile is differently shaped and differently sized
  • the theme is really cool but the gameplay itself is definitely a brain burner
  • I think there are very strong markets for both types of games
  • this game is absolutely gorgeous I love this aesthetic
References (from this video)
No references stored for this video.
Video Sx086yndIAM The Cardboard Herald Review at 0:00 sentiment: positive
video_pk 13396 · mention_pk 119880
The Cardboard Herald - Between Two Castles of Mad King Ludwig video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Dynamic drafting/placement with high interaction
  • Two-player variant adds tense, fast, competitive play
  • Stellar components, presentation, and artwork
  • Feels like a cohesive blend of the two predecessor concepts
Cons
  • Scoring can be tedious or require multiple score sheets
  • Some minor rule/parts logistics can be fiddly for larger groups
Thematic elements
  • Luxurious, decadent castle construction and collaboration with a rival owner
  • Medieval European-inspired castle-building between two players
  • Abstract mechanical puzzle with thematic dressing
Comparison games
  • Between Two Cities
  • Castles of Mad King Ludwig
Mechanics (from transcript analysis)
  • score by room types and adjacency — Points gained for room types, adjacency, and special bonuses; some rooms require relationships to others.
  • tile drafting — Simultaneous drafting of two room tiles from a shared stack, with passes after selection.
  • tile placement — Tiles placed in two connected castles owned by a pair of players, with ownership shared.
  • tile placement and shared castles — Tiles placed in two connected castles owned by a pair of players, with ownership shared.
  • two-player Ludwig variant — A dummy Ludwig is used to influence drafting and create tension between two players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Between two castles is one of the most versatile and most charming tile Lane games I've played.
  • the heart of between two castles lies in the decisions that you make between two castles.
  • the best part about this is is that because you are building up your castle with Ludwig and they're building up their castle there's a good chance that that shared castle will be the worst
  • this game that I was just describing this positive uplifting friendly yet competitive game where people are feeling this collaborative spirit with one another yeah it goes out the window
  • this is a really stellar package
References (from this video)
No references stored for this video.
Video -MX2vrVVpyE Foster the Meeple Discussion at 23:35 sentiment: positive
video_pk 11842 · mention_pk 34669
Foster the Meeple - Between Two Castles of Mad King Ludwig video thumbnail
Click to watch at 23:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • stats don't lie
  • we love this game
  • it's the perfect game to introduce people to worker placement
  • the stats don't lie
References (from this video)
No references stored for this video.
Video 2tN-eLZpl7M Before You Play Discussion at 0:55 sentiment: positive
video_pk 8374 · mention_pk 24667
Before You Play - Between Two Castles of Mad King Ludwig video thumbnail
Click to watch at 0:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear, approachable tile-drafting mechanic that scales well with player count
  • Strong group dynamic when played with four to seven players
  • Rapid play for a game with thematic depth and multiple scoring avenues
  • Expansion-friendly and integrates neatly into the base box
Cons
  • Shuffling a large number of tiles can feel tedious
  • Three-player games can feel slower or less interactive
  • Requires coordination with teammates, which can stall if players fail to communicate
Thematic elements
  • Castle-building, collaboration and negotiation between teammates who share a common board space.
  • Medieval realm-building around the private kingdoms of a mad king, with two co-constructors shaping rival castles via shared tiles.
  • Puzzly, competitive yet cooperative drafting; a marriage of two classic drafting concepts (Between Two Cities and Castles of Mad King Ludwig) realized as a joint castle-building puzzle.
Comparison games
  • Between Two Cities
  • Castles of Mad King Ludwig
Mechanics (from transcript analysis)
  • dual castle construction — Players actively manage two separate castles at once, sharing responsibility with neighbors to build both structures toward high scoring layouts.
  • placement restrictions by level — Throne rooms sit on ground level while some rooms must be placed underground; tiles indicate their allowable levels and scoring.
  • round rotation — Over two rounds tile pools are rotated counterclockwise to keep drafting dynamic and encourage different partner decisions.
  • scoring by room types and connections — Scores come from room types, with bonuses for diversity (e.g., all six room types) and other adjacency-based scoring rules.
