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Between Two Cities box art

Between Two Cities

Game ID: GID0043756
Game Info
Year
2015
Players
1-7
Age
20+
Playtime
30 min
Collection
Ratings
Creator Score
Expansions & Family
Mechanic profile
Not enough video data yet
Vibe profile
How this game feels to play
Description

It is the early 1800s, a time of immense construction and urbanization. You are a world-renowned master city planner who has been asked to redesign two different cities. Projects of such significance require the expertise of more than one person, so for each assignment you are paired with a partner with whom to discuss and execute your grandiose plans. Will your planning and collaborative skills be enough to design the most impressive city in the world?

Between Two Cities is a partnership-driven tile-drafting game in which each tile represents part of a city: factory, shop, park, landmarks, etc. You work with the player on your left to design the heart of one city, and with the player on your right to design the heart of another city. On each turn you select two tiles from hand, reveal them, then work with your partners separately to place one of those tiles into each of your two cities before passing the remaining hand of tiles around the table.

At the end of the game, each city is scored for its livability. Your final score is the lower of the livability scores of the two cities you helped design. To win, you have to share your attention and your devotion between two cities. The player with the highest final score wins the game.

The game features play for 3-7 players in 20-25 minutes, a 2-player variant for head-to-head competition as well as a solo variant (Automa).

Description

It is the early 1800s, a time of immense construction and urbanization. You are a world-renowned master city planner who has been asked to redesign two different cities. Projects of such significance require the expertise of more than one person, so for each assignment you are paired with a partner with whom to discuss and execute your grandiose plans. Will your planning and collaborative skills be enough to design the most impressive city in the world?

Between Two Cities is a partnership-driven tile-drafting game in which each tile represents part of a city: factory, shop, park, landmarks, etc. You work with the player on your left to design the heart of one city, and with the player on your right to design the heart of another city. On each turn you select two tiles from hand, reveal them, then work with your partners separately to place one of those tiles into each of your two cities before passing the remaining hand of tiles around the table.

At the end of the game, each city is scored for its livability. Your final score is the lower of the livability scores of the two cities you helped design. To win, you have to share your attention and your devotion between two cities. The player with the highest final score wins the game.

The game features play for 3-7 players in 20-25 minutes, a 2-player variant for head-to-head competition as well as a solo variant (Automa).

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 77
This page: 27
Sentiment: pos 16 · mix 2 · neu 5 · neg 0
Mentions per page
Showing 51–77 of 77
Video okNoF3fhuI0 Getting Into Games Review at 1:18 sentiment: positive
video_pk 65962 · mention_pk 160212
Getting Into Games - Between Two Cities video thumbnail
Click to watch at 1:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible for families and casual gamers
  • Tight, approachable scoring
  • Compact and quick to play
Cons
  • Less depth than heavier tile-laying games
  • Can be overshadowed by heavier titles for experienced players
Thematic elements
  • cooperative competitive tile drafting across two cities
  • Abstract city-building across two boards
Comparison games
  • The Castles of Mad King Ludwig
  • Between Two Castles
Mechanics (from transcript analysis)
  • Hand Management — Drafting and passing tiles to the neighbor, influencing future tiles.
  • hand management and pass mechanic — Drafting and passing tiles to the neighbor, influencing future tiles.
  • tile drafting — Draft and place tiles to build two parallel cities with scoring based on adjacency and city layout.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Between two castles basically is the perfect Middle Ground between both games
  • it's a lovely game
  • Between two cities is for newer Gamers
References (from this video)
No references stored for this video.
Video 1CwkjQ5MWQ8 Allies or Enemies Top 10 List at 7:51 sentiment: positive
video_pk 65865 · mention_pk 159918
Allies or Enemies - Between Two Cities video thumbnail
Click to watch at 7:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great two-player experience
  • Tight decision space with meaningful interaction
Cons
  • Less engaging with more players
  • Some may find the competition for tiles punitive
Thematic elements
  • Castle construction with shared resources and reciprocal drafting
  • Medieval castle-building via cooperative-due to the two castles concept
  • Array
  • Light, playful, and highly tactical with a strong interaction dynamic
Comparison games
  • Terraforming Mars
  • Gaia Project
Mechanics (from transcript analysis)
  • Competitive drafting with opponent disruption — What you give to the opponent shapes their options as well as yours.
  • tile drafting — Choose tiles that you add to your castle while discarding or gifting to opponent.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you are cooperatively trying to fight different monsters
  • each of the monsters have to be defeated in different ways
  • it's so instantly fun it's so likable it's so cool looking
  • the original one the universal monsters
  • this is one of my favorite mechanics
References (from this video)
No references stored for this video.
Video Z-nX-hNpgQk Allies or Enemies Discussion at 2:50 sentiment: positive
video_pk 65851 · mention_pk 159866
Allies or Enemies - Between Two Cities video thumbnail
Click to watch at 2:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Two-player friendly with interesting symmetry
Cons
  • Can become abstract over time
Thematic elements
  • Cooperative construction with neighbors
  • Medieval castle-building with twin castles
  • Pragmatic, tile-drafting euro
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Drafting — Play with a partner to build two castles collaboratively.
  • tile drafting — Draft tiles to place on your castle and a neighbor's castle.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is if anything this is a cry for help I feel like that is that is way too many
  • please talk to us be our friends play games with us
  • there's nothing that we sold that I've reached for
  • our most self-indulgent video we've ever done
References (from this video)
No references stored for this video.
Video x_N5PNSmUko Allies or Enemies Top 100 List at 2:29 sentiment: positive
video_pk 65805 · mention_pk 159631
Allies or Enemies - Between Two Cities video thumbnail
Click to watch at 2:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cozy and satisfying to play
  • varieties of play (two-player variants)
Cons
  • some players may prefer a stricter competitive edge
Thematic elements
  • cooperative competition with the other castle builders
  • medieval/maker-spirit of castle-building
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative competitive play — players collaborate on building while shared scoring closes on a winner.
  • Cooperative Game — players collaborate on building while shared scoring closes on a winner.
  • tile drafting — players draft tiles to place in their own and their partner's castle.
  • two-player variants — alternative rules to optimize two-player play with a playful twist.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "it's just such a light-hearted fun"
  • "This is the coziest of all the coers"
  • "it's a box of toys that I love to get out and mush together"
  • "the Indiana Jones vibes"
References (from this video)
No references stored for this video.
Video dIdb0eMQbko Review at 0:06 sentiment: positive
video_pk 65773 · mention_pk 159545
Between Two Cities video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Collaborative and positive interactions
  • Easy to teach
  • Kid-friendly and good for families
  • Scales well up to seven players without increasing game time or rules complexity
  • Enough depth to keep serious gamers thinking, especially with expansions
Cons
  • It is still just a filler game and a gateway game.
  • Winning is highly dependent on who you team up with.
  • One poor decision can be the difference between first and last place.
Thematic elements
  • Building cities
Comparison games
  • Suburbia
  • Dream Home
Mechanics (from transcript analysis)
  • cooperative play — you'll work with two other players seated to your left and right and collaborate with them to build the two best cities that you can
  • Drafting — each turn you'll select two tiles and pass the remaining along to the next player
  • Set Collection — red buildings score more if you can collect the whole set of four of them
  • Tile Placement — you'll take turns placing regions in each city until the city is complete
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hello and welcome to between two cities
  • it is a game for one to seven players
  • The winner is determined by your lowest scoring city
  • the game ends when all players have placed 16 different buildings in a 4x4 grid
  • the winner is the person whose lowest scoring City scored the most points
  • you will be building a city with a person on your left and on your right
  • this is when you need to talk to your neighbors about what they have picked and come up with an ideal place to put each tile
  • working well with your neighbor will help you both
  • Between Two Cities is a feel-good game all the interactions you have a collaborative and positive.