  • special tiles and bonuses — A yellow tray introduces special tiles that grant bonuses (extra tiles, extra placements) and unique scoring twists.
  • tile drafting — Each round players secretly choose two tiles from a hand of nine and contribute one to the castle on their left and one to the castle on their right.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the expansion is kind of a no-brainer
  • this expansion fits in the base box
  • it adds more player interaction
  • eight players now possible, which is great for meetups
  • shuffling the tiles is one of the most tedious parts of the game
References (from this video)
No references stored for this video.
Video cpWWw1O6-QE Board Game Hangover Review at 0:00 sentiment: positive
video_pk 6848 · mention_pk 20288
Board Game Hangover - Between Two Castles of Mad King Ludwig video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique cooperative-competitive blend with scoring tied to the worst castle
  • Strong fit for family nights and mixed groups
  • Decent two-player variant beyond the box information
  • Solid inserts and component quality; tidy packaging
  • Tiles and room-theme visuals are appealing; drafting is engaging
Cons
  • Lacks standout novelty beyond its cooperative twist
  • Tile system can feel dense; not a gateway game
  • No-talking rule can hinder spontaneous discussion during draft
Thematic elements
  • castle construction and architectural planning in a feudal setting
  • Medieval castle-building around a shared table, with two neighboring castles to manage.
  • tile-drafting and simultaneous selection with end-game scoring based on the weaker castle
Comparison games
  • Sushi Go
  • Carcassonne
  • Wonders
  • The Crew
Mechanics (from transcript analysis)
  • Compound Scoring — final score is determined by the lesser of the two castles' scores.
  • multi-player / asymmetric pacing — the game scales from 2 to 7 players with a two-player variant.
  • neighbor interaction — players can trade or buy resources from neighboring players.
  • no-talking rule during draft — when selecting tiles you should not discuss with other players until revealed.
  • scoring by weakest castle — final score is determined by the lesser of the two castles' scores.
  • tile drafting — players draft two tiles from a pool for each of their two castles.
  • tile placement — tiles are placed into each castle, contributing to room-based scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The unique thing is the cooperation with everybody and you can get this cooperation from three plus players.
  • It's not really a cooperative game at all to be honest; it's just part of it, but it feels quite unique.
  • I think everybody can get satisfied with this concept of you doing something together with somebody else.
  • Between Two Castles will work; Sushi Go as you mentioned is much lighter and it's a lot more visually appealing.
  • Just simply family night; it's not a gateway game; this is definitely not something you would just get into board games with.
  • It's really good; it's a good game that I will enjoy whenever I play it.
References (from this video)
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Video 8f04MkV51tM Might I Suggest a Game Top List at 1:21 sentiment: positive
video_pk 6708 · mention_pk 19936
Might I Suggest a Game - Between Two Castles of Mad King Ludwig video thumbnail
Click to watch at 1:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Semi-cooperative gameplay is unique
  • Easier to teach with experienced players helping
  • Good balance of competition and cooperation
  • More engaging after multiple plays
Cons
  • Lots of things to juggle mentally
  • Complex for players wanting simpler premises
  • Requires remembering what different tiles do
Thematic elements
  • Castle construction and architecture
  • Medieval castle building
Comparison games
none
Mechanics (from transcript analysis)
  • Semi-cooperative — Mix of cooperation and competition
  • Strategic depth — Multiple tiles with different functions
  • tile placement — Players place different tiles to build castles
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I play Qwirkle every morning - it's a perfect way to start my day
  • The art is just beautiful and I'm really proud to own and show off to people when they come over
  • The game is whatever you create it to be
  • This game blew my mind
  • It feels like you can do anything and because of that I was just blown away
  • You can play a hundred different ways and you could probably still win
  • This is not gonna get old - we may not play it a ton but when we do play it it's always a blast
References (from this video)
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Video PwHJUQ8exTI Might I Suggest A Game Top List at 7:33 sentiment: positive
video_pk 6238 · mention_pk 18480
Might I Suggest A Game - Between Two Castles of Mad King Ludwig video thumbnail
Click to watch at 7:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • perfect mashup of Between Two Cities and Castles of Mad King Ludwig
  • balanced difficulty between predecessors
  • strong neighbor interaction and puzzle-like building
Cons
none
Thematic elements
  • castle design and collaborative building with a competitive edge
  • Medieval castle-building with neighbors sharing walls
  • mid-high complexity strategy with semi-cooperative dynamics
Comparison games
  • Between Two Cities
  • Castles of Mad King Ludwig
Mechanics (from transcript analysis)
  • Semi-cooperative — Players cooperate with neighbors to influence outcomes while competing for personal goals.