  • it's also a simple game that is really easy to teach
  • it's kid friendly and perfect for families and there is enough going on to keep serious gamers thinking especially the add in the expansion with the extra rules and tiles.
  • as good as it is it is still just a filler game and a gateway game so don't expect it to be anything more than a fun activity for about 20 minutes
  • if you want a deeper competitive city building game try suburbia and if you want another family-friendly building game check out dream home
References (from this video)
No references stored for this video.
Video ECSttXQZ6VE watch it played Rules Teach at 2:13 sentiment: positive
video_pk 65202 · mention_pk 158830
watch it played - Between Two Cities video thumbnail
Click to watch at 2:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thematic scoring adds to the game's sensibility.
  • Simultaneous play and negotiation make for engaging rounds.
  • Clear rules for tile placement and adjacency.
Cons
  • Rules for one and two players are not covered in detail.
  • Potential for disagreement on tile placement order if players cannot agree.
Thematic elements
  • city planning
Comparison games
none
Mechanics (from transcript analysis)
  • Drafting — Players draw tiles and secretly choose a subset to keep, placing the rest aside.
  • end goal — Cities must be fully grown to a 4x4 grid by the end of the game.
  • Negotiation — Players can negotiate with their neighbors about tile placement to optimize their cities.
  • Pattern Building — Shops score based on being in a straight row, and parks score based on connected groups.
  • Set Collection — Certain tile types, like taverns and offices, score points based on the number of unique types or duplicates collected.
  • Simultaneous action selection — Players secretly choose tiles and reveal them at the same time.
  • Tile Placement — Players place rectangular tiles to build cities, with rules about adjacency and grid limits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • your reputation as a master city planner has drawn the attention of two separate developing cities who have each paired you with other busy city planners so you'll need to collaborate but be shrewd to ensure that your partners are giving your cities the attention they deserve
  • at the end of the game you will only score points for your lowest valued City so working well on both of them is going to be important
  • Thematic sensibility in their scoring shops work well when they're on streets together and factories work best when they outmatch their competitors people prefer a greater variety of dining options and big parks are more magnificent people also want jobs to go to work at and on their lunch breaks they prefer to be close to a Tavern and homeowners just want a variety of options but they'd really prefer not to live next to a factory
References (from this video)
No references stored for this video.
Video ODfSljPI5yw Meeple University Discussion at 1:36
video_pk 64917 · mention_pk 158517
Meeple University - Between Two Cities video thumbnail
Click to watch at 1:36 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I learned my lesson I shouldn't judge a game by its component
  • it is more important to me for the gameplay to be good rather than pretty components with not-so-good game gameplay
References (from this video)
No references stored for this video.
Video 81bzayyhT10 Meeple University Review at 0:05 sentiment: positive
video_pk 64877 · mention_pk 158468
Meeple University - Between Two Cities video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • It's fun, you try to balance the two cities.
  • It's enjoyable.
  • It was different.
  • It was quite a fun aspect that you didn't involve talking with your other players (in a 2-player game).
  • It's a different feel looking for three people.
  • Very reliable, every game is different.
  • Definitely different strategies based on what you see.
Cons
  • A little bit more complicated than what you usually play.
  • Can be frustrating in the second round with double tiles.
Thematic elements
  • city building
Comparison games
  • Between Two Castles of Mad King Ludwig
  • Castles of Mad King Ludwig
Mechanics (from transcript analysis)
  • city building — Players build two cities next to their left and right neighbors. Scoring depends on tile placement and adjacency.
  • cooperative play — Players must work with their neighbors to build the best cities, balancing competition with cooperation.
  • tile drafting — Players pick two tiles and pass them to the next player until the tiles run out.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Our patience is to bring you a variety of 14:14 videos
  • Our channel we do a lot of happy place other to play through review and flop just like this one
  • Between two cities is essentially style drafting games on your 10th you pick two tiles before passing the towels to the next player and so on until the tile runs out
  • I really like this game because it's just it's fun you try to balance the two cities the try to sabotage on cities sometimes if it's doing too well so it's at the city because you you score your West City
  • it's a little bit more complicated complicated than what you usually play
  • I liked that it was different
  • I liked that you didn't involve talking with your other players
  • It is a very unique game where you must balance the two cities that you built competitively but also working together with other players to build the city
References (from this video)
No references stored for this video.