  • semi-cooperative play — Players cooperate with neighbors to influence outcomes while competing for personal goals.
  • tile drafting — Select room tiles to place into two adjacent castles.
  • tile placement — Place rooms in each castle while sharing walls with neighbors.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's freaking sick dad
  • Between two castles is a perfect mashup of its predecessors between two cities and castles of mad king ludwig
  • i love the working together with your neighbors aspect of between two cities
  • these cards represent the influence of irish gods and heroes so it's only fitting that they could turn the tides
  • ambush cards being able to tamper with your opponent's map from time to time really gives cartographers a much needed dose of player interaction
  • nobody knows what anybody else's role is
References (from this video)
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Video o6OVnKc6DiY Might I Suggest A Game Discussion at 16:04 sentiment: positive
video_pk 4856 · mention_pk 14424
Might I Suggest A Game - Between Two Castles of Mad King Ludwig video thumbnail
Click to watch at 16:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong semi-cooperative mechanic makes teaching easy and alerts players to neighbor dynamics.
  • Engaging tile drafting with clear strategic choices.
Cons
  • Iconography can be small and reading the tiles may be challenging for new players.
Thematic elements
  • Semi-cooperative construction where you co-build a castle with the neighbor on each side.
  • Castle-building in a medieval fantasy setting with neighbors.
  • Social interaction-driven with a cooperative scoring twist.
Comparison games
none
Mechanics (from transcript analysis)
  • semi_cooperative_play — Cooperation is necessary to maximize both neighboring castles’ scoring, while personal gain remains a factor.
  • tile_drafting_and_selection — Choose tiles each turn and decide which castle the tile belongs to.
  • tile_placement — Draft and place tiles to build two castles—one with the left neighbor and one with the right.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's such a classic and i would highly recommend it even if you're not into anime
  • this game is what a push your luck game should be in my opinion
  • i love this game i love the tension that it brings with such a simple concept
  • semi-cooperative games and this one is a great example of the semi cooperative genre
  • the mind is a super simple cooperative card game for two to four players where all you're trying to do is place your cards in ascending order
  • between two castles is semi-cooperative because that means that it's really easy to teach new players
References (from this video)
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Video 3y9NjgP2bmY 3 Minute Board Games Review at 17:46 sentiment: positive
video_pk 4409 · mention_pk 12900
3 Minute Board Games - Between Two Castles of Mad King Ludwig video thumbnail
Click to watch at 17:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly interactive drafting with strong player interaction
  • great production quality and variety of tiles
  • fun competitive yet cooperative vibe between players
Cons
  • iconography and information density can be opaque for new players
  • can be heavy for lighter gamers
Thematic elements
  • tile drafting, tile placement, and competitive castle building
  • medieval fantasy kingdom design and castle building
  • strategic and competitive with shared building space
Comparison games
  • Between Two Cities
  • Mad King Ludwig family
Mechanics (from transcript analysis)
  • dice drafting — draft two tiles, place in one of two castles per turn
  • dice-free drafting and tile placement — draft two tiles, place in one of two castles per turn
  • Set collection and scoring — score for groups of similar rooms; strategic placement matters
  • tile rotation and monument tiles in expansion — expansion elements add monuments and variability
  • Tile/Map Shifting — expansion elements add monuments and variability
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the definitive Game of Thrones game if you want to capture the feeling of the epic battles for the throne.
  • The best thing about this game is winning as House Lannister.
  • The dice's combat is great and I personally do not like playing with the optional tides of battle cards.
  • The art as always with Red Raven Games is stunning.
  • Chinatown is deeply rooted in stereotypes of Chinese businesses and families; if you find that offensive, this game won't be for you.
  • Circadian's First Light is a busy game with a heck of a lot going on.