Video 5OS3DyAf7GM The Mill Review at 0:06 sentiment: positive
video_pk 62885 · mention_pk 155683
The Mill - Between Two Cities video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • quick, simple mode that plays fast
  • easy decisions, satisfying to play
  • fun solo play and scoring is engaging
Cons
none
Thematic elements
  • urban development and tile placement
  • two cities with an Automa City in solo play
  • procedural demonstration and scoring
Comparison games
none
Mechanics (from transcript analysis)
  • Adjacency bonuses — points for adjacent tiles of certain types
  • Automa City scoring — Automa City in the center scores differently and can affect strategy
  • city expansion beyond 4x4 — players can place tiles outside the 4x4 boundary
  • round-based tile placement — two rounds to fill six tiles per city; later rounds include dual-tile interactions
  • set collection/scoring — points for factories, shops, taverns, offices, parks, and houses; proximity bonuses
  • tile drafting/placement — randomly assign tiles to each city, place on a 4x4 grid; face-up tiles chosen each round
  • Tile Placement — two rounds to fill six tiles per city; later rounds include dual-tile interactions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • but I actually liked simple mode so much for its quick you could play through a game so quick
  • I really like simple mode
  • it's a satisfying in my opinion the satisfying fun simple little game
  • I liked it way more than I kind of expected to
References (from this video)
No references stored for this video.
Video WFg2a6r88hw The Mill Playthrough at 1:23
video_pk 62880 · mention_pk 155671
The Mill - Between Two Cities video thumbnail
Click to watch at 1:23 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • um I love this game
  • I like having low numbers in the crates
  • this is our first time so bear with us
  • the marks challenge doesn't have any of the promo Realms but Carol and I do have them all
References (from this video)
No references stored for this video.
Video WFg2a6r88hw The Mill Playthrough at 24:20
video_pk 62880 · mention_pk 155675
The Mill - Between Two Cities video thumbnail
Click to watch at 24:20 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • um I love this game
  • I like having low numbers in the crates
  • this is our first time so bear with us
  • the marks challenge doesn't have any of the promo Realms but Carol and I do have them all
References (from this video)
No references stored for this video.
Video x30AER-8JIw Jamie, Tabletoptiktok Top List at 2:24 sentiment: positive
video_pk 61479 · mention_pk 154140
Jamie, Tabletoptiktok - Between Two Cities video thumbnail
Click to watch at 2:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engages both neighbors (left and right) in shared castle-building
Cons
none
Thematic elements
  • shared structure with voting/drafting to optimize two castles
  • castle-building with neighbors
  • cooperative competitive drafting
Comparison games
  • Splitto
Mechanics (from transcript analysis)
  • tile drafting — Draft tiles and place them to build your castle while sharing with neighbors.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game has been around forever. In fact, this is the 25th anniversary edition.
  • The more people you have playing, the better the trades are.
  • In the super low player counts of two or three, I don't think it's as fun.
  • This is one I think you definitely want five to six players to have a really good time with.
  • This is the original. I still love it. I think it's a great play.
  • You can play this with actually it says up to 99 players, but as long as everyone has a sheet and can see the sets of cards in the middle.
  • Camel Up is this wacky camel racing game
  • you are trying to predict which camel is going to win the race, but they move in unpredictable ways.
  • This plays up to eight players, I believe.
  • I love Camel Up.
  • you definitely want five to six players to have a really good time with.
  • what you are doing is you are building a castle, one to the right of you and one to the left of you.
  • you can't neglect one or the other because you only score your lower scoring castle.
  • You're drafting tiles and then placing those tiles into your castle.
  • this is one of the games that plays much better at the higher player count.
  • If you're wanting a similar feel but not wanting it in a board game, look into the card game Splitto.
  • World Wonders. This one does top out at five, but it's one of those games where you don't necessarily know how long the round's going to be because people are going to be allocating their money.
References (from this video)
No references stored for this video.
Video ZBYmFNdynq8 Board Gaming Ramblings Discussion at 35:43 sentiment: neutral
video_pk 28035 · mention_pk 81956
Board Gaming Ramblings - Between Two Cities video thumbnail
Click to watch at 35:43 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we haven't slept in a week
  • we brought all the games up here
  • sixty games, so it's gonna be an hour or so
References (from this video)
No references stored for this video.
Video 0D_LO8vHA88 Stonemaier Games Playthrough at 0:11 sentiment: positive
video_pk 12882 · mention_pk 37676
Stonemaier Games - Between Two Cities video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Potential for strong late-game payoff and synergy between cities
  • Engaging drafting and decision tension
  • Accessible core concept once learned
Cons
  • Steep learning curve for new players
  • Early resource access can be tightly constrained
Thematic elements
  • urban development and cooperative city planning
  • City-building across two cities on a shared board
  • abstract/strategic
Comparison games
  • Atlantis Rising
  • Dragon Academy
Mechanics (from transcript analysis)
  • multi-city interaction — Performance in one city influences overall scoring and interaction with the other city.
  • Resource Management — Balance resources to optimize tile placement and scoring opportunities.
  • tile drafting — Draft and place tiles representing districts to shape two cities.
  • tile placement and scoring — Place tiles to maximize scoring for each city and meet constraints.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Honey Buzz is always a difficult realm to complete, but it's really satisfying when you pull it off.
  • Space Base, very friendly realm.
  • It's a really satisfying game. It takes a little while to get started, but once you start getting resources from it, they can churn out quite a few resources.
  • I really like the hidden victory points icon on the new champions hoodie. Pretty sneaky.
  • This is a challenging round right here.
References (from this video)
No references stored for this video.
Video ZjtzZbWx2sk Going Analog Review at 0:24 sentiment: mixed
video_pk 11946 · mention_pk 35047
Going Analog - Between Two Cities video thumbnail
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • brisk, 20-minute playtime makes it ideal for larger groups
  • novel two-city dynamic and neighbor interaction
  • approachable mechanic set with clear decisions during drafting
Cons
  • thematic presentation and artwork can feel bland or disconnected from the city-building vibe
  • board size increases with player count and can be sprawling
  • some civic-building symbols in Capitals expansion can be hard to parse quickly
Thematic elements
  • Urban planning with social negotiation; players operate as master city planners for adjacent cities and must contend with shared resources and scoring pressure.
  • Two neighboring cities drafted on a shared board with opposing objectives, requiring players to balance two separate city grids.
  • Competitive drafting with cooperative neighbor dynamics; social negotiation is a core engine rather than a narrative focus.
Comparison games
  • Quadropolis
Mechanics (from transcript analysis)
  • Compound Scoring — Each round and the final scoring hinge on two separate city grids per player; the final score is the lower of the two city scores, enforcing balance.
  • expansion integration — Capitals expansion adds new buildings and player mats that enable 5x5 city layouts and enhanced scoring for larger districts.
  • Neighbor Interaction — Players secretly decide which tiles to place in each city and then negotiate with adjacent players to influence tile placement, creating a social layer of strategy.
  • neighbor interaction / negotiation — Players secretly decide which tiles to place in each city and then negotiate with adjacent players to influence tile placement, creating a social layer of strategy.
  • scoring progression and reference materials — A scoring track/system, with a detailed score glance, guides endgame tallies and helps players understand how each district types interacts with scoring.
  • set-building scoring and diversity — Houses score highly for diversity of building types; parks and factories provide specific scoring bonuses and penalties.
  • tile drafting — Players draft building tiles for the city on their left and the city on their right, then pass the remaining tiles to the next player.