References (from this video)
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Video wlfWy-OzmFc Might I Suggest A Game Top List at 7:37 sentiment: positive
video_pk 4125 · mention_pk 12079
Might I Suggest A Game - Between Two Castles of Mad King Ludwig video thumbnail
Click to watch at 7:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • easy pickup, strong replayability
  • portability and quick plays
  • great family and gamer crossover
Cons
  • sudden scoring can feel surprising
  • teach complexity can be a bit heavy for casual players
Thematic elements
  • collaborative yet competitive drafting to construct two castles
  • medieval castle-building in a shared castle ecosystem
  • highly thematic, competitive tile drafting
Comparison games
  • Between Two Cities
Mechanics (from transcript analysis)
  • shared scoring — score is determined by the shared layout and individual castle goals
  • tile drafting — players draft tiles to fill two castles simultaneously
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Canvas is a really cool hand management set collection game with these really awesome transparent painting type cards that you layer on top of one another to score points
  • the art is just absolutely amazing
  • Wingspan continues to be one of my favorite games of all time
  • this game is perfect for anyone who's interested in escape rooms or ciphers and puzzles
  • it's really easy to get to the table which is one of the reasons why we played it so often
References (from this video)
No references stored for this video.
Video F2jTNU4c1iY Might I Suggest A Game Review at 0:00 sentiment: positive
video_pk 1692 · mention_pk 4933
Might I Suggest A Game - Between Two Castles of Mad King Ludwig video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful component quality and artwork
  • Low barrier to entry with intuitive turn structure
  • Flexible player count including a two-player variant
  • Strong onboarding feel for new players and easy teaching moments
Cons
  • Icons and text on tiles can be small and hard to read due to ornate art
  • Endgame scoring is dense and can feel lengthy, especially for new players
  • Rulebook/iconography can be dense for newcomers
Thematic elements
  • cooperative construction with competitive scoring
  • medieval castle-building with neighboring players
  • puzzle-like tile drafting and placement-with-endgame scoring emphasis
Comparison games
  • Castles of Mad King Ludwig
  • Between Two Cities
Mechanics (from transcript analysis)
  • centerpiece throne room mechanic — Each round adds a throne room that affects scoring and strategy for the round.
  • Compound Scoring — Rooms provide multiple scoring conditions; bonuses can stack in varied ways.
  • semi-cooperative scoring — Players coordinate to build while each castle is scored, ultimately using the lower of the two castles for final scoring.
  • tile drafting — Draft and pass room tiles to shape your castle network.
  • tile placement — Place tiles adjacent to existing rooms to expand your castle layout.
  • variable room bonuses and symbol-driven scoring — Rooms provide multiple scoring conditions; bonuses can stack in varied ways.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Between two castles took everything I loved about its two parent games
  • it's surprisingly low barrier to entry
  • endgame scoring can feel like it takes longer than the actual game
  • there's an app for that
  • barbie dream home fantasies
References (from this video)
No references stored for this video.
Video TRjrqWzKPmU The Cardboard Herald Discussion at 4:18 sentiment: positive
video_pk 285 · mention_pk 878
The Cardboard Herald - Between Two Castles of Mad King Ludwig video thumbnail
Click to watch at 4:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly polished tile-placement experience
  • strong emphasis on drafting and synergy with partner
Cons
  • theme may feel abstract to some
  • scaling to large player counts can be cumbersome
Thematic elements
  • asymmetric collaboration
  • fantasy castle-building and crafting
  • elegant, strategic tile drafting
Comparison games
none
Mechanics (from transcript analysis)
  • tile drafting — players select building tiles to place in a castle shared with a partner
  • tile placement — tiles are used to form two castles with differing scoring goals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • spirit island is really in my heart of hearts it's a game that i love solo and playing multiplayer it has unending amount of replayability and the synergy between the thematic resonance and the mechanical aspect of it the clock working and puzzle as you figure out every single scenario is just outstanding
  • it's a condensed and succinct version it doesn't completely strip things away and it does add new mechanics to it
  • distilling a larger concept into its most germane elements
  • Between two castles is as far as i'm concerned one of the unsung heroes of the tabletop gaming world
  • the cat's pajamas
References (from this video)
No references stored for this video.
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