  • two-city scoring with min rule — Each round and the final scoring hinge on two separate city grids per player; the final score is the lower of the two city scores, enforcing balance.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really like that kind of interaction and just yeah the design.
  • you're gonna be competing for the highest scores at the end
  • Between Two Cities is unique but the city building and presentation leaves much to be desired.
  • this wonderful competitive co-op like buying presents for two lovers but fall short of capturing city building
  • I love this player interaction like when I first I've shown this game to a ton of people and it just works for groups
  • the two cities mechanic forces you to balance approaches across both sides, which is a fresh rhythm for a drafting game
  • It's cool and we're totally okay with the two-city idea, but the theme and art could pop more
  • Capitals expansion adds variety, but the symbol system for civic buildings can be fiddly
References (from this video)
No references stored for this video.
Video VzQnqPjhZs4 Going Analog Analysis at 0:15 sentiment: mixed
video_pk 7070 · mention_pk 20952
Going Analog - Between Two Cities video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • clear iconography and approachable teaching
  • fast, tense drafting with meaningful decisions
  • efficient play that scales well for groups
Cons
  • presentation can feel drab compared to other contemporaries
  • theme connection can be less visually engaging for some players
Thematic elements
  • Collaboration and competition in urban planning, shared city-building constraints
  • City-building with a partner; two players cooperatively shape opposing cities via shared drafting
  • structured, clean, grid-based planning
Comparison games
  • Quadropolis
Mechanics (from transcript analysis)
  • cooperative/competitive drafting — Two teams (or boards) influence each other’s city layouts through mutual drafting decisions.
  • grid placement — Tiles must be placed to form coherent districts, with scoring depending on placement patterns.
  • tile drafting — Players draft building tiles for two cities simultaneously at the table, balancing personal goals with partner constraints.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I felt Quadropolis did a better job of that in terms of the art and again I described it as an elegant design something that was that just worked and it just looked good.
  • This box barely fits everything once you have it all piled in; Quadropolis' insert is fantastic.
  • Sim City on pause: Quadropolis delays scoring and lets you set up before payoff.
  • There's not a single choice you make in the entire game you just roll dice sometimes you get a card that says ba tells you what it is and sometimes you get a card that does nothing and that's the A-Team.
References (from this video)
No references stored for this video.
Video ivL9dAk5OhY 3 Minute Board Games Top List at 1:21 sentiment: positive
video_pk 6626 · mention_pk 19679
3 Minute Board Games - Between Two Cities video thumbnail
Click to watch at 1:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • teaches tile-laying, drafting, and scoring from multiple sources
  • positive player interactions via cooperative framing within competition
Cons
  • may feel abstract for some players
  • the cooperative-leaning scoring can surprise new players
Thematic elements
  • cooperation with competition
  • Medieval city-building in a shared two-city drafting puzzle
  • cooperative drafting with competitive scoring
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — points awarded from several condition-based criteria
  • Drafting — players select tiles from a hand to influence city layouts
  • scoring multiple sources — points awarded from several condition-based criteria
  • Set Collection — points come from combining different tile types and sources
  • tile laying — players draft and place tiles to build two cities
  • Tile Placement — players draft and place tiles to build two cities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • all the interactions between players are positive
  • this list is designed around people just getting into the Hobby
  • easy to learn and once some people know the game you can mix them up
  • Forbidden Island teaches the basics of cooperative gaming and can be used as a launching point to other games in the Forbidden series
  • the Resistance is probably the best of them
  • Seven Wonders scales incredibly well from three to seven players
  • One worker mechanic is an awful lot of fun
  • Memoir 44 is the most accessible of them mostly because it feels like playing with toy soldiers
  • Small World looks really dinky and inviting but it's a mercenary and brutal game
References (from this video)
No references stored for this video.
Video -UOsf9su43Q Actualol Discussion at 6:23 sentiment: positive
video_pk 6585 · mention_pk 19494
Actualol - Between Two Cities video thumbnail
Click to watch at 6:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • elegant design and easy to teach
  • great group play with a clear objective
  • balanced tension between the two cities
Cons
  • requires spatial thinking
  • some players may prefer heavier or lighter abstracts
Thematic elements
  • urban planning and collaboration with a competitive edge
  • A competitive city-building game where players draft tiles to build two cities side-by-side, one to each player's left and right.
  • Abstract spatial strategy with a light thematic veneer
Comparison games
none
Mechanics (from transcript analysis)
  • city adjacency and placement — Strategic placement of buildings to optimize adjacencies and scoring
  • Compound Scoring — Your score is driven by the better of two cities but must keep both reasonably strong
  • dual-city scoring with balance — Your score is driven by the better of two cities but must keep both reasonably strong
  • tile drafting — Players draft two tiles per turn and decide which city's board they go to
  • Tile Placement — Strategic placement of buildings to optimize adjacencies and scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's like having a DVD player and then playing a different film on it each time
  • the experience is so rich
  • there's no replayability
  • Time Stories completely delivers on that front
  • no two games are the same once you played a scenario
References (from this video)
No references stored for this video.
Video Z1Z-7G5mnAs Sir Thecos Top List at 3:16 sentiment: neutral
video_pk 6391 · mention_pk 18885
Sir Thecos - Between Two Cities video thumbnail
Click to watch at 3:16 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Good game
  • Very good game
Cons
  • Haven't warmed up to it like other Stonemaier games
Thematic elements
  • Cooperative city building
  • City building
  • Cooperative game
Comparison games
  • Stonemaier Games collection
Mechanics (from transcript analysis)
  • Cooperative Drafting — Draft cards cooperatively with neighbor
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I rank like games pretty much like how I feel right now about them right it's possible that next month I will rank the games way differently
  • Stonespine Architects definitely an a rank game for me um really amazing
  • I just absolutely love this one of my most favorite puzzly polyomino games
  • Château Burgundy is still in my top three games has been for a few years
  • I do not like auction games but I absolutely love Modern Art this is amazing
  • My City is like an amazing entry level deck builder but you can also play with people who like to play games a lot
  • Slay the Spire could be one of my games of the year wow this game is amazing
  • Fallout is really messed up by its winning condition
  • Pop-Up Pirate it's funny but is it a good game no it's not really a game right
  • I like vegetable themed games it sounds very specific but that's the way it is
References (from this video)
No references stored for this video.
Video l6-qGzqcAaw Going Analog Review at 15:08 sentiment: neutral
video_pk 6038 · mention_pk 17881
Going Analog - Between Two Cities video thumbnail
Click to watch at 15:08 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Dual-city scoring encourages balancing two layouts
  • Potential for varied strategy with different city combinations
Cons
  • Complex drafting can slow down play
  • Less thematic cohesion for some players compared to single-city games
Thematic elements
  • Cooperative-competitive city-building with dual-city scoring
  • Two cities built in tandem; players influence both via shared drafting
  • abstract/strategic
Comparison games
none
Mechanics (from transcript analysis)
  • placement and scoring across two cities — Each tile affects scoring on both cities, requiring balance.
  • shared decision-making — Players influence both cities through individual drafting choices.
  • tile drafting — Draft tiles to contribute to two separate city boards in parallel.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love everything about the game in terms of the production value; the art isn't over-the-top, it's clean, the iconography and the color coding really helps with teaching the game.
  • this game has nice pieces; the production value is strong and the acrylic components are a nice touch.
  • everything about the game is balanced; you can't do everything.
References (from this video)
No references stored for this video.
Video 8F3qDTYNhTA Going Analog Interview at 6:22
video_pk 5412 · mention_pk 16101
Going Analog - Between Two Cities video thumbnail
Click to watch at 6:22 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you're like one of the nicest people ever
  • that was a perfect picture round you did awesome
  • you got a total of 14 points emerson, which is huge
  • look up emerson's games on bgg everybody they're fantastic
  • cyber bunny
References (from this video)
No references stored for this video.
Video pLZtymyXO80 The Cardboard Herald Interview at 40:10 sentiment: positive
video_pk 4278 · mention_pk 12443
The Cardboard Herald - Between Two Cities video thumbnail
Click to watch at 40:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever two-city mechanic that creates shared tension
  • engaging for players who like drafting and tile placement
Cons
  • requires good coordination between players
  • can be less intuitive for first-time players
Thematic elements
  • fusion of cooperation and competition in a two-town build
  • Collaborative-city-building between two coexisting cities
  • sandwiching two players' cities into a shared result
Comparison games
none
Mechanics (from transcript analysis)
  • joint drafting / city-building — pairs of players collaborate to draft and place tiles for two cities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the shortest review available on BoardGameGeek was 28 minutes long
  • I'm tired of long reviews I'm going to make them ten minutes or less scripted
  • no games for everyone
  • the secret is that I have boxes for each section
  • I'm an outsider and I'm actually okay with that
  • we always give some negatives on every game
  • bear cave
References (from this video)
No references stored for this video.
Video 1du26wfPm4k Going Analog Interview at 3:21 sentiment: positive
video_pk 3405 · mention_pk 10059
Going Analog - Between Two Cities video thumbnail
Click to watch at 3:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging drafting dynamic between pairs
  • high interaction with teammates and shared scoring
Cons
  • requires good communication between teammates; can be unforgiving if teams mis-coordinate
Thematic elements
  • cooperative competition with a partner to build optimal cities
  • medieval-esque city-building in pairs
Comparison games
none
Mechanics (from transcript analysis)
  • team-based drafting / tile placement — Two players co-design a city with a third player, balancing competing objectives across teams.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're not here to make friends we're here to break people
  • one of the biggest personalities in a board game space
  • it's a good investment
  • the idea and it's it's mostly illegal now I believe
  • this version is a ton of fun
  • the table presence is terrific
References (from this video)
No references stored for this video.
Video BduJ9PE35Oc Foster the Meeple Discussion at 3:37 sentiment: neutral
video_pk 3416 · mention_pk 101929
Foster the Meeple - Between Two Cities video thumbnail
Click to watch at 3:37 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Say Anything board game challenge with a board gamey twist
  • That is the say anything board game challenge definitely try this at home and let us know
  • It's not as easy as people probably think it is
  • We cheated maybe we should have draped something over them
  • Both said Chronicles of Crime at least four times
  • We were talking about the expansions in our heads
References (from this video)
No references stored for this video.
Video BduJ9PE35Oc Foster the Meeple Discussion at 3:41 sentiment: neutral
video_pk 3416 · mention_pk 10125
Foster the Meeple - Between Two Cities video thumbnail
Click to watch at 3:41 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Say Anything board game challenge with a board gamey twist
  • That is the say anything board game challenge definitely try this at home and let us know
  • It's not as easy as people probably think it is
  • We cheated maybe we should have draped something over them
  • Both said Chronicles of Crime at least four times
  • We were talking about the expansions in our heads
References (from this video)
No references stored for this video.
Video lBb_9R44sJM Stonemaier Games Playthrough sentiment: positive
video_pk 1111 · mention_pk 3236
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • city building
  • collaboration
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video 4pEJuVQgN0k 3 Minute Board Games Discussion at 12:21 sentiment: positive
video_pk 502 · mention_pk 1479
3 Minute Board Games - Between Two Cities video thumbnail
Click to watch at 12:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Cooperative city-building using polyomino-style placement
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • so apparently you're not a real board gamer until you own one of these things
  • I am officially a white dude standing in front of a calyx
  • across the top shelf a lot of these games will feature in my top 100 unsurprisingly
  • this is a shelf hog it's a really good game and everything but it's kind of overkill in the end
  • I can't afford to buy every single game out there I've got a lot on the shelves as you can see but I can't get everything
  • a whole bunch of really cool little games in here and some of my particular favorites
References (from this video)
No references stored for this video.
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